mirror of
https://github.com/Q3Rally-Team/rallyunlimited-engine.git
synced 2024-11-14 00:50:44 +00:00
921 lines
24 KiB
C
921 lines
24 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_parse.c -- parse a message received from the server
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#include "client.h"
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static const char *svc_strings[256] = {
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"svc_bad",
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"svc_nop",
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"svc_gamestate",
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"svc_configstring",
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"svc_baseline",
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot",
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"svc_EOF",
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"svc_voipSpeex", // ioq3 extension
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"svc_voipOpus", // ioq3 extension
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};
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static void SHOWNET( msg_t *msg, const char *s ) {
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if ( cl_shownet->integer >= 2) {
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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}
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/*
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=========================================================================
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MESSAGE PARSING
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=========================================================================
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*/
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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static void CL_DeltaEntity( msg_t *msg, clSnapshot_t *frame, int newnum, const entityState_t *old, qboolean unchanged) {
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entityState_t *state;
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// save the parsed entity state into the big circular buffer so
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
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if ( unchanged ) {
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*state = *old;
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} else {
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MSG_ReadDeltaEntity( msg, old, state, newnum );
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}
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if ( state->number == (MAX_GENTITIES-1) ) {
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return; // entity was delta removed
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}
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cl.parseEntitiesNum++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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==================
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*/
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static void CL_ParsePacketEntities( msg_t *msg, const clSnapshot_t *oldframe, clSnapshot_t *newframe ) {
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const entityState_t *oldstate;
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int newnum;
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int oldindex, oldnum;
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if ( !oldframe ) {
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oldnum = MAX_GENTITIES+1;
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} else {
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = MAX_GENTITIES+1;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum == (MAX_GENTITIES-1) ) {
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break;
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}
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if ( msg->readcount > msg->cursize ) {
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//Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
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}
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while ( oldnum < newnum ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = MAX_GENTITIES+1;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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if (oldnum == newnum) {
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// delta from previous state
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = MAX_GENTITIES+1;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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continue;
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}
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if ( oldnum > newnum ) {
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// delta from baseline
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
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continue;
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}
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}
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// any remaining entities in the old frame are copied over
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while ( oldnum != MAX_GENTITIES+1 ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = MAX_GENTITIES+1;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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}
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/*
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================
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CL_ParseSnapshot
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If the snapshot is parsed properly, it will be copied to
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cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
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for any reason, no changes to the state will be made at all.
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================
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*/
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static void CL_ParseSnapshot( msg_t *msg ) {
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const clSnapshot_t *old;
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clSnapshot_t newSnap;
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int deltaNum;
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int oldMessageNum;
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int i, n, packetNum;
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// get the reliable sequence acknowledge number
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// NOTE: now sent with all server to client messages
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//clc.reliableAcknowledge = MSG_ReadLong( msg );
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// read in the new snapshot to a temporary buffer
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// we will only copy to cl.snap if it is valid
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Com_Memset (&newSnap, 0, sizeof(newSnap));
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// we will have read any new server commands in this
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// message before we got to svc_snapshot
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newSnap.serverCommandNum = clc.serverCommandSequence;
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newSnap.serverTime = MSG_ReadLong( msg );
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// if we were just unpaused, we can only *now* really let the
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// change come into effect or the client hangs.
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cl_paused->modified = qfalse;
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newSnap.messageNum = clc.serverMessageSequence;
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deltaNum = MSG_ReadByte( msg );
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if ( !deltaNum ) {
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newSnap.deltaNum = -1;
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} else {
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newSnap.deltaNum = newSnap.messageNum - deltaNum;
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}
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newSnap.snapFlags = MSG_ReadByte( msg );
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed
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// message
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if ( newSnap.deltaNum <= 0 ) {
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newSnap.valid = qtrue; // uncompressed frame
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old = NULL;
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clc.demowaiting = qfalse; // we can start recording now
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} else {
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old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
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if ( !old->valid ) {
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// should never happen
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Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
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} else if ( old->messageNum != newSnap.deltaNum ) {
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Com_Printf ("Delta frame too old.\n");
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} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES - MAX_SNAPSHOT_ENTITIES ) {
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Com_Printf ("Delta parseEntitiesNum too old.\n");
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} else {
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newSnap.valid = qtrue; // valid delta parse
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}
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}
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// read areamask
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newSnap.areabytes = MSG_ReadByte( msg );
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if ( newSnap.areabytes > sizeof(newSnap.areamask) )
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{
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Com_Error( ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask", newSnap.areabytes );
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return;
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}
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MSG_ReadData( msg, &newSnap.areamask, newSnap.areabytes );
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// read playerinfo
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SHOWNET( msg, "playerstate" );
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if ( old ) {
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
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} else {
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
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}
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// read packet entities
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SHOWNET( msg, "packet entities" );
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CL_ParsePacketEntities( msg, old, &newSnap );
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// if not valid, dump the entire thing now that it has
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// been properly read
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if ( !newSnap.valid ) {
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return;
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}
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// clear the valid flags of any snapshots between the last
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// received and this one, so if there was a dropped packet
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// it won't look like something valid to delta from next
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// time we wrap around in the buffer
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oldMessageNum = cl.snap.messageNum + 1;
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if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
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oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
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}
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for ( i = 0, n = newSnap.messageNum - oldMessageNum; i < n; i++ ) {
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cl.snapshots[ ( oldMessageNum + i ) & PACKET_MASK ].valid = qfalse;
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}
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// copy to the current good spot
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cl.snap = newSnap;
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cl.snap.ping = 999;
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// calculate ping time
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for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
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packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
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if ( cl.snap.ps.commandTime - cl.outPackets[packetNum].p_serverTime >= 0 ) {
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cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
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break;
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}
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}
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// save the frame off in the backup array for later delta comparisons
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cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
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if (cl_shownet->integer == 3) {
