bots should use all weapons now

This commit is contained in:
q3rally 2016-05-18 04:18:02 +00:00
parent 799400495d
commit 4d43253c7e
27 changed files with 237 additions and 240 deletions

View file

@ -108,57 +108,53 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MODELINDEX_PLASMAGUN 15 #define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16 #define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17 #define MODELINDEX_GRAPPLINGHOOK 17
//Q3Rally Code Start
#define MODELINDEX_FLAMETHROWER 18 #define MODELINDEX_FLAMETHROWER 18
#define MODELINDEX_RWPSMOKE 19 //Q3Rally Code END
#define MODELINDEX_RWPOIL 20
#define MODELINDEX_RWPMINE 21
#define MODELINDEX_RWPFLAME 22
#define MODELINDEX_RWPBIO 23
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_SHELLS 24 #define MODELINDEX_TELEPORTER 27
#define MODELINDEX_BULLETS 25 #define MODELINDEX_MEDKIT 28
#define MODELINDEX_GRENADES 26 #define MODELINDEX_QUAD 29
#define MODELINDEX_CELLS 27 #define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_LIGHTNINGAMMO 28 #define MODELINDEX_HASTE 31
#define MODELINDEX_ROCKETS 29 #define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_SLUGS 30 #define MODELINDEX_REGEN 33
#define MODELINDEX_BFGAMMO 31 #define MODELINDEX_FLIGHT 34
#define MODELINDEX_TELEPORTER 32 #define MODELINDEX_REDFLAG 35
#define MODELINDEX_MEDKIT 33 #define MODELINDEX_BLUEFLAG 36
#define MODELINDEX_QUAD 34
#define MODELINDEX_ENVIRONMENTSUIT 35
#define MODELINDEX_HASTE 36
#define MODELINDEX_INVISIBILITY 37
#define MODELINDEX_REGEN 38
#define MODELINDEX_FLIGHT 39
#define MODELINDEX_REDFLAG 40
#define MODELINDEX_BLUEFLAG 41
// mission pack only defines // mission pack only defines
#define MODELINDEX_KAMIKAZE 42 #define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 43 #define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 44 #define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_NAILS 45 #define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 46 #define MODELINDEX_MINES 41
#define MODELINDEX_BELT 47 #define MODELINDEX_BELT 42
#define MODELINDEX_SCOUT 48 #define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 49 #define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 50 #define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 51 #define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_NEUTRALFLAG 52 #define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 53 #define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 54 #define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NAILGUN 55 #define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 56 #define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 57 #define MODELINDEX_CHAINGUN 52
// //
@ -172,7 +168,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define WEAPONINDEX_PLASMAGUN 8 #define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9 #define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10 #define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_FLAMETHROWER 11 #define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_NAILGUN 12 #define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_PROXLAUNCHER 13 #define WEAPONINDEX_CHAINGUN 13
#define WEAPONINDEX_CHAINGUN 14

View file

@ -3963,7 +3963,7 @@ byte 1 32
byte 1 114 byte 1 114
byte 1 49 byte 1 49
byte 1 53 byte 1 53
byte 1 49 byte 1 55
byte 1 0 byte 1 0
align 1 align 1
LABELV $480 LABELV $480

View file

@ -4060,7 +4060,7 @@ INDIRP4
CNSTI4 204 CNSTI4 204
ADDP4 ADDP4
INDIRI4 INDIRI4
CNSTI4 27 CNSTI4 32
NEI4 $435 NEI4 $435
ADDRLP4 1144 ADDRLP4 1144
CNSTI4 1 CNSTI4 1
@ -4084,7 +4084,7 @@ INDIRP4
CNSTI4 204 CNSTI4 204
ADDP4 ADDP4
INDIRI4 INDIRI4
CNSTI4 28 CNSTI4 33
NEI4 $438 NEI4 $438
ADDRLP4 1152 ADDRLP4 1152
CNSTI4 1 CNSTI4 1

View file

@ -1708,7 +1708,7 @@ byte 1 32
byte 1 114 byte 1 114
byte 1 49 byte 1 49
byte 1 53 byte 1 53
byte 1 49 byte 1 55
byte 1 32 byte 1 32
byte 1 40 byte 1 40
byte 1 99 byte 1 99
@ -1807,7 +1807,7 @@ byte 1 32
byte 1 114 byte 1 114
byte 1 49 byte 1 49
byte 1 53 byte 1 53
byte 1 49 byte 1 55
byte 1 32 byte 1 32
byte 1 40 byte 1 40
byte 1 99 byte 1 99

