q3rally/baseq3r/scripts/gfx.shader

1894 lines
No EOL
39 KiB
GLSL

// ------------------------------------------------------------
// Shaders for Q3Rally GFX Textures - rewritten by P3rlE
// based on several q3r_xxx.shader from quake3rally
// ------------------------------------------------------------
// ------------------------------------------------------------
// 1.hud (arrow)
// ------------------------------------------------------------
gfx/hud/arrow
{
cull none
{
map gfx/hud/arrow.tga
blendfunc add
rgbGen identity
}
}
// ------------------------------------------------------------
// 2.region
// ------------------------------------------------------------
// the REGION shader is generated by the map editor on temporary
// brushes around a selected area for testing parts of maps
textures/REGION
{
surfaceparm nolightmap
}
// ------------------------------------------------------------
// 3.lagometer (the background for the netgraph)
// ------------------------------------------------------------
lagometer
{
nopicmip
{
map gfx/2d/lag.tga
}
}
// blinked on top of lagometer when connection is interrupted
disconnected
{
nopicmip
{
map gfx/2d/net.tga
}
}
white
{
{
map *white
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
// ------------------------------------------------------------
// 4.console
// ------------------------------------------------------------
console
{
nopicmip
nomipmaps
{
map gfx/misc/screen01.tga
blendFunc GL_ONE GL_ZERO
tcMod scroll 7.1 0.2
tcmod scale .8 1
}
{
map gfx/misc/console01.tga
blendFunc Add
}
}
// ------------------------------------------------------------
// 5.menu
// ------------------------------------------------------------
menuback
{
nopicmip
nomipmaps
{
map textures/sfx/logo512.tga
}
}
menubacknologo
{
nopicmip
nomipmaps
{
map gfx/colors/black.tga
}
}
menubacknologo2
{
nopicmip
nomipmaps
{
map menu/art/menu_back.tga
}
}
menubackRagePro // blends turn to shit on rage pro, so skip it
{
nopicmip
nomipmaps
{
map textures/sfx/logo512.tga
}
}
// ------------------------------------------------------------
// 6.levelshot detail (used to break up the blur on levelshots)
// ------------------------------------------------------------
levelShotDetail
{
nopicmip
{
map textures/sfx/detail.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
}
}
// ------------------------------------------------------------
// 7.menu 2D gfx
// ------------------------------------------------------------
gfx/2d/menuinfo
{
nopicmip
{
map gfx/2d/menuinfo.tga
}
}
gfx/2d/menuinfo2
{
nopicmip
{
map gfx/2d/menuinfo2.tga
}
}
gfx/2d/quit
{
nopicmip
nomipmaps
{
map gfx/2d/quit.tga
}
}
gfx/2d/cursor
{
nopicmip
nomipmaps
{
map gfx/2d/cursor.tga
}
}
// ------------------------------------------------------------
// 8.chat icon
// ------------------------------------------------------------
sprites/balloon3
{
{
map sprites/balloon4.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
// ------------------------------------------------------------
// 9.teamplay icons
// ------------------------------------------------------------
sprites/foe
{
nomipmaps
nopicmip
{
map sprites/foe2.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
sprites/friend
{
nomipmaps
nopicmip
{
map sprites/friend1.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
// ------------------------------------------------------------
// 10.misc effects
// ------------------------------------------------------------
textures/sfx/beam
{
surfaceparm trans
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
cull none
//surfaceparm nomipmaps
//nopicmip
{
map textures/sfx/beam.tga
tcMod Scroll .3 0
blendFunc add
}
// {
// map textures/sfx/beam.tga
// tcMod Scroll -.3 0
// blendFunc GL_ONE GL_ONE
// }
}
sprites/plasma1
{
cull disable
{
clampmap sprites/plasmaa.tga
blendfunc GL_ONE GL_ONE
tcMod rotate 931
}
}
sprites/plasma2
{
cull disable
{
map sprites/plasma2.tga
blendfunc GL_ONE GL_ONE
}
}
teleportEffect
{
cull none
{
