Revert "updated entities.def for 4TCTF"

This reverts commit e063f6a4fd.
This commit is contained in:
perle 2024-07-31 23:13:00 +02:00
parent e063f6a4fd
commit 4347bd4648
3 changed files with 12 additions and 58 deletions

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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASETA "missionpack" #define BASETA "missionpack"
#ifndef PRODUCT_VERSION #ifndef PRODUCT_VERSION
#define PRODUCT_VERSION "v0.5 r608" #define PRODUCT_VERSION "v0.5 r607"
#endif #endif

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@ -1,4 +1,4 @@
// Q3Rally entity definition file for NetRadiant // Quake3 Arena entity definition file for Q3Radiant
// Based on draft by Suicide 20 7.30.99 and inolen 9-3-99 // Based on draft by Suicide 20 7.30.99 and inolen 9-3-99
// Upgraded by Eutectic: eutectic@ritualistic.com // Upgraded by Eutectic: eutectic@ritualistic.com
// Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021 // Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021
@ -2038,14 +2038,15 @@ TEAM_* ENTITIES
//============================================================================= //=============================================================================
/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16) /*QUAKED team_CTF_blueflag (0 .2 1) (-16 -16 -16) (16 16 16)
Blue team flag for CTF games. Blue team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/b_flag.md3"*/ model="models/flags/b_flag.md3"*/
//============================================================================= //=============================================================================
/*QUAKED team_CTF_blueplayer (0 0 1) (-50 -24 -24) (50 24 24) //*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24)
Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team. Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2055,7 +2056,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_bluespawn (0 0 1) (-50 -24 -24) (50 24 24) //*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24)
Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged. Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2064,14 +2066,15 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16) /*QUAKED team_CTF_redflag (1 .2 0) (-16 -16 -16) (16 16 16)
Red team flag for CTF games. Red team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/r_flag.md3"*/ model="models/flags/r_flag.md3"*/
//============================================================================= //=============================================================================
/*QUAKED team_CTF_redplayer (1 0 0) (-50 -24 -24) (50 24 24) //*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24)
Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team. Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2080,7 +2083,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_redspawn (1 0 0) (-50 -24 -24) (50 24 24) //*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24)
Red team respawning position for CTF games. This is where Red team players respawn after they get fragged. Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
-------- KEYS -------- -------- KEYS --------
target : this can point at a target_give entity for respawn freebies. target : this can point at a target_give entity for respawn freebies.
@ -2089,56 +2093,6 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
//============================================================================= //=============================================================================
/*QUAKED team_CTF_greenflag (0 1 0) (-16 -16 -16) (16 16 16)
Green team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/g_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_greenplayer (0 1 0) (-50 -24 -24) (50 24 24)
Initial Green team spawning position for CTF games. This is where players spawn when they join the Green team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_greenspawn (0 1 0) (-50 -24 -24) (50 24 24)
Green team respawning position for CTF games. This is where Green team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_yellowflag (1 1 0) (-16 -16 -16) (16 16 16)
Yellow team flag for CTF games.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/flags/y_flag.md3"*/
//=============================================================================
/*QUAKED team_CTF_yellowplayer (1 1 0) (-50 -24 -24) (50 24 24)
Initial Yellow team spawning position for CTF games. This is where players spawn when they join the Yellow team.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
/*QUAKED team_CTF_yellowspawn (1 1 0) (-50 -24 -24) (50 24 24)
Yellow team respawning position for CTF games. This is where Yellow team players respawn after they get fragged.
-------- KEYS --------
target : this can point at a target_give entity for respawn freebies.
target2 : this can point at a target_give entity for respawn freebies.
count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
//=============================================================================
TRIGGER_* ENTITIES TRIGGER_* ENTITIES
//============================================================================= //=============================================================================