Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
8b784f2ede
bot_qw.qc:
...
make all bots "lose" a player that disconnects
waypoint.r:
make sure all waypoint data structs get initialized
2003-09-02 06:25:03 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
ae00d10d15
don't bother with the NIL first entry
2003-08-24 20:36:22 +00:00
Bill Currie
61f3d32eae
get closer to working waypoints
2003-08-24 08:18:50 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
...
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310
more work. get there eventually
2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7
split out and objectize chat code
2003-07-30 16:45:28 +00:00
Bill Currie
71b886d231
split out the waypoint implementation
2003-07-29 20:28:18 +00:00