mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-10 06:31:52 +00:00
Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
This commit is contained in:
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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as the successor of the GNU Library Public License, version 2, hence
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the version number 2.1.]
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Preamble
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||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
^L
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under
|
||||||
|
any particular circumstance, the balance of the section is intended to
|
||||||
|
apply, and the section as a whole is intended to apply in other
|
||||||
|
circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License
|
||||||
|
may add an explicit geographical distribution limitation excluding those
|
||||||
|
countries, so that distribution is permitted only in or among
|
||||||
|
countries not thus excluded. In such case, this License incorporates
|
||||||
|
the limitation as if written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
^L
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
^L
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms
|
||||||
|
of the ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library.
|
||||||
|
It is safest to attach them to the start of each source file to most
|
||||||
|
effectively convey the exclusion of warranty; and each file should
|
||||||
|
have at least the "copyright" line and a pointer to where the full
|
||||||
|
notice is found.
|
||||||
|
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it
|
||||||
|
does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James
|
||||||
|
Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
||||||
|
|
||||||
|
|
269
ParoxysmII/README
Normal file
269
ParoxysmII/README
Normal file
|
@ -0,0 +1,269 @@
|
||||||
|
Paroxysm II - Release Notes
|
||||||
|
Copyright (C) 2002 Jeff Teunissen <deek@d2dc.net>
|
||||||
|
Copyright (C) 2002 Contributors to the QuakeForge Project
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or modify it
|
||||||
|
under the terms of the GNU Lesser General Public License as published by
|
||||||
|
the Free Software Foundation; either version 2.1 of the License, or (at
|
||||||
|
your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, but
|
||||||
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
|
||||||
|
General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place, Suite 330
|
||||||
|
Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
Paroxysm II is based on "Paroxysm", created and donated to the public
|
||||||
|
domain by Frank "p0x" Condello <pox@planetquake.com>.
|
||||||
|
|
||||||
|
Table of Contents
|
||||||
|
~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
1 Special Thanks
|
||||||
|
2 About Paroxysm II
|
||||||
|
3 Requirements
|
||||||
|
4 Installation
|
||||||
|
5 New Commands
|
||||||
|
6 Weapons
|
||||||
|
7 Armor
|
||||||
|
8 Configuring Deathmatch Options
|
||||||
|
9 Troubleshooting
|
||||||
|
10 Credits
|
||||||
|
|
||||||
|
|
||||||
|
1 Special Thanks
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
The QuakeForge Project would like to thank Frank "p0x" Condello, first for
|
||||||
|
writing, and then donating Paroxysm to the public domain. You've created
|
||||||
|
a great game, and we hope that Paroxysm II lives up to the high standard
|
||||||
|
you've set.
|
||||||
|
|
||||||
|
We would also like to thank Id Software, Inc. for writing and releasing
|
||||||
|
Quake under the GNU General Public License. The Quake engine is a most
|
||||||
|
excellent gift for the Free Software community, and has created an
|
||||||
|
entire subculture dedicated to playing all the wonderful Quake
|
||||||
|
modifications. Thank you!
|
||||||
|
|
||||||
|
|
||||||
|
2 About Paroxysm II
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Paroxysm II (Pox2) is a Deathmatch game for the QuakeForge engine. While
|
||||||
|
most (if not all) of Pox2 will work with non-QuakeForge Quake engines,
|
||||||
|
it will take some work, and we will not go out of our way to support
|
||||||
|
running Pox2 without QuakeForge servers and clients.
|
||||||
|
|
||||||
|
|
||||||
|
3 Requirements
|
||||||
|
~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Pox2 requires a QuakeForge engine built with compression support. The
|
||||||
|
files in the package are gzip-compressed for small size and speed of
|
||||||
|
loading.