View file

@ -24,7 +24,7 @@ byte 4 1
byte 4 132 byte 4 132
byte 4 -1 byte 4 -1
byte 4 -1 byte 4 -1
skip 4 byte 4 -1
address $89 address $89
address $90 address $90
byte 4 3 byte 4 3
@ -32,7 +32,7 @@ byte 4 2
byte 4 133 byte 4 133
byte 4 -1 byte 4 -1
byte 4 -1 byte 4 -1
skip 4 byte 4 -1
address $91 address $91
address $92 address $92
byte 4 4 byte 4 4
@ -80,7 +80,7 @@ byte 4 7
byte 4 134 byte 4 134
byte 4 -1 byte 4 -1
byte 4 -1 byte 4 -1
skip 4 byte 4 -1
address $103 address $103
address $104 address $104
byte 4 10 byte 4 10
@ -88,7 +88,7 @@ byte 4 8
byte 4 135 byte 4 135
byte 4 -1 byte 4 -1
byte 4 -1 byte 4 -1
skip 4 byte 4 -1
address $105 address $105
address $106 address $106
byte 4 11 byte 4 11
@ -1631,6 +1631,13 @@ CALLP4
pop pop
ADDRLP4 12 ADDRLP4 12
ARGP4 ARGP4
CNSTP4 0
ARGP4
ADDRGP4 strcat
CALLP4
pop
ADDRLP4 12
ARGP4
ADDRLP4 56 ADDRLP4 56
ARGP4 ARGP4
ADDRGP4 strcat ADDRGP4 strcat

View file

@ -1059,7 +1059,7 @@ byte 1 32
byte 1 114 byte 1 114
byte 1 49 byte 1 49
byte 1 53 byte 1 53
byte 1 49 byte 1 55
byte 1 32 byte 1 32
byte 1 40 byte 1 40
byte 1 99 byte 1 99

View file

@ -6,7 +6,7 @@ typedef Node NODEPTR_TYPE;
#define STATE_LABEL(p) ((p)->x.state) #define STATE_LABEL(p) ((p)->x.state)
#define PANIC error #define PANIC error
/* /*
generated at Tue May 17 11:51:37 2016 generated at Tue May 17 23:20:08 2016
by lburg.c - faked rcsid by lburg.c - faked rcsid
*/ */
static void _kids(NODEPTR_TYPE, int, NODEPTR_TYPE[]); static void _kids(NODEPTR_TYPE, int, NODEPTR_TYPE[]);

