q3rally/baseq3r/scripts/base_light.shader
zturtleman a88c9f1746 Resolve invalid shader keywords
The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00

6627 lines
129 KiB
Text

// by dmn_clown
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.jpg
q3map_lightimage textures/base_light/baslt4_1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
//02-28-07 dmn_clown
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 800
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_20k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite
{
qer_editorimage textures/base_light/patch10_pj_lite.jpg
q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/runway
{
qer_editorimage textures/base_light/runway.tga
q3map_lightimage textures/base_light/runwayb.jpg
surfaceparm nomarks
q3map_surfacelight 500
{
map textures/base_light/runway_glow.jpg
rgbgen wave square 1 4 0 8
tcmod scale 1 .3
tcmod scroll 0 1
}
{
map textures/base_light/runway.tga
blendfunc blend
rgbgen identity
}
{
map $lightmap
rgbgen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
//03-04-07 dmn_clown
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/proto_lightred2_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightred_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/proto2/proto_lightblue_flare
{
qer_editorimage textures/proto2/bluelight_on.tga
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//03-04-07 dmn_clown
textures/base_light/geolight
{
qer_editorimage textures/base_light/geolight.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
rgbgen identity
}
{
map textures/base_light/geolight_glow.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr1_3
{
qer_editorimage textures/base_light/jaildr1_3.jpg
q3map_lightimage textures/base_light/jaildr1_3.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr1_3.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr1_3.blend.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr03_2
{
qer_editorimage textures/base_light/jaildr03_2.jpg
q3map_lightimage textures/base_light/jaildr03_2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr03_2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr03_2.blend.jpg
blendfunc add
rgbgen wave sin .9 .9 .5 2
}
}
textures/base_light/proto_lightblue
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightblue_flare
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//by ???
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.jpg
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/proto_light
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 666
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/proto_lightred
{
surfaceparm nomarks
q3map_surfacelight 400
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/proto_lightred2
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/xlight5
{
qer_editorimage textures/base_light/xlight5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-glow
{
map textures/effects/envmap2.tga
rgbGen identity
tcGen environment
}
{
map textures/base_light/xlight5.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xlight5.blend.tga
blendfunc add
}
}
textures/base_light/wsupprt1_12
{
q3map_lightimage textures/base_light/wsupprt1_12.tga
q3map_surfacelight 600
q3map_flare flareShader
{
map textures/base_light/wsupprt1_12.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/wsupprt1_12.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/base_light/light2blue_2500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/lt2_20k
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_8000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_4000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_2000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/sm_light1blue
{
qer_editorimage textures/base_light/sm-light1blue.jpg
q3map_lightimage textures/base_light/sm-light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/sm_light1red
{
qer_editorimage textures/base_light/sm-light1red.jpg
q3map_lightimage textures/base_light/sm-light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1red.blend.jpg
blendfunc add
}
}
textures/base_light/trianglelight
{
q3map_lightimage textures/base_light/trianglelight.blend.tga
surfaceparm nomarks
surfaceparm nolightmap
q3map_surfacelight 2500
{
map textures/base_light/trianglelight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/trianglelight.blend.tga
blendfunc GL_one gl_one
}
}
//Red
textures/base_light/ceil1_22a
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_1k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_2k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_4k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_5k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_8k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_10k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_15k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_16k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_20k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_22k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_30k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_40k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_50k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_70k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_90k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_110k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_500k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Blue
textures/base_light/ceil1_30
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_1k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_2k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_4k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_5k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_8k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_10k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_15k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_16k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_20k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_22k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_30k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_40k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_50k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_70k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_90k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_110k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_500k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Cyan
textures/base_light/ceil1_34
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_trans
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_4k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_8k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_15k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_16k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_20k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_22k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_30k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_40k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_50k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_70k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_90k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_110k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_500k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//LightBlue
textures/base_light/ceil1_37
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_trans
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_1k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_2k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_4k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_5k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_8k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_10k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_15k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_16k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_20k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_22k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_30k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_40k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_50k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_70k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_90k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_110k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_500k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//White
textures/base_light/ceil1_38
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_trans
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_1k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_2k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_4k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_8k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_15k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_16k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_22k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_110k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_500k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//DarkYellow