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Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
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cl.snap.deltaNum, cl.snap.ping );
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}
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cl.newSnapshots = qtrue;
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clc.eventMask |= EM_SNAPSHOT;
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}
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//=====================================================================
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int cl_connectedToPureServer;
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int cl_connectedToCheatServer;
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/*
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==================
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CL_SystemInfoChanged
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The systeminfo configstring has been changed, so parse
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new information out of it. This will happen at every
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gamestate, and possibly during gameplay.
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==================
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*/
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void CL_SystemInfoChanged( qboolean onlyGame ) {
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const char *systemInfo;
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const char *s, *t;
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char key[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
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// NOTE TTimo:
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// when the serverId changes, any further messages we send to the server will use this new serverId
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
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// in some cases, outdated cp commands might get sent with this news serverId
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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// don't set any vars when playing a demo
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if ( clc.demoplaying ) {
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return;
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}
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s = Info_ValueForKey( systemInfo, "sv_pure" );
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cl_connectedToPureServer = atoi( s );
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// parse/update fs_game in first place
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s = Info_ValueForKey( systemInfo, "fs_game" );
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if ( FS_InvalidGameDir( s ) ) {
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Com_Printf( S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", s );
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} else {
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Cvar_Set( "fs_game", s );
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}
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// if game folder should not be set and it is set at the client side
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if ( *s == '\0' && *Cvar_VariableString( "fs_game" ) != '\0' ) {
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Cvar_Set( "fs_game", "" );
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}
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if ( onlyGame && Cvar_Flags( "fs_game" ) & CVAR_MODIFIED ) {
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// game directory change is needed
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// return early to avoid systeminfo-cvar pollution in current fs_game
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return;
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}
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if ( CL_GameSwitch() ) {
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// we just restored fs_game from saved systeminfo
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// reset modified flag to avoid unwanted side-effecfs
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Cvar_SetModified( "fs_game", qfalse );
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}
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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cl_connectedToCheatServer = atoi( s );
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if ( !cl_connectedToCheatServer ) {
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Cvar_SetCheatState();
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}
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if ( com_sv_running->integer ) {
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// no filesystem restrictions for localhost
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FS_PureServerSetLoadedPaks( "", "" );
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FS_PureServerSetReferencedPaks( "", "" );
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} else {
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// check pure server string
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s = Info_ValueForKey( systemInfo, "sv_paks" );
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t = Info_ValueForKey( systemInfo, "sv_pakNames" );
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FS_PureServerSetLoadedPaks( s, t );
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s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
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t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
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FS_PureServerSetReferencedPaks( s, t );
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}
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// scan through all the variables in the systeminfo and locally set cvars to match
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||
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s = systemInfo;
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||
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do {
