q3rally/baseq3r/scripts/base_light.shader

6627 lines
129 KiB
Text

// by dmn_clown
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.jpg
q3map_lightimage textures/base_light/baslt4_1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
//02-28-07 dmn_clown
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 800
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.jpg
q3map_lightimage textures/base_light/light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1red.blend.jpg
blendfunc add
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_20k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.jpg
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/xlight5.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/xlight5.blend.jpg
blendfunc add
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.jpg
q3map_lightimage textures/base_light/light1.blend.jpg
surfaceparm nomarks
q3map_surfacelight 500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite
{
qer_editorimage textures/base_light/patch10_pj_lite.jpg
q3map_lightimage textures/base_light/patch10_pj_lite.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.jpg
q3map_lightimage textures/base_light/patch10_pj_lite2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.jpg
blendfunc add
}
}
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/runway
{
qer_editorimage textures/base_light/runway.tga
q3map_lightimage textures/base_light/runwayb.jpg
surfaceparm nomarks
q3map_surfacelight 500
{
map textures/base_light/runway_glow.jpg
rgbgen wave square 1 4 0 8
tcmod scale 1 .3
tcmod scroll 0 1
}
{
map textures/base_light/runway.tga
blendfunc blend
rgbgen identity
}
{
map $lightmap
rgbgen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
//03-04-07 dmn_clown
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/proto_lightred2_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightred_flare
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/proto2/proto_lightblue_flare
{
qer_editorimage textures/proto2/bluelight_on.tga
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/proto2/bluelight_on.tga
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//03-04-07 dmn_clown
textures/base_light/geolight
{
qer_editorimage textures/base_light/geolight.tga
surfaceparm nomarks
q3map_surfacelight 3000
q3map_flare flareShader-wide
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
rgbgen identity
}
{
map textures/base_light/geolight_glow.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr1_3
{
qer_editorimage textures/base_light/jaildr1_3.jpg
q3map_lightimage textures/base_light/jaildr1_3.blend.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr1_3.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr1_3.blend.jpg
blendfunc add
rgbgen wave sin .1 .1 0 2
}
}
textures/base_light/jaildr03_2
{
qer_editorimage textures/base_light/jaildr03_2.jpg
q3map_lightimage textures/base_light/jaildr03_2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/jaildr03_2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/jaildr03_2.blend.jpg
blendfunc add
rgbgen wave sin .9 .9 .5 2
}
}
textures/base_light/proto_lightblue
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/proto_lightblue_flare
{
qer_editorimage textures/base_light/proto_lightblue.jpg
surfaceparm nomarks
q3map_surfacelight 1500
q3map_flare flareShader-twilightflare
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightblue.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
//by ???
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.jpg
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.jpg
blendFunc filter
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.jpg
blendfunc add
}
}
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 300
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/proto_light
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm metalsteps
q3map_surfacelight 666
q3map_flare flareShader-wide
{
map textures/base_light/proto_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/proto_lightmap.tga
blendfunc add
}
}
textures/base_light/proto_lightred
{
surfaceparm nomarks
q3map_surfacelight 400
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/proto_lightred2
{
qer_editorimage textures/base_light/proto_lightred.jpg
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightred.jpg
blendFunc GL_ONE GL_ONE
rgbGen wave square 1 1 .5 1
}
}
textures/base_light/xlight5
{
qer_editorimage textures/base_light/xlight5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-glow
{
map textures/effects/envmap2.tga
rgbGen identity
tcGen environment
}
{
map textures/base_light/xlight5.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xlight5.blend.tga
blendfunc add
}
}
textures/base_light/wsupprt1_12
{
q3map_lightimage textures/base_light/wsupprt1_12.tga
q3map_surfacelight 600
q3map_flare flareShader
{
map textures/base_light/wsupprt1_12.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/wsupprt1_12.tga
blendfunc add
rgbGen wave noise 0.8 0.2 0 1
}
}
textures/base_light/light2blue_2500
{
qer_editorimage textures/base_light/light1blue.jpg
q3map_lightimage textures/base_light/light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/lt2_20k
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 20000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_8000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_4000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/lt2_2000
{
qer_editorimage textures/base_light/light2.jpg
q3map_lightimage textures/base_light/light2.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2000
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/light2.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/light2.blend.jpg
rgbGen wave sin .6 .1 .1 .1
blendfunc add
}
}
textures/base_light/sm_light1blue
{
qer_editorimage textures/base_light/sm-light1blue.jpg
q3map_lightimage textures/base_light/sm-light1blue.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1blue.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1blue.blend.jpg
blendfunc add
}
}
textures/base_light/sm_light1red
{
qer_editorimage textures/base_light/sm-light1red.jpg
q3map_lightimage textures/base_light/sm-light1red.blend.jpg
surfaceparm nomarks
q3map_surfacelight 2500
q3map_flare flareShader-subtle
{
map $lightmap
rgbgen identity
}
{
map textures/base_light/sm-light1red.jpg
blendfunc filter
rgbgen identity
}
{
map textures/base_light/sm-light1red.blend.jpg
blendfunc add
}
}
textures/base_light/trianglelight
{
q3map_lightimage textures/base_light/trianglelight.blend.tga
surfaceparm nomarks
surfaceparm nolightmap
q3map_surfacelight 2500
{
map textures/base_light/trianglelight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/trianglelight.blend.tga
blendfunc GL_one gl_one
}
}
//Red
textures/base_light/ceil1_22a
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_1k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_2k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_4k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_5k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_8k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_10k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_15k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_16k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_20k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_22k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_30k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_40k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_50k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_70k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_90k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_110k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_22a_500k
