mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-22 20:11:48 +00:00
511 lines
8.7 KiB
C++
511 lines
8.7 KiB
C++
// Quake III Arena MD3 control file, generated by MilkShape 3D
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//
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$model "models/players/model/model.md3"
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// reference frame
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//$frames -1 -1
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// frame 1-30
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$frames 1 30
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$flags 0
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$numskins 0
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// you can have one or no parent tag
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//$parenttag "tag_wheelfl"
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//$parenttag "tag_wheelfr"
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//$parenttag "tag_wheelrl"
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//$parenttag "tag_wheelrr"
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//$parenttag "tag_weapon"
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//$parenttag "tag_plate"
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//$parenttag "tag_turbo"
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//$parenttag "tag_smoke"
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//$parenttag "tag_hlite1"
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//$parenttag "tag_hlite2"
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//$parenttag "tag_hlite4"
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//$parenttag "tag_hlite3"
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//$parenttag "tag_blite1"
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//$parenttag "tag_blite2"
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//$parenttag "tag_rlite1"
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//$parenttag "tag_rlite2"
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// tags
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$tag "tag_wheelfl"
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$tag "tag_wheelfr"
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$tag "tag_wheelrl"
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$tag "tag_wheelrr"
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$tag "tag_weapon"
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$tag "tag_plate"
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$tag "tag_turbo"
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$tag "tag_smoke"
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$tag "tag_hlite1"
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$tag "tag_hlite2"
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$tag "tag_hlite4"
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$tag "tag_hlite3"
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$tag "tag_blite1"
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$tag "tag_blite2"
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$tag "tag_rlite1"
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$tag "tag_rlite2"
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// meshes (surfaces)
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$mesh "Base"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightLG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightRG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF4"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF8"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF9"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperFB"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR4"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperRB"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorLine2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Exhaust1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Exhaust2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightL1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightL2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightLG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightRG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorL1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorL2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Roof1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Roof2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Spoiler"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindF1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindF2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindFL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindFR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindRL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindRR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood_Carb1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood_Carb2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Base"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightLG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BLightRG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Body6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF4"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF8"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperF9"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperFB"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR4"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR5"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperR6"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "BumperRB"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorLine2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "DoorR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Exhaust1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Exhaust2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightL1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightL2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightLG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "HLightRG"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorL1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorL2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorR1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "MirrorR2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Roof1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Roof2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Skirt3"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Spoiler"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindF1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindF2"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindFL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindFR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindRL"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "WindRR"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood_Carb1"
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$skin "models/players/model/skin.tga"
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$flags 0
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$mesh "Hood_Carb2"
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$skin "models/players/model/skin.tga"
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$flags 0
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