|
||||||
|
|
||||||
|
An OpenGL-supporting client is HIGHLY recommended. The game works in
|
||||||
|
software mode, but it's nowhere near as cool. :)
|
||||||
|
|
||||||
|
|
||||||
|
4 Installation
|
||||||
|
~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Copy the "paroxysm" directory in the distribution to the directory in
|
||||||
|
which your shared QuakeForge data files are located. On a Unix-based
|
||||||
|
system, these will usually be in "/usr/local/share/games/quakeforge"; on
|
||||||
|
a Windows system, this will usually be C:\QUAKE or something similar.
|
||||||
|
Create a subdirectory called "paroxysm" in your unshared data files (on
|
||||||
|
a Unix system, typically ~/.quakeforge/ -- on a Windows system, it's
|
||||||
|
usually the same as the shared directory), and copy the autoexec.cfg
|
||||||
|
there. You should edit this file to create a standard configuration for
|
||||||
|
yourself.
|
||||||
|
|
||||||
|
NOTE: Make sure the "secondtrigger" command is bound to a key or button
|
||||||
|
that you have fast, ready access to; you won't be very formidable in a
|
||||||
|
deathmatch if you can't use the special features of the weapons! :)
|
||||||
|
|
||||||
|
|
||||||
|
5 New Commands
|
||||||
|
~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
These commands can by typed into the console, or bound to a key.
|
||||||
|
|
||||||
|
The default bindings can be changed in the autoexec.cfg file (note: this
|
||||||
|
will change in the future -- there will be a "bindkeys" command that
|
||||||
|
will rebind the default keys for you, allowing you to use autoexec.cfg
|
||||||
|
for your own stuff.
|
||||||
|
|
||||||
|
Command Description
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
secondtrigger - Activate the current weapon's secondary trigger.
|
||||||
|
- Default key binding: ALT
|
||||||
|
- This command is used a LOT. The Paroxysm II weapons
|
||||||
|
are most powerful when you learn how to use both of
|
||||||
|
their functions.
|
||||||
|
idtarget - Display the names of players that pass through your
|
||||||
|
line-of-sight. (toggles)
|
||||||
|
- Default key binding: I
|
||||||
|
rules - Display the state of all Deathmatch modifiers.
|
||||||
|
|
||||||
|
|
||||||
|
6 Weapons
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Pox2's weapons are substantially different from Quake's. Paroxysm II
|
||||||
|
contains a number of rule changes that you may not be used to:
|
||||||
|
|
||||||
|
There is no weapon auto switching when you run out of ammo. You will
|
||||||
|
hear some sort of click or buzz indicating you need more ammo. (Although
|
||||||
|
you can run out of ammo, you still can't cycle to a weapon if you have
|
||||||
|
no ammo for it.)
|
||||||
|
|
||||||
|
NOTE: This rule can be overridden by using the Weapon Autoswitch Option.
|
||||||
|
|
||||||
|
If you touch a weapon, it becomes your active weapon (no auto best
|
||||||
|
weapon). Picking up a backpack that contains a weapon will NOT change your current weapon.
|
||||||
|
|
||||||
|
NOTE: This rule can be overriden by using the Weapon Autoswitch Option.
|
||||||
|
|
||||||
|
You can not pick up a weapon if you already have it. The chief reason
|
||||||
|
for this is that it prevents things like respawn camping of certain
|
||||||
|
powerful weapons to dominate a map.
|
||||||
|
|
||||||
|
Here is a table of the weapons, what they are and what they do.
|
||||||
|
|
||||||
|
Weapon (#) Description
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
T-Shot (2) A rotating triple-barreled shotgun. The secondary
|
||||||
|
trigger primes all three barrels for a powerful
|
||||||
|
triple-blast.
|
||||||
|
(you spawn with this weapon)
|
||||||
|
|
||||||
|
Combo Gun (3) Double-barreled shotgun. The secondary trigger fires a
|
||||||
|
short-range impact grenade.
|
||||||
|
|
||||||
|
Plasma Gun (4) Fires short, fast-moving bursts of charged plasma. The
|
||||||
|
secondary trigger overloads the weapon, firing a large
|
||||||
|
plasma burst with high radial damage...but it takes time
|
||||||
|
to recharge when you do.
