mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-14 00:11:00 +00:00
5b81f01e3b
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
60 lines
1.1 KiB
Text
60 lines
1.1 KiB
Text
//NOTE THIS CHANGE!
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//in MacOS, '/' is a valid filename character and ':' is used for directory paths,
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//So... I just compiled the progs.dat to the same directory as the source and moved
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//it manually afterwards - this is EASY in MacOS but may not be in DOS/Win/LINUX so throw
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//a '/' infront of 'progs.dat' if you feel neglected
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progs.dat
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defs.qc
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//FrikBot
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bot.qc
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bot_way.qc
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bot_pox.qc //Pox-specific bot routines
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bot_ai.qc
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bot_misc.qc
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bot_phys.qc
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bot_move.qc
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kascam.qc //Auto Camera
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poxmenu.qc //Dm setup Menu
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ccam.qc //ChaseCam
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subs.qc
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//fight.qc
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ai.qc
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combat.qc
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items.qc
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sectrig.qc //v1.1 - Separated second trigger stuff
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targid.qc //v1.1 - Target Identifier
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weapons.qc
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world.qc
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flash.qc //Flashlight code (for DarkMode)
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client.qc
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player.qc
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doors.qc
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buttons.qc
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triggers.qc
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plats.qc
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misc.qc
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old.qc //Old entity removal code (Monsters)
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//hiprot.qc //Hipnotic's Rotate code - removed for now (won't compile with MacQCC)
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specfx.qc //Misc. Special effects
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sheilds.qc //Regen station code
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wall.qc //Breakable object code
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dynlight.qc //Dynamic Lighting code
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