mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0081965385
Mostly whitespace changes. No bug fixes. Q3Rally doesn't change any botlib code so revert copyright in botlib headers that use to be in the Q3 SDK game source directory. MD3_MAX_* defines (besides MD3_MAX_LOD) are not used so revert to ioq3 values.
48 lines
1.9 KiB
C
48 lines
1.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: be_ai_char.h
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*
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* desc: bot characters
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*
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* $Archive: /source/code/botlib/be_ai_char.h $
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*
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*****************************************************************************/
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//loads a bot character from a file
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int BotLoadCharacter(char *charfile, float skill);
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//frees a bot character
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void BotFreeCharacter(int character);
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//returns a float characteristic
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float Characteristic_Float(int character, int index);
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//returns a bounded float characteristic
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float Characteristic_BFloat(int character, int index, float min, float max);
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//returns an integer characteristic
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int Characteristic_Integer(int character, int index);
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//returns a bounded integer characteristic
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int Characteristic_BInteger(int character, int index, int min, int max);
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//returns a string characteristic
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void Characteristic_String(int character, int index, char *buf, int size);
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//free cached bot characters
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void BotShutdownCharacters(void);
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