|
||||||
|
|
||||||
|
Nail Gun (5) The gift that keeps on giving, the Nail Gun has a
|
||||||
|
secondary trigger that launches a Shrapnel Bomb. A
|
||||||
|
second press on the second trigger detonates your
|
||||||
|
deployed shrapnel bomb.
|
||||||
|
|
||||||
|
Grenade Primary trigger fires "bouncy" grenades. Secondary
|
||||||
|
Launcher (6) trigger plants phase mines. Phase mines fuse with
|
||||||
|
inanimate objects and arm themselves on contact. They
|
||||||
|
are triggered by touch, damage, or movement. Phase mines
|
||||||
|
explode after 60 seconds, and can be placed inside
|
||||||
|
powerups, dead bodies, attached to walls or ceilings,
|
||||||
|
etc. In a future version, phase mines may become
|
||||||
|
invisible, but do less damage.
|
||||||
|
|
||||||
|
Annihilator (7) The Annihilator is the weapon your mother warned you
|
||||||
|
about (or should have). It's a semi-automatic,
|
||||||
|
shoulder-mounted, double-barreled high-impact grenade
|
||||||
|
launcher. It fires two grenades per shot, and must be
|
||||||
|
reloaded after four shots. Because its main function can
|
||||||
|
be so devastating, the secondary trigger performs a
|
||||||
|
reload instead of some other offensive capability.
|
||||||
|
|
||||||
|
|
||||||
|
7 Armor
|
||||||
|
~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Like Paroxysm before it, Paroxysm II deals with armor in a different way
|
||||||
|
than Quake does. You don't pick up armor, you stand in a regeneration
|
||||||
|
station. There are three types of regeneration stations; blue, yellow,
|
||||||
|
and red. This color coding shows how high the station can recharge your
|
||||||
|
armor; blue can give you 50 armor points, yellow 150, red 250. Your
|
||||||
|
powered armor only has the capacity to hold 150 power units without
|
||||||
|
losing some over time...so if your armor meter shows red, you will lose
|
||||||
|
armor points over time until it reaches 150.
|
||||||
|
|
||||||
|
The color of the armor indicator only shows how much armor you have --
|
||||||
|
unlike Quake, there are not multiple armor types, they all protect
|
||||||
|
equally.
|
||||||
|
|
||||||
|
|
||||||
|
8 Deathmatch Options
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Server administrators can change how Paroxysm II plays by setting the
|
||||||
|
"deathmatch" Cvar in the server console. Deathmatch modifiers are
|
||||||
|
"bitfields" -- to combine two modifiers, add their values.
|
||||||
|
|
||||||
|
NOTE: Normal deathmatch has a flag of 1.
|
||||||
|
|
||||||
|
The "fraglimit" and "timelimit" Cvars still apply, but may not work the
|
||||||
|
same in various game modes.
|
||||||
|
|
||||||
|
Mode (value) Description
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
Predator Mode (2) All players are cloaked (eyes only)
|
||||||
|
|
||||||
|
Dark Mode (4) Lighting is dimmed, and players are equipped
|
||||||
|
with flashlights.
|
||||||
|
|
||||||
|
Last Man Standing (8) Players start with a set number of frags, and
|
||||||
|
lose a frag when they die. When only one player
|
||||||
|
remains, the game is over.
|
||||||
|
* fraglimit sets the initial frags for players
|
||||||
|
|
||||||
|
Free For All (16) Players spawn with full health (200), armor, all
|
||||||
|
weapons, and 5 seconds of invulnerability.
|
||||||
|
Shield generators, quad damage, cloak, and
|
||||||
|
MegaShields are the only power-ups.
|
||||||
|
Backpacks contain health and any ammo left when
|
||||||
|
its owner died.
|
||||||
|
|
||||||
|
Gib Mode (32) Players always gib when killed, and never drop
|
||||||
|
backpacks.
|
||||||
|
|
||||||
|
Weapon Autoswitch (128) Similar to the original Quake weapon pickup
|
||||||
|
rules; Switches to another weapon when you run
|
||||||
|
out of ammo, selects your best weapon when you
|
||||||
|
pick up weapons or ammo.