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int cvar_flags;
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||
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||
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s = Info_NextPair( s, key, value );
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||
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if ( key[0] == '\0' ) {
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break;
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}
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||
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||
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// we don't really need any of these server cvars to be set on client-side
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||
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if ( !Q_stricmp( key, "sv_pure" ) || !Q_stricmp( key, "sv_serverid" ) || !Q_stricmp( key, "sv_fps" ) ) {
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||
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continue;
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||
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}
|
||
|
if ( !Q_stricmp( key, "sv_paks" ) || !Q_stricmp( key, "sv_pakNames" ) ) {
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||
|
continue;
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||
|
}
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||
|
if ( !Q_stricmp( key, "sv_referencedPaks" ) || !Q_stricmp( key, "sv_referencedPakNames" ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( !Q_stricmp( key, "fs_game" ) ) {
|
||
|
continue; // already processed
|
||
|
}
|
||
|
|
||
|
if ( ( cvar_flags = Cvar_Flags( key ) ) == CVAR_NONEXISTENT )
|
||
|
Cvar_Get( key, value, CVAR_SERVER_CREATED | CVAR_ROM );
|
||
|
else
|
||
|
{
|
||
|
// If this cvar may not be modified by a server discard the value.
|
||
|
if ( !(cvar_flags & ( CVAR_SYSTEMINFO | CVAR_SERVER_CREATED | CVAR_USER_CREATED ) ) )
|
||
|
{
|
||
|
#ifndef STANDALONE
|
||
|
if ( Q_stricmp( key, "g_synchronousClients" ) && Q_stricmp( key, "pmove_fixed" ) && Q_stricmp( key, "pmove_msec" ) )
|
||
|
#endif
|
||
|
{
|
||
|
Com_Printf( S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value );
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Cvar_SetSafe( key, value );
|
||
|
}
|
||
|
}
|
||
|
while ( *s != '\0' );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_GameSwitch
|
||
|
==================
|
||
|
*/
|
||
|
qboolean CL_GameSwitch( void )
|
||
|
{
|
||
|
return (cls.gameSwitch && !com_errorEntered);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_ParseServerInfo
|
||
|
==================
|
||
|
*/
|
||
|
static void CL_ParseServerInfo( void )
|
||
|
{
|
||
|
const char *serverInfo;
|
||
|
size_t len;
|
||
|
|
||
|
serverInfo = cl.gameState.stringData
|
||
|
+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
|
||
|
|
||
|
clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
|
||
|
"sv_allowDownload"));
|
||
|
Q_strncpyz(clc.sv_dlURL,
|
||
|
Info_ValueForKey(serverInfo, "sv_dlURL"),
|
||
|
sizeof(clc.sv_dlURL));
|
||
|
|
||
|
/* remove ending slash in URLs */
|
||
|
len = strlen( clc.sv_dlURL );
|
||
|
if ( len > 0 && clc.sv_dlURL[len-1] == '/' )
|
||
|
clc.sv_dlURL[len-1] = '\0';
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
CL_ParseGamestate
|
||
|
==================
|
||
|
*/
|
||
|
static void CL_ParseGamestate( msg_t *msg ) {
|
||
|
int i;
|
||
|
entityState_t *es;
|
||
|
int newnum;
|
||
|
entityState_t nullstate;
|
||
|
int cmd;
|
||
|
const char *s;
|
||
|
char oldGame[ MAX_QPATH ];
|
||
|
char reconnectArgs[ MAX_CVAR_VALUE_STRING ];
|
||
|
qboolean gamedirModified;
|
||
|
|
||
|
Con_Close();
|
||
|
|
||
|
clc.connectPacketCount = 0;
|
||
|
|
||
|
Com_Memset( &nullstate, 0, sizeof( nullstate ) );
|
||
|
|
||
|
// clear old error message
|
||
|
Cvar_Set( "com_errorMessage", "" );
|
||
|
|
||
|
// wipe local client state
|
||
|
CL_ClearState();
|
||
|
|
||
|
// all configstring updates received before new gamestate must be discarded
|
||
|
for ( i = 0; i < MAX_RELIABLE_COMMANDS; i++ ) {
|
||
|
s = clc.serverCommands[ i ];
|
||
|
if ( !strncmp( s, "cs ", 3 ) || !strncmp( s, "bcs0 ", 5 ) || !strncmp( s, "bcs1 ", 5 ) || !strncmp( s, "bcs2 ", 5 ) ) {
|
||
|
clc.serverCommandsIgnore[ i ] = qtrue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// a gamestate always marks a server command sequence
|
||
|
clc.serverCommandSequence = MSG_ReadLong( msg );
|
||
|
|
||
|
// parse all the configstrings and baselines
|
||
|
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
|
||
|
while ( 1 ) {
|
||
|
cmd = MSG_ReadByte( msg );
|
||
|
|
||
|
if ( cmd == svc_EOF ) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( cmd == svc_configstring ) {
|
||
|
int len;
|
||
|
|
||
|
i = MSG_ReadShort( msg );
|
||
|
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
||
|
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
||
|
}
|
||
|
|
||
|
s = MSG_ReadBigString( msg );
|
||
|
len = strlen( s );
|
||
|
|
||
|
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
||
|
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded: %i",
|
||
|
len + 1 + cl.gameState.dataCount );
|
||
|
}
|
||
|
|
||
|
// append it to the gameState string buffer
|
||
|
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
||
|
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
||
|
cl.gameState.dataCount += len + 1;
|
||
|
} else if ( cmd == svc_baseline ) {
|
||
|
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
|
||
|
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
|
||
|
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
|
||
|
}
|
||
|
es = &cl.entityBaselines[ newnum ];
|
||
|
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
|
||
|
cl.baselineUsed[ newnum ] = 1;
|
||
|
} else {
|
||
|
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clc.eventMask |= EM_GAMESTATE;
|
||
|
|
||
|
clc.clientNum = MSG_ReadLong(msg);
|
||
|
// read the checksum feed
|
||
|
clc.checksumFeed = MSG_ReadLong( msg );
|
||
|
|
||
|
// save old gamedir
|
||
|
Cvar_VariableStringBuffer( "fs_game", oldGame, sizeof( oldGame ) );
|
||
|
|
||
|
// parse useful values out of CS_SERVERINFO
|
||
|
CL_ParseServerInfo();
|
||
|
|
||
|
// parse serverId and other cvars
|
||
|
CL_SystemInfoChanged( qtrue );
|
||
|
|
||
|
// stop recording now so the demo won't have an unnecessary level load at the end.
