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shotgun bullet missing bug fixed
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@ -748,6 +748,7 @@ void CG_RegisterWeapon( int weaponNum ) {
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MAKERGB( weaponInfo->flashDlightColor, 1, 1, 0 );
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weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/shotgun/sshotf1b.wav", qfalse );
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weaponInfo->ejectBrassFunc = CG_ShotgunEjectBrass;
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cgs.media.bulletExplosionShader = trap_R_RegisterShader( "bulletExplosion" );
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break;
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case WP_ROCKET_LAUNCHER:
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