|
||||||
|
|
||||||
|
(NOTE: You still can't pick up a weapon you
|
||||||
|
already have)
|
||||||
|
|
||||||
|
|
||||||
|
9 Troubleshooting
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
Problem: My flashlight doesn't work in dark mode when using OpenGL!
|
||||||
|
Fix: Hit "L" to toggle the gl_dlight_lightmap Cvar. This may slow your
|
||||||
|
gameplay down a bit, but it is necessary for dark mode to work in GL.
|
||||||
|
|
||||||
|
Problem: There's not enough ammo on (insert map here).
|
||||||
|
Explanation: Although Paroxysm II is compatible with existing DeathMatch
|
||||||
|
maps, some maps may not be ideal. Due to weapon and rule changes, many
|
||||||
|
(mostly older) maps will not have enough ammo for a solid game.
|
||||||
|
Unfortunately, none of the original Quake Deathmatch maps are
|
||||||
|
ideal Paroxysm II maps. For this reason, we are compiling a list of maps
|
||||||
|
that are known to work well with Paroxysm II. If you know of a map that
|
||||||
|
works well with Paroxysm II, please let us know via email, at:
|
||||||
|
"Quake-User" <quake-user@lists.sourceforge.net>
|
||||||
|
|
||||||
|
10 Credits
|
||||||
|
~~~~~~~~~~~~~~~
|
||||||
|
|
||||||
|
All models, and all skins (except for the Plasma Gun) were created by
|
||||||
|
Frank Condello. The Plasma Gun was skinned by Forest "LordHavoc" Hale
|
||||||
|
with help from Jeff "Deek" Teunissen.
|
||||||
|
|
||||||
|
The QuakeC code was written by Frank Condello. It is currently being
|
||||||
|
maintained by Jeff Teunissen.
|
||||||
|
|
||||||
|
|
||||||
|
Ok, that's all of it. Really, no foolin'.
|
||||||
|
|
||||||
|
|
||||||
|
GO PLAY!
|
14
ParoxysmII/TODO
Normal file
14
ParoxysmII/TODO
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
o = todo
|
||||||
|
X = done
|
||||||
|
? = maybe but not likely
|
||||||
|
M = more testing
|
||||||
|
I = in progress
|
||||||
|
W = waiting on other work
|
||||||
|
|
||||||
|
I Single source tree, using qfcc with cpp support
|
||||||
|
o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
|
||||||
|
loaded, exec q1_q3dm17.bsp.cfg)
|
||||||
|
o commit to a CVS tree somewhere
|
||||||
|
o Better team support (classes?)
|
||||||
|
W Client-side game code (waiting for QF support)
|
||||||
|
W secondtrigger as a +command (CSGC)
|
10
ParoxysmII/bin/makedist
Executable file
10
ParoxysmII/bin/makedist
Executable file
|
@ -0,0 +1,10 @@
|
||||||
|
#! /bin/sh
|
||||||
|
mkdir paroxysm
|
||||||
|
mkdir paroxysm/source
|
||||||
|
cp -a COPYING README defaults qwprogs.dat.gz qwprogs.sym.gz pak0.pak paroxysm
|
||||||
|
cp -a source/*.{r,rh,qw,nq} source/progs.src paroxysm/source
|
||||||
|
tar -cho paroxysm | gzip -9 > paroxysm.tar.gz
|
||||||
|
tar -cho paroxysm | bzip2 -9 > paroxysm.tar.bz2
|
||||||
|
rm -f paroxysm.zip
|
||||||
|
zip -9r paroxysm.zip paroxysm
|
||||||
|
rm -rf paroxysm
|
22
ParoxysmII/bin/makepack
Executable file
22
ParoxysmII/bin/makepack
Executable file
|
@ -0,0 +1,22 @@
|
||||||
|
#! /bin/sh
|
||||||
|
gamename=paroxysm
|
||||||
|
LOCALRUNDIR=$HOME/.quake/paroxysm
|
||||||
|
|
||||||
|
gzip -9rv gfx maps progs sound
|
||||||
|
pushd source
|
||||||
|
make
|
||||||
|
cp qwprogs.dat qwprogs.sym ..
