2003-02-18 23:11:05 +00:00
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/***********************************************
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* *
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* FrikBot Movement AI *
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* "The slightly better movement AI" *
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* *
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***********************************************/
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/*
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This program is in the Public Domain. My crack legal
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team would like to add:
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RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS"
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AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE
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ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR
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FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN
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NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY
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GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL,
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EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC"
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SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES.
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You accept this software on the condition that you
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indemnify and hold harmless Ryan "FrikaC" Smith from
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any and all liability or damages to third parties,
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including attorney fees, court costs, and other
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related costs and expenses, arising out of your use
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of this software irrespective of the cause of said
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liability.
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The export from the United States or the subsequent
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reexport of this software is subject to compliance
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with United States export control and munitions
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control restrictions. You agree that in the event you
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seek to export this software, you assume full
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responsibility for obtaining all necessary export
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licenses and approvals and for assuring compliance
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with applicable reexport restrictions.
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Any reproduction of this software must contain
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this notice in its entirety.
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*/
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2003-02-24 16:05:25 +00:00
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#include "libfrikbot.h"
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2003-08-18 06:30:05 +00:00
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integer bot_move_linker;
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2003-08-22 14:52:34 +00:00
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float (integer keys, integer key) key_state =
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{
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return ((keys & key) != 0) ? 1.0 : 0.0;
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};
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2003-07-23 06:35:39 +00:00
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@implementation Bot (Move)
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2003-08-22 14:52:34 +00:00
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-(void)sendMove
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{
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local vector movevect = '0 0 0';
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local float anglespeed;
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local vector view;
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movevect.y += (350 * key_state (keys, KEY_MOVERIGHT));
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movevect.y -= (350 * key_state (keys, KEY_MOVELEFT));
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movevect.x += (200 * key_state (keys, KEY_MOVEFORWARD));
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movevect.x -= (200 * key_state (keys, KEY_MOVEBACK));
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movevect.z += (200 * key_state (keys, KEY_MOVEUP));
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movevect.z -= (200 * key_state (keys, KEY_MOVEDOWN));
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if (!(b_aiflags & AI_PRECISION))
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movevect *= 2;
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if (b_skill != 2) {
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// use mouse emulation
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anglespeed = 1.5 * real_frametime;
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// 1.5 is the default cl_anglespeedkey & bot always has +speed
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ent.v_angle_y += anglespeed * key_state (keys, KEY_LOOKLEFT) * 140;
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// 140 is default cl_yawspeed
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ent.v_angle_y -= anglespeed * key_state (keys, KEY_LOOKRIGHT) * 140;
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// 140 is default cl_yawspeed
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ent.v_angle_x -= anglespeed * key_state (keys, KEY_LOOKUP) * 150;
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// 150 is default cl_pitchspeed
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ent.v_angle_x += anglespeed * key_state (keys, KEY_LOOKDOWN) * 150;
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// 150 is default cl_pitchspeed
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} else {
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view.x = angcomp (b_angle.x, ent.v_angle_x);
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view.y = angcomp (b_angle.y, ent.v_angle_y);
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view.z = 0;
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if (vlen (view) > 30) {
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mouse_emu += (view * 30);
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if (vlen(mouse_emu) > 180)
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mouse_emu = normalize (mouse_emu) * 180;
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} else
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mouse_emu = view * (1 / real_frametime);
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ent.v_angle += mouse_emu * real_frametime;
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}
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//dprint (itos (buttons) + " " + itos (impulse) + "\n");
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SV_UserCmd (ent, real_frametime, ent.v_angle, movevect, buttons, impulse);
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impulse = 0;
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}
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2003-07-23 06:35:39 +00:00
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- (void) jump
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2003-02-18 23:11:05 +00:00
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{
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// TODO check for precision, etc.