|
||
|
if ( cl_autoRecordDemo->integer && clc.demorecording ) {
|
||
|
if ( !clc.demoplaying ) {
|
||
|
CL_StopRecord_f();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
gamedirModified = ( Cvar_Flags( "fs_game" ) & CVAR_MODIFIED ) ? qtrue : qfalse;
|
||
|
|
||
|
if ( !cl_oldGameSet && gamedirModified ) {
|
||
|
cl_oldGameSet = qtrue;
|
||
|
Q_strncpyz( cl_oldGame, oldGame, sizeof( cl_oldGame ) );
|
||
|
}
|
||
|
|
||
|
// try to keep gamestate and connection state during game switch
|
||
|
cls.gameSwitch = gamedirModified;
|
||
|
|
||
|
// preserve \cl_reconnectAgrs between online game directory changes
|
||
|
// so after mod switch \reconnect will not restore old value from config but use new one
|
||
|
if ( gamedirModified ) {
|
||
|
Cvar_VariableStringBuffer( "cl_reconnectArgs", reconnectArgs, sizeof( reconnectArgs ) );
|
||
|
}
|
||
|
|
||
|
// reinitialize the filesystem if the game directory has changed
|
||
|
FS_ConditionalRestart( clc.checksumFeed, gamedirModified );
|
||
|
|
||
|
// restore \cl_reconnectAgrs
|
||
|
if ( gamedirModified ) {
|
||
|
Cvar_Set( "cl_reconnectArgs", reconnectArgs );
|
||
|
}
|
||
|
|
||
|
cls.gameSwitch = qfalse;
|
||
|
|
||
|
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the cgame
|
||
|
CL_InitDownloads();
|
||
|
|
||
|
// make sure the game starts
|
||
|
Cvar_Set( "cl_paused", "0" );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ValidPakSignature
|
||
|
|
||
|
checks for valid ZIP signature
|
||
|
returns qtrue for normal and empty archives
|
||
|
=====================
|
||
|
*/
|
||
|
qboolean CL_ValidPakSignature( const byte *data, int len )
|
||
|
{
|
||
|
// maybe it is not 100% correct to check for file size here
|
||
|
// because we may receive more data in future packets
|
||
|
// but situation when server sends fragmented/shortened
|
||
|
// zip header in first packet - looks pretty suspicious
|
||
|
if ( len < 22 )
|
||
|
return qfalse; // minimal ZIP file length is 22 bytes
|
||
|
|
||
|
if ( data[0] != 'P' || data[1] != 'K' )
|
||
|
return qfalse;
|
||
|
|
||
|
if ( data[2] == 0x3 && data[3] == 0x4 )
|
||
|
return qtrue; // local file header
|
||
|
|
||
|
if ( data[2] == 0x5 && data[3] == 0x6 )
|
||
|
return qtrue; // EOCD
|
||
|
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
//=====================================================================
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ParseDownload
|
||
|
|
||
|
A download message has been received from the server
|
||
|
=====================
|
||
|
*/
|
||
|
static void CL_ParseDownload( msg_t *msg ) {
|
||
|
int size;
|
||
|
unsigned char data[ MAX_MSGLEN ];
|
||
|
uint16_t block;
|
||
|
|
||
|
if (!*clc.downloadTempName) {
|
||
|
Com_Printf("Server sending download, but no download was requested\n");
|
||
|
CL_AddReliableCommand( "stopdl", qfalse );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( clc.recordfile != FS_INVALID_HANDLE ) {
|
||
|
CL_StopRecord_f();
|
||
|
}
|
||
|
|
||
|
// read the data
|
||
|
block = MSG_ReadShort ( msg );
|
||
|
|
||
|
if(!block && !clc.downloadBlock)
|
||
|
{
|
||
|
// block zero is special, contains file size
|
||
|
clc.downloadSize = MSG_ReadLong ( msg );
|
||
|
|
||
|
Cvar_SetIntegerValue( "cl_downloadSize", clc.downloadSize );
|
||
|
|
||
|
if (clc.downloadSize < 0)
|
||
|
{
|
||
|
