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145 lines
6.6 KiB
Text
145 lines
6.6 KiB
Text
Quake III Arena GPL source release
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==================================
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This file contains the following sections:
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LICENSE
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GENERAL NOTES
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LICENSE
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=======
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See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
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Some source code in this release is not covered by the GPL:
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IO on .zip files using portions of zlib
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-----------------------------------------------------------------------------
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lines file(s)
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4299 code/qcommon/unzip.c
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4546 libs/pak/unzip.cpp
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Copyright (C) 1998 Gilles Vollant
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zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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standard C library replacement routines
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-----------------------------------------------------------------------------
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lines file(s)
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1324 code/game/bg_lib.c
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Copyright (c) 1992, 1993
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The Regents of the University of California. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the University nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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ADPCM coder/decoder
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-----------------------------------------------------------------------------
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lines file(s)
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330 code/client/snd_adpcm.c
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Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
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Netherlands.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this software and its
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documentation for any purpose and without fee is hereby granted,
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provided that the above copyright notice appear in all copies and that
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both that copyright notice and this permission notice appear in
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supporting documentation, and that the names of Stichting Mathematisch
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Centrum or CWI not be used in advertising or publicity pertaining to
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distribution of the software without specific, written prior permission.
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STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
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THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
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FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
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OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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JPEG library
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-----------------------------------------------------------------------------
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code/jpeg-6
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libs/jpeg6
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Copyright (C) 1991-1995, Thomas G. Lane
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Permission is hereby granted to use, copy, modify, and distribute this
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software (or portions thereof) for any purpose, without fee, subject to these
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conditions:
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(1) If any part of the source code for this software is distributed, then this
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README file must be included, with this copyright and no-warranty notice
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unaltered; and any additions, deletions, or changes to the original files
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must be clearly indicated in accompanying documentation.
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(2) If only executable code is distributed, then the accompanying
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documentation must state that "this software is based in part on the work of
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the Independent JPEG Group".
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(3) Permission for use of this software is granted only if the user accepts
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full responsibility for any undesirable consequences; the authors accept
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NO LIABILITY for damages of any kind.
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These conditions apply to any software derived from or based on the IJG code,
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not just to the unmodified library. If you use our work, you ought to
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acknowledge us.
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NOTE: unfortunately the README that came with our copy of the library has
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been lost, so the one from release 6b is included instead. There are a few
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'glue type' modifications to the library to make it easier to use from
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the engine, but otherwise the dependency can be easily cleaned up to a
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better release of the library.
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GENERAL NOTES
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=============
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A short summary of the file layout:
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code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
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code/bspc bot routes compiler source code
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lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
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q3asm/ assembly to qvm bytecode compiler
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q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
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q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
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While we made sure we were still able to compile the game on Windows, GNU/Linux
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and Mac, this build didn't get any kind of extensive testing so it may not work
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completely right. Whenever an id game is released under GPL, several projects
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start making the source code more friendly to nowaday's compilers and
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environements. If you are picking up this release weeks/months/years after we
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uploaded it, you probably want to look around on the net for cleaned up
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versions of this codebase as well.
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