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2003-08-21 03:53:15 +00:00
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buttons |= 4;
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2003-07-23 06:35:39 +00:00
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}
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2003-02-18 23:11:05 +00:00
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2003-08-18 16:48:53 +00:00
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- (integer) canRJ
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2003-02-18 23:11:05 +00:00
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{
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// this returns true of the bot can rocket/superjump/hook
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// if your mod doesn't have an RL you can just return FALSE all the time
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// if it has a hook or some other means for the bot to get to high places
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// you can check here for that capability
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// am I dumb?
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2003-07-23 06:35:39 +00:00
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if (b_skill == 0)
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2003-02-18 23:11:05 +00:00
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return FALSE;
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// quad = bad
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2003-07-31 18:36:19 +00:00
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if (ent.items & IT_QUAD)
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2003-02-18 23:11:05 +00:00
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return FALSE;
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// do I have rockets & RL?
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2003-07-31 18:36:19 +00:00
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if (!((ent.items & IT_ROCKET_LAUNCHER) && (ent.ammo_rockets > 0)))
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2003-02-18 23:11:05 +00:00
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return FALSE;
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// do I have pent?
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2003-07-31 18:36:19 +00:00
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if (ent.items & IT_INVULNERABILITY)
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2003-02-18 23:11:05 +00:00
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return TRUE;
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2003-07-23 06:35:39 +00:00
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if (ent.health > 50)
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2003-02-18 23:11:05 +00:00
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return TRUE;
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else
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return FALSE;
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2003-07-23 06:35:39 +00:00
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}
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2003-02-18 23:11:05 +00:00
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2003-08-18 16:48:53 +00:00
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- (integer) recognizePlat: (integer) flag
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2003-02-18 23:11:05 +00:00
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{
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2003-08-18 06:30:05 +00:00
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local integer ret;
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2003-08-18 16:48:53 +00:00
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ret = [super recognizePlat:flag];
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2003-08-18 06:30:05 +00:00
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if (ret) {
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2003-03-04 18:26:17 +00:00
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if (flag) {
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// afect bot movement too
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2003-07-23 06:35:39 +00:00
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if (keys & KEY_MOVEUP) {
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2003-02-18 23:11:05 +00:00
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if (trace_ent.velocity_z > 0)
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2003-07-31 16:57:01 +00:00
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keys &= ~KEY_MOVE;
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2003-07-23 06:35:39 +00:00
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} else if (keys & KEY_MOVEDOWN) {
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2003-02-18 23:11:05 +00:00
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if (trace_ent.velocity_z < 0)
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2003-07-31 16:57:01 +00:00
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keys &= ~KEY_MOVE;
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2003-02-18 23:11:05 +00:00
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}
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}
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2003-08-18 06:30:05 +00:00
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}
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return ret;
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2003-07-23 06:35:39 +00:00
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}
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2003-02-18 23:11:05 +00:00
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2003-07-23 06:35:39 +00:00
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-(integer)keysForDir: (vector) sdir
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2003-02-18 23:11:05 +00:00
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{
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2003-07-23 06:35:39 +00:00
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local integer outkeys;
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local float tang;
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2003-03-08 03:20:32 +00:00
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local vector keydir;
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2003-02-18 23:11:05 +00:00
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outkeys = 0;
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2003-03-04 18:26:17 +00:00
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if (sdir_x || sdir_y) {
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2003-03-08 03:20:32 +00:00
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// Everything is tested against 60 degrees, this allows the bot to
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// overlap the keys 30 degrees on each diagonal 45 degrees might look
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// more realistic
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2003-02-18 23:11:05 +00:00
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2003-03-08 03:20:32 +00:00
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keydir = vectoangles (sdir);
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2003-07-23 06:35:39 +00:00
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tang = angcomp (keydir_y, ent.v_angle_y);
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2003-02-18 23:11:05 +00:00
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if ((tang <= 150) && (tang >= 30))
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVELEFT;
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2003-02-18 23:11:05 +00:00
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else if ((tang >= -150) && (tang <= -30))
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVERIGHT;
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2003-02-18 23:11:05 +00:00
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if (fabs(tang) <= 60)
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVEFORWARD;
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2003-02-18 23:11:05 +00:00
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else if (fabs(tang) >= 120)
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVEBACK;
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2003-02-18 23:11:05 +00:00
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}
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if (sdir_z > 0.7)
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVEUP;
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2003-02-18 23:11:05 +00:00
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else if (sdir_z < 0.7)
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2003-03-08 03:20:32 +00:00
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outkeys |= KEY_MOVEDOWN;
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2003-02-18 23:11:05 +00:00
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return outkeys;
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2003-07-23 06:35:39 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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frik_obstructed
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Bot has hit a ledge or wall that he should
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manuever around.
