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Update Engine v2.2
Update Engine v2.2
This commit is contained in:
parent
5b2250f312
commit
4a7168332e
9 changed files with 26 additions and 7 deletions
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@ -292,8 +292,8 @@ int AAS_LoadMap(const char *mapname)
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//===========================================================================
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int AAS_Setup(void)
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{
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aasworld.maxclients = (int) LibVarValue("maxclients", "128");
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aasworld.maxentities = (int) LibVarValue("maxentities", "1024");
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aasworld.maxclients = (int) LibVarValue("maxclients", "256");
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aasworld.maxentities = (int) LibVarValue("maxentities", "4096");
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// as soon as it's set to 1 the routing cache will be saved
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saveroutingcache = LibVar("saveroutingcache", "0");
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//allocate memory for the entities
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@ -133,8 +133,8 @@ static int Export_BotLibSetup( void )
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botimport.Print( PRT_MESSAGE, "------- BotLib Initialization -------\n" );
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botlibglobals.maxclients = (int) LibVarValue( "maxclients", "64" );
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botlibglobals.maxentities = (int) LibVarValue( "maxentities", "1024" );
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botlibglobals.maxclients = (int) LibVarValue( "maxclients", "256" );
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botlibglobals.maxentities = (int) LibVarValue( "maxentities", "4096" );
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errnum = AAS_Setup(); //be_aas_main.c
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if (errnum != BLERR_NOERROR) return errnum;
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@ -445,7 +445,7 @@ name: default: module(s): description:
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"log" "0" l_log.c enable/disable creating a log file
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"maxclients" "4" be_interface.c maximum number of clients
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"maxentities" "1024" be_interface.c maximum number of entities
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"maxentities" "4096" be_interface.c maximum number of entities
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"bot_developer" "0" be_interface.c bot developer mode (it's "botDeveloper" in C to prevent symbol clash).
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"phys_friction" "6" be_aas_move.c ground friction
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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define Q3_VERSION "MiTech 2.1"
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#define Q3_VERSION "MiTech 2.2"
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#ifndef SVN_VERSION
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#define SVN_VERSION Q3_VERSION
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#endif
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@ -1982,7 +1982,7 @@ static void R_LoadFogs( const lump_t *l, const lump_t *brushesLump, const lump_t
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fogColor[1] = LERP( fogColor[1], luminance, r_mapGreyScale->value );
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fogColor[2] = LERP( fogColor[2], luminance, r_mapGreyScale->value );
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}
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if ( r_mapColorScale->value > 0 ) {
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float luminance;
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luminance = LUMA( fogColor[0], fogColor[1], fogColor[2] );
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@ -298,6 +298,7 @@ extern cvar_t *sv_dlRate;
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extern cvar_t *sv_gametype;
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extern cvar_t *sv_pure;
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extern cvar_t *sv_floodProtect;
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extern cvar_t *sv_viewdistance;
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extern cvar_t *sv_lanForceRate;
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extern cvar_t *sv_levelTimeReset;
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@ -727,6 +727,7 @@ void SV_Init( void )
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Cvar_SetDescription( sv_dlRate, "Bandwidth allotted to PK3 file downloads via UDP, in kbyte/s." );
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sv_floodProtect = Cvar_Get( "sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
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Cvar_SetDescription( sv_floodProtect, "Toggle server flood protection to keep players from bringing the server down." );
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sv_viewdistance = Cvar_Get( "sv_viewdistance", "16", CVAR_ARCHIVE | CVAR_SERVERINFO );
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// systeminfo
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Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
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@ -52,6 +52,7 @@ cvar_t *sv_dlRate;
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cvar_t *sv_gametype;
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cvar_t *sv_pure;
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cvar_t *sv_floodProtect;
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cvar_t *sv_viewdistance;
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cvar_t *sv_lanForceRate; // dedicated 1 (LAN) server forces local client rates to 99999 (bug #491)
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cvar_t *sv_levelTimeReset;
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@ -321,6 +321,9 @@ static void SV_AddEntitiesVisibleFromPoint( const vec3_t origin, clientSnapshot_
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int leafnum;
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byte *clientpvs;
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byte *bitvector;
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vec3_t dir;
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float distanceSquared;
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float maxViewDistanceSquared;
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// during an error shutdown message we may need to transmit
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// the shutdown message after the server has shutdown, so
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@ -338,6 +341,8 @@ static void SV_AddEntitiesVisibleFromPoint( const vec3_t origin, clientSnapshot_
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clientpvs = CM_ClusterPVS (clientcluster);
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maxViewDistanceSquared = (sv_viewdistance->integer*512) * (sv_viewdistance->integer*512);
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for ( e = 0 ; e < svs.currFrame->count; e++ ) {
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es = svs.currFrame->ents[ e ];
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ent = SV_GentityNum( es->number );
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@ -416,6 +421,17 @@ static void SV_AddEntitiesVisibleFromPoint( const vec3_t origin, clientSnapshot_
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}
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}*/
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// calculate distance from the entity to the client
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VectorSubtract(ent->r.currentOrigin, origin, dir);
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distanceSquared = VectorLengthSquared(dir);
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// check if the entity is within the max view distance
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if (distanceSquared > maxViewDistanceSquared) {
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if (ent->s.eType != ET_PLAYER && ent->s.eType != ET_BEAM && ent->s.eType != ET_MOVER) {
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continue;
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}
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}
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// add it
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SV_AddIndexToSnapshot( svEnt, e, eNums );
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