{
qer_editorimage textures/base_light/ceil1_22a.tga
q3map_lightimage textures/base_light/ceil1_22a.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_22a.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Blue
textures/base_light/ceil1_30
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_1k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_2k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_4k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_5k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_8k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_10k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_15k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_16k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_20k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_22k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_30k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_40k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_50k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_70k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_90k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_110k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_30_500k
{
qer_editorimage textures/base_light/ceil1_30.tga
q3map_lightimage textures/base_light/ceil1_30.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_30.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Cyan
textures/base_light/ceil1_34
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_trans
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_4k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_8k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_15k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_16k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_20k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_22k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_30k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_40k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_50k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_70k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_90k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_110k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_34_500k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_34.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//LightBlue
textures/base_light/ceil1_37
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_trans
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_1k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_2k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_4k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_5k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_8k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_10k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_15k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_16k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_20k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_22k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_30k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_40k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_50k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_70k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_90k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_110k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_37_500k
{
qer_editorimage textures/base_light/ceil1_37.tga
q3map_lightimage textures/base_light/ceil1_37.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_37.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//White
textures/base_light/ceil1_38
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_trans
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_1k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_2k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_4k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_5k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_8k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_15k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_16k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_22k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_110k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_38_500k
{
qer_editorimage textures/base_light/ceil1_38.tga
q3map_lightimage textures/base_light/ceil1_38.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_38.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//DarkYellow
textures/base_light/ceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_trans
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_1k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_4k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_8k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_16k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_20k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_22k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_40k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Yellow
textures/base_light/ceil1_4
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_trans
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_1k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_2k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_4k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_5k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_8k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_10k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_15k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_16k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_20k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_22k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_30k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_40k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_50k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_70k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_90k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_110k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
textures/base_light/ceil1_4_500k
{
qer_editorimage textures/base_light/ceil1_4.tga
q3map_lightimage textures/base_light/ceil1_4.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_4.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
//Orange
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_trans
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
surfaceparm nomarks
surfaceparm trans
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
blendfunc gl_one gl_one_minus_src_alpha
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_1k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 1000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 2000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_4k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 5000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_8k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 10000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 15000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_16k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 16000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_20k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 20000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_22k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 22000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 30000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_40k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 40000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 50000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 70000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm metalsteps
