// Quake III Arena MD3 control file, generated by MilkShape 3D // $model "models/players/model/model.md3" // reference frame //$frames -1 -1 // frame 1-30 $frames 1 30 $flags 0 $numskins 0 // you can have one or no parent tag //$parenttag "tag_wheelfl" //$parenttag "tag_wheelfr" //$parenttag "tag_wheelrl" //$parenttag "tag_wheelrr" //$parenttag "tag_weapon" //$parenttag "tag_plate" //$parenttag "tag_turbo" //$parenttag "tag_smoke" //$parenttag "tag_hlite1" //$parenttag "tag_hlite2" //$parenttag "tag_hlite4" //$parenttag "tag_hlite3" //$parenttag "tag_blite1" //$parenttag "tag_blite2" //$parenttag "tag_rlite1" //$parenttag "tag_rlite2" // tags $tag "tag_wheelfl" $tag "tag_wheelfr" $tag "tag_wheelrl" $tag "tag_wheelrr" $tag "tag_weapon" $tag "tag_plate" $tag "tag_turbo" $tag "tag_smoke" $tag "tag_hlite1" $tag "tag_hlite2" $tag "tag_hlite4" $tag "tag_hlite3" $tag "tag_blite1" $tag "tag_blite2" $tag "tag_rlite1" $tag "tag_rlite2" // meshes (surfaces) $mesh "Base" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightL" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightLG" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightR" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightRG" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body3" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body5" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF1" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF2" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF3" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF4" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF5" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF8" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF9" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperFB" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR3" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR4" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR5" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperRB" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorL" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorLine2" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorR" $skin "models/players/model/skin.tga" $flags 0 $mesh "Exhaust1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Exhaust2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightL1" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightL2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightLG" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightRG" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood2" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorL1" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorL2" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Roof1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Roof2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt3" $skin "models/players/model/skin.tga" $flags 0 $mesh "Spoiler" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindF1" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindF2" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindFL" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindFR" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindR" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindRL" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindRR" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood_Carb1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood_Carb2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Base" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightL" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightLG" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightR" $skin "models/players/model/skin.tga" $flags 0 $mesh "BLightRG" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body3" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body5" $skin "models/players/model/skin.tga" $flags 0 $mesh "Body6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF1" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF2" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF3" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF4" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF5" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF8" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperF9" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperFB" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR3" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR4" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR5" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperR6" $skin "models/players/model/skin.tga" $flags 0 $mesh "BumperRB" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorL" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorLine2" $skin "models/players/model/skin.tga" $flags 0 $mesh "DoorR" $skin "models/players/model/skin.tga" $flags 0 $mesh "Exhaust1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Exhaust2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightL1" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightL2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightLG" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "HLightRG" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood2" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorL1" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorL2" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorR1" $skin "models/players/model/skin.tga" $flags 0 $mesh "MirrorR2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Roof1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Roof2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt2" $skin "models/players/model/skin.tga" $flags 0 $mesh "Skirt3" $skin "models/players/model/skin.tga" $flags 0 $mesh "Spoiler" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindF1" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindF2" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindFL" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindFR" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindR" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindRL" $skin "models/players/model/skin.tga" $flags 0 $mesh "WindRR" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood_Carb1" $skin "models/players/model/skin.tga" $flags 0 $mesh "Hood_Carb2" $skin "models/players/model/skin.tga" $flags 0