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_trans
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_1k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_4k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_8k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_16k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_20k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_22k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_40k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Yellow
textures/base_light/ceil1_4
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_trans
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_1k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_2k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_4k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_5k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_8k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_10k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_15k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_16k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_20k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_22k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_30k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_40k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_50k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_70k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_90k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_110k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_500k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Orange
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_trans
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_1k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_4k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_8k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_16k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_20k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_22k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_40k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
// a.k.a. "xceill_39_4k"
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
// a.k.a. "xceill_39_8k"
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/runway
{
q3map_lightimage textures/base_light/runway_glow.tga
surfaceparm nomarks
q3map_surfacelight 400
{
map textures/base_light/runway_glow.tga
tcmod scale 1 .25
rgbgen wave square -1 2 .5 8
tcmod scroll 0 .5
}
{
map textures/base_light/runway.tga
blendFunc blend
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
textures/base_light/geolight
{
q3map_lightimage textures/base_light/geolight_glow.tga
surfaceparm nomarks
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
{
map textures/base_light/geolight_glow.tga
blendFunc add
rgbgen wave sin .575 .025 0 10
}
}
textures/base_light/dm18twr
{
q3map_lightimage textures/base_light/dm18twr_glow.tga
surfaceparm nomarks
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/dm18twr.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
{
map textures/base_light/dm18twr_glow.tga
blendFunc add
rgbgen wave sin .575 .025 0 10
}
}
textures/base_light/proto_lightgreen
{
q3map_lightimage textures/base_light/proto_lightgreen.tga
surfaceparm nomarks
q3map_surfacelight 300
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightgreen.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightgreen.tga
blendFunc add
}
}
textures/base_light/cornerlight
{
q3map_lightimage textures/base_light/cornerlight.glow.tga
surfaceparm nomarks
q3map_surfacelight 2500
{
map textures/base_light/cornerlight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/cornerlight.glow.tga
blendfunc GL_one gl_one
rgbgen wave sawtooth .6 .1 0 7
}
}
textures/base_light/trianglelight
{
q3map_lightimage textures/base_light/trianglelight.blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
{
map textures/base_light/trianglelight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/trianglelight.blend.tga
blendfunc GL_one gl_one
rgbgen wave sawtooth .6 .1 0 7
}
}
textures/base_light/proto_bulb
{
deformVertexes autoSprite2
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
map textures/base_light/proto_bulb.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/shi
{
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull disable
{
map textures/base_light/shi.tga
blendFunc GL_ONE GL_ONE
tcmod scale .5 .5
rgbgen wave triangle 1 5.1 1 3
}
{
map textures/base_light/shi.tga
blendfunc GL_ONE GL_ONE
tcmod scale .5 .5
rgbgen wave triangle 1 2 0 7.3
}
}
textures/base_light/proto_light
{
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/proto_lightred
{
q3map_lightimage textures/base_light/proto_lightred.tga
surfaceparm nomarks
q3map_surfacelight 300
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc add
}
}
textures/base_light/proto_lightred2
{
q3map_lightimage textures/base_light/proto_lightred.tga
qer_editorimage textures/base_light/proto_lightred.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc add
rgbGen wave square .5 .5 0 1
}
}
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/s_proto_light
{
q3map_lightimage textures/base_light/s_proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 100
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/scrolllight
{
q3map_lightimage textures/sfx/scrolllight2.tga
q3map_surfacelight 100
{
map $lightmap
rgbGen identity
}
{
Map textures/base_light/scrolllight.tga
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
Map textures/base_light/scrolllight2.tga
blendFunc GL_ONE GL_ONE
tcmod scroll -1 0
}
{
Map textures/base_light/scrolllight2.tga
blendFunc GL_ONE GL_ONE
tcmod scroll -2 0
}
}
textures/base_light/lightflare_wht500
{
qer_editorimage textures/base_light/light_flare.tga
q3map_lightimage textures/base_light/light1.blend.tga
deformVertexes autoSprite
q3map_surfacelight 500
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
Map textures/base_light/light_flare.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lightflare_500
{
qer_editorimage textures/base_light/light_flare.tga
deformVertexes autoSprite
q3map_surfacelight 500
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
Map textures/base_light/light_flare.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border7_ceil50
{
qer_editorimage textures/base_light/border7_ceil50.tga
q3map_surfacelight 100
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border7_ceil50.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border7_ceil50glow.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 40000
light 1
// Square dirty white light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square dirty white light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 70000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 90000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.tga
q3map_lightimage textures/base_light/light1.blend.tga
surfaceparm nomarks
q3map_surfacelight 6000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.tga
q3map_lightimage textures/base_light/light1red.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1red.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.tga
q3map_lightimage textures/base_light/light1red.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1red.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light2blue_2500
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue1.blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 800
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 1500
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.tga
q3map_lightimage textures/base_light/light1.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.tga
light 1
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
//rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.tga
light 1
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
//rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_8000
{
qer_editorimage textures/base_light/light2.tga
light 1
surfaceparm nomarks
q3map_surfacelight 8000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin .6 .1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_4000
{
qer_editorimage textures/base_light/light2.tga
//light 1
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin .6 .1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_2000
{
qer_editorimage textures/base_light/light2.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin 0.6 0.1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light3b_2500
{
qer_editorimage textures/base_light/light3b.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light3b.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light3b.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light4_2500
{
qer_editorimage textures/base_light/light4.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light4.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light4.blend.tga
rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.tga
light 1
surfaceparm nomarks