map gfx/misc/teleportEffect2.tga
blendFunc GL_ONE GL_ONE
rgbGen entity
tcMod scale 1 4
tcMod scroll 0 2
}
}
// markShadow is the very cheap blurry blob underneat the player
markShadow
{
polygonOffset
{
map gfx/damage/shadow.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
// projectionShadow is used for cheap squashed model shadows
projectionShadow
{
polygonOffset
deformVertexes projectionShadow
{
map *white
blendFunc GL_ONE GL_ZERO
rgbGen wave square 0 0 0 0 // just solid black
}
}
// wake is the mark on water surfaces for paddling players
wake
{
{
clampmap sprites/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate 250
tcMod stretch sin .9 0.1 0 0.7
rgbGen wave sin .7 .3 .25 .5
}
{
clampmap sprites/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate -230
tcMod stretch sin .9 0.05 0 0.9
rgbGen wave sin .7 .3 .25 .4
}
}
// viewBloodBlend gives the blended directional cue when you get hit
viewBloodBlend
{
sort nearest
{
//map models/weaphits/blood201.tga
map gfx/damage/blood_screen.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identityLighting
alphaGen vertex
}
}
waterBubble
{
sort underwater
cull none
entityMergable // allow all the sprites to be merged together
{
map sprites/bubble.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
smokePuff
{
cull none
entityMergable // allow all the sprites to be merged together
{
map gfx/misc/smokepuff3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
hasteSmokePuff // drops behind player's feet when speeded
{
cull none
entityMergable // allow all the sprites to be merged together
{
map gfx/misc/smokepuff3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//blendfunc GL_ONE GL_ONE
rgbGen vertex
alphaGen vertex
}
}
smokePuffRagePro
{
cull none
entityMergable // allow all the sprites to be merged together
{
map gfx/misc/smokepuffragepro.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
snowPuff
{
cull none
entityMergable // allow all the sprites to be merged together
{
map gfx/misc/snowpuff3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
shotgunSmokePuff
{
cull none
{
map gfx/misc/smokepuff2b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen entity
rgbGen entity
}
}
flareShader
{
cull none
{
map gfx/misc/flare.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
sun
{
cull none
{
map gfx/misc/sun.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
railDisc
{
sort nearest
cull none
deformVertexes wave 100 sin 0 .5 0 2.4
{
clampmap gfx/misc/raildisc_mono2.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcMod rotate -30
}
}
railCore
{
sort nearest
cull none
{
map gfx/misc/railcorethin_mono.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcMod scroll -1 0
}
}
lightningBolt
{
cull none
{
map gfx/misc/lightning3.tga
blendFunc GL_ONE GL_ONE
// rgbgen wave sin 1 5.1 0 7.1
rgbgen wave sin 1 0.5 0 7.1
tcmod scale 2 1
tcMod scroll -5 0
}
{
map gfx/misc/lightning3.tga
blendFunc GL_ONE GL_ONE
// rgbgen wave sin 1 8.3 0 8.1
rgbgen wave sin 1 0.8 0 8.1
tcmod scale -1.3 -1
tcMod scroll -7.2 0
}
}
// shader used on the occasional machinegun bullet tracers
gfx/misc/tracer
{
cull none
{
map gfx/misc/tracer2.tga
blendFunc GL_ONE GL_ONE
}
}
//
// wall marks
// use blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR so that
// their "contribution" can be damped down in fog volumes
// with distance
bloodMark
{
nopicmip // make sure a border remains
polygonOffset
{
clampmap gfx/damage/blood_stain.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identityLighting
alphaGen vertex
}
}
bloodTrail
{
nopicmip // make sure a border remains
entityMergable // allow all the sprites to be merged together
{
//clampmap gfx/misc/blood.tga
clampmap gfx/damage/blood_spurt.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
gfx/damage/bullet_mrk
{
polygonOffset
{
map gfx/damage/bullet_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/damage/burn_med_mrk
{
polygonOffset
{
map gfx/damage/burn_med_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/damage/hole_lg_mrk
