rallyunlimited-engine/code/client/cl_parse.c
2024-02-02 19:46:17 +03:00

920 lines
24 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cl_parse.c -- parse a message received from the server
#include "client.h"
static const char *svc_strings[256] = {
"svc_bad",
"svc_nop",
"svc_gamestate",
"svc_configstring",
"svc_baseline",
"svc_serverCommand",
"svc_download",
"svc_snapshot",
"svc_EOF",
"svc_voipSpeex", // ioq3 extension
"svc_voipOpus", // ioq3 extension
};
static void SHOWNET( msg_t *msg, const char *s ) {
if ( cl_shownet->integer >= 2) {
Com_Printf ("%3i:%s\n", msg->readcount-1, s);
}
}
/*
=========================================================================
MESSAGE PARSING
=========================================================================
*/
/*
==================
CL_DeltaEntity
Parses deltas from the given base and adds the resulting entity
to the current frame
==================
*/
static void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, const entityState_t *old, qboolean unchanged) {
entityState_t *state;
// save the parsed entity state into the big circular buffer so
// it can be used as the source for a later delta
state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
if ( unchanged ) {
*state = *old;
} else {
MSG_ReadDeltaEntity( msg, old, state, newnum );
}
if ( state->number == (MAX_GENTITIES-1) ) {
return; // entity was delta removed
}
cl.parseEntitiesNum++;
frame->numEntities++;
}
/*
==================
CL_ParsePacketEntities
==================
*/
static void CL_ParsePacketEntities( msg_t *msg, const clSnapshot_t *oldframe, clSnapshot_t *newframe ) {
const entityState_t *oldstate;
int newnum;
int oldindex, oldnum;
newframe->parseEntitiesNum = cl.parseEntitiesNum;
newframe->numEntities = 0;
// delta from the entities present in oldframe
oldindex = 0;
oldstate = NULL;
if ( !oldframe ) {
oldnum = MAX_GENTITIES+1;
} else {
if ( oldindex >= oldframe->numEntities ) {
oldnum = MAX_GENTITIES+1;
} else {
oldstate = &cl.parseEntities[
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
oldnum = oldstate->number;
}
}
while ( 1 ) {
// read the entity index number
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum == (MAX_GENTITIES-1) ) {
break;
}
if ( msg->readcount > msg->cursize ) {
//Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
}
while ( oldnum < newnum ) {
// one or more entities from the old packet are unchanged
if ( cl_shownet->integer == 3 ) {
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = MAX_GENTITIES+1;
} else {
oldstate = &cl.parseEntities[
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
oldnum = oldstate->number;
}
}
if (oldnum == newnum) {
// delta from previous state
if ( cl_shownet->integer == 3 ) {
Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
}
CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = MAX_GENTITIES+1;
} else {
oldstate = &cl.parseEntities[
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
oldnum = oldstate->number;
}
continue;
}
if ( oldnum > newnum ) {
// delta from baseline
if ( cl_shownet->integer == 3 ) {
Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
}
CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
continue;
}
}
// any remaining entities in the old frame are copied over
while ( oldnum != MAX_GENTITIES+1 ) {
// one or more entities from the old packet are unchanged
if ( cl_shownet->integer == 3 ) {
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
}
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
oldindex++;
if ( oldindex >= oldframe->numEntities ) {
oldnum = MAX_GENTITIES+1;
} else {
oldstate = &cl.parseEntities[
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
oldnum = oldstate->number;
}
}
}
/*
================
CL_ParseSnapshot
If the snapshot is parsed properly, it will be copied to
cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
for any reason, no changes to the state will be made at all.
================
*/
static void CL_ParseSnapshot( msg_t *msg ) {
const clSnapshot_t *old;
clSnapshot_t newSnap;
int deltaNum;
int oldMessageNum;
int i, n, packetNum;
// get the reliable sequence acknowledge number
// NOTE: now sent with all server to client messages
//clc.reliableAcknowledge = MSG_ReadLong( msg );
// read in the new snapshot to a temporary buffer
// we will only copy to cl.snap if it is valid
Com_Memset (&newSnap, 0, sizeof(newSnap));
// we will have read any new server commands in this
// message before we got to svc_snapshot
newSnap.serverCommandNum = clc.serverCommandSequence;
newSnap.serverTime = MSG_ReadLong( msg );
// if we were just unpaused, we can only *now* really let the
// change come into effect or the client hangs.
