//NOTE THIS CHANGE! //in MacOS, '/' is a valid filename character and ':' is used for directory paths, //So... I just compiled the progs.dat to the same directory as the source and moved //it manually afterwards - this is EASY in MacOS but may not be in DOS/Win/LINUX so throw //a '/' infront of 'progs.dat' if you feel neglected progs.dat defs.qc //FrikBot bot.qc bot_way.qc bot_pox.qc //Pox-specific bot routines bot_ai.qc bot_misc.qc bot_phys.qc bot_move.qc kascam.qc //Auto Camera poxmenu.qc //Dm setup Menu ccam.qc //ChaseCam subs.qc //fight.qc ai.qc combat.qc items.qc sectrig.qc //v1.1 - Separated second trigger stuff targid.qc //v1.1 - Target Identifier weapons.qc world.qc flash.qc //Flashlight code (for DarkMode) client.qc player.qc doors.qc buttons.qc triggers.qc plats.qc misc.qc old.qc //Old entity removal code (Monsters) //hiprot.qc //Hipnotic's Rotate code - removed for now (won't compile with MacQCC) specfx.qc //Misc. Special effects sheilds.qc //Regen station code wall.qc //Breakable object code dynlight.qc //Dynamic Lighting code