{
polygonOffset
{
map gfx/damage/hole_lg_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/damage/plasma_mrk
{
polygonOffset
{
map gfx/damage/plasma_mrk.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
railDic
{
cull disable
deformVertexes autosprite
{
clampmap textures/oafx/plastrail.tga
blendfunc gl_one gl_src_alpha
rgbGen wave inversesawtooth 0 1 0 1.3
tcMod rotate -460
}
{
clampmap textures/oafx/plastrail.tga
blendfunc gl_one gl_src_alpha
rgbGen wave inversesawtooth 0 1 0 1.3
tcMod rotate 754
}
}
oldbulletExplosion
{
cull disable
{
map models/weaphits/bulletscroll.tga
blendfunc add
tcMod scroll -1.4 0
}
}
bitoutofdatebulletExplosion
{
cull disable
{
map models/weaphits/bulletscroll2.tga
blendfunc gl_one gl_src_alpha
rgbGen wave inversesawtooth 0 1 0 2.8
tcMod scroll -1.5 0
}
{
map models/weaphits/bulletscroll2.tga
blendfunc gl_one gl_src_alpha
rgbGen wave inversesawtooth 0 1 0 2.8
tcMod scroll -1.5 0
}
}
bulletExplosion
{
cull disable
{
animmap 12 models/weaphits/bullet_0000.tga models/weaphits/bullet_0001.tga models/weaphits/bullet_0002.tga models/weaphits/bullet_0003.tga models/weaphits/bullet_0004.tga models/weaphits/bullet_0005.tga models/weaphits/bullet_0006.tga models/weaphits/bullet_0007.tga
blendfunc add
}
}
lightningExplosion
{
cull disable
deformVertexes wave 9 sin 0 1 0 9
{
map models/weaphits/elecscroll.tga
blendfunc add
tcMod scroll -8 0
}
}
bfgExplocsion
{
cull disable
{
map models/weaphits/bfgscroll.tga
blendfunc add
tcMod scroll -1.4 0
}
{
map models/weaphits/bfgscroll.tga
blendfunc add
tcMod scroll -0.6 0
}
}
bfgExplosion
{
{
clampmap textures/oa/bfgfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate 77
tcMod stretch sin 0.3 0.7 0 0.6
}
{
clampmap textures/oa/bfgfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -17
tcMod stretch sin 0 1.3 0 0.8
}
{
clampmap textures/oa/bfgfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -77
tcMod stretch sawtooth 0 1.3 0 0.8
}
}
plasmaExplosion
{
cull disable
deformVertexes wave 1 sin 0 1 0 2
{
clampmap models/weaphits/plasring.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod stretch sawtooth 0 4.3 0 1.4
tcMod rotate -37
}
{
clampmap models/weaphits/plasring.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod stretch sawtooth 0 4.5 0 1.4
tcMod rotate 66
}
}
railExplosion
{
cull disable
{
clampmap models/weaphits/smokering2.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod stretch sawtooth 0 4.5 0 1.3
tcMod rotate -80
alphaGen wave inversesawtooth 0 1 0 1.65
}
{
clampmap models/weaphits/smokering2.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod stretch sawtooth 0 4.5 0 1.4
tcMod rotate 66
alphaGen wave inversesawtooth 0 1 0 1.65
}
{
clampmap models/weaphits/spark.tga
blendfunc gl_src_alpha gl_one
rgbGen identity
tcMod stretch sawtooth 1.5 -3.5 0 1.1
tcMod rotate -80
alphaGen wave inversesawtooth 0 1 0 1.65
}
}
OLDplasmaExplosion
{
cull disable
{
map models/weaphits/plasscroll2.tga
blendfunc add
tcMod scroll -1.2 7
}
}
OLDrailExplosion
{
cull disable
{
map models/weaphits/railscroll.tga
blendfunc blend
rgbGen lightingDiffuse
tcMod scroll -1 -0.06
}
{
map models/weaphits/plasscroll2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 0.6
tcMod scroll 0 1
}
}
OLDrocketExplosion
{
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 77
tcMod stretch sin 0.3 0.4 0 0.4
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 33
tcMod stretch sin 0.8 -0.4 0 0.1
}
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -17
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -77
}
}
bloodExplosion
{
{
clampmap gfx/2d/bloodspew.tga
blendfunc blend
tcMod rotate 77
tcMod stretch sin 0 2 0 0.4
alphaGen wave inversesawtooth 0 1 0 1
}
{
clampmap gfx/2d/bloodspew.tga
blendfunc blend
tcMod rotate -43
tcMod stretch sin 0 1.7 0 0.4
alphaGen wave inversesawtooth 0 1 0 1
}
}
olderrocketExplosion
{
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 77
tcMod stretch sin 0 1 0 0.4
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 33
