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update map format
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1 changed files with 18 additions and 18 deletions
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@ -311,28 +311,28 @@ typedef struct {
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// there shouldn't be any problem with increasing these values at the
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// expense of more memory allocation in the utilities
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#define MAX_MAP_MODELS 0x1000
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#define MAX_MAP_BRUSHES 0x8000
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#define MAX_MAP_ENTITIES 0x1000
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#define MAX_MAP_MODELS 0x1000*2
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#define MAX_MAP_BRUSHES 0x8000*2
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#define MAX_MAP_ENTITIES 0x1000*2
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#define MAX_MAP_ENTSTRING 0x40000*2
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#define MAX_MAP_SHADERS 0x1000
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#define MAX_MAP_SHADERS 0x1000*2
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#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
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#define MAX_MAP_FOGS 0x100*2
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#define MAX_MAP_PLANES 0x20000*2
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#define MAX_MAP_NODES 0x20000*2
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#define MAX_MAP_BRUSHSIDES 0x20000*2
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#define MAX_MAP_LEAFS 0x20000*2
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#define MAX_MAP_LEAFFACES 0x20000*2
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#define MAX_MAP_LEAFBRUSHES 0x40000*2
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#define MAX_MAP_PORTALS 0x20000*2
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#define MAX_MAP_LIGHTING 0x800000*2
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#define MAX_MAP_LIGHTGRID 0x800000*2
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#define MAX_MAP_VISIBILITY 0x200000*2
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#define MAX_MAP_FOGS 0x100*8
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#define MAX_MAP_PLANES 0x20000*8
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#define MAX_MAP_NODES 0x20000*8
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#define MAX_MAP_BRUSHSIDES 0x20000*8
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#define MAX_MAP_LEAFS 0x20000*8
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#define MAX_MAP_LEAFFACES 0x20000*8
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#define MAX_MAP_LEAFBRUSHES 0x40000*8
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#define MAX_MAP_PORTALS 0x20000*8
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#define MAX_MAP_LIGHTING 0x800000*8
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#define MAX_MAP_LIGHTGRID 0x800000*8
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#define MAX_MAP_VISIBILITY 0x200000*8
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#define MAX_MAP_DRAW_SURFS 0x20000*2
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#define MAX_MAP_DRAW_VERTS 0x80000*2
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#define MAX_MAP_DRAW_INDEXES 0x80000*2
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#define MAX_MAP_DRAW_SURFS 0x20000*8
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#define MAX_MAP_DRAW_VERTS 0x80000*8
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#define MAX_MAP_DRAW_INDEXES 0x80000*8
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// key / value pair sizes in the entities lump
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