q3rally/baseq3r/scripts/ely_darkcity.shader

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// Direction & elevation checked and adjusted - Speaker
textures/skies/ely_darkcity
{
qer_editorimage env/ely_darkcity/darkcity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
surfaceparm sky
q3map_surfacelight 100
q3map_sun 1 0.5 1 100 230 45
skyparms env/ely_darkcity/darkcity - -
}