mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-24 21:01:34 +00:00
removed the odd domination gametype. will add a better one.
This commit is contained in:
parent
d95bb06399
commit
a6c8d82748
11 changed files with 38 additions and 175 deletions
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@ -738,10 +738,6 @@ static void CG_DrawRallyStatusBar( void ) {
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return;
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}
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// draw the dtf sigils
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// if ( cgs.gametype == GT_DOMINATION )
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// CG_DrawSigilHUD();
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cent = &cg_entities[cg.snap->ps.clientNum];
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ps = &cg.snap->ps;
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@ -3154,93 +3150,6 @@ static void CG_DrawWarmup( void ) {
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// Q3Rally Code END
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//=======================================
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//CG_DrawSigilLocationInfo
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//=======================================
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void CG_DrawSigilLocationInfo( vec3_t origin, vec3_t target, qhandle_t shader, vec4_t color )
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{
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int x = 320, y = 240;
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int w = 320, h = 240;
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float angle, distance;
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vec3_t temp, angles;
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VectorSubtract(origin, target, temp);
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distance=VectorLength(temp);
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VectorNormalize(temp);
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vectoangles(temp,angles);
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angles[YAW]=AngleSubtract(cg.snap->ps.viewangles[YAW],angles[YAW]);
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angle=(angles[YAW] + 180.0f)/360.0f;
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angle -=0.25;
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angle *= (2*M_PI);
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w=sqrt((w*w)+(h*h));
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x +=cos(angle)*w;
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y +=sin(angle)*w;
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if (x<15)
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x=15;
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else {
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if (x>605)
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x=605;
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}
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if (y<20)
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y=20;
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else
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{
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if (y>440)
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y=440;
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}
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CG_DrawPic( x, y, 20, 20, shader );
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CG_DrawStringExt( x-50, y+20, va("%10.2f",distance/100.0), color, qtrue, qfalse, TINYCHAR_WIDTH, TINYCHAR_HEIGHT, 0 );
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}
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//=======================================
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//CG_DrawSigilLocations
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//=======================================
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static void CG_DrawSigilLocations( void ) {
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snapshot_t *snap;
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int i;
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vec3_t origin, end;
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int redSigil, blueSigil, whiteSigil;
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if ( cgs.gametype != GT_DOMINATION)
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return;
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR )
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return;
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if ( cg.nextSnap && (!cg.nextFrameTeleport && !cg.thisFrameTeleport))
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snap = cg.nextSnap;
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else
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snap = cg.snap;
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VectorCopy(cg.snap->ps.origin,origin);
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redSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILRED ) );
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blueSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILBLUE ) );
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whiteSigil = ITEM_INDEX( BG_FindItemForPowerup( PW_SIGILWHITE ) );
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for ( i = 0; i < snap->numEntities; i++ )
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{
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centity_t *target = &cg_entities[snap->entities[i].number];
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if (target->currentState.eType != ET_ITEM)
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continue;
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if ( target->currentState.modelindex != redSigil && target->currentState.modelindex != blueSigil && target->currentState.modelindex != whiteSigil )
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continue;
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VectorCopy(target->lerpOrigin,end);
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if (target->currentState.modelindex == redSigil)
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CG_DrawSigilLocationInfo(origin, end, cgs.media.redFlagShader[0], colorRed);
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else if (target->currentState.modelindex == blueSigil)
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CG_DrawSigilLocationInfo(origin, end, cgs.media.blueFlagShader[0], colorBlue);
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else if (target->currentState.modelindex == whiteSigil)
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CG_DrawSigilLocationInfo(origin, end, cgs.media.sigilShader, colorWhite);
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}