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*/
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2003-07-23 06:35:39 +00:00
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-(void)obstructed: (vector) whichway : (integer) danger
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2003-02-18 23:11:05 +00:00
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{
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local float dist;
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2003-02-21 06:01:33 +00:00
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local vector disway, org;
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2003-03-08 03:20:32 +00:00
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2003-02-18 23:11:05 +00:00
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// TODO: something
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2003-07-23 06:35:39 +00:00
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if (b_aiflags & AI_BLIND)
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2003-02-18 23:11:05 +00:00
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return;
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2003-08-18 06:30:05 +00:00
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org = [targets[0] realorigin];
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2003-02-18 23:11:05 +00:00
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2003-03-04 18:26:17 +00:00
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if (danger) {
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2003-07-23 06:35:39 +00:00
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b_aiflags |= AI_DANGER;
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keys = [self keysForDir:'0 0 0' - whichway];
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2003-02-18 23:11:05 +00:00
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}
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2003-07-23 06:35:39 +00:00
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if (b_aiflags & AI_PRECISION)
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2003-02-18 23:11:05 +00:00
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return;
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2003-07-23 22:44:15 +00:00
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if (targets[0]) {
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2003-07-23 06:35:39 +00:00
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if (b_aiflags & AI_OBSTRUCTED) {
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if (!(b_aiflags & AI_DANGER)) {
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b_aiflags &= ~AI_OBSTRUCTED;
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2003-02-18 23:11:05 +00:00
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return;
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2003-03-04 18:26:17 +00:00
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} else if (!danger)
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2003-02-18 23:11:05 +00:00
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return;
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}
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2003-07-23 06:35:39 +00:00
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obs_dir = whichway;
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2003-02-18 23:11:05 +00:00
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disway_x = whichway_y * -1;
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disway_y = whichway_x;
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2003-02-21 06:01:33 +00:00
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disway_z = 0;
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2003-07-23 06:35:39 +00:00
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dist = vlen (org - (ent.origin + disway));
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2003-02-18 23:11:05 +00:00
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disway_x = whichway_y;
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disway_y = whichway_x * -1;
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2003-07-23 06:35:39 +00:00
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wallhug = (vlen (org - (ent.origin + disway)) > dist);
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b_aiflags |= AI_OBSTRUCTED;
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2003-02-18 23:11:05 +00:00
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2003-03-04 18:26:17 +00:00
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} else {
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2003-02-18 23:11:05 +00:00
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disway_x = whichway_y * -1;
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disway_y = whichway_x;
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2003-02-21 06:01:33 +00:00
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disway_z = 0;
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2003-07-23 06:35:39 +00:00
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dist = vlen (disway - obs_dir);
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2003-02-18 23:11:05 +00:00
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disway_x = whichway_y;
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disway_y = whichway_x * -1;
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2003-07-23 06:35:39 +00:00
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wallhug = (vlen (disway - obs_dir) < dist);
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obs_dir = whichway;
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2003-02-18 23:11:05 +00:00
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2003-07-23 06:35:39 +00:00
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b_aiflags |= AI_OBSTRUCTED;
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2003-02-18 23:11:05 +00:00
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}
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2003-07-23 06:35:39 +00:00
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}
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2003-02-18 23:11:05 +00:00
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/*
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frik_obstacles
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Detects small bumps the bot needs to jump over
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or ledges the bot should avoid falling in.
