NEW DM/DOM MAP - E2M8 REMAKE

roadmap_0.0.4.0.txt updated
This commit is contained in:
insellium 2021-04-28 05:41:13 +00:00
parent 176e27e1ab
commit 4552594174
33 changed files with 3141 additions and 0 deletions

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These sky boxes have been downloaded from http://www.3delyvisions.com. They were produced by Colin Lowndes using a properly licensed copy of TerraGen. The author granted permission to distribute these sky boxes under the GNU General Public License version 2. Thanks, Colin!
I (Laszlo Menczel aka Speaker) converted the textures to TGA format and resized the ones not conforming to the power-of-two texture size rule of Quake3. Also renamed the textures to conform to the name conventions of sky boxes in Quake3 (i.e. using the postfixes _bk, _ft, _lf, _rt and _up). The original boxes did not have 'down' textures. I made a 512x512 neutral grey image and added copies of this to each sky box as a fake 'down' texture.

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// Direction & elevation checked and adjusted - Speaker
textures/skies/ely_darkcity
{
qer_editorimage env/ely_darkcity/darkcity_ft.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
surfaceparm sky
q3map_surfacelight 100
q3map_sun 1 0.5 1 100 230 45
skyparms env/ely_darkcity/darkcity - -
}

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{
map "q3r_babel"
longname "Babel's Military Base"
fraglimit 150
type "q3r_dom q3r_dm q3r_team_dm"
starts "16"
observerspots "1"
weapons "3 (DOM), 4 (DM)"
powerups "0"
author "Marc Fontaine & insellium"
}

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@ -10,3 +10,5 @@ New features planned for 0.0.4.0
- Menu music rotation
- Secret car skins (Like a Krusade from Q3A)
- finish the 4 Teams Modes (CTF and DOM)
- Make unique logos for 4 teams (Like UT99)
- Porting the Flamethrower from Return to Castle Wolfenstein