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
size = MSG_ReadShort ( msg );
|
||
|
if (size < 0 || size > sizeof(data))
|
||
|
{
|
||
|
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk", size);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
MSG_ReadData(msg, data, size);
|
||
|
|
||
|
if((clc.downloadBlock & 0xFFFF) != block)
|
||
|
{
|
||
|
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", (clc.downloadBlock & 0xFFFF), block);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// open the file if not opened yet
|
||
|
if ( clc.download == FS_INVALID_HANDLE )
|
||
|
{
|
||
|
if ( !CL_ValidPakSignature( data, size ) )
|
||
|
{
|
||
|
Com_Printf( S_COLOR_YELLOW "Invalid pak signature for %s\n", clc.downloadName );
|
||
|
CL_AddReliableCommand( "stopdl", qfalse );
|
||
|
CL_NextDownload();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
|
||
|
|
||
|
if ( clc.download == FS_INVALID_HANDLE )
|
||
|
{
|
||
|
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
||
|
CL_AddReliableCommand( "stopdl", qfalse );
|
||
|
CL_NextDownload();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (size)
|
||
|
FS_Write( data, size, clc.download );
|
||
|
|
||
|
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock), qfalse );
|
||
|
clc.downloadBlock++;
|
||
|
|
||
|
clc.downloadCount += size;
|
||
|
|
||
|
// So UI gets access to it
|
||
|
Cvar_SetIntegerValue( "cl_downloadCount", clc.downloadCount );
|
||
|
|
||
|
if (!size) { // A zero length block means EOF
|
||
|
if ( clc.download != FS_INVALID_HANDLE ) {
|
||
|
FS_FCloseFile( clc.download );
|
||
|
clc.download = FS_INVALID_HANDLE;
|
||
|
|
||
|
// rename the file
|
||
|
FS_SV_Rename( clc.downloadTempName, clc.downloadName );
|
||
|
}
|
||
|
|
||
|
// send intentions now
|
||
|
// We need this because without it, we would hold the last nextdl and then start
|
||
|
// loading right away. If we take a while to load, the server is happily trying
|
||
|
// to send us that last block over and over.
|
||
|
// Write it twice to help make sure we acknowledge the download
|
||
|
CL_WritePacket();
|
||
|
CL_WritePacket();
|
||
|
|
||
|
// get another file if needed
|
||
|
CL_NextDownload();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ParseCommandString
|
||
|
|
||
|
Command strings are just saved off until cgame asks for them
|
||
|
when it transitions a snapshot
|
||
|
=====================
|
||
|
*/
|
||
|
static void CL_ParseCommandString( msg_t *msg ) {
|
||
|
const char *s;
|
||
|
int seq;
|
||
|
int index;
|
||
|
|
||
|
seq = MSG_ReadLong( msg );
|
||
|
s = MSG_ReadString( msg );
|
||
|
|
||
|
if ( cl_shownet->integer >= 3 )
|
||
|
Com_Printf( " %3i(%3i) %s\n", seq, clc.serverCommandSequence, s );
|
||
|
|
||
|
// see if we have already executed stored it off
|
||
|
if ( clc.serverCommandSequence - seq >= 0 ) {
|
||
|
return;
|
||
|
}
|
||
|
clc.serverCommandSequence = seq;
|
||
|
|
||
|
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
||
|
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
|
||
|
clc.serverCommandsIgnore[ index ] = qfalse;
|
||
|
|
||
|
#ifdef USE_CURL
|
||
|
if ( !clc.cURLUsed )
|
||
|
#endif
|
||
|
// -EC- : we may stuck on downloading because of non-working cgvm
|
||
|
// or in "awaiting snapshot..." state so handle "disconnect" here
|
||
|
if ( ( !cgvm && cls.state == CA_CONNECTED && clc.download != FS_INVALID_HANDLE ) || ( cgvm && cls.state == CA_PRIMED ) ) {
