//SLINGSHOT SHADER SCRIPTS //COMMON models/players/slingshot/glass { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/glass.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/glass_conv { cull none { map textures/reflect/reflect.jpg tcGen environment blendFunc add rgbGen lightingdiffuse } { map models/players/slingshot/glass.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/roof { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //models/players/slingshot/int // //{ // { // map models/players/slingshot/int.tga // rgbGen lightingdiffuse // // } //} models/players/slingshot/tlites { { map models/players/slingshot/tlites.tga rgbGen lightingdiffuse } } models/players/slingshot/hlites { { map models/players/slingshot/hlites.tga rgbGen lightingdiffuse } } //SLINGSHOT COLORS models/players/slingshot/main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/blue_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/blue_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/blue_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/yellow_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/yellow_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/red_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/red_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/green_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/green_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } //PLANETQUAKE.DE models/players/slingshot/pqde_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/pqde_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/pqde_roof { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/pqde_roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/pqde_tlites { { map models/players/slingshot/pqde_tlites.tga rgbGen lightingdiffuse } } //THE BIG HOUSE models/players/slingshot/tbh_main { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/tbh_main.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/tbh_roof { { map textures/reflect/reflect.jpg tcGen environment rgbGen lightingdiffuse } { map models/players/slingshot/tbh_roof.tga blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA rgbGen lightingdiffuse } } models/players/slingshot/tbh_tlites { { map models/players/slingshot/tbh_tlites.tga rgbGen lightingdiffuse } }