game-source/fbxa/frikbot-quakeworld.diff

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Patch file for making QF's version of frikbot part of QF's version
of the quakeworld progs.
Index: Makefile
===================================================================
RCS file: /project/cvs/game-source/quakeworld/Makefile,v
retrieving revision 1.3
diff -u -r1.3 Makefile
--- Makefile 2 Mar 2003 04:06:46 -0000 1.3
+++ Makefile 25 Aug 2003 01:17:32 -0000
@@ -1,5 +1,7 @@
all: qwprogs.dat
-qwprogs.dat: progs.src *.qc
2004-01-21 21:24:37 +00:00
- qfcc -Werror -Wall -g --advanced
+qwprogs.dat: qwprogs.o
+ qfcc -g -o qwprogs.dat qwprogs.o -lfrikbot -lcsqc -lr
+qwprogs.o: progs.src *.qc
2004-01-21 21:24:37 +00:00
+ qfcc --advanced -Dself=@self -g -c -o qwprogs.o
clean:
- rm -f core *.dat *.sym progdefs.h
+ rm -f core *.dat *.sym progdefs.h *.o
Index: client.qc
===================================================================
RCS file: /project/cvs/game-source/quakeworld/client.qc,v
retrieving revision 1.7
diff -u -r1.7 client.qc
--- client.qc 4 Mar 2003 23:15:54 -0000 1.7
+++ client.qc 25 Aug 2003 01:17:33 -0000
@@ -969,6 +969,8 @@
void ()
PlayerPostThink =
{
+ BotImpulses ();
+
// dprint ("post think\n");
if (self.view_ofs == '0 0 0')
return; // intermission or finale
@@ -1004,6 +1006,8 @@
void ()
ClientConnect =
{
+ ClientInRankings ();
+
bprint (PRINT_HIGH, self.netname);
bprint (PRINT_HIGH, " entered the game\n");
@@ -1022,6 +1026,8 @@
void ()
ClientDisconnect =
{
+ ClientDisconnected ();
+
// let everyone else know
bprint (PRINT_HIGH, self.netname);
bprint (PRINT_HIGH, " left the game with ");
Index: defs.qc
===================================================================
RCS file: /project/cvs/game-source/quakeworld/defs.qc,v
retrieving revision 1.4
diff -u -r1.4 defs.qc
--- defs.qc 2 Mar 2003 04:06:47 -0000 1.4
+++ defs.qc 25 Aug 2003 01:17:33 -0000
@@ -1,7 +1,8 @@
+#include "frikbot.h"
// SOURCE FOR GLOBALVARS_T C STRUCTURE ========================================
// system globals
-entity self;
+//entity self;
entity other;
entity world;
float time;
@@ -518,7 +519,7 @@
void(entity e, vector min, vector max) setsize = #4;
//void() break = #6;
float() random = #7; // returns 0 - 1
-void(entity e, float chan, string samp, float vol, float atten) sound = #8;
+//void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;
void(string e) error = #10;
void(string e) objerror = #11;
@@ -557,7 +558,7 @@
float(entity e) checkbottom = #40; // true if self is on ground
float(vector v) pointcontents = #41; // returns a CONTENT_*
float(float f) fabs = #43;
-vector(entity e, float speed) aim = #44; // returns the shooting vector
+//vector(entity e, float speed) aim = #44; // returns the shooting vector
float(string s) cvar = #45; // return cvar.value
void(string s) localcmd = #46; // put string into local que
entity(entity e) nextent = #47; // for looping through all ents
@@ -593,7 +594,7 @@
string(string s) precache_sound2 = #76; // registered version only
string(string s) precache_file2 = #77; // registered version only
-void(entity e) setspawnparms = #78; // set parm1... to the
+//void(entity e) setspawnparms = #78; // set parm1... to the
// values at level start
// for coop respawn
void(entity killer, entity killee) logfrag = #79; // add to stats
Index: spectate.qc
===================================================================
RCS file: /project/cvs/game-source/quakeworld/spectate.qc,v
retrieving revision 1.3
diff -u -r1.3 spectate.qc
--- spectate.qc 4 Mar 2003 23:15:54 -0000 1.3
+++ spectate.qc 25 Aug 2003 01:17:33 -0000
@@ -19,6 +19,8 @@
void ()
SpectatorConnect =
{
+ ClientFixRankings ();
+
bprint (PRINT_MEDIUM, "Spectator ");
bprint (PRINT_MEDIUM, self.netname);
bprint (PRINT_MEDIUM, " entered the game\n");
Index: world.qc
===================================================================
RCS file: /project/cvs/game-source/quakeworld/world.qc,v
retrieving revision 1.5
diff -u -r1.5 world.qc
--- world.qc 4 Mar 2003 23:15:54 -0000 1.5
+++ world.qc 25 Aug 2003 01:17:33 -0000
@@ -17,6 +17,8 @@
void ()
worldspawn =
{
+ BotInit ();
+
lastspawn = world;
InitBodyQueue ();
@@ -189,6 +191,8 @@
void ()
StartFrame =
{
+ BotFrame ();
+
timelimit = cvar ("timelimit") * 60;
fraglimit = cvar ("fraglimit");
teamplay = cvar ("teamplay");