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Also responsible for jumping gaps.
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*/
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2003-07-23 06:35:39 +00:00
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-(void)obstacles
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2003-02-18 23:11:05 +00:00
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{
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local vector start, stop, ang;
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local float test, conts, dist, hgt;
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2003-07-23 06:35:39 +00:00
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if (!(ent.flags & FL_ONGROUND))
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2003-02-18 23:11:05 +00:00
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return;
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2003-07-23 06:35:39 +00:00
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if (b_aiflags & AI_BLIND)
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2003-02-18 23:11:05 +00:00
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return;
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2003-07-23 06:35:39 +00:00
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ang = normalize(ent.velocity);
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2003-02-18 23:11:05 +00:00
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ang_z = 0;
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2003-07-23 06:35:39 +00:00
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start = ent.origin + ang * 32; // ahem
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start_z = ent.origin_z + ent.maxs_z;
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2003-02-18 23:11:05 +00:00
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stop = start;
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2003-07-23 06:35:39 +00:00
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stop_z = ent.origin_z + ent.mins_z;
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traceline (start, stop - '0 0 256', TRUE, ent);
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2003-02-18 23:11:05 +00:00
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if (trace_allsolid || trace_startsolid)
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return;
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hgt = trace_endpos_z - stop_z;
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2003-03-04 18:26:17 +00:00
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if (hgt > 18) {
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2003-07-23 06:35:39 +00:00
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[self jump];
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2003-02-18 23:11:05 +00:00
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return;
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}
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if (hgt >= 0)
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return;
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2003-03-08 03:20:32 +00:00
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conts = pointcontents (trace_endpos + '0 0 4');
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2003-02-18 23:11:05 +00:00
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start = stop - '0 0 8';
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stop = start + ang * 256;
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2003-07-23 06:35:39 +00:00
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traceline (start, stop, TRUE, ent);
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2003-02-18 23:11:05 +00:00
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test = vlen(trace_endpos - start);
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if (test <= 20)
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return; // it's a walkable gap, do nothing
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2003-07-23 06:35:39 +00:00
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ang_x = ent.velocity_y * -1;
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ang_y = ent.velocity_x;
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2003-03-08 03:20:32 +00:00
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ang = normalize (ang);
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2003-07-23 06:35:39 +00:00
|
|
|
traceline (start - (ang * 10), start + (ang * 10), TRUE, ent);
|
2003-02-18 23:11:05 +00:00
|
|
|
if ((trace_fraction != 1) || trace_startsolid)
|
|
|
|
return; // gap is only 20 wide, walkable
|
2003-07-23 06:35:39 +00:00
|
|
|
ang = ent.velocity;
|
2003-02-18 23:11:05 +00:00
|
|
|
ang_z = 0;
|
2003-03-08 03:20:32 +00:00
|
|
|
dist = ((540 / sv_gravity) * vlen (ang))/* + 32*/;
|
2003-03-04 18:26:17 +00:00
|
|
|
if (test > dist) {
|
|
|
|
// I can't make it
|
|
|
|
if (conts < -3) {
|
|
|
|
// bad stuff down dare
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :TRUE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
2003-03-04 18:26:17 +00:00
|
|
|
} else {
|
2003-07-23 22:44:15 +00:00
|
|
|
if (targets[0]) {
|
2003-08-18 06:30:05 +00:00
|
|
|
stop = [targets[0] realorigin];
|
2003-07-23 06:35:39 +00:00
|
|
|
if ((stop_z - ent.origin_z) < -32)
|
2003-02-18 23:11:05 +00:00
|
|
|
return; // safe to fall
|
|
|
|
}
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :FALSE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
2003-03-04 18:26:17 +00:00
|
|
|
} else {
|
2003-02-18 23:11:05 +00:00
|
|
|
ang = normalize(ang);
|
|
|
|
//look for a ledge
|
2003-07-23 06:35:39 +00:00
|
|
|
traceline (ent.origin, ent.origin + (ang * (test + 20)), TRUE, ent);
|
2003-03-04 18:26:17 +00:00
|
|
|
if (trace_fraction != 1) {
|
|
|
|
if (conts < -3) {
|
|
|
|
// bad stuff down dare
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :TRUE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
2003-03-04 18:26:17 +00:00
|
|
|
} else {
|
2003-07-23 22:44:15 +00:00
|
|
|
if (targets[0]) {
|
2003-08-18 06:30:05 +00:00
|
|
|
stop = [targets[0] realorigin];
|
2003-07-23 06:35:39 +00:00
|
|
|
if ((stop_z - ent.origin_z) < -32)
|
2003-02-18 23:11:05 +00:00
|
|
|
return; // safe to fall
|
|
|
|
}
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :FALSE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-07-23 22:44:15 +00:00
|
|
|
if (targets[0]) {
|
2003-02-18 23:11:05 +00:00
|
|
|
// getting furter away from my target?
