game-source/paroxysm/quakeworld/progs.src

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qwprogs.dat
defs.qc
poxdefs.qc // POX - some extra prototypes and variables
subs.qc
combat.qc
items.qc
sectrig.qc // POX - Second Trigger Functions
targid.qc // POX - Target Identifier
weapons.qc
world.qc
flash.qc // POX - Flashlight code (for DarkMode)
observe.qc // POX - Last Man Standing Observer
client.qc
spectate.qc
player.qc
doors.qc
buttons.qc
triggers.qc
plats.qc
misc.qc
server.qc
// POX - new files below...
sheilds.qc //Regen Station
wall.qc //Gibbable object
dynlight.qc //Dynamic Lighting
hiprot.qc //Rotating BSP model
specfx.qc //Misc Special Entities