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Revert 'out of ammo' change committed by accident
I tested disabling it by weapon instead of gametype but went with adding
Derby to ignoring 'out of ammo' so Gauntlet behaves like Q3.
Change made in "Disable permanent 'out of ammo' message in Derby"
commit 4745f36e47
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1 changed files with 0 additions and 8 deletions
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@ -36,14 +36,6 @@ void CG_CheckAmmo( void ) {
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int previous;
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int weapons;
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// Q3Rally Code Start
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if ( cg.snap->ps.weapon == WP_NONE ||
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cg.snap->ps.weapon == WP_GAUNTLET ) {
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cg.lowAmmoWarning = 0;
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return;
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}
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// Q3Rally Code END
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// see about how many seconds of ammo we have remaining
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weapons = cg.snap->ps.stats[ STAT_WEAPONS ];
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total = 0;
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