|
2003-08-18 06:30:05 +00:00
|
|
|
test = vlen ([targets[0] origin] - (ang + ent.origin));
|
|
|
|
if (test > vlen ([targets[0] origin] - ent.origin)) {
|
2003-03-04 18:26:17 +00:00
|
|
|
if (conts < -3) {
|
|
|
|
// bad stuff down dare
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :TRUE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
2003-03-04 18:26:17 +00:00
|
|
|
} else {
|
2003-07-23 06:35:39 +00:00
|
|
|
[self obstructed: ang :FALSE];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2003-03-04 18:26:17 +00:00
|
|
|
if (hgt < -18) {
|
2003-07-23 22:44:15 +00:00
|
|
|
if (targets[0]) {
|
2003-08-18 06:30:05 +00:00
|
|
|
stop = [targets[0] realorigin];
|
2003-07-23 06:35:39 +00:00
|
|
|
if ((stop_z - ent.origin_z) < -32)
|
2003-02-18 23:11:05 +00:00
|
|
|
return; // safe to fall
|
|
|
|
}
|
2003-07-23 06:35:39 +00:00
|
|
|
[self jump];
|
2003-02-18 23:11:05 +00:00
|
|
|
}
|
|
|
|
// go for it
|
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
}
|
2003-02-18 23:11:05 +00:00
|
|
|
|
|
|
|
/*
|
2003-03-08 03:20:32 +00:00
|
|
|
After frik_obstructed, the bot uses the
|
2003-02-18 23:11:05 +00:00
|
|
|
following funtion to move "around" the obstacle
|
|
|
|
|
|
|
|
I have no idea how well it will work
|
|
|
|
*/
|
2003-08-18 16:48:53 +00:00
|
|
|
-(void)dodgeObstruction
|
2003-02-18 23:11:05 +00:00
|
|
|
{
|
2003-02-21 06:01:33 +00:00
|
|
|
local vector way, org;
|
2003-02-18 23:11:05 +00:00
|
|
|
local float oflags, yaw;
|
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
if (!(b_aiflags & AI_OBSTRUCTED))
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
2003-07-23 06:35:39 +00:00
|
|
|
if ((b_aiflags & (AI_BLIND | AI_PRECISION))
|
|
|
|
|| !(ent.flags & FL_ONGROUND)) {
|
|
|
|
b_aiflags &= ~AI_OBSTRUCTED;
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// perform a walkmove check to see if the obs_dir is still obstructed
|
|
|
|
// walkmove is less forgiving than frik_obstacles, so I dunno
|
|
|
|
// how well this will work
|
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
oflags = ent.flags;
|
|
|
|
org = ent.origin;
|
2003-02-18 23:11:05 +00:00
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
yaw = vectoyaw (obs_dir);
|
2003-03-08 03:20:32 +00:00
|
|
|
if (walkmove (yaw, 32))
|
2003-07-23 06:35:39 +00:00
|
|
|
b_aiflags &= ~AI_OBSTRUCTED;
|
2003-03-04 18:26:17 +00:00
|
|
|
else {
|
2003-07-23 06:35:39 +00:00
|
|
|
if (b_aiflags & AI_DANGER) {
|
|
|
|
way = '0 0 0' - obs_dir;
|
|
|
|
} else if (wallhug) {
|
2003-07-24 18:23:13 +00:00
|
|
|
way.x = obs_dir.y * -1;
|
|
|
|
way.y = obs_dir.x;
|
2003-03-04 18:26:17 +00:00
|
|
|
} else {
|
2003-07-24 18:23:13 +00:00
|
|
|
way.x = obs_dir.y;
|
|
|
|
way.y = obs_dir.x * -1;
|
2003-02-18 23:11:05 +00:00
|
|
|
}
|
2003-02-21 06:01:33 +00:00
|
|
|
way_z = 0;
