game-source/ParoxysmII/TODO
Jeff Teunissen 5b81f01e3b Okay, this is the first import of my recovered (thanks, Despair!) PoxII tree.
It works, and is playable, but you need to symlink source/config.qw to
source/config.qw -- otherwise it won't build a qwprogs.dat for you. :)
2003-10-22 09:24:50 +00:00

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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
I Single source tree, using qfcc with cpp support
o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
loaded, exec q1_q3dm17.bsp.cfg)
o commit to a CVS tree somewhere
o Better team support (classes?)
W Client-side game code (waiting for QF support)
W secondtrigger as a +command (CSGC)