mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 12:01:44 +00:00
33 lines
No EOL
1.6 KiB
Text
33 lines
No EOL
1.6 KiB
Text
Q3Rally Version History
|
|
|
|
|
|
Q3Rally v0.0.0.3 (xx.xx.xxxx)
|
|
|
|
- Removed "Show Q3Rally Only" option, after last revision we only get q3rally servers.
|
|
- Fixed requesting servers for a specific gametype (uses a dpmaster feature)
|
|
- Fixed gamename shown in server browser (only race and race DM were correct)
|
|
- Added support for five master servers in q3_ui (ported from ioq3)
|
|
- Removed Mplayer stuff from q3_ui (was removed from ioq3)
|
|
- Updated server browser to say UDP6 instead of IPX for ipv6 servers (ported from ioq3)
|
|
- Removed out of date game binaries (they probably shouldn't be in svn at all).
|
|
- Removed cvar ui_browserShowRallyOnly (no longer used after r77)
|
|
- Added target_gravity from EntityPlus
|
|
- Created function for GAMES_* to GT_*, it's only done in one place now. (ported from Turtle Arena r1517)
|
|
- Unified version (mostly), update VERSION in Makefile and PRODUCT_VERSION in q_shared.h. Sets version everywhere instead of just qvms.
|
|
- Modified 'not finished game' message in cg_rally_hud.c to be better English
|
|
- Added CVAR_SYSTEMINFO to cvars that need it.
|
|
- Changed SpecifyServer Menu to Q3Rally style, removed OpenArena graphics
|
|
- Run scripts now run build command for you.
|
|
- Run scripts now create links to game logic instead of telling user to copy them.
|
|
- Use quake3-like gameversion. Fixes mismatch when server/client aren't both using qvm or dll/so.
|
|
- prepared for own bots with custom skills.
|
|
|
|
Q3Rally v0.0.0.2 (26.07.2011)
|
|
|
|
- Updated func_rotating to EntityPlus Style
|
|
- Updated func_train to EntityPlus style
|
|
- Updates Func_door-rotating to EntityPlus Style
|
|
|
|
Q3Rally v0.0.0.1 (02.04.2011)
|
|
|
|
- First stable standalone version |