q3rally/engine/code/renderergl2/glsl
Zack Middleton 04ea0f76f8 ioquake3 resync to commit c1ab47a7 from 60dfabbe
Use nanosleep(2) instead of usleep(3)
Makefile: fix compilation on FreeBSD
Update macOS version for GitHub CI
OpenGL2: Add OpenGL ES 2.0+ support
OpenGL2: Add run-time support for unsigned short indexes
OpenGL2: Use CPU vertex animation if too few vertex attributes
Merge pull request #664 from zturtleman/opengles2
OpenGL2: Fix issues running under WebGL
OpenGL2: Fallback to OpenGL ES if OpenGL fails
Add minimal emscripten support
Fix emscripten build directions
Use BASEGAME for emscripten assets
Fix using emscripten 3.1.27+
Allow building for emscripten with "emmake make"
Add -ffast-math for emscripten to match other platforms
Add .vscode and baseq3 to gitignore
Rebuild every target if Makefile changes
ioquake3.html replaces Emscripten-generated HTML shell
Get rid of "Nothing to be done for _.zip" message
Fix build when specifying PLATFORM=emscripten manually instead of using emmake
Silence compiler warnings
Support debug Emscripten build
Speed up GitHub Actions with -j
Add GitHub Actions workflow for web/Emscripten
Add Emscripten to README
Add DEPEND_MAKEFILE to disable rebuild on Makefile edit
Add BUILD_RENDERER_OPENGL1 to disable opengl1
Clean up emscripten in Makefile
Make emscripten --preload-file opt-in
Allow web client to use unzipped QVMs
Customize the web client HTML file
Add support for overriding basegame to web client
Add support for mods to web client
Rename client-config.json based on CLIENTBIN
2024-06-13 15:44:18 -05:00
..
bokeh_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
bokeh_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
calclevels4x_fp.glsl ioquake3 resync to revision 3511 from 3444. 2018-07-30 11:35:12 +00:00
calclevels4x_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
depthblur_fp.glsl ioquake3 resync to commit c1ab47a7 from 60dfabbe 2024-06-13 15:44:18 -05:00
depthblur_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
dlight_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
dlight_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
down4x_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
down4x_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
fogpass_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
fogpass_vp.glsl ioquake3 resync to revision 3511 from 3444. 2018-07-30 11:35:12 +00:00
generic_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
generic_vp.glsl ioquake3 resync to commit 93abc60a from 5ede35d8 2024-01-21 16:28:59 -06:00
lightall_fp.glsl ioquake3 resync to revision 6925 from 6920. 2021-07-30 05:08:47 +00:00
lightall_vp.glsl ioquake3 resync to commit 93abc60a from 5ede35d8 2024-01-21 16:28:59 -06:00
pshadow_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
pshadow_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
shadowfill_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
shadowfill_vp.glsl ioquake3 resync to revision 3511 from 3444. 2018-07-30 11:35:12 +00:00
shadowmask_fp.glsl ioquake3 resync to revision 3331 from 3306. 2017-08-07 05:23:43 +00:00
shadowmask_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
ssao_fp.glsl ioquake3 resync to commit c1ab47a7 from 60dfabbe 2024-06-13 15:44:18 -05:00
ssao_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
texturecolor_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
texturecolor_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
tonemap_fp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00
tonemap_vp.glsl ioquake3 resync to 3306 from 1951. 2017-07-10 01:33:41 +00:00