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}
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//==================================================================================
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@ -731,7 +731,7 @@ static void CG_RegisterSounds( void ) {
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cgs.media.takenYourTeamSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_yourteam.wav", qtrue );
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cgs.media.takenOpponentSound = trap_S_RegisterSound( "sound/teamplay/flagtaken_opponent.wav", qtrue );
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_DOMINATION || cg_buildScript.integer ) {
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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cgs.media.redFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_red_returned.wav", qtrue );
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cgs.media.blueFlagReturnedSound = trap_S_RegisterSound( "sound/teamplay/voc_blue_returned.wav", qtrue );
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cgs.media.enemyTookYourFlagSound = trap_S_RegisterSound( "sound/teamplay/voc_enemy_flag.wav", qtrue );
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@ -1099,7 +1099,7 @@ static void CG_RegisterGraphics( void ) {
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#ifdef MISSIONPACK
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_1FCTF || cgs.gametype == GT_HARVESTER || cg_buildScript.integer ) {
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#else
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if ( cgs.gametype == GT_CTF || cgs.gametype == GT_DOMINATION || cg_buildScript.integer ) {
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if ( cgs.gametype == GT_CTF || cg_buildScript.integer ) {
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#endif
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cgs.media.redFlagModel = trap_R_RegisterModel( "models/flags/r_flag.md3" );
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cgs.media.blueFlagModel = trap_R_RegisterModel( "models/flags/b_flag.md3" );
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@ -1222,7 +1222,6 @@ const char *CG_GameTypeString() {
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return "Team Deathmatch";
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} else if ( cgs.gametype == GT_CTF ) {
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return "Capture the Flag";
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} else if ( cgs.gametype == GT_DOMINATION ) {
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} else if ( cgs.gametype == GT_1FCTF ) {
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return "One Flag CTF";
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} else if ( cgs.gametype == GT_OBELISK ) {
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@ -467,7 +467,6 @@ qboolean CG_DrawHUD( void ) {
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case GT_DEATHMATCH:
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case GT_TEAM:
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case GT_CTF:
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case GT_DOMINATION:
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CG_DrawHUD_Scores(264, 130);
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break;
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@ -1375,7 +1375,7 @@ void ClientSpawn(gentity_t *ent) {
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// END
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spawnPoint = SelectSpectatorSpawnPoint (
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spawn_origin, spawn_angles);
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} else if ( (g_gametype.integer == GT_DOMINATION && g_dominationSpawnStyle.integer == 1) || (g_gametype.integer >= GT_CTF && g_gametype.integer != GT_DOMINATION ) ) {
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} else if ( (g_gametype.integer >= GT_CTF) ) {
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// all base oriented team games use the CTF spawn points
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spawnPoint = SelectCTFSpawnPoint (
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client->sess.sessionTeam,
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@ -344,8 +344,6 @@ starts "10"
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_derby\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_CTF )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_ctf\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_DOMINATION )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_dom\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_DEATHMATCH || g_gametype.integer == GT_TEAM )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_dm q3r_team\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else
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@ -340,14 +340,6 @@ qboolean G_CallSpawn( gentity_t *ent ) {
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return qfalse;
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}
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// Q3Rally Code Start
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if (g_gametype.integer == GT_DOMINATION)
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{
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RegisterItem(BG_FindItemForPowerup(PW_SIGILWHITE));
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RegisterItem(BG_FindItemForPowerup(PW_SIGILRED));
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RegisterItem(BG_FindItemForPowerup(PW_SIGILBLUE));
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}
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// Q3Rally Code END
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// check item spawn functions
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for ( item=bg_itemlist+1 ; item->classname ; item++ ) {
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}
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}
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if ( item->giType == IT_TEAM && g_gametype.integer == GT_DOMINATION ) {
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item = BG_FindItemForPowerup(PW_SIGILWHITE);
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ent->classname = item->classname;
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ent->r.svFlags = SVF_BROADCAST;
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}
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G_SpawnItem( ent, item );
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return qtrue;
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@ -693,11 +693,6 @@ static void ArenaServers_UpdateMenu( void ) {
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}
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break;