q3map_surfacelight 3000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/xlight5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/xlight5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.tga
//light 1
surfaceparm nomarks
surfaceparm nolightmap
q3map_backsplash 0 0
q3map_surfacelight 5000
{
map textures/base_light/light5.tga
rgbGen identity
}
// {
// map textures/base_light/light5.blend.tga
// blendFunc GL_ONE GL_ONE
// }
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
light 1
surfaceparm nomarks
q3map_surfacelight 10000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/xlight5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/xlight5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.tga
q3map_lightimage textures/base_light/light5.blend.tga
light 1
surfaceparm nomarks
q3map_surfacelight 15000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_20k
{
qer_editorimage textures/base_light/light5.tga
light 1
surfaceparm nomarks
q3map_surfacelight 20000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt6_2500
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light6_2500
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt6_2p5k
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 5000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite
{
q3map_surfacelight 2500
surfaceparm nomarks
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite2
{
q3map_surfacelight 2000
surfaceparm nomarks
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.tga
q3map_surfacelight 1000
surfaceparm nomarks
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/steedmetallight
{
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/steedmetallight.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/steedmetallight.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border11light
{
q3map_surfacelight 500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border11light.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border11light_300
{
qer_editorimage textures/base_light/border11light.tga
q3map_lightimage textures/base_light/border11light.blend.tga
q3map_surfacelight 235
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border11light.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/sm_light1red
{
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/sm_light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/sm_light1red.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/sm_light1blue
{
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/sm_light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/sm_light1blue.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/wstlt1_5
{
q3map_surfacelight 2000
surfaceparm nomarks
light 1
// older wall lamp
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wstlt1_5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wstlt1_5.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pj_wstlt1_3k
{
qer_editorimage textures/base_light/wstlt1_5.tga
q3map_lightimage textures/base_light/wstlt1_5.blend.tga
q3map_surfacelight 3000
surfaceparm nomarks
light 1
// older wall lamp
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wstlt1_5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wstlt1_5.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt3_1_2K
{
qer_editorimage textures/base_light/baslt3_1.tga
surfaceparm nomarks
q3map_surfacelight 2000
//light 1
// Fluorescent light from Q2
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt3_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt3_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.tga
surfaceparm nomarks
q3map_surfacelight 2000
//light 1
// New Fluorescent light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.tga
surfaceparm nomarks
q3map_surfacelight 4000
//light 1
// New Fluorescent light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_37
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Modified light blue ceil light from Q2
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_37.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_2
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_2.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A red-orange ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 10000
light 1
// A red-orange ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a_8k
{
surfaceparm nomarks
qer_editorimage textures/base_light/ceil1_22a
q3map_surfacelight 8000
light 1
// A red-orange ceiling light (wattage 8k)
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_4
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A yellow ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_4.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_3
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A red ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_3.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_35
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square green light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_35.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_35.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square rich blue light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 10000
light 1
// Square rich blue light non-solid
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30_8k
{
surfaceparm nomarks
qer_editorimage textures/base_light/ceil1_30
q3map_surfacelight 8000
light 1
// Square rich blue light (8k light wattage
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_31
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square magenta light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_31.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_31.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_32
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square violet light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_32.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_32.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_33
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square golden yellow light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_33.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_33.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38
{
surfaceparm nomarks
q3map_surfacelight 2500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pjceil1_39_1K
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_39
{
surfaceparm nomarks
q3map_surfacelight 7500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pjceil1_39_1p5k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 1500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 15000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_20k
{
// q3map_backsplash 0 0
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 70000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 90000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 110000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 500000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_1
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 40000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr01_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr01_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr01_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr02_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr02_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr02_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr03_1
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr03_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr03_1.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr03_2
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr03_2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr03_2.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr1_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr1_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr1_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr2_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr2_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr2_3.blend.tga
// rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/wsupprt1_12
{
surfaceparm nomarks
q3map_surfacelight 1000
//light1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wsupprt1_12.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wsupprt1_12.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/wsupprt1_12h
{
surfaceparm nomarks
q3map_surfacelight 1000
//light1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wsupprt1_12h.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wsupprt1_12h.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_26
{
surfaceparm nomarks
q3map_surfacelight 10000
//light1
}
textures/base_light/ceil1_28
{
surfaceparm nomarks
q3map_surfacelight 10000
//light1
}
textures/base_light/ceil1_6
{
surfaceparm nomarks
q3map_surfacelight 10000
//light1
}
textures/base_light/tlight05
{
surfaceparm nomarks
q3map_surfacelight 5000
//light1
}
textures/base_light/invisi_light1
{
qer_editorimage base_light/ceil1_30.tga
qer_trans 50
//surfaceparm nodraw
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square blue light
}