mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 13:21:08 +00:00
286 lines
4.8 KiB
Text
286 lines
4.8 KiB
Text
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textures/base_support/x_support4
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{
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surfaceparm metalsteps
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surfaceparm trans
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surfaceparm alphashadow
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surfaceparm nomarks
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cull none
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nopicmip
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{
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map textures/base_support/x_support4.tga
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blendFunc GL_ONE GL_ZERO
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/base_support/x_support3
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{
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surfaceparm metalsteps
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surfaceparm trans
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surfaceparm alphashadow
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surfaceparm nomarks
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cull none
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nopicmip
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{
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map textures/base_support/x_support3.tga
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blendFunc GL_ONE GL_ZERO
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/base_support/support1shiny
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{
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{
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map textures/effects/tinfx.tga
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tcGen environment
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rgbGen identity
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}
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{
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map textures/base_support/support1shiny.tga
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blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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rgbGen identity
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}
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{
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map $lightmap
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blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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rgbGen identity
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}
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}
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textures/base_support/support1rust
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{
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//deformVertexes wave 100 sin 3 2 .1 3
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{
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rgbGen identity
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map $lightmap
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}
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{
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map textures/base_support/support1rust.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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rgbGen identity
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alphaGen lightingSpecular
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}
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{
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map textures/base_trim/tinfx.tga
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tcgen environment
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blendFunc GL_ONE GL_ONE
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rgbGen identity
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}
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{
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map textures/base_support/support1rust.tga
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//blendFunc GL_ONE GL_ONE
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blendFunc GL_DST_COLOR GL_ZERO
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rgbGen identity
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}
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}
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textures/base_support/support2rust
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{
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qer_editorimage textures/base_support/support1rust.tga
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{
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rgbGen identity
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map $lightmap
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}
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{
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map textures/base_support/support1rust.tga
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blendFunc GL_DST_COLOR GL_ZERO
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rgbGen identity
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}
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}
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textures/base_support/grate1_3
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{
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{
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map $lightmap
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rgbgen identity
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}
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{
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map textures/base_support/grate1_3.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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alphaGen lightingSpecular
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rgbGen identity
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}
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}
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textures/base_support/shinysupport2
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{
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{
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map textures/base_wall/chrome_env.tga
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rgbgen identity
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}
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{
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map textures/base_support/shinysupport2.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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alphaGen lightingSpecular
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rgbGen identity
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}
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{
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map $lightmap
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blendfunc gl_dst_color gl_zero
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rgbgen identity
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}
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}
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textures/base_support/shinysupport1
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{
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{
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map $lightmap
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tcgen environment
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tcmod scale .25 .25
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rgbgen identity
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}
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{
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map textures/base_support/shinysupport1.tga
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blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
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rgbGen identity
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}
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{
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map $lightmap
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rgbgen identity
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blendFunc GL_DST_COLOR GL_ZERO
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}
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}
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textures/base_support/x_support
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{
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surfaceparm metalsteps
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surfaceparm trans
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surfaceparm alphashadow
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surfaceparm nomarks
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cull none
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nopicmip
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{
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map textures/base_support/x_support.tga
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blendFunc GL_ONE GL_ZERO
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/base_support/z_support
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{
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surfaceparm metalsteps
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surfaceparm trans
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surfaceparm alphashadow
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surfaceparm nomarks
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cull none
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nopicmip
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{
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map textures/base_support/z_support.tga
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blendFunc GL_ONE GL_ZERO
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/base_support/x_support2
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{
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surfaceparm metalsteps
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surfaceparm trans
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surfaceparm alphashadow
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surfaceparm playerclip
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surfaceparm nonsolid
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surfaceparm nomarks
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cull none
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nopicmip
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{
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map textures/base_support/x_support2.tga
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blendFunc GL_ONE GL_ZERO
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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depthFunc equal
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}
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}
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textures/base_support/metal1_5
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{
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surfaceparm metalsteps
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}
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textures/base_support/pj_metal14_1
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//Paul Jaquays uses this on the tops of metal frameworks
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{
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surfaceparm metalsteps
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// metal that makes metalsteps sound
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_support/metal14_1.tga
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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}
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}
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textures/base_support/cable_trans
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{
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surfaceparm nonsolid
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_support/cable_trans.tga
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rgbGen identity
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blendFunc GL_DST_COLOR GL_ZERO
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}
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}
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