Bill Currie
|
ae00d10d15
|
don't bother with the NIL first entry
|
2003-08-24 20:36:22 +00:00 |
|
Bill Currie
|
61f3d32eae
|
get closer to working waypoints
|
2003-08-24 08:18:50 +00:00 |
|
Bill Currie
|
88df663ce7
|
make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
|
2003-08-22 06:56:31 +00:00 |
|
Bill Currie
|
f4f6e897b3
|
yay for type checking (I think). now the bots are /really/ screwed :(
|
2003-08-22 06:35:19 +00:00 |
|
Bill Currie
|
e281e43e53
|
rename methods so _ isn't in their names
|
2003-08-18 16:48:53 +00:00 |
|
Bill Currie
|
17ca25a64a
|
can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
|
2003-08-18 06:30:05 +00:00 |
|
Bill Currie
|
3b77c09310
|
more work. get there eventually
|
2003-08-01 05:25:07 +00:00 |
|
Bill Currie
|
27409dc710
|
split out Target implementation and kill a bunch of magic numbers
|
2003-07-31 16:57:01 +00:00 |
|
Bill Currie
|
34f4aaa1c7
|
split out and objectize chat code
|
2003-07-30 16:45:28 +00:00 |
|
Bill Currie
|
71b886d231
|
split out the waypoint implementation
|
2003-07-29 20:28:18 +00:00 |
|