q3map_surfacelight 90000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 110000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/xceil1_39.tga
q3map_lightimage textures/base_light/xceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 500000
q3map_flare flareShader-wide
{
map textures/base_light/xceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/xceil1_39.blend.tga
blendfunc add
}
}
//-------------------------------------------------------------
// a.k.a. "xceill_39_4k"
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 4000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
// a.k.a. "xceill_39_8k"
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
q3map_lightimage textures/base_light/ceil1_39.blend.tga
surfaceparm nomarks
q3map_surfacelight 8000
q3map_flare flareShader-wide
{
map textures/base_light/ceil1_39.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc add
}
}
textures/base_light/runway
{
q3map_lightimage textures/base_light/runway_glow.tga
surfaceparm nomarks
q3map_surfacelight 400
{
map textures/base_light/runway_glow.tga
tcmod scale 1 .25
rgbgen wave square -1 2 .5 8
tcmod scroll 0 .5
}
{
map textures/base_light/runway.tga
blendFunc blend
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendfunc filter
}
{
map textures/base_light/runwayb.tga
blendFunc add
rgbGen identity
}
}
textures/base_light/geolight
{
q3map_lightimage textures/base_light/geolight_glow.tga
surfaceparm nomarks
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/geolight.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
{
map textures/base_light/geolight_glow.tga
blendFunc add
rgbgen wave sin .575 .025 0 10
}
}
textures/base_light/dm18twr
{
q3map_lightimage textures/base_light/dm18twr_glow.tga
surfaceparm nomarks
q3map_surfacelight 4000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/dm18twr.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
{
map textures/base_light/dm18twr_glow.tga
blendFunc add
rgbgen wave sin .575 .025 0 10
}
}
textures/base_light/proto_lightgreen
{
q3map_lightimage textures/base_light/proto_lightgreen.tga
surfaceparm nomarks
q3map_surfacelight 300
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightgreen.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightgreen.tga
blendFunc add
}
}
textures/base_light/cornerlight
{
q3map_lightimage textures/base_light/cornerlight.glow.tga
surfaceparm nomarks
q3map_surfacelight 2500
{
map textures/base_light/cornerlight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/cornerlight.glow.tga
blendfunc GL_one gl_one
rgbgen wave sawtooth .6 .1 0 7
}
}
textures/base_light/trianglelight
{
q3map_lightimage textures/base_light/trianglelight.blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
{
map textures/base_light/trianglelight.tga
rgbGen identity
}
{
map $lightmap
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
map textures/base_light/trianglelight.blend.tga
blendfunc GL_one gl_one
rgbgen wave sawtooth .6 .1 0 7
}
}
textures/base_light/proto_bulb
{
deformVertexes autoSprite2
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
map textures/base_light/proto_bulb.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/shi
{
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull disable
{
map textures/base_light/shi.tga
blendFunc GL_ONE GL_ONE
tcmod scale .5 .5
rgbgen wave triangle 1 5.1 1 3
}
{
map textures/base_light/shi.tga
blendfunc GL_ONE GL_ONE
tcmod scale .5 .5
rgbgen wave triangle 1 2 0 7.3
}
}
textures/base_light/proto_light
{
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/proto_lightred
{
q3map_lightimage textures/base_light/proto_lightred.tga
surfaceparm nomarks
q3map_surfacelight 300
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc add
}
}
textures/base_light/proto_lightred2
{
q3map_lightimage textures/base_light/proto_lightred.tga
qer_editorimage textures/base_light/proto_lightred.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc filter
rgbGen identity
}
{
map textures/base_light/proto_lightred.tga
blendFunc add
rgbGen wave square .5 .5 0 1
}
}
textures/base_light/proto_light_2k
{
qer_editorimage textures/base_light/proto_light.tga
q3map_lightimage textures/base_light/proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/s_proto_light
{
q3map_lightimage textures/base_light/s_proto_lightmap.tga
surfaceparm nomarks
q3map_surfacelight 100
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/proto_light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/proto_lightmap.tga
blendfunc GL_ONE GL_ONE
rgbGen wave sin .5 0.5 1 .1
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
rgbgen wave triangle 1 5 1 3
}
{
map textures/base_light/proto_light2.tga
blendfunc GL_ONE GL_ONE
tcmod scale -1 -1
rgbgen wave triangle 1 2 0 7
}
}
textures/base_light/scrolllight
{
q3map_lightimage textures/sfx/scrolllight2.tga
q3map_surfacelight 100
{
map $lightmap
rgbGen identity
}
{
Map textures/base_light/scrolllight.tga
blendfunc gl_dst_color gl_zero
rgbGen identity
}
{
Map textures/base_light/scrolllight2.tga
blendFunc GL_ONE GL_ONE
tcmod scroll -1 0
}
{
Map textures/base_light/scrolllight2.tga
blendFunc GL_ONE GL_ONE
tcmod scroll -2 0
}
}
textures/base_light/lightflare_wht500
{
qer_editorimage textures/base_light/light_flare.tga
q3map_lightimage textures/base_light/light1.blend.tga
deformVertexes autoSprite
q3map_surfacelight 500
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
Map textures/base_light/light_flare.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lightflare_500
{
qer_editorimage textures/base_light/light_flare.tga
deformVertexes autoSprite
q3map_surfacelight 500
surfaceparm trans
surfaceparm nomarks
surfaceparm nolightmap
cull none
{
Map textures/base_light/light_flare.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border7_ceil50
{
qer_editorimage textures/base_light/border7_ceil50.tga
q3map_surfacelight 100
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border7_ceil50.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border7_ceil50glow.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_10k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_20k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_30k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_40k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 40000
light 1
// Square dirty white light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_50k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square dirty white light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_70k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 70000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38_90k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 90000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1dark
{
qer_editorimage textures/base_light/light1.tga
q3map_lightimage textures/base_light/light1.blend.tga
surfaceparm nomarks
q3map_surfacelight 6000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1red_2000
{
qer_editorimage textures/base_light/light1red.tga
q3map_lightimage textures/base_light/light1red.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1red.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1red_5000
{
qer_editorimage textures/base_light/light1red.tga
q3map_lightimage textures/base_light/light1red.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1red.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_5000
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_2000
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light2blue_2500
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue1.blend.tga
surfaceparm nomarks
q3map_surfacelight 2500
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_800
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 800
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1blue_1500
{
qer_editorimage textures/base_light/light1blue.tga
q3map_lightimage textures/base_light/light1blue.blend.tga
surfaceparm nomarks
q3map_surfacelight 1500
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1blue.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1_5000
{
qer_editorimage textures/base_light/light1.tga
q3map_lightimage textures/base_light/light1.blend.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/light1_3000
{
qer_editorimage textures/base_light/light1.tga
light 1
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
//rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light1_1500
{
qer_editorimage textures/base_light/light1.tga
light 1
surfaceparm nomarks
q3map_surfacelight 1500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light1.blend.tga
//rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_8000
{
qer_editorimage textures/base_light/light2.tga
light 1
surfaceparm nomarks
q3map_surfacelight 8000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin .6 .1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_4000
{
qer_editorimage textures/base_light/light2.tga
//light 1
surfaceparm nomarks
q3map_surfacelight 4000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin .6 .1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt2_2000
{
qer_editorimage textures/base_light/light2.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light2.blend.tga
rgbGen wave sin 0.6 0.1 .1 .1
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light3b_2500
{
qer_editorimage textures/base_light/light3b.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light3b.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light3b.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light4_2500
{
qer_editorimage textures/base_light/light4.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light4.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light4.blend.tga
rgbGen wave sin 0.5 0.5 0 3
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_3000
{
qer_editorimage textures/base_light/light5.tga
light 1
surfaceparm nomarks
q3map_surfacelight 3000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/xlight5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/xlight5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_5k
{
qer_editorimage textures/base_light/light5.tga
//light 1
surfaceparm nomarks
surfaceparm nolightmap
q3map_backsplash 0 0
q3map_surfacelight 5000
{
map textures/base_light/light5.tga
rgbGen identity
}
// {
// map textures/base_light/light5.blend.tga
// blendFunc GL_ONE GL_ONE
// }
}
textures/base_light/light5_10k
{
qer_editorimage textures/base_light/light5.tga
q3map_lightimage textures/base_light/xlight5.blend.tga
light 1
surfaceparm nomarks
q3map_surfacelight 10000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/xlight5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/xlight5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_15k
{
qer_editorimage textures/base_light/light5.tga
q3map_lightimage textures/base_light/light5.blend.tga
light 1
surfaceparm nomarks
q3map_surfacelight 15000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light5_20k
{
qer_editorimage textures/base_light/light5.tga
light 1
surfaceparm nomarks
q3map_surfacelight 20000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light5.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt6_2500
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/light6_2500
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/lt6_2p5k
{
qer_editorimage textures/base_light/light6.tga
light 1
surfaceparm nomarks
q3map_surfacelight 5000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/light6.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/light6.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite
{
q3map_surfacelight 2500
surfaceparm nomarks
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite2
{
q3map_surfacelight 2000
surfaceparm nomarks
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/patch10_pj_lite2_1000
{
qer_editorimage textures/base_light/patch10_pj_lite2.tga
q3map_surfacelight 1000
surfaceparm nomarks
//light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/patch10_pj_lite2.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/steedmetallight
{
q3map_surfacelight 2000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/steedmetallight.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/steedmetallight.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border11light
{
q3map_surfacelight 500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border11light.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/border11light_300
{
qer_editorimage textures/base_light/border11light.tga
q3map_lightimage textures/base_light/border11light.blend.tga
q3map_surfacelight 235
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/border11light.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/border11light.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/sm_light1red
{
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/sm_light1red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/sm_light1red.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/sm_light1blue
{
light 1
surfaceparm nomarks
q3map_surfacelight 2500
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/sm_light1blue.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/sm_light1blue.blend.tga
blendFunc GL_ONE GL_ONE
}
}
textures/base_light/wstlt1_5
{
q3map_surfacelight 2000
surfaceparm nomarks
light 1
// older wall lamp
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wstlt1_5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wstlt1_5.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pj_wstlt1_3k
{
qer_editorimage textures/base_light/wstlt1_5.tga
q3map_lightimage textures/base_light/wstlt1_5.blend.tga
q3map_surfacelight 3000
surfaceparm nomarks
light 1
// older wall lamp
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wstlt1_5.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wstlt1_5.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt3_1_2K
{
qer_editorimage textures/base_light/baslt3_1.tga
surfaceparm nomarks
q3map_surfacelight 2000
//light 1
// Fluorescent light from Q2
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt3_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt3_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt4_1_2k
{
qer_editorimage textures/base_light/baslt4_1.tga
surfaceparm nomarks
q3map_surfacelight 2000
//light 1
// New Fluorescent light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/baslt4_1_4k
{
qer_editorimage textures/base_light/baslt4_1.tga
surfaceparm nomarks
q3map_surfacelight 4000
//light 1
// New Fluorescent light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/baslt4_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/baslt4_1.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_37
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Modified light blue ceil light from Q2
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_37.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_37.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_2
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_2.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A red-orange ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a_trans
{
qer_editorimage textures/base_light/ceil1_22a.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 10000