tcMod stretch sin 0 1 0 0.4
}
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -17
tcMod stretch sawtooth 0 1.8 0 1
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -77
tcMod stretch sawtooth 0.3 1 0 1
}
}
rocketExplosion
{
{
animmap 8 models/weaphits/rlboom/rlboom_1.tga models/weaphits/rlboom/rlboom_2.tga models/weaphits/rlboom/rlboom_3.tga models/weaphits/rlboom/rlboom_4.tga models/weaphits/rlboom/rlboom_5.tga models/weaphits/rlboom/rlboom_6.tga models/weaphits/rlboom/rlboom_7.tga models/weaphits/rlboom/rlboom_8.tga
blendfunc gl_one gl_src_alpha
rgbGen wave inversesawtooth 0 1 0 8
}
{
animmap 8 models/weaphits/rlboom/rlboom_2.tga models/weaphits/rlboom/rlboom_3.tga models/weaphits/rlboom/rlboom_4.tga models/weaphits/rlboom/rlboom_5.tga models/weaphits/rlboom/rlboom_6.tga models/weaphits/rlboom/rlboom_7.tga models/weaphits/rlboom/rlboom_8.tga models/weaphits/rlboom/rlboom_8.tga
blendfunc gl_one gl_src_alpha
rgbGen wave sawtooth 0 1 0 8
}
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 77
tcMod stretch sawtooth 0 1 0 0.4
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 33
tcMod stretch sin 0 1 0 0.4
}
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -17
tcMod stretch sawtooth 0 1.5 0 1
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -77
tcMod stretch sawtooth 0.3 1 0 1
}
}
lasmaExplosion
{
cull disable
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 4
tcMod rotate 300
tcMod stretch sin 0.3 0.4 0 0.4
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 4
tcMod rotate 122
tcMod stretch sin 0.8 -0.7 0 0.1
}
}
ailExplosion
{
cull disable
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 12
tcMod stretch sin 0.3 0.4 0 0.4
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate 15
tcMod stretch sin 0.8 -0.4 0 0.1
}
{
clampmap textures/oa/fiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -12
}
{
clampmap textures/oa/fiar2.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1
tcMod rotate -78
}
}
OLDgrenadeExplosion
{
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate 77
tcMod stretch sin 0.3 0.4 0 0.4
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate 33
tcMod stretch sin 0.8 -0.4 0 0.4
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -17
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -77
}
}
grenadeExplosion
{
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate 77
tcMod stretch sin 0 1 0 0.4
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate 33
tcMod stretch sin 0 1 0 0.4
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -17
tcMod stretch sawtooth 0 1.8 0 1
}
{
clampmap textures/oa/grenfiar.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 1.6
tcMod rotate -77
tcMod stretch sawtooth 0.3 1 0 1
}
}
// ------------------------------------------------------------
// 11.scoreboard
// ------------------------------------------------------------
scoreboardName
{
nopicmip
nomipmaps
{
clampmap menu/tab/name.tga
blendfunc blend
}
}
scoreboardScore
{
nopicmip
nomipmaps
{
clampmap menu/tab/score.tga
blendfunc blend
}
}
scoreboardTime
{
nopicmip
nomipmaps
{
clampmap menu/tab/time.tga
blendfunc blend
}
}
scoreboardPing
{
nopicmip
nomipmaps
{
clampmap menu/tab/ping.tga
blendfunc blend
}
}
// ------------------------------------------------------------
// 13.characters and numbers
// ------------------------------------------------------------
gfx/2d/bigchars
{
nopicmip
nomipmaps
{
map gfx/2d/bigchars.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/select
{
nopicmip
{
map gfx/2d/select.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
rgbgen vertex
}
}
gfx/2d/assault1d
{
nopicmip
{
map gfx/2d/assault1d.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/armor1h
{
nopicmip
{
map gfx/2d/armor1h.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/health
{
nopicmip
{
map gfx/2d/health.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/blank
{
nopicmip
{
map gfx/2d/blank.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
