mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-25 13:21:08 +00:00
128 lines
2.5 KiB
Text
128 lines
2.5 KiB
Text
textures/base_object/plasmalogo_1
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{
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q3map_lightimage textures/base_object/plasmalogo.tga
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//surfaceparm nomarks
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q3map_surfacelight 1000
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/plasmalogo_1.tga
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blendFunc GL_DST_COLOR GL_ZERO
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rgbGen identity
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}
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{
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map textures/base_object/plasmalogo.tga
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rgbGen wave triangle 0.5 0.5 0.5 0.15
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blendfunc GL_ONE GL_ONE
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}
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}
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textures/base_object/quadsign_1
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{
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qer_editorimage base_object/quadsign1.tga
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q3map_lightimage textures/base_object/quadsign1.blend.tga
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//surfaceparm nomarks
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q3map_surfacelight 1000
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/quadsign1.tga
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blendFunc GL_DST_COLOR GL_ZERO
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rgbGen identity
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}
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{
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map textures/base_object/quadsign1.blend.tga
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rgbGen wave triangle 0.5 0.5 0.5 0.15
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blendfunc GL_ONE GL_ONE
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}
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}
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textures/base_object/hastesign_1
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{
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qer_editorimage base_object/hastesign1.tga
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q3map_lightimage textures/base_object/hastesign1.blend.tga
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//surfaceparm nomarks
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q3map_surfacelight 1000
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/hastesign1.tga
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blendFunc GL_DST_COLOR GL_ZERO
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rgbGen identity
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}
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{
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map textures/base_object/hastesign1.blend.tga
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rgbGen wave triangle 0.5 0.5 0.5 0.15
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blendfunc GL_ONE GL_ONE
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}
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}
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textures/base_object/boxQ3_1
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{
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// A green box with a specular map on it
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/boxQ3_1.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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rgbGen identity
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alphaGen lightingSpecular
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}
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}
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textures/base_object/boxQ3_2
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{
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// A silver box with a specular and a lightglow map on it
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q3map_surfacelight 200
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/boxQ3_2.tga
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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rgbGen identity
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alphaGen lightingSpecular
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}
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{
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map textures/base_object/boxQ3_2.blend.tga
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blendFunc GL_ONE GL_ONE
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rgbGen wave sin 0.5 0.5 0 .2
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}
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}
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textures/base_object/boxQ3_3
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{
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// A red box side with a specular map on it
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/boxQ3_3.tga
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rgbGen identity
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alphaGen lightingSpecular
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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}
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}
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textures/base_object/boxq3_4
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{
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// A golden yellow box with a specular map on it
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{
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map $lightmap
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rgbGen identity
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}
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{
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map textures/base_object/boxq3_4.tga
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rgbGen identity
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alphaGen lightingSpecular
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blendFunc GL_DST_COLOR GL_SRC_ALPHA
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}
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}
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