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https://github.com/Q3Rally-Team/q3rally.git
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Revert "updated entities.def for 4TCTF"
This reverts commit e063f6a4fd
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e063f6a4fd
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4347bd4648
3 changed files with 12 additions and 58 deletions
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@ -70,7 +70,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define BASETA "missionpack"
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#define BASETA "missionpack"
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#ifndef PRODUCT_VERSION
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#ifndef PRODUCT_VERSION
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#define PRODUCT_VERSION "v0.5 r608"
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#define PRODUCT_VERSION "v0.5 r607"
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#endif
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#endif
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BIN
q3rallycode.ppr
BIN
q3rallycode.ppr
Binary file not shown.
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@ -1,4 +1,4 @@
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// Q3Rally entity definition file for NetRadiant
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// Quake3 Arena entity definition file for Q3Radiant
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// Based on draft by Suicide 20 7.30.99 and inolen 9-3-99
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// Based on draft by Suicide 20 7.30.99 and inolen 9-3-99
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// Upgraded by Eutectic: eutectic@ritualistic.com
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// Upgraded by Eutectic: eutectic@ritualistic.com
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// Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021
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// Q3Rally model defs added (info_player_start scale modified) by: To-mos 3-13-2021
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@ -2038,14 +2038,15 @@ TEAM_* ENTITIES
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_blueflag (0 0 1) (-16 -16 -16) (16 16 16)
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/*QUAKED team_CTF_blueflag (0 .2 1) (-16 -16 -16) (16 16 16)
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Blue team flag for CTF games.
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Blue team flag for CTF games.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/flags/b_flag.md3"*/
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model="models/flags/b_flag.md3"*/
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_blueplayer (0 0 1) (-50 -24 -24) (50 24 24)
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//*QUAKED team_CTF_blueplayer (0 .2 1) (-16 -16 -24) (16 16 32)
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/*QUAKED team_CTF_blueplayer (0 .2 1) (-50 -24 -24) (50 24 24)
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Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
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Initial Blue team spawning position for CTF games. This is where players spawn when they join the Blue team.
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-------- KEYS --------
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target : this can point at a target_give entity for respawn freebies.
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@ -2055,7 +2056,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_bluespawn (0 0 1) (-50 -24 -24) (50 24 24)
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//*QUAKED team_CTF_bluespawn (0 .2 1) (-16 -16 -24) (16 16 32)
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/*QUAKED team_CTF_bluespawn (0 .2 1) (-50 -24 -24) (50 24 24)
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Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
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Blue team respawning position for CTF games. This is where Blue team players respawn after they get fragged.
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-------- KEYS --------
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target : this can point at a target_give entity for respawn freebies.
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@ -2064,14 +2066,15 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_redflag (1 0 0) (-16 -16 -16) (16 16 16)
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/*QUAKED team_CTF_redflag (1 .2 0) (-16 -16 -16) (16 16 16)
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Red team flag for CTF games.
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Red team flag for CTF games.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/flags/r_flag.md3"*/
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model="models/flags/r_flag.md3"*/
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_redplayer (1 0 0) (-50 -24 -24) (50 24 24)
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//*QUAKED team_CTF_redplayer (1 .2 0) (-16 -16 -24) (16 16 32)
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/*QUAKED team_CTF_redplayer (1 .2 0) (-50 -24 -24) (50 24 24)
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Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
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Initial Red team spawning position for CTF games. This is where players spawn when they join the Red team.
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-------- KEYS --------
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target : this can point at a target_give entity for respawn freebies.
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@ -2080,7 +2083,8 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_redspawn (1 0 0) (-50 -24 -24) (50 24 24)
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//*QUAKED team_CTF_redspawn (1 .2 0) (-16 -16 -24) (16 16 32)
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/*QUAKED team_CTF_redspawn (1 .2 0) (-50 -24 -24) (50 24 24)
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Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
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Red team respawning position for CTF games. This is where Red team players respawn after they get fragged.
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-------- KEYS --------
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target : this can point at a target_give entity for respawn freebies.
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@ -2089,56 +2093,6 @@ count : number of times this spawnpoint can be used to spawn a player. Omit or s
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//=============================================================================
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//=============================================================================
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/*QUAKED team_CTF_greenflag (0 1 0) (-16 -16 -16) (16 16 16)
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Green team flag for CTF games.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/flags/g_flag.md3"*/
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//=============================================================================
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/*QUAKED team_CTF_greenplayer (0 1 0) (-50 -24 -24) (50 24 24)
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Initial Green team spawning position for CTF games. This is where players spawn when they join the Green team.
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target2 : this can point at a target_give entity for respawn freebies.
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count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
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//=============================================================================
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/*QUAKED team_CTF_greenspawn (0 1 0) (-50 -24 -24) (50 24 24)
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Green team respawning position for CTF games. This is where Green team players respawn after they get fragged.
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target2 : this can point at a target_give entity for respawn freebies.
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count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
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//=============================================================================
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/*QUAKED team_CTF_yellowflag (1 1 0) (-16 -16 -16) (16 16 16)
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Yellow team flag for CTF games.
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-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
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model="models/flags/y_flag.md3"*/
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//=============================================================================
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/*QUAKED team_CTF_yellowplayer (1 1 0) (-50 -24 -24) (50 24 24)
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Initial Yellow team spawning position for CTF games. This is where players spawn when they join the Yellow team.
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target2 : this can point at a target_give entity for respawn freebies.
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count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
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//=============================================================================
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/*QUAKED team_CTF_yellowspawn (1 1 0) (-50 -24 -24) (50 24 24)
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Yellow team respawning position for CTF games. This is where Yellow team players respawn after they get fragged.
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-------- KEYS --------
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target : this can point at a target_give entity for respawn freebies.
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target2 : this can point at a target_give entity for respawn freebies.
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count : number of times this spawnpoint can be used to spawn a player. Omit or set to 0 to set no limit.*/
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//=============================================================================
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TRIGGER_* ENTITIES
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TRIGGER_* ENTITIES
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//=============================================================================
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//=============================================================================
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