gfx/2d/numbers/zero_32b
{
nopicmip
{
map gfx/2d/numbers/zero_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/one_32b
{
nopicmip
{
map gfx/2d/numbers/one_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/two_32b
{
nopicmip
{
map gfx/2d/numbers/two_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/three_32b
{
nopicmip
{
map gfx/2d/numbers/three_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/four_32b
{
nopicmip
{
map gfx/2d/numbers/four_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/five_32b
{
nopicmip
{
map gfx/2d/numbers/five_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/six_32b
{
nopicmip
{
map gfx/2d/numbers/six_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/seven_32b
{
nopicmip
{
map gfx/2d/numbers/seven_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/eight_32b
{
nopicmip
{
map gfx/2d/numbers/eight_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/nine_32b
{
nopicmip
{
map gfx/2d/numbers/nine_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
gfx/2d/numbers/minus_32b
{
nopicmip
{
map gfx/2d/numbers/minus_32b.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbgen vertex
}
}
// ------------------------------------------------------------
// 14.explosions
// ------------------------------------------------------------
plasmaExplosion
{
cull disable
{
clampmap models/weaphits/plasmaboom.tga
blendfunc add
tcMod stretch triangle .6 0.1 0 8
tcmod rotate 999
rgbGen wave inversesawtooth 0 1 0 1.5
}
}
railExplosion
{
cull disable
{
animmap 5 models/weaphits/ring02_1.tga models/weaphits/ring02_2.tga models/weaphits/ring02_3.tga models/weaphits/ring02_4.tga gfx/colors/black.tga
alphaGen wave inversesawtooth 0 1 0 5
blendfunc blend
}
{
animmap 5 models/weaphits/ring02_2.tga models/weaphits/ring02_3.tga models/weaphits/ring02_4.tga gfx/colors/black.tga gfx/colors/black.tga
alphaGen wave sawtooth 0 1 0 5
blendfunc blend
}
}
lightningExplosion
{
cull disable
{
animmap 5 models/weaphits/ring02_1.tga models/weaphits/ring02_3.tga models/weaphits/ring02_3.tga gfx/colors/black.tga
rgbGen wave inversesawtooth 0 1 0 5
blendfunc add
}
{
animmap 5 models/weaphits/ring02_2.tga models/weaphits/ring02_3.tga gfx/colors/black.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 5
blendfunc add
}
}
bulletExplosion
{
cull disable
{
animmap 5 models/weaphits/bullet1.tga models/weaphits/bullet2.tga models/weaphits/bullet3.tga gfx/colors/black.tga
rgbGen wave inversesawtooth 0 1 0 5
blendfunc add
}
{
animmap 5 models/weaphits/bullet2.tga models/weaphits/bullet3.tga gfx/colors/black.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 5
blendfunc add
}
}
rocketExplosion
{
cull disable
{
animmap 8 models/weaphits/rlboom/rlboom_1.tga models/weaphits/rlboom/rlboom_2.tga models/weaphits/rlboom/rlboom_3.tga models/weaphits/rlboom/rlboom_4.tga models/weaphits/rlboom/rlboom_5.tga models/weaphits/rlboom/rlboom_6.tga models/weaphits/rlboom/rlboom_7.tga models/weaphits/rlboom/rlboom_8.tga
rgbGen wave inversesawtooth 0 1 0 8
blendfunc add
}
{
animmap 8 models/weaphits/rlboom/rlboom_2.tga models/weaphits/rlboom/rlboom_3.tga models/weaphits/rlboom/rlboom_4.tga models/weaphits/rlboom/rlboom_5.tga models/weaphits/rlboom/rlboom_6.tga models/weaphits/rlboom/rlboom_7.tga models/weaphits/rlboom/rlboom_8.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 8
blendfunc add
}
}
grenadeExplosion
{
cull disable
{
animmap 5 models/weaphits/glboom/glboom_1.tga models/weaphits/glboom/glboom_2.tga models/weaphits/glboom/glboom_3.tga
rgbGen wave inversesawtooth 0 1 0 5
blendfunc add
}
{
animmap 5 models/weaphits/glboom/glboom_2.tga models/weaphits/glboom/glboom_3.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 5
blendfunc add
}
}
bfgExplosion
{
cull disable
{
animmap 5 models/weaphits/bfgboom/bfgboom_1.tga models/weaphits/bfgboom/bfgboom_2.tga models/weaphits/bfgboom/bfgboom_3.tga
rgbGen wave inversesawtooth 0 1 0 5
blendfunc add
}
{