|
||
|
const char *text;
|
||
|
Cmd_TokenizeString( s );
|
||
|
if ( !Q_stricmp( Cmd_Argv(0), "disconnect" ) ) {
|
||
|
text = ( Cmd_Argc() > 1 ) ? va( "Server disconnected: %s", Cmd_Argv( 1 ) ) : "Server disconnected.";
|
||
|
Cvar_Set( "com_errorMessage", text );
|
||
|
Com_Printf( "%s\n", text );
|
||
|
if ( !CL_Disconnect( qtrue ) ) { // restart client if not done already
|
||
|
CL_FlushMemory();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
clc.eventMask |= EM_COMMAND;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
CL_ParseServerMessage
|
||
|
=====================
|
||
|
*/
|
||
|
void CL_ParseServerMessage( msg_t *msg ) {
|
||
|
int cmd;
|
||
|
|
||
|
if ( cl_shownet->integer == 1 ) {
|
||
|
Com_Printf( "%i ",msg->cursize );
|
||
|
} else if ( cl_shownet->integer >= 2 ) {
|
||
|
Com_Printf( "------------------\n" );
|
||
|
}
|
||
|
|
||
|
clc.eventMask = 0;
|
||
|
MSG_Bitstream( msg );
|
||
|
|
||
|
// get the reliable sequence acknowledge number
|
||
|
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
||
|
|
||
|
if ( clc.reliableSequence - clc.reliableAcknowledge > MAX_RELIABLE_COMMANDS ) {
|
||
|
if ( !clc.demoplaying ) {
|
||
|
Com_Printf( S_COLOR_YELLOW "WARNING: dropping %i commands from server\n", clc.reliableSequence - clc.reliableAcknowledge );
|
||
|
}
|
||
|
clc.reliableAcknowledge = clc.reliableSequence;
|
||
|
} else if ( clc.reliableSequence - clc.reliableAcknowledge < 0 ) {
|
||
|
if ( clc.demoplaying ) {
|
||
|
clc.reliableSequence = clc.reliableAcknowledge;
|
||
|
} else {
|
||
|
Com_Error( ERR_DROP, "%s: incorrect reliable sequence acknowledge number", __func__ );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// parse the message
|
||
|
while ( 1 ) {
|
||
|
if ( msg->readcount > msg->cursize ) {
|
||
|
Com_Printf( "CL_ParseServerMessage: read past end of server message\n");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
cmd = MSG_ReadByte( msg );
|
||
|
|
||
|
if ( cmd == svc_EOF) {
|
||
|
SHOWNET( msg, "END OF MESSAGE" );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if ( cl_shownet->integer >= 2 ) {
|
||
|
if ( (cmd < 0) || (!svc_strings[cmd]) ) {
|
||
|
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
||
|
} else {
|
||
|
SHOWNET( msg, svc_strings[cmd] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// other commands
|
||
|
switch ( cmd ) {
|
||
|
default:
|
||
|
Com_Error( ERR_DROP,"CL_ParseServerMessage: Illegible server message" );
|
||
|
break;
|
||
|
case svc_nop:
|
||
|
break;
|
||
|
case svc_serverCommand:
|
||
|
CL_ParseCommandString( msg );
|
||
|
break;
|
||
|
case svc_gamestate:
|
||
|
CL_ParseGamestate( msg );
|
||
|
break;
|
||
|
case svc_snapshot:
|
||
|
CL_ParseSnapshot( msg );
|
||
|
break;
|
||
|
case svc_download:
|
||
|
if ( clc.demofile != FS_INVALID_HANDLE )
|
||
|
return;
|
||
|
CL_ParseDownload( msg );
|
||
|
break;
|
||
|
case svc_voipSpeex: // ioq3 extension
|
||
|
clc.dm68compat = qfalse;
|
||
|
#ifdef USE_VOIP
|
||
|
CL_ParseVoip( msg, qtrue );
|
||
|
break;
|
||
|
#else
|
||
|
return;
|
||
|
#endif
|
||
|
case svc_voipOpus: // ioq3 extension
|
||
|
clc.dm68compat = qfalse;
|
||
|
#ifdef USE_VOIP
|
||
|
CL_ParseVoip( msg, !clc.voipEnabled );
|
||
|
break;
|
||
|
#else
|
||
|
return;
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|