q3rally/engine/code/botlib/be_aas.h
zturtleman 0081965385 Sync Engine and Game VM code to ioquake3
Mostly whitespace changes. No bug fixes.
Q3Rally doesn't change any botlib code so revert copyright in botlib headers that use to be in the Q3 SDK game source directory.
MD3_MAX_* defines (besides MD3_MAX_LOD) are not used so revert to ioq3 values.
2017-11-17 03:49:41 +00:00

221 lines
7.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_aas.h
*
* desc: Area Awareness System, stuff exported to the AI
*
* $Archive: /source/code/botlib/be_aas.h $
*
*****************************************************************************/
#ifndef MAX_STRINGFIELD
#define MAX_STRINGFIELD 80
#endif
//travel flags
#define TFL_INVALID 0x00000001 //traveling temporary not possible
#define TFL_WALK 0x00000002 //walking
#define TFL_CROUCH 0x00000004 //crouching
#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier
#define TFL_JUMP 0x00000010 //jumping
#define TFL_LADDER 0x00000020 //climbing a ladder
#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge
#define TFL_SWIM 0x00000100 //swimming
#define TFL_WATERJUMP 0x00000200 //jumping out of the water
#define TFL_TELEPORT 0x00000400 //teleporting
#define TFL_ELEVATOR 0x00000800 //elevator
#define TFL_ROCKETJUMP 0x00001000 //rocket jumping
#define TFL_BFGJUMP 0x00002000 //bfg jumping
#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook
#define TFL_DOUBLEJUMP 0x00008000 //double jump
#define TFL_RAMPJUMP 0x00010000 //ramp jump
#define TFL_STRAFEJUMP 0x00020000 //strafe jump
#define TFL_JUMPPAD 0x00040000 //jump pad
#define TFL_AIR 0x00080000 //travel through air
#define TFL_WATER 0x00100000 //travel through water
#define TFL_SLIME 0x00200000 //travel through slime
#define TFL_LAVA 0x00400000 //travel through lava
#define TFL_DONOTENTER 0x00800000 //travel through donotenter area
#define TFL_FUNCBOB 0x01000000 //func bobbing
#define TFL_FLIGHT 0x02000000 //flight
#define TFL_BRIDGE 0x04000000 //move over a bridge
//
#define TFL_NOTTEAM1 0x08000000 //not team 1
#define TFL_NOTTEAM2 0x10000000 //not team 2
//default travel flags
#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
TFL_JUMP|TFL_LADDER|\
TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
TFL_TELEPORT|TFL_ELEVATOR|\
TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
typedef enum
{
SOLID_NOT, // no interaction with other objects
SOLID_TRIGGER, // only touch when inside, after moving
SOLID_BBOX, // touch on edge
SOLID_BSP // bsp clip, touch on edge
} solid_t;
//a trace is returned when a box is swept through the AAS world
typedef struct aas_trace_s
{
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
int ent; // entity blocking the trace
int lastarea; // last area the trace was in (zero if none)
int area; // area blocking the trace (zero if none)
int planenum; // number of the plane that was hit
} aas_trace_t;
/* Defined in botlib.h
//bsp_trace_t hit surface
typedef struct bsp_surface_s
{
char name[16];
int flags;
int value;
} bsp_surface_t;
//a trace is returned when a box is swept through the BSP world
typedef struct bsp_trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
float exp_dist; // expanded plane distance
int sidenum; // number of the brush side hit
bsp_surface_t surface; // hit surface
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
//
*/
//entity info
typedef struct aas_entityinfo_s
{
int valid; // true if updated this frame
int type; // entity type
int flags; // entity flags
float ltime; // local time
float update_time; // time between last and current update
int number; // number of the entity
vec3_t origin; // origin of the entity
vec3_t angles; // angles of the model
vec3_t old_origin; // for lerping
vec3_t lastvisorigin; // last visible origin
vec3_t mins; // bounding box minimums
vec3_t maxs; // bounding box maximums
int groundent; // ground entity
int solid; // solid type
int modelindex; // model used
int modelindex2; // weapons, CTF flags, etc
int frame; // model frame number
int event; // impulse events -- muzzle flashes, footsteps, etc
int eventParm; // even parameter
int powerups; // bit flags
int weapon; // determines weapon and flash model, etc
int legsAnim; // mask off ANIM_TOGGLEBIT
int torsoAnim; // mask off ANIM_TOGGLEBIT
} aas_entityinfo_t;
// area info
typedef struct aas_areainfo_s
{
int contents;
int flags;
int presencetype;
int cluster;
vec3_t mins;
vec3_t maxs;
vec3_t center;
} aas_areainfo_t;
// client movement prediction stop events, stop as soon as:
#define SE_NONE 0
#define SE_HITGROUND 1 // the ground is hit
#define SE_LEAVEGROUND 2 // there's no ground
#define SE_ENTERWATER 4 // water is entered
#define SE_ENTERSLIME 8 // slime is entered
#define SE_ENTERLAVA 16 // lava is entered
#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage
#define SE_GAP 64 // there's a gap
#define SE_TOUCHJUMPPAD 128 // touching a jump pad area
#define SE_TOUCHTELEPORTER 256 // touching teleporter
#define SE_ENTERAREA 512 // the given stoparea is entered
#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit
#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box
#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal
typedef struct aas_clientmove_s
{
vec3_t endpos; //position at the end of movement prediction
int endarea; //area at end of movement prediction
vec3_t velocity; //velocity at the end of movement prediction
aas_trace_t trace; //last trace
int presencetype; //presence type at end of movement prediction
int stopevent; //event that made the prediction stop
int endcontents; //contents at the end of movement prediction
float time; //time predicted ahead
int frames; //number of frames predicted ahead
} aas_clientmove_t;
// alternate route goals
#define ALTROUTEGOAL_ALL 1
#define ALTROUTEGOAL_CLUSTERPORTALS 2
#define ALTROUTEGOAL_VIEWPORTALS 4
typedef struct aas_altroutegoal_s
{
vec3_t origin;
int areanum;
unsigned short starttraveltime;
unsigned short goaltraveltime;
unsigned short extratraveltime;
} aas_altroutegoal_t;
// route prediction stop events
#define RSE_NONE 0
#define RSE_NOROUTE 1 //no route to goal
#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used
#define RSE_ENTERCONTENTS 4 //stop when entering the given contents
#define RSE_ENTERAREA 8 //stop when entering the given area
typedef struct aas_predictroute_s
{
vec3_t endpos; //position at the end of movement prediction
int endarea; //area at end of movement prediction
int stopevent; //event that made the prediction stop
int endcontents; //contents at the end of movement prediction
int endtravelflags; //end travel flags
int numareas; //number of areas predicted ahead
int time; //time predicted ahead (in hundreth of a sec)
} aas_predictroute_t;