animmap 5 models/weaphits/bfgboom/bfgboom_2.tga models/weaphits/bfgboom/bfgboom_3.tga gfx/colors/black.tga
rgbGen wave sawtooth 0 1 0 5
blendfunc add
}
}
bloodExplosion // spurt of blood at point of impact
{
cull disable
{
animmap 5 models/weaphits/blood201.tga models/weaphits/blood202.tga models/weaphits/blood203.tga models/weaphits/blood204.tga models/weaphits/blood205.tga
blendfunc blend
}
}
textures/sfx/flame1
{
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm trans
cull none
q3map_surfacelight 7500
{
animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
blendFunc GL_ONE GL_ONE
rgbGen wave inverseSawtooth 0 1 0 10
}
{
animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sawtooth 0 1 0 10
}
{
map textures/sfx/flameball.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin .6 .2 0 .6
}
}
textures/sfx/flame2
{
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm trans
cull none
q3map_surfacelight 7500
{
animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
blendFunc GL_ONE GL_ONE
rgbGen wave inverseSawtooth 0 1 0 10
}
{
animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sawtooth 0 1 0 10
}
{
map textures/sfx/flameball.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin .6 .2 0 .6
}
}
// ------------------------------------------------------------
// 15.camera flash
// ------------------------------------------------------------
textures/stecki/cameraflash_01
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash_02
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash_03
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash_04
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash_05
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash2
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash3
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash4
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
textures/stecki/cameraflash5
{
qer_editorimage textures/stecki/cameraflash_01.tga
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm nolightmap
deformVertexes autosprite
{
animMap 2 textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_02.tga textures/stecki/cameraflash_01.tga textures/stecki/cameraflash_02.tga
blendFunc add
rgbGen wave Inversesawtooth 0 2 0 2
// rgbGen wave Inversesawtooth 1 1 0 1
}
}
// ------------------------------------------------------------
// 16.ufo gfx
// ------------------------------------------------------------
textures/q3r_sfx/force_green
{
qer_editorimage models/mapobjects/ufo/ufo01glow.tga
cull disable
surfaceparm alphashadow
surfaceparm playerclip
{
map models/mapobjects/ufo/ufo01glow.tga
tcMod scroll 2.1 0
blendFunc add
rgbGen wave sin 1 1 .5 .1
}
{
map models/mapobjects/ufo/ufo01glow.tga
tcMod scroll 1.4 0
blendFunc add
rgbGen wave square 1 1 .5 2
}
{
map models/mapobjects/ufo/ufo01glow.tga
tcMod scroll -.9 0
blendFunc add
rgbGen wave square 1 1 .25 .5
}
}
// ------------------------------------------------------------
// 17.stecki gfx
// ------------------------------------------------------------
textures/stecki/haze
{
qer_editorimage textures/stecki/haze_rt.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
q3map_sun 1 .992 .879 80 38 30
q3map_surfacelight 50
skyparms textures/stecki/haze - -
}
//stecki haze fog
textures/stecki/fog_haze
{
qer_editorimage textures/sfx/fog_grey.tga
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
fogparms ( .477 .477 .479 ) 400
}
textures/stecki/night01
{
qer_editorimage textures/stecki/night01_up.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
// q3map_lightimage textures/stecki/night01_up.tga
q3map_sun .9 .8 1 30 30 60
q3map_surfacelight 5
skyparms textures/stecki/night01 512 textures/stecki/night01
}
textures/stecki/decal01
{
qer_editorimage gfx/damage/plasma_mrk.tga
polygonOffset
{
map gfx/damage/plasma_mrk.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
// ------------------------------------------------------------
// 18.teleporter
// ------------------------------------------------------------
teleptThis
