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GrenadeL alt fire fix
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1 changed files with 1 additions and 1 deletions
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@ -676,7 +676,7 @@ void G_RunMissile( gentity_t *ent ) {
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else {
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VectorCopy( tr.endpos, ent->r.currentOrigin );
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}
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if ( ent->s.weapon == WP_ROCKET_LAUNCHER ) {
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if ( ent->s.weapon == WP_ROCKET_LAUNCHER || !strcmp(ent->classname,"fire_cluster_grenade") ) {
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Missile_Smooth_H(ent,origin,&tr);
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}
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trap_LinkEntity( ent );
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