Commit graph

12 commits

Author SHA1 Message Date
Bill Currie
c115d935c5 most of the work to get the waypoint editor working. not quite there yet,
though
2006-12-16 14:42:55 +00:00
Bill Currie
3450ccb016 various cleanups and some name changes for ease of reading 2006-12-10 06:31:39 +00:00
Bill Currie
a13dad4b08 can't get the bots to do any exploring, but oh well (probably because I
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
53f32aa3b8 don't target self 2003-08-22 16:19:42 +00:00
Bill Currie
88df663ce7 make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3 yay for type checking (I think). now the bots are /really/ screwed :( 2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252 impulse fixes plus partial (doesn't compile) changes to priorityForThing 2003-08-22 00:37:36 +00:00
Bill Currie
f5c5b2a9a2 make a 1:1 mapping for entities that get targeted and Targets 2003-08-20 23:25:16 +00:00
Bill Currie
e281e43e53 rename methods so _ isn't in their names 2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310 more work. get there eventually 2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710 split out Target implementation and kill a bunch of magic numbers 2003-07-31 16:57:01 +00:00