Commit graph

4 commits

Author SHA1 Message Date
Timothy C. McGrath
a86c777218 Fixed. Had it doing the loop before I was adding the number it was supposed to
be adding. Oops.

Thanks Grievre.

Hikaru
2004-02-14 11:41:28 +00:00
Timothy C. McGrath
9871fa2401 defs.qc: added killed_monsters_oldcount so I can keep track of how many
monsters were previously seen by the kill detection code in combat.qc.

combat.qc now has a while loop to determine how many kills it should update
the client with.

boss.qc has an adjustment to prevent the boss death from giving you 2 frags.

all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.

This code is a little buggy, but Grievre wanted to see, so... *shrug*

Hikaru
2004-02-14 11:23:40 +00:00
Bill Currie
9d82f07eaa fix a slew of precedence bugs 2004-02-08 04:37:28 +00:00
Bill Currie
6eb3ebf41b initial checking of id quake 1.06 progs source 2002-02-15 18:27:57 +00:00