From c83d372dbdc1a301c337a395cee192de5af44b9d Mon Sep 17 00:00:00 2001 From: q3rally Date: Mon, 3 May 2021 19:22:06 +0000 Subject: [PATCH] shotgun bullet missing bug fixed --- engine/code/cgame/cg_weapons.c | 1 + 1 file changed, 1 insertion(+) diff --git a/engine/code/cgame/cg_weapons.c b/engine/code/cgame/cg_weapons.c index 65fdf43b..806a7795 100644 --- a/engine/code/cgame/cg_weapons.c +++ b/engine/code/cgame/cg_weapons.c @@ -748,6 +748,7 @@ void CG_RegisterWeapon( int weaponNum ) { MAKERGB( weaponInfo->flashDlightColor, 1, 1, 0 ); weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/shotgun/sshotf1b.wav", qfalse ); weaponInfo->ejectBrassFunc = CG_ShotgunEjectBrass; + cgs.media.bulletExplosionShader = trap_R_RegisterShader( "bulletExplosion" ); break; case WP_ROCKET_LAUNCHER: