NEW DM/DOM MAP - E2M8 REMAKE
roadmap_0.0.4.0.txt updated
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baseq3r/env/ely_darkcity/darkcity_bk.tga
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baseq3r/env/ely_darkcity/darkcity_dn.tga
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baseq3r/env/ely_darkcity/darkcity_ft.tga
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baseq3r/env/ely_darkcity/darkcity_lf.tga
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baseq3r/env/ely_darkcity/darkcity_rt.tga
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baseq3r/env/ely_darkcity/darkcity_up.tga
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baseq3r/env/ely_darkcity/readme
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These sky boxes have been downloaded from http://www.3delyvisions.com. They were produced by Colin Lowndes using a properly licensed copy of TerraGen. The author granted permission to distribute these sky boxes under the GNU General Public License version 2. Thanks, Colin!
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I (Laszlo Menczel aka Speaker) converted the textures to TGA format and resized the ones not conforming to the power-of-two texture size rule of Quake3. Also renamed the textures to conform to the name conventions of sky boxes in Quake3 (i.e. using the postfixes _bk, _ft, _lf, _rt and _up). The original boxes did not have 'down' textures. I made a 512x512 neutral grey image and added copies of this to each sky box as a fake 'down' texture.
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baseq3r/icons/iconf_green1.tga
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baseq3r/icons/iconf_green2.tga
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baseq3r/icons/iconf_green3.tga
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baseq3r/icons/iconf_yell1.tga
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baseq3r/icons/iconf_yell2.tga
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baseq3r/icons/iconf_yell3.tga
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baseq3r/levelshots/q3r_babel.jpg
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baseq3r/maps/q3r_babel.bsp
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baseq3r/maps/q3r_babel.map
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baseq3r/music/haze.ogg
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baseq3r/scripts/ely_darkcity.shader
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// Direction & elevation checked and adjusted - Speaker
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textures/skies/ely_darkcity
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{
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qer_editorimage env/ely_darkcity/darkcity_ft.tga
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surfaceparm noimpact
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surfaceparm nolightmap
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q3map_globaltexture
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q3map_lightsubdivide 256
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surfaceparm sky
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q3map_surfacelight 100
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q3map_sun 1 0.5 1 100 230 45
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skyparms env/ely_darkcity/darkcity - -
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}
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baseq3r/scripts/q3r_babel.arena
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{
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map "q3r_babel"
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longname "Babel's Military Base"
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fraglimit 150
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type "q3r_dom q3r_dm q3r_team_dm"
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starts "16"
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observerspots "1"
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weapons "3 (DOM), 4 (DM)"
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powerups "0"
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author "Marc Fontaine & insellium"
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}
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baseq3r/textures/base_wall/concrete1.jpg
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baseq3r/textures/dsi_textures/cretebase.tga
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baseq3r/textures/dsi_textures/cretebase2.tga
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baseq3r/textures/dsi_textures/cretebase4.tga
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baseq3r/textures/dsi_textures/cretewall01.tga
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baseq3r/textures/dsi_textures/dsi_floorlogo.tga
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baseq3r/textures/q3r_tech/tex8_1.jpg
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baseq3r/textures/q3r_tech/tex8_17.jpg
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baseq3r/textures/q3r_tech/tex8_3.jpg
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baseq3r/textures/q3r_tech/tex8_4.jpg
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baseq3r/textures/q3r_tech/tex8_7.jpg
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baseq3r/textures/q3r_tech/tex9_11.jpg
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baseq3r/textures/q3r_tech/tex9_9.jpg
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@ -10,3 +10,5 @@ New features planned for 0.0.4.0
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- Menu music rotation
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- Secret car skins (Like a Krusade from Q3A)
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- finish the 4 Teams Modes (CTF and DOM)
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- Make unique logos for 4 teams (Like UT99)
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- Porting the Flamethrower from Return to Castle Wolfenstein
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