Bill Currie
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c115d935c5
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most of the work to get the waypoint editor working. not quite there yet,
though
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2006-12-16 14:42:55 +00:00 |
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Bill Currie
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3450ccb016
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various cleanups and some name changes for ease of reading
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2006-12-10 06:31:39 +00:00 |
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Bill Currie
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a13dad4b08
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can't get the bots to do any exploring, but oh well (probably because I
don't really grok waypoints yet)
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2003-08-25 01:13:25 +00:00 |
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Bill Currie
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53f32aa3b8
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don't target self
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2003-08-22 16:19:42 +00:00 |
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Bill Currie
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88df663ce7
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make sisible more generic (still ick) and make lookForCrap look for
waypoints, too.
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2003-08-22 06:56:31 +00:00 |
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Bill Currie
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f4f6e897b3
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yay for type checking (I think). now the bots are /really/ screwed :(
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2003-08-22 06:35:19 +00:00 |
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Bill Currie
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c45e996252
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impulse fixes plus partial (doesn't compile) changes to priorityForThing
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2003-08-22 00:37:36 +00:00 |
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Bill Currie
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f5c5b2a9a2
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make a 1:1 mapping for entities that get targeted and Targets
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2003-08-20 23:25:16 +00:00 |
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Bill Currie
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e281e43e53
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rename methods so _ isn't in their names
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2003-08-18 16:48:53 +00:00 |
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Bill Currie
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17ca25a64a
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can get a bot added to the server, but the server crashes as soon as the
bot sees the player (treating entity as an object: oops)
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2003-08-18 06:30:05 +00:00 |
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Bill Currie
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3b77c09310
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more work. get there eventually
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2003-08-01 05:25:07 +00:00 |
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Bill Currie
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27409dc710
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split out Target implementation and kill a bunch of magic numbers
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2003-07-31 16:57:01 +00:00 |
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