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case GAMES_DOMINATION:
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if( servernodeptr->gametype != GT_DOMINATION ) {
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continue;
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}
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break;
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}
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@ -149,8 +149,8 @@ static const char *gametype_items[] = {
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// STONELANCE
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// gametype_items[gametype_remap2[s_serveroptions.gametype]]
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static int gametype_remap[] = {GT_RACING, GT_RACING_DM, GT_DERBY, GT_DEATHMATCH, GT_TEAM, GT_TEAM_RACING, GT_TEAM_RACING_DM, GT_CTF, GT_DOMINATION};
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static int gametype_remap2[] = {0, 1, 0, 2, 3, 4, 5, 6, 7, 8};
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static int gametype_remap[] = {GT_RACING, GT_RACING_DM, GT_DERBY, GT_DEATHMATCH, GT_TEAM, GT_TEAM_RACING, GT_TEAM_RACING_DM, GT_CTF};
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static int gametype_remap2[] = {0, 1, 0, 2, 3, 4, 5, 6, 7};
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int allowLength[3];
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int reversable;
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@ -423,10 +423,6 @@ static int GametypeBits( char *string ) {
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continue;
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}
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if( Q_stricmp( token, "q3r_dom" ) == 0 ) {
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bits |= 1 << GT_DOMINATION;
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continue;
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}
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}
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return bits;
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@ -1456,13 +1452,6 @@ static void ServerOptions_Start( void ) {
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trap_Cvar_SetValue( "ui_ctf_friendlt", friendlyfire );
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break;
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case GT_DOMINATION:
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trap_Cvar_SetValue ("g_dominationSpawnStyle", Com_Clamp( 0, dominationSpawnStyle, dominationSpawnStyle ) );
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trap_Cvar_SetValue ("cg_sigilLocator", Com_Clamp( 1, sigillocator, sigillocator) );
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trap_Cvar_SetValue( "fraglimit", fraglimit );
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trap_Cvar_SetValue( "timelimit", timelimit );
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trap_Cvar_SetValue( "friendlt", friendlyfire );
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break;
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}
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trap_Cvar_SetValue( "sv_maxclients", Com_Clamp( 0, 12, maxclients ) );
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@ -2243,9 +2232,7 @@ static void ServerOptions_MenuInit( qboolean multiplayer ) {
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s_serveroptions.fraglimit.field.widthInChars = 3;
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s_serveroptions.fraglimit.field.maxchars = 3;
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}
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else if( s_serveroptions.gametype != GT_CTF && s_serveroptions.gametype != GT_DOMINATION ) {
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// if( s_serveroptions.gametype != GT_CTF ) {
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// END
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if( s_serveroptions.gametype != GT_CTF ) {
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s_serveroptions.fraglimit.generic.type = MTYPE_FIELD;
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s_serveroptions.fraglimit.generic.name = "Frag Limit:";
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s_serveroptions.fraglimit.generic.flags = QMF_NUMBERSONLY|QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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@ -2356,23 +2343,6 @@ static void ServerOptions_MenuInit( qboolean multiplayer ) {
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s_serveroptions.hostname.field.maxchars = 64;
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}
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if (s_serveroptions.gametype == GT_DOMINATION) {
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y += BIGCHAR_HEIGHT+2;
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s_serveroptions.dominationSpawnStyle.generic.type = MTYPE_SPINCONTROL;
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s_serveroptions.dominationSpawnStyle.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_serveroptions.dominationSpawnStyle.generic.x = OPTIONS_X;
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s_serveroptions.dominationSpawnStyle.generic.y = y;
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s_serveroptions.dominationSpawnStyle.generic.name = "Spawn Style:";
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s_serveroptions.dominationSpawnStyle.itemnames = dtfspawn_list;
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y += BIGCHAR_HEIGHT+2;
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s_serveroptions.sigillocator.generic.type = MTYPE_RADIOBUTTON;
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s_serveroptions.sigillocator.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_serveroptions.sigillocator.generic.x = OPTIONS_X;
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s_serveroptions.sigillocator.generic.y = y;
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s_serveroptions.sigillocator.generic.name = "Flag Locator:";
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}
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y = 80;
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s_serveroptions.botSkill.generic.type = MTYPE_SPINCONTROL;
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s_serveroptions.botSkill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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@ -2502,7 +2472,7 @@ static void ServerOptions_MenuInit( qboolean multiplayer ) {
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// STONELANCE
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if( s_serveroptions.gametype != GT_DERBY ) {
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// END
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if( s_serveroptions.gametype != GT_CTF && s_serveroptions.gametype != GT_DOMINATION ) {