light 1
// A red-orange ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_22a_8k
{
surfaceparm nomarks
qer_editorimage textures/base_light/ceil1_22a
q3map_surfacelight 8000
light 1
// A red-orange ceiling light (wattage 8k)
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_22a.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_22a.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_4
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A yellow ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_4.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_4.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_3
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// A red ceiling light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_3.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_35
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square green light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_35.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_35.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square rich blue light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30_trans
{
qer_editorimage textures/base_light/ceil1_30.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 10000
light 1
// Square rich blue light non-solid
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_30_8k
{
surfaceparm nomarks
qer_editorimage textures/base_light/ceil1_30
q3map_surfacelight 8000
light 1
// Square rich blue light (8k light wattage
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_30.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_30.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_31
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square magenta light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_31.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_31.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_32
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square violet light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_32.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_32.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_33
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square golden yellow light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_33.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_33.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34
{
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_5k
{
qer_editorimage textures/base_light/ceil1_34.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_10k
{
qer_editorimage textures/base_light/ceil1_34.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_2k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_34_1k
{
qer_editorimage textures/base_light/ceil1_34.tga
q3map_lightimage textures/base_light/ceil1_34.blend.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
// Square tourquoise light
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_34.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_34.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil_white5k
{
qer_editorimage textures/base_light/ceil1_38.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square dirty white llight
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_38
{
surfaceparm nomarks
q3map_surfacelight 2500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_38.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_38.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pjceil1_39_1K
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 1000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_39
{
surfaceparm nomarks
q3map_surfacelight 7500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/pjceil1_39_1p5k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 1500
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_2k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 2000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_5k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 5000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_10k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_15k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 15000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_20k
{
// q3map_backsplash 0 0
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_30k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_50k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_70k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 70000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_90k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 90000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_110k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 110000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_500k
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 500000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_1
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 10000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 20000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_a
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 30000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/xceil1_39_b
{
qer_editorimage textures/base_light/ceil1_39.tga
surfaceparm nomarks
q3map_surfacelight 40000
light 1
// Square dirty white
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/ceil1_39.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/ceil1_39.blend.tga
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr01_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr01_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr01_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr02_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr02_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr02_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr03_1
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr03_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr03_1.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr03_2
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr03_2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr03_2.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr1_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr1_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr1_3.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/jaildr2_3
{
surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/jaildr2_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/jaildr2_3.blend.tga
// rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/wsupprt1_12
{
surfaceparm nomarks
q3map_surfacelight 1000
//light1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wsupprt1_12.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wsupprt1_12.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/wsupprt1_12h
{
surfaceparm nomarks
q3map_surfacelight 1000
//light1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/wsupprt1_12h.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/wsupprt1_12h.blend.tga
rgbGen wave sin 0.5 0.5 1 1
blendfunc GL_ONE GL_ONE
}
}
textures/base_light/ceil1_26
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
}
textures/base_light/ceil1_28
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
}
textures/base_light/ceil1_6
{
surfaceparm nomarks
q3map_surfacelight 10000
light1
}
textures/base_light/tlight05
{
surfaceparm nomarks
q3map_surfacelight 5000
light1
}
textures/base_light/invisi_light1
{
qer_editorimage base_light/ceil1_30.tga
qer_trans 50
//surfaceparm nodraw
surfaceparm nomarks
q3map_surfacelight 50000
light 1
// Square blue light
}