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-07-23 06:35:39 +00:00
|
|
|
keys |= [self keysForDir: way];
|
2003-02-18 23:11:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// fix the bot
|
2003-07-23 06:35:39 +00:00
|
|
|
ent.origin = org;
|
|
|
|
ent.flags = oflags;
|
|
|
|
}
|
2003-02-18 23:11:05 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
movetogoal and walkmove replacements
|
|
|
|
|
|
|
|
blah
|
|
|
|
*/
|
2003-07-23 06:35:39 +00:00
|
|
|
-(void) movetogoal
|
2003-02-18 23:11:05 +00:00
|
|
|
{
|
2003-02-18 23:12:03 +00:00
|
|
|
local vector way;
|
2003-02-18 23:11:05 +00:00
|
|
|
local float g;
|
|
|
|
|
2003-07-23 22:44:15 +00:00
|
|
|
if (targets[0] == NIL) {
|
2003-08-21 20:39:04 +00:00
|
|
|
makevectors(ent.v_angle);
|
2003-07-23 06:35:39 +00:00
|
|
|
[self walkmove: v_forward];
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
2003-08-18 06:30:05 +00:00
|
|
|
way = [targets[0] realorigin] - ent.origin;
|
2003-03-04 18:26:17 +00:00
|
|
|
if (vlen(way) < 25) {
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-02-18 23:11:05 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2003-03-08 03:20:32 +00:00
|
|
|
way = normalize (way);
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-07-23 06:35:39 +00:00
|
|
|
keys |= [self keysForDir: way];
|
2003-02-18 23:11:05 +00:00
|
|
|
|
2003-08-18 16:48:53 +00:00
|
|
|
[self dodgeObstruction];
|
|
|
|
[self recognizePlat: TRUE];
|
2003-02-18 23:11:05 +00:00
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
if (b_aiflags & AI_PRECISION) {
|
2003-08-21 20:39:04 +00:00
|
|
|
g = angcomp (ent.v_angle_x, b_angle.x);
|
2003-03-08 03:20:32 +00:00
|
|
|
if (fabs (g) > 10)
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-08-21 20:39:04 +00:00
|
|
|
g = angcomp (ent.v_angle_y, b_angle.y);
|
2003-02-18 23:11:05 +00:00
|
|
|
if (fabs(g) > 10)
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-02-18 23:11:05 +00:00
|
|
|
}
|
2003-07-23 06:35:39 +00:00
|
|
|
}
|
2003-02-18 23:11:05 +00:00
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
-(integer)walkmove: (vector) weird
|
2003-02-18 23:11:05 +00:00
|
|
|
{
|
|
|
|
// okay so it's not walkmove
|
|
|
|
// sue me
|
2003-07-31 16:57:01 +00:00
|
|
|
keys &= ~KEY_MOVE;
|
2003-07-23 06:35:39 +00:00
|
|
|
keys |= [self keysForDir: weird];
|
2003-02-18 23:11:05 +00:00
|
|
|
|
2003-08-18 16:48:53 +00:00
|
|
|
[self dodgeObstruction];
|
|
|
|
[self recognizePlat: TRUE];
|
2003-07-30 16:53:57 +00:00
|
|
|
if (b_aiflags & AI_OBSTRUCTED)
|
2003-02-18 23:11:05 +00:00
|
|
|
return FALSE;
|
|
|
|
else
|
|
|
|
return TRUE;
|
2003-07-23 06:35:39 +00:00
|
|
|
}
|
2003-02-18 23:11:05 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
The "hook" method of navigation. This nav
|
|
|
|
system is copyrighted 1999 by Ryan "Frika C"
|
|
|
|
Smith, keep that in mind when you steal it.
