q3rally/baseq3r/models/players/camaro/body.qc
2016-05-19 15:49:11 +00:00

511 lines
8.7 KiB
C++

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
//$parenttag "tag_wheelfl"
//$parenttag "tag_wheelfr"
//$parenttag "tag_wheelrl"
//$parenttag "tag_wheelrr"
//$parenttag "tag_weapon"
//$parenttag "tag_plate"
//$parenttag "tag_turbo"
//$parenttag "tag_smoke"
//$parenttag "tag_hlite1"
//$parenttag "tag_hlite2"
//$parenttag "tag_hlite4"
//$parenttag "tag_hlite3"
//$parenttag "tag_blite1"
//$parenttag "tag_blite2"
//$parenttag "tag_rlite1"
//$parenttag "tag_rlite2"
// tags
$tag "tag_wheelfl"
$tag "tag_wheelfr"
$tag "tag_wheelrl"
$tag "tag_wheelrr"
$tag "tag_weapon"
$tag "tag_plate"
$tag "tag_turbo"
$tag "tag_smoke"
$tag "tag_hlite1"
$tag "tag_hlite2"
$tag "tag_hlite4"
$tag "tag_hlite3"
$tag "tag_blite1"
$tag "tag_blite2"
$tag "tag_rlite1"
$tag "tag_rlite2"
// meshes (surfaces)
$mesh "Base"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightLG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightRG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF4"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF8"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF9"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperFB"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR4"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperRB"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorLine2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Exhaust1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Exhaust2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightL1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightL2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightLG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightRG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorL1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorL2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Roof1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Roof2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Spoiler"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindF1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindF2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindFL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindFR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindRL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindRR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood_Carb1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood_Carb2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Base"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightLG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BLightRG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Body6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF4"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF8"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperF9"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperFB"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR4"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR5"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperR6"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "BumperRB"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorLine2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "DoorR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Exhaust1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Exhaust2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightL1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightL2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightLG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "HLightRG"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorL1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorL2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorR1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "MirrorR2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Roof1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Roof2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Skirt3"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Spoiler"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindF1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindF2"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindFL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindFR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindRL"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "WindRR"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood_Carb1"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Hood_Carb2"
$skin "models/players/model/skin.tga"
$flags 0