q3rally/baseq3r/scripts/slingshot.shader
2011-03-12 21:16:14 +00:00

259 lines
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Text

//SLINGSHOT SHADER SCRIPTS
//COMMON
models/players/slingshot/glass
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/glass.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/glass_conv
{
cull none
{
map textures/reflect/reflect.jpg
tcGen environment
blendFunc add
rgbGen lightingdiffuse
}
{
map models/players/slingshot/glass.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/roof
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//models/players/slingshot/int
//
//{
// {
// map models/players/slingshot/int.tga
// rgbGen lightingdiffuse
//
// }
//}
models/players/slingshot/tlites
{
{
map models/players/slingshot/tlites.tga
rgbGen lightingdiffuse
}
}
models/players/slingshot/hlites
{
{
map models/players/slingshot/hlites.tga
rgbGen lightingdiffuse
}
}
//SLINGSHOT COLORS
models/players/slingshot/main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/blue_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/blue_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/blue_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/yellow_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/yellow_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/red_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/red_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/green_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/green_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
//PLANETQUAKE.DE
models/players/slingshot/pqde_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/pqde_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/pqde_roof
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/pqde_roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/pqde_tlites
{
{
map models/players/slingshot/pqde_tlites.tga
rgbGen lightingdiffuse
}
}
//THE BIG HOUSE
models/players/slingshot/tbh_main
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/tbh_main.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/tbh_roof
{
{
map textures/reflect/reflect.jpg
tcGen environment
rgbGen lightingdiffuse
}
{
map models/players/slingshot/tbh_roof.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
}
}
models/players/slingshot/tbh_tlites
{
{
map models/players/slingshot/tbh_tlites.tga
rgbGen lightingdiffuse
}
}