|
|
|
|
|
|
|
|
I brought this back because normal roaming
|
|
|
|
won't work - the bot gets distracted by it's
|
|
|
|
own waypoints.
|
|
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
|
|
|
*/
|
|
|
|
|
2003-07-23 06:35:39 +00:00
|
|
|
-(void)roam
|
2003-02-18 23:11:05 +00:00
|
|
|
{
|
|
|
|
local float loopcount, flag, dist;
|
2003-03-08 03:20:32 +00:00
|
|
|
local vector org, ang, org1;
|
2003-02-18 23:11:05 +00:00
|
|
|
|
|
|
|
loopcount = 26;
|
|
|
|
flag = FALSE;
|
2003-03-08 03:20:32 +00:00
|
|
|
while ((loopcount > 0) && !flag) {
|
|
|
|
loopcount--;
|
2003-07-23 06:35:39 +00:00
|
|
|
org = ent.origin + ent.view_ofs;
|
|
|
|
ang = ent.angles;
|
2003-03-08 03:20:32 +00:00
|
|
|
ang_y = frik_anglemod (ang_y - 90 + (180 * random ()));
|
2003-02-18 23:11:05 +00:00
|
|
|
ang_x = 0; // avoid upward sloping
|
2003-03-08 03:20:32 +00:00
|
|
|
makevectors (ang);
|
2003-07-23 06:35:39 +00:00
|
|
|
traceline (org, org + v_forward * 2300, TRUE, ent);
|
2003-03-04 18:26:17 +00:00
|
|
|
if (trace_fraction != 1) {
|
2003-02-18 23:11:05 +00:00
|
|
|
org1 = trace_endpos;
|
2003-03-08 03:20:32 +00:00
|
|
|
ang = normalize (trace_plane_normal);
|
2003-02-18 23:11:05 +00:00
|
|
|
ang_z = 0; // avoid upward sloping
|
2003-07-23 06:35:39 +00:00
|
|
|
traceline (org1, org1 + (ang * 2300), TRUE, ent);
|
2003-03-04 18:26:17 +00:00
|
|
|
if ((trace_fraction != 1) && (vlen(trace_endpos - org1) >= 64)) {
|
2003-02-18 23:11:05 +00:00
|
|
|
org = trace_endpos;
|
2003-07-23 06:35:39 +00:00
|
|
|
traceline (org, ent.origin + ent.view_ofs, TRUE, ent);
|
2003-03-04 18:26:17 +00:00
|
|
|
if (trace_fraction != 1) {
|
2003-03-08 03:20:32 +00:00
|
|
|
dist = vlen (org1 - org) /2;
|
2003-02-18 23:11:05 +00:00
|
|
|
org = org1 + (ang * dist);
|
2003-07-23 06:35:39 +00:00
|
|
|
traceline(org, org - '0 0 48', TRUE, ent);
|
2003-03-04 18:26:17 +00:00
|
|
|
if (trace_fraction != 1) {
|
2003-07-24 18:23:13 +00:00
|
|
|
[self spawnTempWaypoint:org];
|
2003-02-18 23:11:05 +00:00
|
|
|
flag = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2003-08-21 20:39:04 +00:00
|
|
|
b_angle.y = ent.v_angle_y + 10;
|
2003-07-23 06:35:39 +00:00
|
|
|
}
|
|
|
|
@end
|