game-source/klik/weapons/weapon.qh

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#ifndef WEAPON_qh
#define WEAPON_qh 1
#include "weapon_g.qh"
#include "mdl.qh"
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@extern {
.void() w_think;
.float(float action) w_func;
.float attack_finished;
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.float weapon_imp;
.float weapons;
.float w_thought;
#define WEAPON_INIT 0
#define WEAPON_AMMO 1
#define WEAPON_WEIGHT 2
#define WEAPON_SELECTABLE 3
#define WEAPON_SELECT 4
#define WEAPON_FIRE 5
void() weapon_init;
void() weapon_player_init;
float() weapon_player_parm1;
void(float parm) weapon_player_parm1_decode;
float() weapon_player_parm1_default;
void() weapon_select_best;
void(float imp) weapon_select_by_impulse;
void() weapon_set_ammo;
void(string s) weaponprint;
void() weapon_player_impulse;
float(float impluse) util_impulse_to_IT;
float(.float ammo_field, float ammo) util_weapon_use_ammo;
float(.float ammo_field, float max_ammo, float ammo) util_weapon_give_ammo;
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void(float imp, float idx, float(float action) func) _weapon_select;
};
#endif