View file

@ -108,57 +108,53 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MODELINDEX_PLASMAGUN 15 #define MODELINDEX_PLASMAGUN 15
#define MODELINDEX_BFG10K 16 #define MODELINDEX_BFG10K 16
#define MODELINDEX_GRAPPLINGHOOK 17 #define MODELINDEX_GRAPPLINGHOOK 17
//Q3Rally Code Start
#define MODELINDEX_FLAMETHROWER 18 #define MODELINDEX_FLAMETHROWER 18
#define MODELINDEX_RWPSMOKE 19 //Q3Rally Code END
#define MODELINDEX_RWPOIL 20
#define MODELINDEX_RWPMINE 21
#define MODELINDEX_RWPFLAME 22
#define MODELINDEX_RWPBIO 23
#define MODELINDEX_SHELLS 19
#define MODELINDEX_BULLETS 20
#define MODELINDEX_GRENADES 21
#define MODELINDEX_CELLS 22
#define MODELINDEX_LIGHTNINGAMMO 23
#define MODELINDEX_ROCKETS 24
#define MODELINDEX_SLUGS 25
#define MODELINDEX_BFGAMMO 26
#define MODELINDEX_SHELLS 24 #define MODELINDEX_TELEPORTER 27
#define MODELINDEX_BULLETS 25 #define MODELINDEX_MEDKIT 28
#define MODELINDEX_GRENADES 26 #define MODELINDEX_QUAD 29
#define MODELINDEX_CELLS 27 #define MODELINDEX_ENVIRONMENTSUIT 30
#define MODELINDEX_LIGHTNINGAMMO 28 #define MODELINDEX_HASTE 31
#define MODELINDEX_ROCKETS 29 #define MODELINDEX_INVISIBILITY 32
#define MODELINDEX_SLUGS 30 #define MODELINDEX_REGEN 33
#define MODELINDEX_BFGAMMO 31 #define MODELINDEX_FLIGHT 34
#define MODELINDEX_TELEPORTER 32 #define MODELINDEX_REDFLAG 35
#define MODELINDEX_MEDKIT 33 #define MODELINDEX_BLUEFLAG 36
#define MODELINDEX_QUAD 34
#define MODELINDEX_ENVIRONMENTSUIT 35
#define MODELINDEX_HASTE 36
#define MODELINDEX_INVISIBILITY 37
#define MODELINDEX_REGEN 38
#define MODELINDEX_FLIGHT 39
#define MODELINDEX_REDFLAG 40
#define MODELINDEX_BLUEFLAG 41
// mission pack only defines // mission pack only defines
#define MODELINDEX_KAMIKAZE 42 #define MODELINDEX_KAMIKAZE 37
#define MODELINDEX_PORTAL 43 #define MODELINDEX_PORTAL 38
#define MODELINDEX_INVULNERABILITY 44 #define MODELINDEX_INVULNERABILITY 39
#define MODELINDEX_NAILS 45 #define MODELINDEX_NAILS 40
#define MODELINDEX_MINES 46 #define MODELINDEX_MINES 41
#define MODELINDEX_BELT 47 #define MODELINDEX_BELT 42
#define MODELINDEX_SCOUT 48 #define MODELINDEX_SCOUT 43
#define MODELINDEX_GUARD 49 #define MODELINDEX_GUARD 44
#define MODELINDEX_DOUBLER 50 #define MODELINDEX_DOUBLER 45
#define MODELINDEX_AMMOREGEN 51 #define MODELINDEX_AMMOREGEN 46
#define MODELINDEX_NEUTRALFLAG 52 #define MODELINDEX_NEUTRALFLAG 47
#define MODELINDEX_REDCUBE 53 #define MODELINDEX_REDCUBE 48
#define MODELINDEX_BLUECUBE 54 #define MODELINDEX_BLUECUBE 49
#define MODELINDEX_NAILGUN 55 #define MODELINDEX_NAILGUN 50
#define MODELINDEX_PROXLAUNCHER 56 #define MODELINDEX_PROXLAUNCHER 51
#define MODELINDEX_CHAINGUN 57 #define MODELINDEX_CHAINGUN 52
// //
@ -172,7 +168,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define WEAPONINDEX_PLASMAGUN 8 #define WEAPONINDEX_PLASMAGUN 8
#define WEAPONINDEX_BFG 9 #define WEAPONINDEX_BFG 9
#define WEAPONINDEX_GRAPPLING_HOOK 10 #define WEAPONINDEX_GRAPPLING_HOOK 10
#define WEAPONINDEX_FLAMETHROWER 11 #define WEAPONINDEX_NAILGUN 11
#define WEAPONINDEX_NAILGUN 12 #define WEAPONINDEX_PROXLAUNCHER 12
#define WEAPONINDEX_PROXLAUNCHER 13 #define WEAPONINDEX_CHAINGUN 13
#define WEAPONINDEX_CHAINGUN 14

View file

@ -55,7 +55,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack" #define BASETA "missionpack"
#ifndef PRODUCT_VERSION #ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.0.0.4 r157" #define PRODUCT_VERSION "v0.0.0.4 r159"
#endif #endif
#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION #define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION

View file

@ -873,7 +873,7 @@ q3rallycode
13=engine\code\game\g_missile.c 13=engine\code\game\g_missile.c
[Selected Project Files] [Selected Project Files]
Main= Main=
Selected=engine\code\game\inv.h Selected=engine\code\qcommon\q_shared.h
[engine\code\qcommon\q_shared.h] [engine\code\qcommon\q_shared.h]
TopLine=40 TopLine=40
Caret=39,58 Caret=39,58
@ -882,18 +882,18 @@ TopLine=778
Caret=1,819 Caret=1,819
[engine\code\game\inv.h] [engine\code\game\inv.h]
TopLine=1 TopLine=1
Caret=34,178 Caret=34,174
[baseq3r\botfiles\inv.h] [baseq3r\botfiles\inv.h]
TopLine=1 TopLine=131
Caret=34,178 Caret=34,173
[engine\code\game\bg_misc.c] [engine\code\game\bg_misc.c]
TopLine=456 TopLine=401
Caret=18,401 Caret=18,401
[engine\code\cgame\cg_rally_rearweapons.c] [engine\code\cgame\cg_rally_rearweapons.c]
TopLine=69 TopLine=69
Caret=1,83 Caret=1,83
[engine\code\cgame\cg_weapons.c] [engine\code\cgame\cg_weapons.c]
TopLine=823 TopLine=711
Caret=1,711 Caret=1,711
[engine\code\game\bg_pmove.c] [engine\code\game\bg_pmove.c]
TopLine=1824 TopLine=1824