cl_paused->modified = qfalse;
newSnap.messageNum = clc.serverMessageSequence;
deltaNum = MSG_ReadByte( msg );
if ( !deltaNum ) {
newSnap.deltaNum = -1;
} else {
newSnap.deltaNum = newSnap.messageNum - deltaNum;
}
newSnap.snapFlags = MSG_ReadByte( msg );
// If the frame is delta compressed from data that we
// no longer have available, we must suck up the rest of
// the frame, but not use it, then ask for a non-compressed
// message
if ( newSnap.deltaNum <= 0 ) {
newSnap.valid = qtrue; // uncompressed frame
old = NULL;
clc.demowaiting = qfalse; // we can start recording now
} else {
old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
if ( !old->valid ) {
// should never happen
Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
} else if ( old->messageNum != newSnap.deltaNum ) {
// The frame that the server did the delta from
// is too old, so we can't reconstruct it properly.
Com_Printf ("Delta frame too old.\n");
} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES - MAX_SNAPSHOT_ENTITIES ) {
Com_Printf ("Delta parseEntitiesNum too old.\n");
} else {
newSnap.valid = qtrue; // valid delta parse
}
}
// read areamask
newSnap.areabytes = MSG_ReadByte( msg );
if ( newSnap.areabytes > sizeof(newSnap.areamask) )
{
Com_Error( ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask", newSnap.areabytes );
return;
}
MSG_ReadData( msg, &newSnap.areamask, newSnap.areabytes );
// read playerinfo
SHOWNET( msg, "playerstate" );
if ( old ) {
MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
} else {
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
}
// read packet entities
SHOWNET( msg, "packet entities" );
CL_ParsePacketEntities( msg, old, &newSnap );
// if not valid, dump the entire thing now that it has
// been properly read
if ( !newSnap.valid ) {
return;
}
// clear the valid flags of any snapshots between the last
// received and this one, so if there was a dropped packet
// it won't look like something valid to delta from next
// time we wrap around in the buffer
oldMessageNum = cl.snap.messageNum + 1;
if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
}
for ( i = 0, n = newSnap.messageNum - oldMessageNum; i < n; i++ ) {
cl.snapshots[ ( oldMessageNum + i ) & PACKET_MASK ].valid = qfalse;
}
// copy to the current good spot
cl.snap = newSnap;
cl.snap.ping = 999;
// calculate ping time
for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
if ( cl.snap.ps.commandTime - cl.outPackets[packetNum].p_serverTime >= 0 ) {
cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
break;
}
}
// save the frame off in the backup array for later delta comparisons
cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
if (cl_shownet->integer == 3) {
Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
cl.snap.deltaNum, cl.snap.ping );
}
cl.newSnapshots = qtrue;
clc.eventMask |= EM_SNAPSHOT;
}
//=====================================================================
int cl_connectedToPureServer;
int cl_connectedToCheatServer;
/*
==================
CL_SystemInfoChanged
The systeminfo configstring has been changed, so parse
new information out of it. This will happen at every
gamestate, and possibly during gameplay.
==================
*/
void CL_SystemInfoChanged( qboolean onlyGame ) {
const char *systemInfo;
const char *s, *t;
char key[BIG_INFO_KEY];
char value[BIG_INFO_VALUE];
systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
// NOTE TTimo:
// when the serverId changes, any further messages we send to the server will use this new serverId
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
// in some cases, outdated cp commands might get sent with this news serverId
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
// don't set any vars when playing a demo
if ( clc.demoplaying ) {
return;
}
s = Info_ValueForKey( systemInfo, "sv_pure" );
cl_connectedToPureServer = atoi( s );
// parse/update fs_game in first place
s = Info_ValueForKey( systemInfo, "fs_game" );
if ( FS_InvalidGameDir( s ) ) {
Com_Printf( S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", s );
} else {
Cvar_Set( "fs_game", s );
}
// if game folder should not be set and it is set at the client side
if ( *s == '\0' && *Cvar_VariableString( "fs_game" ) != '\0' ) {
Cvar_Set( "fs_game", "" );
}
if ( onlyGame && Cvar_Flags( "fs_game" ) & CVAR_MODIFIED ) {
// game directory change is needed
// return early to avoid systeminfo-cvar pollution in current fs_game
return;
}
if ( CL_GameSwitch() ) {
// we just restored fs_game from saved systeminfo
// reset modified flag to avoid unwanted side-effecfs
Cvar_SetModified( "fs_game", qfalse );
}