|
||||||
|
popd
|
||||||
|
for i in gfx.wad quake.rc qwprogs.dat qwprogs.sym; do
|
||||||
|
cat $i | gzip -9v > $i.gz
|
||||||
|
done
|
||||||
|
|
||||||
|
find gfx/ > file.list
|
||||||
|
find maps/ >> file.list
|
||||||
|
find progs/ >> file.list
|
||||||
|
find sound/ >> file.list
|
||||||
|
sort file.list -o file.list
|
||||||
|
echo gfx.wad.gz quake.rc.gz >> file.list
|
||||||
|
|
||||||
|
pak -cv -fpak0.pak `cat file.list`
|
||||||
|
cp pak0.pak qwprogs.*.gz $LOCALRUNDIR
|
60
ParoxysmII/deeks.cfg
Normal file
60
ParoxysmII/deeks.cfg
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
// An example server.cfg
|
||||||
|
|
||||||
|
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
||||||
|
sv_gamedir "paroxysm"
|
||||||
|
sv_timestamps 1
|
||||||
|
sv_minqfversion "0.3.0" // Minimum QuakeForge version to play
|
||||||
|
sv_maxrate 2500
|
||||||
|
sys_dead_sleep 0 // don't go completely dead when sleeping
|
||||||
|
|
||||||
|
hostname "QuakeForge Paroxysm #1"
|
||||||
|
|
||||||
|
timelimit 20
|
||||||
|
samelevel 0
|
||||||
|
fraglimit 0
|
||||||
|
|
||||||
|
// 1 deathmatch
|
||||||
|
// + 2 predator mode
|
||||||
|
// + 4 dark mode
|
||||||
|
// + 8 Last Man Standing
|
||||||
|
// + 16 Free For All
|
||||||
|
// + 32 Gib Mode (no packs)
|
||||||
|
// + 128 weapon autoswitch
|
||||||
|
|
||||||
|
deathmatch 133 // See the documentation for adding deathmatch modifiers
|
||||||
|
|
||||||
|
teamplay 0
|
||||||
|
|
||||||
|
// 0 is KEEP, 1 is DROP
|
||||||
|
serverinfo dr 0 // Drop cloaking device
|
||||||
|
serverinfo dq 0 // Drop quad
|
||||||
|
|
||||||
|
// limits
|
||||||
|
maxclients 5
|
||||||
|
maxspectators 2
|
||||||
|
|
||||||
|
// serverinfo and setmaster ip# should follow
|
||||||
|
serverinfo Admin "[QF]-Deek <deek@d2dc.net>"
|
||||||
|
serverinfo URL "http://www.quakeforge.net/"
|
||||||
|
serverinfo Download "http://www.d2dc.net/~deek/paroxysm.tar.gz"
|
||||||
|
|
||||||
|
// Masters to report to
|
||||||
|
//setmaster 192.246.40.37:27004 192.246.40.37:27006
|
||||||
|
setmaster gozer.quakeforge.net
|
||||||
|
|
||||||
|
// Remote Connection password
|
||||||
|
// what, you think I'd give this to you?
