Removed the self.frags holdover from the historical bringback.qc - it was used
for timing purposes. Fixed respawned scrags - they now don't go straight through walls. Still trying to determine why demons are getting hung up on some walls... Hikaru
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@ -24,8 +24,6 @@ void () im_alive = [ 0, (self.th_run), 0.2 ]
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self.movetype = MOVETYPE_STEP;
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self.takedamage = DAMAGE_AIM;
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self.frags = 1;
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if (mapname != "end")
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self.origin = self.oldorigin;
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@ -47,6 +45,7 @@ void () im_alive = [ 0, (self.th_run), 0.2 ]
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self.flags = self.flags + FL_SWIM;
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break;
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case "monster_wizard":
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setsize (self, '-16 -16 -24', '16 16 40');
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self.flags = self.flags + FL_FLY;
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break;
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default:
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