s = Info_ValueForKey( systemInfo, "sv_cheats" );
cl_connectedToCheatServer = atoi( s );
if ( !cl_connectedToCheatServer ) {
Cvar_SetCheatState();
}
if ( com_sv_running->integer ) {
// no filesystem restrictions for localhost
FS_PureServerSetLoadedPaks( "", "" );
FS_PureServerSetReferencedPaks( "", "" );
} else {
// check pure server string
s = Info_ValueForKey( systemInfo, "sv_paks" );
t = Info_ValueForKey( systemInfo, "sv_pakNames" );
FS_PureServerSetLoadedPaks( s, t );
s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
FS_PureServerSetReferencedPaks( s, t );
}
// scan through all the variables in the systeminfo and locally set cvars to match
s = systemInfo;
do {
int cvar_flags;
s = Info_NextPair( s, key, value );
if ( key[0] == '\0' ) {
break;
}
// we don't really need any of these server cvars to be set on client-side
if ( !Q_stricmp( key, "sv_pure" ) || !Q_stricmp( key, "sv_serverid" ) || !Q_stricmp( key, "sv_fps" ) ) {
continue;
}
if ( !Q_stricmp( key, "sv_paks" ) || !Q_stricmp( key, "sv_pakNames" ) ) {
continue;
}
if ( !Q_stricmp( key, "sv_referencedPaks" ) || !Q_stricmp( key, "sv_referencedPakNames" ) ) {
continue;
}
if ( !Q_stricmp( key, "fs_game" ) ) {
continue; // already processed
}
if ( ( cvar_flags = Cvar_Flags( key ) ) == CVAR_NONEXISTENT )
Cvar_Get( key, value, CVAR_SERVER_CREATED | CVAR_ROM );
else
{
// If this cvar may not be modified by a server discard the value.
if ( !(cvar_flags & ( CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED ) ) )
{
#ifndef STANDALONE
if ( Q_stricmp( key, "g_synchronousClients" ) && Q_stricmp( key, "pmove_fixed" ) && Q_stricmp( key, "pmove_msec" ) )
#endif
{
Com_Printf( S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value );
continue;
}
}
Cvar_SetSafe( key, value );
}
}
while ( *s != '\0' );
}
/*
==================
CL_GameSwitch
==================
*/
qboolean CL_GameSwitch( void )
{
return (cls.gameSwitch && !com_errorEntered);
}
/*
==================
CL_ParseServerInfo
==================
*/
static void CL_ParseServerInfo( void )
{
const char *serverInfo;
size_t len;
serverInfo = cl.gameState.stringData
+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
"sv_allowDownload"));
Q_strncpyz(clc.sv_dlURL,
Info_ValueForKey(serverInfo, "sv_dlURL"),
sizeof(clc.sv_dlURL));
/* remove ending slash in URLs */
len = strlen( clc.sv_dlURL );
if ( len > 0 && clc.sv_dlURL[len-1] == '/' )
clc.sv_dlURL[len-1] = '\0';
}
/*
==================
CL_ParseGamestate
==================
*/
static void CL_ParseGamestate( msg_t *msg ) {
int i;
entityState_t *es;
int newnum;
entityState_t nullstate;
int cmd;
const char *s;
char oldGame[ MAX_QPATH ];
char reconnectArgs[ MAX_CVAR_VALUE_STRING ];
qboolean gamedirModified;
Con_Close();
clc.connectPacketCount = 0;
Com_Memset( &nullstate, 0, sizeof( nullstate ) );
// clear old error message
Cvar_Set( "com_errorMessage", "" );
// wipe local client state
CL_ClearState();
// all configstring updates received before new gamestate must be discarded
for ( i = 0; i < MAX_RELIABLE_COMMANDS; i++ ) {
s = clc.serverCommands[ i ];
if ( !strncmp( s, "cs ", 3 ) || !strncmp( s, "bcs0 ", 5 ) || !strncmp( s, "bcs1 ", 5 ) || !strncmp( s, "bcs2 ", 5 ) ) {
clc.serverCommandsIgnore[ i ] = qtrue;
}
}
// a gamestate always marks a server command sequence
clc.serverCommandSequence = MSG_ReadLong( msg );
// parse all the configstrings and baselines
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
while ( 1 ) {
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF ) {
break;
}
if ( cmd == svc_configstring ) {
int len;
i = MSG_ReadShort( msg );
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
}
s = MSG_ReadBigString( msg );
len = strlen( s );
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded: %i",
len + 1 + cl.gameState.dataCount );
}
// append it to the gameState string buffer
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
cl.gameState.dataCount += len + 1;
} else if ( cmd == svc_baseline ) {
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
}
es = &cl.entityBaselines[ newnum ];
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
cl.baselineUsed[ newnum ] = 1;
} else {
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
}
}
clc.eventMask |= EM_GAMESTATE;
clc.clientNum = MSG_ReadLong(msg);
// read the checksum feed
clc.checksumFeed = MSG_ReadLong( msg );
// save old gamedir
Cvar_VariableStringBuffer( "fs_game", oldGame, sizeof( oldGame ) );
// parse useful values out of CS_SERVERINFO
CL_ParseServerInfo();
// parse serverId and other cvars
CL_SystemInfoChanged( qtrue );
// stop recording now so the demo won't have an unnecessary level load at the end.