{
surfaceparm nolightmap
cull disable
deformVertexes autosprite
{
clampmap textures/flares/newflare.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 2
tcMod stretch inversesawtooth 0 1 0 2
tcMod rotate 333
}
{
clampmap textures/flares/lava.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 0.5
tcMod stretch inversesawtooth 0 1 0 0.5
tcMod rotate -333
}
{
clampmap textures/flares/newflare.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 1.25
tcMod stretch inversesawtooth 0 1 0 1.25
tcMod rotate 500
}
{
clampmap textures/flares/portalflare.tga
blendfunc add
rgbGen wave inversesawtooth 0 1 0 4
tcMod stretch sawtooth 0 1 0 4
tcMod rotate 1323
}
}
teleptThat
{
q3map_lightimage textures/effects/jumpcirc.tga
surfaceparm nolightmap
cull disable
deformVertexes autosprite
q3map_surfacelight 300
{
clampmap textures/effects/jumpcirc.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 2
tcMod stretch inversesawtooth 0 1 0 2
tcMod rotate 333
}
{
clampmap textures/effects/jumpcirc.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 0.5
tcMod stretch inversesawtooth 0 1 0 0.5
tcMod rotate -333
}
{
clampmap textures/effects/jumpcirc.tga
blendfunc add
rgbGen wave sawtooth 0 1 0 1.25
tcMod stretch inversesawtooth 0 1 0 1.25
tcMod rotate 500
}
}
// ------------------------------------------------------------
// 19.car gfx
// ------------------------------------------------------------
gfx/flares/blite
{
deformVertexes autosprite
{
map gfx/flares/blite.tga
blendFunc add
rgbGen identity
}
}
gfx/flares/hlite
{
deformVertexes autosprite
{
map gfx/flares/hlite.tga
blendFunc add
rgbGen identity
}
}
gfx/flares/rlite
{
deformVertexes autosprite
{
map gfx/flares/rlite.tga
blendFunc add
rgbGen identity
}
}
gfx/skidmarks/asphalt
{
polygonOffset
{
map gfx/skidmarks/asphalt.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/skidmarks/grass
{
polygonOffset
{
map gfx/skidmarks/grass.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/skidmarks/dirt
{
polygonOffset
{
map gfx/skidmarks/dirt.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/skidmarks/flesh
{
polygonOffset
{
map gfx/skidmarks/flesh.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/damage/spark
{
sort nearest
cull none
{
map gfx/damage/spark.jpg
blendFunc GL_ONE GL_ONE
rgbGen vertex
}
}
gfx/damage/oil_mark
{
polygonOffset
{
map gfx/damage/oil_mark.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
{
map textures/reflect/oilreflect.tga
blendFunc add
rgbGen exactVertex
}
{
map gfx/damage/oil_mark_reflect.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
// ------------------------------------------------------------
// 20.goal gfx
// ------------------------------------------------------------
textures/sfx2/redgoal2
{
surfaceparm nolightmap
surfaceparm trans
cull none
{
map textures/sfx2/redgoal2.tga
tcgen environment
blendfunc add
tcmod turb .1 .3 .5 .4
tcmod scale .5 .5
}
}
textures/sfx2/bluegoal2
{
surfaceparm nolightmap
surfaceparm trans
cull none
{
map textures/sfx2/bluegoal2.tga
tcgen environment
blendfunc add
tcmod turb .1 .3 .5 .4
tcmod scale .5 .5
}
}
// ------------------------------------------------------------
// 21.car gibs
// ------------------------------------------------------------
models/gibs/muffler
{
{
map textures/sfx/specular.tga
tcGen environment
}
{
map models/gibs/gibs.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
models/gibs/piston
{
{
map textures/sfx/specular.tga
tcGen environment
}
{
map models/gibs/gibs.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
models/gibs/shock
{
cull disable
{
map models/gibs/gibs.tga
blendFunc blend
alphaFunc GE128
depthWrite
}
}
models/gibs/steer
{
{
map models/gibs/gibs.tga
blendFunc blend
alphaFunc GE128
depthWrite
}
}
// ------------------------------------------------------------
// 22.Torch
// ------------------------------------------------------------
models/mapobjects/gratelamp/gratetorch2b
{
{
map models/mapobjects/gratelamp/gratetorch2b.tga
blendfunc blend
}
}