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if( s_serveroptions.gametype != GT_CTF ) {
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.fraglimit );
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}
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else {
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@ -2579,11 +2549,6 @@ static void ServerOptions_MenuInit( qboolean multiplayer ) {
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.hostname );
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}
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if (s_serveroptions.gametype == GT_DOMINATION) {
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.dominationSpawnStyle );
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.sigillocator );
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}
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.back );
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Menu_AddItem( &s_serveroptions.menu, &s_serveroptions.go );
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@ -614,11 +614,6 @@ static void ArenaServers_UpdateMenu( void ) {
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}
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break;
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case GAMES_DOMINATION:
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if( servernodeptr->gametype != GT_DOMINATION ) {
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continue;
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}
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break;
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}
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if( servernodeptr->pingtime < servernodeptr->minPing ) {
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@ -866,18 +866,22 @@ q3rallycode
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10=engine\code\q3_ui\ui_rally_servers.c
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11=engine\code\q3_ui\ui_rally_startserver.c
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12=engine\code\q3_ui\ui_servers2.c
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13=engine\code\cgame\cg_newdraw.c
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14=engine\code\cgame\cg_rally_hud2.c
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15=engine\code\game\g_client.c
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16=engine\code\game\g_rally_tools.c
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[Selected Project Files]
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Main=
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Selected=engine\code\q3_ui\ui_servers2.c
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Selected=engine\code\q3_ui\ui_rally_startserver.c
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[engine\code\cgame\cg_draw.c]
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TopLine=535
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Caret=1,537
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TopLine=3133
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Caret=1,3153
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[engine\code\cgame\cg_local.h]
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TopLine=1264
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Caret=20,1277
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[engine\code\cgame\cg_main.c]
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TopLine=2131
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Caret=22,2143
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TopLine=1088
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Caret=30,1102
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[engine\code\cgame\cg_servercmds.c]
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TopLine=396
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Caret=1,407
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@ -888,10 +892,10 @@ Caret=1,892
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TopLine=797
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Caret=1,806
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[engine\code\game\g_spawn.c]
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TopLine=482
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Caret=128,496
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TopLine=345
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Caret=1,356
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[engine\code\game\g_team.c]
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TopLine=727
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TopLine=899
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Caret=1,939
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[engine\code\cgame\cg_info.c]
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TopLine=254
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@ -900,11 +904,23 @@ Caret=1,266
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TopLine=140
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Caret=60,153
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[engine\code\q3_ui\ui_rally_servers.c]
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TopLine=1280
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Caret=25,1290
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TopLine=683
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Caret=17,695
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[engine\code\q3_ui\ui_rally_startserver.c]
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TopLine=133
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Caret=21,146
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TopLine=2538
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Caret=3,2550
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[engine\code\q3_ui\ui_servers2.c]
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TopLine=1191
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Caret=4,1203
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TopLine=604
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Caret=3,616
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[engine\code\cgame\cg_newdraw.c]
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TopLine=1211
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Caret=33,1218
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[engine\code\cgame\cg_rally_hud2.c]
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TopLine=456
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Caret=14,469
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[engine\code\game\g_client.c]
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TopLine=1364
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Caret=43,1378
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[engine\code\game\g_rally_tools.c]
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TopLine=333
|
||||
Caret=314,346
|
||||
|
|
Loading…
Reference in a new issue