if ( cl_autoRecordDemo->integer && clc.demorecording ) {
if ( !clc.demoplaying ) {
CL_StopRecord_f();
}
}
gamedirModified = ( Cvar_Flags( "fs_game" ) & CVAR_MODIFIED ) ? qtrue : qfalse;
if ( !cl_oldGameSet && gamedirModified ) {
cl_oldGameSet = qtrue;
Q_strncpyz( cl_oldGame, oldGame, sizeof( cl_oldGame ) );
}
// try to keep gamestate and connection state during game switch
cls.gameSwitch = gamedirModified;
// preserve \cl_reconnectAgrs between online game directory changes
// so after mod switch \reconnect will not restore old value from config but use new one
if ( gamedirModified ) {
Cvar_VariableStringBuffer( "cl_reconnectArgs", reconnectArgs, sizeof( reconnectArgs ) );
}
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed, gamedirModified );
// restore \cl_reconnectAgrs
if ( gamedirModified ) {
Cvar_Set( "cl_reconnectArgs", reconnectArgs );
}
cls.gameSwitch = qfalse;
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the cgame
CL_InitDownloads();
// make sure the game starts
Cvar_Set( "cl_paused", "0" );
}
/*
=====================
CL_ValidPakSignature
checks for valid ZIP signature
returns qtrue for normal and empty archives
=====================
*/
qboolean CL_ValidPakSignature( const byte *data, int len )
{
// maybe it is not 100% correct to check for file size here
// because we may receive more data in future packets
// but situation when server sends fragmented/shortened
// zip header in first packet - looks pretty suspicious
if ( len < 22 )
return qfalse; // minimal ZIP file length is 22 bytes
if ( data[0] != 'P' || data[1] != 'K' )
return qfalse;
if ( data[2] == 0x3 && data[3] == 0x4 )
return qtrue; // local file header
if ( data[2] == 0x5 && data[3] == 0x6 )
return qtrue; // EOCD
return qfalse;
}
//=====================================================================
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
static void CL_ParseDownload( msg_t *msg ) {
int size;
unsigned char data[ MAX_MSGLEN ];
uint16_t block;
if (!*clc.downloadTempName) {
Com_Printf("Server sending download, but no download was requested\n");
CL_AddReliableCommand( "stopdl", qfalse );
return;
}
if ( clc.recordfile != FS_INVALID_HANDLE ) {
CL_StopRecord_f();
}
// read the data
block = MSG_ReadShort ( msg );
if(!block && !clc.downloadBlock)
{
// block zero is special, contains file size
clc.downloadSize = MSG_ReadLong ( msg );
Cvar_SetIntegerValue( "cl_downloadSize", clc.downloadSize );
if (clc.downloadSize < 0)
{
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
return;
}
}
size = MSG_ReadShort ( msg );
if (size < 0 || size > sizeof(data))
{
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
return;
}
MSG_ReadData(msg, data, size);
if((clc.downloadBlock & 0xFFFF) != block)
{
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
return;
}
// open the file if not opened yet
if ( clc.download == FS_INVALID_HANDLE )
{
if ( !CL_ValidPakSignature( data, size ) )
{
Com_Printf( S_COLOR_YELLOW "Invalid pak signature for %s\n", clc.downloadName );
CL_AddReliableCommand( "stopdl", qfalse );
CL_NextDownload();
return;
}
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
if ( clc.download == FS_INVALID_HANDLE )
{
Com_Printf( "Could not create %s\n", clc.downloadTempName );
CL_AddReliableCommand( "stopdl", qfalse );
CL_NextDownload();
return;
}
}
if (size)
FS_Write( data, size, clc.download );
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock), qfalse );
clc.downloadBlock++;
clc.downloadCount += size;
// So UI gets access to it
Cvar_SetIntegerValue( "cl_downloadCount", clc.downloadCount );
if (!size) { // A zero length block means EOF
if ( clc.download != FS_INVALID_HANDLE ) {
FS_FCloseFile( clc.download );
clc.download = FS_INVALID_HANDLE;
// rename the file
FS_SV_Rename( clc.downloadTempName, clc.downloadName );
}
// send intentions now
// We need this because without it, we would hold the last nextdl and then start
// loading right away. If we take a while to load, the server is happily trying
// to send us that last block over and over.
// Write it twice to help make sure we acknowledge the download
CL_WritePacket();
CL_WritePacket();
// get another file if needed
CL_NextDownload();
}
}
/*
=====================
CL_ParseCommandString
Command strings are just saved off until cgame asks for them
when it transitions a snapshot
=====================
*/
static void CL_ParseCommandString( msg_t *msg ) {
const char *s;
int seq;
int index;
seq = MSG_ReadLong( msg );
s = MSG_ReadString( msg );
if ( cl_shownet->integer >= 3 )
Com_Printf( " %3i(%3i) %s\n", seq, clc.serverCommandSequence, s );
// see if we have already executed stored it off
if ( clc.serverCommandSequence - seq >= 0 ) {
return;
}
clc.serverCommandSequence = seq;
index = seq & (MAX_RELIABLE_COMMANDS-1);
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
clc.serverCommandsIgnore[ index ] = qfalse;
#ifdef USE_CURL
if ( !clc.cURLUsed )
#endif
// -EC- : we may stuck on downloading because of non-working cgvm
// or in "awaiting snapshot..." state so handle "disconnect" here
if ( ( !cgvm && cls.state == CA_CONNECTED && clc.download != FS_INVALID_HANDLE ) || ( cgvm && cls.state == CA_PRIMED ) ) {
const char *text;
Cmd_TokenizeString( s );
if ( !Q_stricmp( Cmd_Argv(0), "disconnect" ) ) {
text = ( Cmd_Argc() > 1 ) ? va( "Server disconnected: %s", Cmd_Argv( 1 ) ) : "Server disconnected.";
Cvar_Set( "com_errorMessage", text );
Com_Printf( "%s\n", text );
if ( !CL_Disconnect( qtrue ) ) { // restart client if not done already
CL_FlushMemory();
}
return;
}
}
clc.eventMask |= EM_COMMAND;
}
/*
=====================
CL_ParseServerMessage
=====================
*/
void CL_ParseServerMessage( msg_t *msg ) {
int cmd;
if ( cl_shownet->integer == 1 ) {
Com_Printf( "%i ",msg->cursize );
} else if ( cl_shownet->integer >= 2 ) {
Com_Printf( "------------------\n" );
}
clc.eventMask = 0;
MSG_Bitstream( msg );
// get the reliable sequence acknowledge number
clc.reliableAcknowledge = MSG_ReadLong( msg );
if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
if ( !clc.demoplaying ) {
Com_Printf( S_COLOR_YELLOW "WARNING: dropping %i commands from server\n", clc.reliableSequence - clc.reliableAcknowledge );
}
clc.reliableAcknowledge = clc.reliableSequence;
} else if ( clc.reliableSequence - clc.reliableAcknowledge < 0 ) {
if ( clc.demoplaying ) {
clc.reliableSequence = clc.reliableAcknowledge;
} else {
Com_Error( ERR_DROP, "%s: incorrect reliable sequence acknowledge number", __func__ );
}
}
// parse the message
while ( 1 ) {
if ( msg->readcount > msg->cursize ) {
Com_Printf( "CL_ParseServerMessage: read past end of server message\n");
break;
}
cmd = MSG_ReadByte( msg );
if ( cmd == svc_EOF) {
SHOWNET( msg, "END OF MESSAGE" );
break;
}
if ( cl_shownet->integer >= 2 ) {
if ( (cmd < 0) || (!svc_strings[cmd]) ) {
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
} else {
SHOWNET( msg, svc_strings[cmd] );
}
}
// other commands
switch ( cmd ) {
default:
Com_Error( ERR_DROP,"CL_ParseServerMessage: Illegible server message" );
break;
case svc_nop:
break;
case svc_serverCommand:
CL_ParseCommandString( msg );
break;
case svc_gamestate:
CL_ParseGamestate( msg );
break;
case svc_snapshot:
CL_ParseSnapshot( msg );
break;
case svc_download:
if ( clc.demofile != FS_INVALID_HANDLE )
return;
CL_ParseDownload( msg );
break;
case svc_voipSpeex: // ioq3 extension
clc.dm68compat = qfalse;
#ifdef USE_VOIP
CL_ParseVoip( msg, qtrue );
break;
#else
return;
#endif
case svc_voipOpus: // ioq3 extension
clc.dm68compat = qfalse;
#ifdef USE_VOIP
CL_ParseVoip( msg, !clc.voipEnabled );
break;
#else
return;
#endif
}
}
}