|
||||||
|
|
||||||
|
// Map rotation
|
||||||
|
//localinfo q1_q2edge q1_q3dm13
|
||||||
|
//localinfo q1_q3dm13 q1_q3dm17
|
||||||
|
//localinfo q1_q3dm17 q1_q3tourney2
|
||||||
|
//localinfo q1_q3tourney2 q1_q2edge
|
||||||
|
|
||||||
|
localinfo q1_q3dm13 q1_q3dm17
|
||||||
|
localinfo q1_q3dm17 q1_q3tourney2
|
||||||
|
localinfo q1_q3tourney2 q1_q3dm13
|
||||||
|
|
||||||
|
// startup map
|
||||||
|
//map q1_q2edge
|
||||||
|
map q1_q3dm13
|
30
ParoxysmII/defaults/autoexec.cfg
Normal file
30
ParoxysmII/defaults/autoexec.cfg
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
// This is the default binding for the secondtrigger
|
||||||
|
bind alt secondtrigger
|
||||||
|
|
||||||
|
// Default binding for Target ID
|
||||||
|
bind i idtarget
|
||||||
|
|
||||||
|
// Default binding for gl_flashblend toggle
|
||||||
|
//NOTE: this item is not needed for software rendered Quake
|
||||||
|
bind g gllight
|
||||||
|
|
||||||
|
// These are the default bindings for Adding Bots
|
||||||
|
bind b addbot
|
||||||
|
bind n teambot
|
||||||
|
|
||||||
|
//This is the default binding for the ChaseCam
|
||||||
|
bind c chasecam
|
||||||
|
|
||||||
|
// These are the default bindings for the KasCam (Automatic Camera for Observing Only)
|
||||||
|
bind k autocam
|
||||||
|
bind ] camnext
|
||||||
|
|
||||||
|
//These are optional bindings for the Chasecam (Manual 3rd person Camera)
|
||||||
|
//To make them active, remove the comment tags '//'
|
||||||
|
|
||||||
|
//bind UPARROW camforward
|
||||||
|
//bind LEFTARROW camleft
|
||||||
|
//bind RIGHTARROW camright
|
||||||
|
//bind DOWNARROW cambackward
|
||||||
|
//bind HOME camup
|
||||||
|
//bind END camdown
|
30
ParoxysmII/defaults/autoexec.dos
Normal file
30
ParoxysmII/defaults/autoexec.dos
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
// This is the default binding for the secondtrigger
|
||||||
|
bind COMMAND secondtrigger
|
||||||
|
|
||||||
|
// Default binding for Target ID
|
||||||
|
bind i idtarget
|
||||||
|
|
||||||
|
// Default binding for gl_flashblend toggle
|
||||||
|
//NOTE: this item is not needed for software rendered Quake
|
||||||
|
bind g gllight
|
||||||
|
|
||||||
|
// These are the default bindings for Adding Bots
|
||||||
|
bind b addbot
|
||||||
|
bind n teambot
|
||||||
|
|
||||||
|
//This is the default binding for the ChaseCam
|
||||||
|
bind c chasecam
|
||||||
|
|
||||||
|
// These are the default bindings for the KasCam (Automatic Camera for Observing Only)
|
||||||
|
bind k autocam
|
||||||
|
bind ] camnext
|
||||||
|
|
||||||
|
//These are optional bindings for the Chasecam (Manual 3rd person Camera)
|
||||||
|
//To make them active, remove the comment tags '//'
|
||||||
|
|
||||||
|
//bind UPARROW camforward
|
||||||
|
//bind LEFTARROW camleft
|
||||||
|
//bind RIGHTARROW camright
|
||||||
|
//bind DOWNARROW cambackward
|
||||||
|
//bind HOME camup
|
||||||
|
//bind END camdown
|
40
ParoxysmII/defaults/server.cfg
Normal file
40
ParoxysmII/defaults/server.cfg
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
// An example server.cfg
|
||||||
|
|
||||||
|
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
||||||
|
sv_gamedir "paroxysm"
|
||||||
|
|
||||||
|
hostname "QuakeForge Paroxysm server"
|
||||||
|
|
||||||
|
timelimit 0
|
||||||
|
fraglimit 0
|
||||||
|
deathmatch 129 // See the documentation for adding Deathmatch Modifiers
|
||||||
|
teamplay 1
|
||||||
|
|
||||||
|
|
||||||
|
// 0 is OFF, 1 is ON
|
||||||
|
serverinfo dr 0 // drop ring
|
||||||
|
serverinfo dq 0 // drop quad
|
||||||
|
|
||||||
|
// limits
|
||||||
|
maxclients 8
|
||||||
|
maxspectators 4
|
||||||
|
|
||||||
|
// serverinfo and setmaster ip# should follow
|
||||||
|
serverinfo Admin "Nobody"
|
||||||
|
serverinfo Email "postmaster@localhost"
|
||||||
|
serverinfo URL "http://www.quakeforge.net/"
|
||||||
|
|
||||||
|
// Masters to report to
|
||||||
|
setmaster 192.246.40.37:27004 192.246.40.37:27006
|
||||||
|
|
||||||
|
// maps to play
|
||||||
|
localinfo dm1 dm2
|
||||||
|
localinfo dm2 dm3
|
||||||
|
localinfo dm3 dm4
|
||||||
|
localinfo dm4 dm5
|
||||||
|
localinfo dm5 dm6
|
||||||
|
localinfo dm6 e1m8
|
||||||
|
localinfo e1m8 dm1
|
||||||
|
|
||||||
|
// startup map
|
||||||
|
map e1m8
|
BIN
ParoxysmII/gfx.wad
Normal file
BIN
ParoxysmII/gfx.wad
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/complete.lmp
Normal file
BIN
ParoxysmII/gfx/complete.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/conback.lmp
Normal file
BIN
ParoxysmII/gfx/conback.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_drct.lmp
Normal file
BIN
