mirror of
https://github.com/Q3Rally-Team/q3rally.git
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0081965385
Mostly whitespace changes. No bug fixes. Q3Rally doesn't change any botlib code so revert copyright in botlib headers that use to be in the Q3 SDK game source directory. MD3_MAX_* defines (besides MD3_MAX_LOD) are not used so revert to ioq3 values.
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: be_ea.h
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*
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* desc: elementary actions
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*
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* $Archive: /source/code/botlib/be_ea.h $
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*
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*****************************************************************************/
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//ClientCommand elementary actions
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void EA_Say(int client, char *str);
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void EA_SayTeam(int client, char *str);
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void EA_Command(int client, char *command );
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void EA_Action(int client, int action);
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void EA_Crouch(int client);
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void EA_Walk(int client);
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void EA_MoveUp(int client);
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void EA_MoveDown(int client);
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void EA_MoveForward(int client);
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void EA_MoveBack(int client);
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void EA_MoveLeft(int client);
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void EA_MoveRight(int client);
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void EA_Attack(int client);
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void EA_Respawn(int client);
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void EA_Talk(int client);
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void EA_Gesture(int client);
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void EA_Use(int client);
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//regular elementary actions
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void EA_SelectWeapon(int client, int weapon);
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void EA_Jump(int client);
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void EA_DelayedJump(int client);
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void EA_Move(int client, vec3_t dir, float speed);
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void EA_View(int client, vec3_t viewangles);
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//send regular input to the server
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void EA_EndRegular(int client, float thinktime);
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void EA_GetInput(int client, float thinktime, bot_input_t *input);
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void EA_ResetInput(int client);
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//setup and shutdown routines
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int EA_Setup(void);
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void EA_Shutdown(void);
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