P3rlE
286579e497
Normalize all the line endings
2022-03-03 21:58:53 +01:00
insellium
cb1a03e5f2
ADDED 3 ADDON MAPS: q3r_downtown.bsp, q3r_valley.bsp, q3r_david5.bsp
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q3r_babel, as it turns out, does not really fit into Deathmatch mode. q3r_babel is now only a DOM map.
2021-06-07 11:14:56 +00:00
insellium
8608ba0255
Q3R_CTF_01 UPDATED
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fixed glass
added q3r_babel menu background
2021-05-03 03:10:35 +00:00
insellium
d30e277a7d
Fixed texture and treemodel shaders
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roadmap_0.0.4.0.txt updated
2021-04-10 18:34:16 +00:00
insellium
8c6b49385b
LAVA FALLS Map Updated!
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added 2 car mapobjects with poor texture (for Lava Falls)
added skull model (for Lava Falls)
fixed base_wall/bluemetalsupport2f texture (for Lava Falls)
fixed blimp.shader
fixed glass_brown_r.tga for car skin "mini brown"
2021-04-01 18:18:41 +00:00
insellium
9d29b32f8b
fixed tree shaders (q3r_ctf_01)
2021-03-24 13:12:09 +00:00
q3rally
ec43a3482f
finished reworking shaders
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added missing textures
2020-07-08 17:30:01 +00:00
zturtleman
9d8633c712
Restore data fixes that were reverted in r214
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r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d
reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working
2018-04-30 23:15:10 +00:00
zturtleman
a88c9f1746
Resolve invalid shader keywords
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The "light1" issue is from Q3, so just comment it out instead of using "light 1" that would cause q3map2 to emit flares.
Wave isn't a shader keyword, probably meant to use deformVertexes.
Stage containing only a filename is probably meant to be map.
2016-05-16 06:53:32 +00:00
q3rally
dcdc537bfa
Added files
2011-02-18 14:31:32 +00:00