ParoxysmII/gfx/dim_drct.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_ipx.lmp
Normal file
BIN
ParoxysmII/gfx/dim_ipx.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_modm.lmp
Normal file
BIN
ParoxysmII/gfx/dim_modm.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_mult.lmp
Normal file
BIN
ParoxysmII/gfx/dim_mult.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_tcp.lmp
Normal file
BIN
ParoxysmII/gfx/dim_tcp.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/finale.lmp
Normal file
BIN
ParoxysmII/gfx/finale.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/inter.lmp
Normal file
BIN
ParoxysmII/gfx/inter.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/loading.lmp
Normal file
BIN
ParoxysmII/gfx/loading.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/mainmenu.lmp
Normal file
BIN
ParoxysmII/gfx/mainmenu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot1.lmp
Normal file
BIN
ParoxysmII/gfx/menudot1.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot2.lmp
Normal file
BIN
ParoxysmII/gfx/menudot2.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot3.lmp
Normal file
BIN
ParoxysmII/gfx/menudot3.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot4.lmp
Normal file
BIN
ParoxysmII/gfx/menudot4.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot5.lmp
Normal file
BIN
ParoxysmII/gfx/menudot5.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot6.lmp
Normal file
BIN
ParoxysmII/gfx/menudot6.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/mp_menu.lmp
Normal file
BIN
ParoxysmII/gfx/mp_menu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen1.lmp
Normal file
BIN
ParoxysmII/gfx/netmen1.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen2.lmp
Normal file
BIN
ParoxysmII/gfx/netmen2.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen3.lmp
Normal file
BIN
ParoxysmII/gfx/netmen3.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen4.lmp
Normal file
BIN
ParoxysmII/gfx/netmen4.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen5.lmp
Normal file
BIN
ParoxysmII/gfx/netmen5.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_load.lmp
Normal file
BIN
ParoxysmII/gfx/p_load.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_multi.lmp
Normal file
BIN
ParoxysmII/gfx/p_multi.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_option.lmp
Normal file
BIN
ParoxysmII/gfx/p_option.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_save.lmp
Normal file
BIN
ParoxysmII/gfx/p_save.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/pause.lmp
Normal file
BIN
ParoxysmII/gfx/pause.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/qplaque.lmp
Normal file
BIN
ParoxysmII/gfx/qplaque.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ranking.lmp
Normal file
BIN
ParoxysmII/gfx/ranking.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/sp_menu.lmp
Normal file
BIN
ParoxysmII/gfx/sp_menu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_cstm.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_cstm.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_main.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_main.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_sgl.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_sgl.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/vidmodes.lmp
Normal file
BIN
ParoxysmII/gfx/vidmodes.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_batt0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_batt0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_batt1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_batt1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh10.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh10.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh100.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh100.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh25.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh25.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_nail0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_nail0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_nail1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_nail1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_rock0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_rock0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_rock1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_rock1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_shell0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_shell0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_shell1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_shell1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/bsaw_p.mdl
Normal file
BIN
ParoxysmII/progs/bsaw_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/cloak.mdl
Normal file
BIN
ParoxysmII/progs/cloak.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/combo_p.mdl
Normal file
BIN
ParoxysmII/progs/combo_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_bsaw.mdl
Normal file
BIN
ParoxysmII/progs/d_bsaw.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_combo.mdl
Normal file
BIN
ParoxysmII/progs/d_combo.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_gren.mdl
Normal file
BIN
ParoxysmII/progs/d_gren.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_nail.mdl
Normal file
BIN
ParoxysmII/progs/d_nail.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_plasma.mdl
Normal file
BIN
ParoxysmII/progs/d_plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_rhino.mdl
Normal file
BIN
ParoxysmII/progs/d_rhino.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_tshot.mdl
Normal file
BIN
ParoxysmII/progs/d_tshot.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/death_p.mdl
Normal file
BIN
ParoxysmII/progs/death_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/drip.spr
Normal file
BIN
ParoxysmII/progs/drip.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_combo.mdl
Normal file
BIN
ParoxysmII/progs/g_combo.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_gren.mdl
Normal file
BIN
ParoxysmII/progs/g_gren.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_nailg.mdl
Normal file
BIN
ParoxysmII/progs/g_nailg.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_plasma.mdl
Normal file
BIN
ParoxysmII/progs/g_plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_rhino.mdl
Normal file
BIN
ParoxysmII/progs/g_rhino.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_tshot.mdl
Normal file
BIN
ParoxysmII/progs/g_tshot.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/glassrub.mdl
Normal file
BIN
ParoxysmII/progs/glassrub.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/gren_p.mdl
Normal file
BIN
ParoxysmII/progs/gren_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/grenade.mdl
Normal file
BIN
ParoxysmII/progs/grenade.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/h_player.mdl
Normal file
BIN
ParoxysmII/progs/h_player.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/laser.mdl
Normal file
BIN
ParoxysmII/progs/laser.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub1.mdl
Normal file
BIN
ParoxysmII/progs/mwrub1.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub2.mdl
Normal file
BIN
ParoxysmII/progs/mwrub2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub3.mdl
Normal file
BIN
ParoxysmII/progs/mwrub3.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/nail_p.mdl
Normal file
BIN
ParoxysmII/progs/nail_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/null.mdl
Normal file
BIN
ParoxysmII/progs/null.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/null.spr
Normal file
BIN
ParoxysmII/progs/null.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/plasma.mdl
Normal file
BIN
ParoxysmII/progs/plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/plasma_p.mdl
Normal file
BIN
ParoxysmII/progs/plasma_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxmegs.mdl
Normal file
BIN
ParoxysmII/progs/poxmegs.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxquad.mdl
Normal file
BIN
ParoxysmII/progs/poxquad.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxquad2.mdl
Normal file
BIN
ParoxysmII/progs/poxquad2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/regen.mdl
Normal file
BIN
ParoxysmII/progs/regen.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rhino_p.mdl
Normal file
BIN
ParoxysmII/progs/rhino_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble1.mdl
Normal file
BIN
ParoxysmII/progs/rubble1.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble2.mdl
Normal file
BIN
ParoxysmII/progs/rubble2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble3.mdl
Normal file
BIN
ParoxysmII/progs/rubble3.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/spark.spr
Normal file
BIN
ParoxysmII/progs/spark.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/spike.mdl
Normal file
BIN
ParoxysmII/progs/spike.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/splash.spr
Normal file
BIN
ParoxysmII/progs/splash.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/stream.mdl
Normal file
BIN
ParoxysmII/progs/stream.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/tshot_p.mdl
Normal file
BIN
ParoxysmII/progs/tshot_p.mdl
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue