ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_init.c -- functions that are not called every frame
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#include "tr_local.h"
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2017-07-10 01:33:41 +00:00
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#include "tr_dsa.h"
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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glconfig_t glConfig;
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glRefConfig_t glRefConfig;
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qboolean textureFilterAnisotropic = qfalse;
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int maxAnisotropy = 0;
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float displayAspect = 0.0f;
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2020-03-15 19:40:23 +00:00
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qboolean haveClampToEdge = qfalse;
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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glstate_t glState;
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static void GfxInfo_f( void );
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static void GfxMemInfo_f( void );
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#ifdef USE_RENDERER_DLOPEN
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cvar_t *com_altivec;
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#endif
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cvar_t *r_flareSize;
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cvar_t *r_flareFade;
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cvar_t *r_flareCoeff;
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cvar_t *r_railWidth;
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cvar_t *r_railCoreWidth;
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cvar_t *r_railSegmentLength;
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cvar_t *r_verbose;
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cvar_t *r_ignore;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_displayRefresh;
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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cvar_t *r_detailTextures;
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cvar_t *r_znear;
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cvar_t *r_zproj;
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cvar_t *r_stereoSeparation;
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cvar_t *r_skipBackEnd;
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cvar_t *r_stereoEnabled;
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cvar_t *r_anaglyphMode;
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cvar_t *r_greyscale;
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cvar_t *r_ignorehwgamma;
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cvar_t *r_measureOverdraw;
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cvar_t *r_inGameVideo;
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cvar_t *r_fastsky;
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cvar_t *r_drawSun;
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cvar_t *r_dynamiclight;
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cvar_t *r_dlightBacks;
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cvar_t *r_lodbias;
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cvar_t *r_lodscale;
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cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawworld;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_novis;
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cvar_t *r_nocull;
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cvar_t *r_facePlaneCull;
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cvar_t *r_showcluster;
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cvar_t *r_nocurves;
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cvar_t *r_allowExtensions;
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cvar_t *r_ext_compressed_textures;
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cvar_t *r_ext_multitexture;
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cvar_t *r_ext_compiled_vertex_array;
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cvar_t *r_ext_texture_env_add;
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cvar_t *r_ext_texture_filter_anisotropic;
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cvar_t *r_ext_max_anisotropy;
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cvar_t *r_ext_framebuffer_object;
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cvar_t *r_ext_texture_float;
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cvar_t *r_ext_framebuffer_multisample;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_arb_seamless_cube_map;
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cvar_t *r_arb_vertex_array_object;
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cvar_t *r_ext_direct_state_access;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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cvar_t *r_cameraExposure;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_externalGLSL;
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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cvar_t *r_hdr;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_floatLightmap;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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cvar_t *r_postProcess;
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cvar_t *r_toneMap;
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cvar_t *r_forceToneMap;
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cvar_t *r_forceToneMapMin;
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cvar_t *r_forceToneMapAvg;
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cvar_t *r_forceToneMapMax;
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cvar_t *r_autoExposure;
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cvar_t *r_forceAutoExposure;
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cvar_t *r_forceAutoExposureMin;
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cvar_t *r_forceAutoExposureMax;
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cvar_t *r_depthPrepass;
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cvar_t *r_ssao;
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cvar_t *r_normalMapping;
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cvar_t *r_specularMapping;
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cvar_t *r_deluxeMapping;
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cvar_t *r_parallaxMapping;
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2019-05-21 02:42:43 +00:00
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cvar_t *r_parallaxMapShadows;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_cubeMapping;
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cvar_t *r_cubemapSize;
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2018-07-30 11:35:12 +00:00
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cvar_t *r_deluxeSpecular;
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2017-07-10 01:33:41 +00:00
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cvar_t *r_pbr;
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cvar_t *r_baseNormalX;
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cvar_t *r_baseNormalY;
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cvar_t *r_baseParallax;
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cvar_t *r_baseSpecular;
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cvar_t *r_baseGloss;
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cvar_t *r_glossType;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cvar_t *r_mergeLightmaps;
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|
cvar_t *r_dlightMode;
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cvar_t *r_pshadowDist;
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cvar_t *r_imageUpsample;
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cvar_t *r_imageUpsampleMaxSize;
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|
cvar_t *r_imageUpsampleType;
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|
cvar_t *r_genNormalMaps;
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|
cvar_t *r_forceSun;
|
|
|
|
cvar_t *r_forceSunLightScale;
|
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|
cvar_t *r_forceSunAmbientScale;
|
2017-07-10 01:33:41 +00:00
|
|
|
cvar_t *r_sunlightMode;
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|
|
|
cvar_t *r_drawSunRays;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cvar_t *r_sunShadows;
|
|
|
|
cvar_t *r_shadowFilter;
|
2017-07-10 01:33:41 +00:00
|
|
|
cvar_t *r_shadowBlur;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cvar_t *r_shadowMapSize;
|
|
|
|
cvar_t *r_shadowCascadeZNear;
|
|
|
|
cvar_t *r_shadowCascadeZFar;
|
|
|
|
cvar_t *r_shadowCascadeZBias;
|
2017-07-10 01:33:41 +00:00
|
|
|
cvar_t *r_ignoreDstAlpha;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
cvar_t *r_ignoreGLErrors;
|
|
|
|
cvar_t *r_logFile;
|
|
|
|
|
|
|
|
cvar_t *r_stencilbits;
|
|
|
|
cvar_t *r_depthbits;
|
|
|
|
cvar_t *r_colorbits;
|
|
|
|
cvar_t *r_texturebits;
|
|
|
|
cvar_t *r_ext_multisample;
|
|
|
|
|
|
|
|
cvar_t *r_drawBuffer;
|
|
|
|
cvar_t *r_lightmap;
|
|
|
|
cvar_t *r_vertexLight;
|
|
|
|
cvar_t *r_uiFullScreen;
|
|
|
|
cvar_t *r_shadows;
|
|
|
|
cvar_t *r_flares;
|
|
|
|
cvar_t *r_mode;
|
|
|
|
cvar_t *r_nobind;
|
|
|
|
cvar_t *r_singleShader;
|
|
|
|
cvar_t *r_roundImagesDown;
|
|
|
|
cvar_t *r_colorMipLevels;
|
|
|
|
cvar_t *r_picmip;
|
|
|
|
cvar_t *r_showtris;
|
|
|
|
cvar_t *r_showsky;
|
|
|
|
cvar_t *r_shownormals;
|
|
|
|
cvar_t *r_finish;
|
|
|
|
cvar_t *r_clear;
|
|
|
|
cvar_t *r_swapInterval;
|
|
|
|
cvar_t *r_textureMode;
|
|
|
|
cvar_t *r_offsetFactor;
|
|
|
|
cvar_t *r_offsetUnits;
|
|
|
|
cvar_t *r_gamma;
|
|
|
|
cvar_t *r_intensity;
|
|
|
|
cvar_t *r_lockpvs;
|
|
|
|
cvar_t *r_noportals;
|
|
|
|
cvar_t *r_portalOnly;
|
|
|
|
|
|
|
|
cvar_t *r_subdivisions;
|
|
|
|
cvar_t *r_lodCurveError;
|
|
|
|
|
|
|
|
cvar_t *r_fullscreen;
|
|
|
|
cvar_t *r_noborder;
|
|
|
|
|
|
|
|
cvar_t *r_customwidth;
|
|
|
|
cvar_t *r_customheight;
|
|
|
|
cvar_t *r_customPixelAspect;
|
|
|
|
|
|
|
|
cvar_t *r_overBrightBits;
|
|
|
|
cvar_t *r_mapOverBrightBits;
|
|
|
|
|
|
|
|
cvar_t *r_debugSurface;
|
|
|
|
cvar_t *r_simpleMipMaps;
|
|
|
|
|
|
|
|
cvar_t *r_showImages;
|
|
|
|
|
|
|
|
cvar_t *r_ambientScale;
|
|
|
|
cvar_t *r_directedScale;
|
|
|
|
cvar_t *r_debugLight;
|
|
|
|
cvar_t *r_debugSort;
|
|
|
|
cvar_t *r_printShaders;
|
|
|
|
cvar_t *r_saveFontData;
|
|
|
|
|
|
|
|
cvar_t *r_marksOnTriangleMeshes;
|
|
|
|
|
|
|
|
cvar_t *r_aviMotionJpegQuality;
|
|
|
|
cvar_t *r_screenshotJpegQuality;
|
|
|
|
|
|
|
|
cvar_t *r_maxpolys;
|
|
|
|
int max_polys;
|
|
|
|
cvar_t *r_maxpolyverts;
|
|
|
|
int max_polyverts;
|
|
|
|
|
|
|
|
/*
|
|
|
|
** InitOpenGL
|
|
|
|
**
|
|
|
|
** This function is responsible for initializing a valid OpenGL subsystem. This
|
|
|
|
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
|
|
|
|
** setting variables, checking GL constants, and reporting the gfx system config
|
|
|
|
** to the user.
|
|
|
|
*/
|
|
|
|
static void InitOpenGL( void )
|
|
|
|
{
|
|
|
|
//
|
|
|
|
// initialize OS specific portions of the renderer
|
|
|
|
//
|
|
|
|
// GLimp_Init directly or indirectly references the following cvars:
|
|
|
|
// - r_fullscreen
|
|
|
|
// - r_mode
|
|
|
|
// - r_(color|depth|stencil)bits
|
|
|
|
// - r_ignorehwgamma
|
|
|
|
// - r_gamma
|
|
|
|
//
|
|
|
|
|
|
|
|
if ( glConfig.vidWidth == 0 )
|
|
|
|
{
|
|
|
|
GLint temp;
|
|
|
|
|
2018-07-30 11:35:12 +00:00
|
|
|
GLimp_Init( qfalse );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
GLimp_InitExtraExtensions();
|
|
|
|
|
2018-07-30 11:35:12 +00:00
|
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
// OpenGL driver constants
|
|
|
|
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp );
|
|
|
|
glConfig.maxTextureSize = temp;
|
|
|
|
|
|
|
|
// stubbed or broken drivers may have reported 0...
|
|
|
|
if ( glConfig.maxTextureSize <= 0 )
|
|
|
|
{
|
|
|
|
glConfig.maxTextureSize = 0;
|
|
|
|
}
|
2018-07-30 11:35:12 +00:00
|
|
|
|
|
|
|
qglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS, &temp );
|
|
|
|
glConfig.numTextureUnits = temp;
|
|
|
|
|
|
|
|
// reserve 160 components for other uniforms
|
|
|
|
qglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS, &temp );
|
|
|
|
glRefConfig.glslMaxAnimatedBones = Com_Clamp( 0, IQM_MAX_JOINTS, ( temp - 160 ) / 16 );
|
|
|
|
if ( glRefConfig.glslMaxAnimatedBones < 12 ) {
|
|
|
|
glRefConfig.glslMaxAnimatedBones = 0;
|
|
|
|
}
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
2019-05-21 02:42:43 +00:00
|
|
|
// check for GLSL function textureCubeLod()
|
|
|
|
if ( r_cubeMapping->integer && !QGL_VERSION_ATLEAST( 3, 0 ) ) {
|
|
|
|
ri.Printf( PRINT_WARNING, "WARNING: Disabled r_cubeMapping because it requires OpenGL 3.0\n" );
|
|
|
|
ri.Cvar_Set( "r_cubeMapping", "0" );
|
|
|
|
}
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
// set default state
|
|
|
|
GL_SetDefaultState();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
GL_CheckErrors
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void GL_CheckErrs( char *file, int line ) {
|
|
|
|
int err;
|
|
|
|
char s[64];
|
|
|
|
|
|
|
|
err = qglGetError();
|
|
|
|
if ( err == GL_NO_ERROR ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( r_ignoreGLErrors->integer ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
switch( err ) {
|
|
|
|
case GL_INVALID_ENUM:
|
|
|
|
strcpy( s, "GL_INVALID_ENUM" );
|
|
|
|
break;
|
|
|
|
case GL_INVALID_VALUE:
|
|
|
|
strcpy( s, "GL_INVALID_VALUE" );
|
|
|
|
break;
|
|
|
|
case GL_INVALID_OPERATION:
|
|
|
|
strcpy( s, "GL_INVALID_OPERATION" );
|
|
|
|
break;
|
|
|
|
case GL_STACK_OVERFLOW:
|
|
|
|
strcpy( s, "GL_STACK_OVERFLOW" );
|
|
|
|
break;
|
|
|
|
case GL_STACK_UNDERFLOW:
|
|
|
|
strcpy( s, "GL_STACK_UNDERFLOW" );
|
|
|
|
break;
|
|
|
|
case GL_OUT_OF_MEMORY:
|
|
|
|
strcpy( s, "GL_OUT_OF_MEMORY" );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Com_sprintf( s, sizeof(s), "%i", err);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ri.Error( ERR_FATAL, "GL_CheckErrors: %s in %s at line %d", s , file, line);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
** R_GetModeInfo
|
|
|
|
*/
|
|
|
|
typedef struct vidmode_s
|
|
|
|
{
|
|
|
|
const char *description;
|
|
|
|
int width, height;
|
|
|
|
float pixelAspect; // pixel width / height
|
|
|
|
} vidmode_t;
|
|
|
|
|
|
|
|
vidmode_t r_vidModes[] =
|
|
|
|
{
|
|
|
|
{ "Mode 0: 320x240", 320, 240, 1 },
|
|
|
|
{ "Mode 1: 400x300", 400, 300, 1 },
|
|
|
|
{ "Mode 2: 512x384", 512, 384, 1 },
|
|
|
|
{ "Mode 3: 640x480", 640, 480, 1 },
|
|
|
|
{ "Mode 4: 800x600", 800, 600, 1 },
|
|
|
|
{ "Mode 5: 960x720", 960, 720, 1 },
|
|
|
|
{ "Mode 6: 1024x768", 1024, 768, 1 },
|
|
|
|
{ "Mode 7: 1152x864", 1152, 864, 1 },
|
|
|
|
{ "Mode 8: 1280x1024", 1280, 1024, 1 },
|
|
|
|
{ "Mode 9: 1600x1200", 1600, 1200, 1 },
|
|
|
|
{ "Mode 10: 2048x1536", 2048, 1536, 1 },
|
|
|
|
{ "Mode 11: 856x480 (wide)",856, 480, 1 }
|
|
|
|
};
|
|
|
|
static int s_numVidModes = ARRAY_LEN( r_vidModes );
|
|
|
|
|
|
|
|
qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode ) {
|
|
|
|
vidmode_t *vm;
|
|
|
|
float pixelAspect;
|
|
|
|
|
|
|
|
if ( mode < -1 ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
if ( mode >= s_numVidModes ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( mode == -1 ) {
|
|
|
|
*width = r_customwidth->integer;
|
|
|
|
*height = r_customheight->integer;
|
|
|
|
pixelAspect = r_customPixelAspect->value;
|
|
|
|
} else {
|
|
|
|
vm = &r_vidModes[mode];
|
|
|
|
|
|
|
|
*width = vm->width;
|
|
|
|
*height = vm->height;
|
|
|
|
pixelAspect = vm->pixelAspect;
|
|
|
|
}
|
|
|
|
|
|
|
|
*windowAspect = (float)*width / ( *height * pixelAspect );
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
** R_ModeList_f
|
|
|
|
*/
|
|
|
|
static void R_ModeList_f( void )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
|
|
for ( i = 0; i < s_numVidModes; i++ )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "%s\n", r_vidModes[i].description );
|
|
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
SCREEN SHOTS
|
|
|
|
|
|
|
|
NOTE TTimo
|
|
|
|
some thoughts about the screenshots system:
|
|
|
|
screenshots get written in fs_homepath + fs_gamedir
|
|
|
|
vanilla q3 .. baseq3/screenshots/ *.tga
|
|
|
|
team arena .. missionpack/screenshots/ *.tga
|
|
|
|
|
|
|
|
two commands: "screenshot" and "screenshotJPEG"
|
|
|
|
we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available
|
|
|
|
(with FS_FileExists / FS_FOpenFileWrite calls)
|
|
|
|
FIXME: the statics don't get a reinit between fs_game changes
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RB_ReadPixels
|
|
|
|
|
|
|
|
Reads an image but takes care of alignment issues for reading RGB images.
|
|
|
|
|
|
|
|
Reads a minimum offset for where the RGB data starts in the image from
|
|
|
|
integer stored at pointer offset. When the function has returned the actual
|
|
|
|
offset was written back to address offset. This address will always have an
|
|
|
|
alignment of packAlign to ensure efficient copying.
|
|
|
|
|
|
|
|
Stores the length of padding after a line of pixels to address padlen
|
|
|
|
|
|
|
|
Return value must be freed with ri.Hunk_FreeTempMemory()
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
|
|
|
|
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
|
|
|
|
{
|
|
|
|
byte *buffer, *bufstart;
|
|
|
|
int padwidth, linelen;
|
|
|
|
GLint packAlign;
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
|
|
|
|
linelen = width * 3;
|
|
|
|
padwidth = PAD(linelen, packAlign);
|
|
|
|
|
|
|
|
// Allocate a few more bytes so that we can choose an alignment we like
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1);
|
|
|
|
|
|
|
|
bufstart = PADP((intptr_t) buffer + *offset, packAlign);
|
2017-07-10 01:33:41 +00:00
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
|
|
|
|
|
|
|
|
*offset = bufstart - buffer;
|
|
|
|
*padlen = padwidth - linelen;
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RB_TakeScreenshot
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName)
|
|
|
|
{
|
|
|
|
byte *allbuf, *buffer;
|
|
|
|
byte *srcptr, *destptr;
|
|
|
|
byte *endline, *endmem;
|
|
|
|
byte temp;
|
|
|
|
|
|
|
|
int linelen, padlen;
|
|
|
|
size_t offset = 18, memcount;
|
|
|
|
|
|
|
|
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
|
|
buffer = allbuf + offset - 18;
|
|
|
|
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
|
|
buffer[2] = 2; // uncompressed type
|
|
|
|
buffer[12] = width & 255;
|
|
|
|
buffer[13] = width >> 8;
|
|
|
|
buffer[14] = height & 255;
|
|
|
|
buffer[15] = height >> 8;
|
|
|
|
buffer[16] = 24; // pixel size
|
|
|
|
|
|
|
|
// swap rgb to bgr and remove padding from line endings
|
|
|
|
linelen = width * 3;
|
|
|
|
|
|
|
|
srcptr = destptr = allbuf + offset;
|
|
|
|
endmem = srcptr + (linelen + padlen) * height;
|
|
|
|
|
|
|
|
while(srcptr < endmem)
|
|
|
|
{
|
|
|
|
endline = srcptr + linelen;
|
|
|
|
|
|
|
|
while(srcptr < endline)
|
|
|
|
{
|
|
|
|
temp = srcptr[0];
|
|
|
|
*destptr++ = srcptr[2];
|
|
|
|
*destptr++ = srcptr[1];
|
|
|
|
*destptr++ = temp;
|
|
|
|
|
|
|
|
srcptr += 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Skip the pad
|
|
|
|
srcptr += padlen;
|
|
|
|
}
|
|
|
|
|
|
|
|
memcount = linelen * height;
|
|
|
|
|
|
|
|
// gamma correct
|
|
|
|
if(glConfig.deviceSupportsGamma)
|
|
|
|
R_GammaCorrect(allbuf + offset, memcount);
|
|
|
|
|
|
|
|
ri.FS_WriteFile(fileName, buffer, memcount + 18);
|
|
|
|
|
|
|
|
ri.Hunk_FreeTempMemory(allbuf);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RB_TakeScreenshotJPEG
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName)
|
|
|
|
{
|
|
|
|
byte *buffer;
|
|
|
|
size_t offset = 0, memcount;
|
|
|
|
int padlen;
|
|
|
|
|
|
|
|
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
|
|
|
|
memcount = (width * 3 + padlen) * height;
|
|
|
|
|
|
|
|
// gamma correct
|
|
|
|
if(glConfig.deviceSupportsGamma)
|
|
|
|
R_GammaCorrect(buffer + offset, memcount);
|
|
|
|
|
|
|
|
RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
|
|
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RB_TakeScreenshotCmd
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
const void *RB_TakeScreenshotCmd( const void *data ) {
|
|
|
|
const screenshotCommand_t *cmd;
|
|
|
|
|
|
|
|
cmd = (const screenshotCommand_t *)data;
|
2017-07-10 01:33:41 +00:00
|
|
|
|
|
|
|
// finish any 2D drawing if needed
|
|
|
|
if(tess.numIndexes)
|
|
|
|
RB_EndSurface();
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
if (cmd->jpeg)
|
|
|
|
RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
|
|
else
|
|
|
|
RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
|
|
|
|
|
|
|
|
return (const void *)(cmd + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_TakeScreenshot
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) {
|
|
|
|
static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame?
|
|
|
|
screenshotCommand_t *cmd;
|
|
|
|
|
|
|
|
cmd = R_GetCommandBuffer( sizeof( *cmd ) );
|
|
|
|
if ( !cmd ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
cmd->commandId = RC_SCREENSHOT;
|
|
|
|
|
|
|
|
cmd->x = x;
|
|
|
|
cmd->y = y;
|
|
|
|
cmd->width = width;
|
|
|
|
cmd->height = height;
|
|
|
|
Q_strncpyz( fileName, name, sizeof(fileName) );
|
|
|
|
cmd->fileName = fileName;
|
|
|
|
cmd->jpeg = jpeg;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_ScreenshotFilename
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_ScreenshotFilename( int lastNumber, char *fileName ) {
|
|
|
|
int a,b,c,d;
|
|
|
|
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
a = lastNumber / 1000;
|
|
|
|
lastNumber -= a*1000;
|
|
|
|
b = lastNumber / 100;
|
|
|
|
lastNumber -= b*100;
|
|
|
|
c = lastNumber / 10;
|
|
|
|
lastNumber -= c*10;
|
|
|
|
d = lastNumber;
|
|
|
|
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga"
|
|
|
|
, a, b, c, d );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_ScreenshotFilename
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) {
|
|
|
|
int a,b,c,d;
|
|
|
|
|
|
|
|
if ( lastNumber < 0 || lastNumber > 9999 ) {
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
a = lastNumber / 1000;
|
|
|
|
lastNumber -= a*1000;
|
|
|
|
b = lastNumber / 100;
|
|
|
|
lastNumber -= b*100;
|
|
|
|
c = lastNumber / 10;
|
|
|
|
lastNumber -= c*10;
|
|
|
|
d = lastNumber;
|
|
|
|
|
|
|
|
Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg"
|
|
|
|
, a, b, c, d );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
R_LevelShot
|
|
|
|
|
|
|
|
levelshots are specialized 128*128 thumbnails for
|
|
|
|
the menu system, sampled down from full screen distorted images
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
void R_LevelShot( void ) {
|
|
|
|
char checkname[MAX_OSPATH];
|
|
|
|
byte *buffer;
|
|
|
|
byte *source, *allsource;
|
|
|
|
byte *src, *dst;
|
|
|
|
size_t offset = 0;
|
|
|
|
int padlen;
|
|
|
|
int x, y;
|
|
|
|
int r, g, b;
|
|
|
|
float xScale, yScale;
|
|
|
|
int xx, yy;
|
|
|
|
|
|
|
|
Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName);
|
|
|
|
|
|
|
|
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
|
|
|
|
source = allsource + offset;
|
|
|
|
|
|
|
|
buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18);
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
|
|
buffer[2] = 2; // uncompressed type
|
|
|
|
buffer[12] = 128;
|
|
|
|
buffer[14] = 128;
|
|
|
|
buffer[16] = 24; // pixel size
|
|
|
|
|
|
|
|
// resample from source
|
|
|
|
xScale = glConfig.vidWidth / 512.0f;
|
|
|
|
yScale = glConfig.vidHeight / 384.0f;
|
|
|
|
for ( y = 0 ; y < 128 ; y++ ) {
|
|
|
|
for ( x = 0 ; x < 128 ; x++ ) {
|
|
|
|
r = g = b = 0;
|
|
|
|
for ( yy = 0 ; yy < 3 ; yy++ ) {
|
|
|
|
for ( xx = 0 ; xx < 4 ; xx++ ) {
|
|
|
|
src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) +
|
|
|
|
3 * (int) ((x*4 + xx) * xScale);
|
|
|
|
r += src[0];
|
|
|
|
g += src[1];
|
|
|
|
b += src[2];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
dst = buffer + 18 + 3 * ( y * 128 + x );
|
|
|
|
dst[0] = b / 12;
|
|
|
|
dst[1] = g / 12;
|
|
|
|
dst[2] = r / 12;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// gamma correct
|
|
|
|
if ( glConfig.deviceSupportsGamma ) {
|
|
|
|
R_GammaCorrect( buffer + 18, 128 * 128 * 3 );
|
|
|
|
}
|
|
|
|
|
|
|
|
ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 );
|
|
|
|
|
|
|
|
ri.Hunk_FreeTempMemory(buffer);
|
|
|
|
ri.Hunk_FreeTempMemory(allsource);
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "Wrote %s\n", checkname );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_ScreenShot_f
|
|
|
|
|
|
|
|
screenshot
|
|
|
|
screenshot [silent]
|
|
|
|
screenshot [levelshot]
|
|
|
|
screenshot [filename]
|
|
|
|
|
|
|
|
Doesn't print the pacifier message if there is a second arg
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_ScreenShot_f (void) {
|
|
|
|
char checkname[MAX_OSPATH];
|
|
|
|
static int lastNumber = -1;
|
|
|
|
qboolean silent;
|
|
|
|
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
|
|
R_LevelShot();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
|
|
silent = qtrue;
|
|
|
|
} else {
|
|
|
|
silent = qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
|
|
// explicit filename
|
|
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
|
|
|
|
} else {
|
|
|
|
// scan for a free filename
|
|
|
|
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
|
|
// again, because recording demo avis can involve
|
|
|
|
// thousands of shots
|
|
|
|
if ( lastNumber == -1 ) {
|
|
|
|
lastNumber = 0;
|
|
|
|
}
|
|
|
|
// scan for a free number
|
|
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
|
|
R_ScreenshotFilename( lastNumber, checkname );
|
|
|
|
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
|
|
{
|
|
|
|
break; // file doesn't exist
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( lastNumber >= 9999 ) {
|
|
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lastNumber++;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse );
|
|
|
|
|
|
|
|
if ( !silent ) {
|
|
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void R_ScreenShotJPEG_f (void) {
|
|
|
|
char checkname[MAX_OSPATH];
|
|
|
|
static int lastNumber = -1;
|
|
|
|
qboolean silent;
|
|
|
|
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
|
|
|
|
R_LevelShot();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) {
|
|
|
|
silent = qtrue;
|
|
|
|
} else {
|
|
|
|
silent = qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ri.Cmd_Argc() == 2 && !silent ) {
|
|
|
|
// explicit filename
|
|
|
|
Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
|
|
|
|
} else {
|
|
|
|
// scan for a free filename
|
|
|
|
|
|
|
|
// if we have saved a previous screenshot, don't scan
|
|
|
|
// again, because recording demo avis can involve
|
|
|
|
// thousands of shots
|
|
|
|
if ( lastNumber == -1 ) {
|
|
|
|
lastNumber = 0;
|
|
|
|
}
|
|
|
|
// scan for a free number
|
|
|
|
for ( ; lastNumber <= 9999 ; lastNumber++ ) {
|
|
|
|
R_ScreenshotFilenameJPEG( lastNumber, checkname );
|
|
|
|
|
|
|
|
if (!ri.FS_FileExists( checkname ))
|
|
|
|
{
|
|
|
|
break; // file doesn't exist
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( lastNumber == 10000 ) {
|
|
|
|
ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lastNumber++;
|
|
|
|
}
|
|
|
|
|
|
|
|
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue );
|
|
|
|
|
|
|
|
if ( !silent ) {
|
|
|
|
ri.Printf (PRINT_ALL, "Wrote %s\n", checkname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_ExportCubemaps
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_ExportCubemaps(void)
|
|
|
|
{
|
|
|
|
exportCubemapsCommand_t *cmd;
|
|
|
|
|
|
|
|
cmd = R_GetCommandBuffer(sizeof(*cmd));
|
|
|
|
if (!cmd) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
cmd->commandId = RC_EXPORT_CUBEMAPS;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
R_ExportCubemaps_f
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void R_ExportCubemaps_f(void)
|
|
|
|
{
|
|
|
|
R_ExportCubemaps();
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
/*
|
|
|
|
==================
|
|
|
|
RB_TakeVideoFrameCmd
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
const void *RB_TakeVideoFrameCmd( const void *data )
|
|
|
|
{
|
|
|
|
const videoFrameCommand_t *cmd;
|
|
|
|
byte *cBuf;
|
|
|
|
size_t memcount, linelen;
|
|
|
|
int padwidth, avipadwidth, padlen, avipadlen;
|
|
|
|
GLint packAlign;
|
2017-07-10 01:33:41 +00:00
|
|
|
|
|
|
|
// finish any 2D drawing if needed
|
|
|
|
if(tess.numIndexes)
|
|
|
|
RB_EndSurface();
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
cmd = (const videoFrameCommand_t *)data;
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
|
|
|
|
|
|
|
|
linelen = cmd->width * 3;
|
|
|
|
|
|
|
|
// Alignment stuff for glReadPixels
|
|
|
|
padwidth = PAD(linelen, packAlign);
|
|
|
|
padlen = padwidth - linelen;
|
|
|
|
// AVI line padding
|
|
|
|
avipadwidth = PAD(linelen, AVI_LINE_PADDING);
|
|
|
|
avipadlen = avipadwidth - linelen;
|
|
|
|
|
|
|
|
cBuf = PADP(cmd->captureBuffer, packAlign);
|
|
|
|
|
|
|
|
qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB,
|
|
|
|
GL_UNSIGNED_BYTE, cBuf);
|
|
|
|
|
|
|
|
memcount = padwidth * cmd->height;
|
|
|
|
|
|
|
|
// gamma correct
|
|
|
|
if(glConfig.deviceSupportsGamma)
|
|
|
|
R_GammaCorrect(cBuf, memcount);
|
|
|
|
|
|
|
|
if(cmd->motionJpeg)
|
|
|
|
{
|
|
|
|
memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height,
|
|
|
|
r_aviMotionJpegQuality->integer,
|
|
|
|
cmd->width, cmd->height, cBuf, padlen);
|
|
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
byte *lineend, *memend;
|
|
|
|
byte *srcptr, *destptr;
|
|
|
|
|
|
|
|
srcptr = cBuf;
|
|
|
|
destptr = cmd->encodeBuffer;
|
|
|
|
memend = srcptr + memcount;
|
|
|
|
|
|
|
|
// swap R and B and remove line paddings
|
|
|
|
while(srcptr < memend)
|
|
|
|
{
|
|
|
|
lineend = srcptr + linelen;
|
|
|
|
while(srcptr < lineend)
|
|
|
|
{
|
|
|
|
*destptr++ = srcptr[2];
|
|
|
|
*destptr++ = srcptr[1];
|
|
|
|
*destptr++ = srcptr[0];
|
|
|
|
srcptr += 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Memset(destptr, '\0', avipadlen);
|
|
|
|
destptr += avipadlen;
|
|
|
|
|
|
|
|
srcptr += padlen;
|
|
|
|
}
|
|
|
|
|
|
|
|
ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (const void *)(cmd + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
** GL_SetDefaultState
|
|
|
|
*/
|
|
|
|
void GL_SetDefaultState( void )
|
|
|
|
{
|
|
|
|
qglClearDepth( 1.0f );
|
|
|
|
|
|
|
|
qglCullFace(GL_FRONT);
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
GL_BindNullTextures();
|
|
|
|
|
|
|
|
if (glRefConfig.framebufferObject)
|
|
|
|
GL_BindNullFramebuffers();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
GL_TextureMode( r_textureMode->string );
|
|
|
|
|
|
|
|
//qglShadeModel( GL_SMOOTH );
|
|
|
|
qglDepthFunc( GL_LEQUAL );
|
|
|
|
|
|
|
|
//
|
|
|
|
// make sure our GL state vector is set correctly
|
|
|
|
//
|
|
|
|
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
|
2017-07-10 01:33:41 +00:00
|
|
|
glState.storedGlState = 0;
|
|
|
|
glState.faceCulling = CT_TWO_SIDED;
|
|
|
|
glState.faceCullFront = qtrue;
|
|
|
|
|
|
|
|
GL_BindNullProgram();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
if (glRefConfig.vertexArrayObject)
|
|
|
|
qglBindVertexArray(0);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
qglBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
qglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
|
|
glState.currentVao = NULL;
|
|
|
|
glState.vertexAttribsEnabled = 0;
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
qglDepthMask( GL_TRUE );
|
|
|
|
qglDisable( GL_DEPTH_TEST );
|
|
|
|
qglEnable( GL_SCISSOR_TEST );
|
|
|
|
qglDisable( GL_CULL_FACE );
|
|
|
|
qglDisable( GL_BLEND );
|
2017-07-10 01:33:41 +00:00
|
|
|
|
|
|
|
if (glRefConfig.seamlessCubeMap)
|
|
|
|
qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
|
|
|
|
|
|
|
// GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used
|
|
|
|
qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value );
|
|
|
|
|
|
|
|
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
R_PrintLongString
|
|
|
|
|
|
|
|
Workaround for ri.Printf's 1024 characters buffer limit.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void R_PrintLongString(const char *string) {
|
|
|
|
char buffer[1024];
|
|
|
|
const char *p;
|
|
|
|
int size = strlen(string);
|
|
|
|
|
|
|
|
p = string;
|
|
|
|
while(size > 0)
|
|
|
|
{
|
|
|
|
Q_strncpyz(buffer, p, sizeof (buffer) );
|
|
|
|
ri.Printf( PRINT_ALL, "%s", buffer );
|
|
|
|
p += 1023;
|
|
|
|
size -= 1023;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
GfxInfo_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void GfxInfo_f( void )
|
|
|
|
{
|
|
|
|
const char *enablestrings[] =
|
|
|
|
{
|
|
|
|
"disabled",
|
|
|
|
"enabled"
|
|
|
|
};
|
|
|
|
const char *fsstrings[] =
|
|
|
|
{
|
|
|
|
"windowed",
|
|
|
|
"fullscreen"
|
|
|
|
};
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
|
|
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
|
|
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
|
|
|
|
ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
|
2017-11-04 11:30:30 +00:00
|
|
|
if ( qglGetStringi )
|
2017-08-07 05:23:43 +00:00
|
|
|
{
|
|
|
|
GLint numExtensions;
|
|
|
|
int i;
|
|
|
|
|
2017-11-04 11:30:30 +00:00
|
|
|
qglGetIntegerv( GL_NUM_EXTENSIONS, &numExtensions );
|
|
|
|
for ( i = 0; i < numExtensions; i++ )
|
2017-08-07 05:23:43 +00:00
|
|
|
{
|
2017-11-04 11:30:30 +00:00
|
|
|
ri.Printf( PRINT_ALL, "%s ", qglGetStringi( GL_EXTENSIONS, i ) );
|
2017-08-07 05:23:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
R_PrintLongString( glConfig.extensions_string );
|
|
|
|
}
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
ri.Printf( PRINT_ALL, "\n" );
|
|
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
|
2018-07-30 11:35:12 +00:00
|
|
|
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_IMAGE_UNITS: %d\n", glConfig.numTextureUnits );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
|
|
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] );
|
|
|
|
if ( glConfig.displayFrequency )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "N/A\n" );
|
|
|
|
}
|
|
|
|
if ( glConfig.deviceSupportsGamma )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
|
|
|
|
}
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
|
|
|
|
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
|
|
|
|
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
|
|
|
|
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
|
|
|
|
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
|
|
|
|
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
|
|
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" );
|
|
|
|
}
|
|
|
|
if ( glConfig.hardwareType == GLHW_RAGEPRO )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" );
|
|
|
|
}
|
|
|
|
if ( glConfig.hardwareType == GLHW_RIVA128 )
|
|
|
|
{
|
|
|
|
ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" );
|
|
|
|
}
|
|
|
|
if ( r_finish->integer ) {
|
|
|
|
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
GfxMemInfo_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void GfxMemInfo_f( void )
|
|
|
|
{
|
|
|
|
switch (glRefConfig.memInfo)
|
|
|
|
{
|
|
|
|
case MI_NONE:
|
|
|
|
{
|
|
|
|
ri.Printf(PRINT_ALL, "No extension found for GPU memory info.\n");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MI_NVX:
|
|
|
|
{
|
|
|
|
int value;
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &value);
|
|
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: %ikb\n", value);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &value);
|
|
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: %ikb\n", value);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &value);
|
|
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: %ikb\n", value);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &value);
|
|
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTION_COUNT_NVX: %i\n", value);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &value);
|
|
|
|
ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: %ikb\n", value);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case MI_ATI:
|
|
|
|
{
|
|
|
|
// GL_ATI_meminfo
|
|
|
|
int value[4];
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_VBO_FREE_MEMORY_ATI, &value[0]);
|
|
|
|
ri.Printf(PRINT_ALL, "VBO_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &value[0]);
|
|
|
|
ri.Printf(PRINT_ALL, "TEXTURE_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
|
|
|
|
|
|
qglGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, &value[0]);
|
|
|
|
ri.Printf(PRINT_ALL, "RENDERBUFFER_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_Register
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void R_Register( void )
|
|
|
|
{
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
|
|
com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
|
|
// latched and archived variables
|
|
|
|
//
|
|
|
|
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
|
|
|
|
r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
2017-07-10 01:33:41 +00:00
|
|
|
r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
|
|
|
|
"0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
|
|
|
|
r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
|
|
|
|
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
|
|
|
|
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue );
|
|
|
|
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE );
|
2017-07-10 01:33:41 +00:00
|
|
|
r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
r_customwidth = ri.Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_customheight = ri.Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_customPixelAspect = ri.Cvar_Get( "r_customPixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0);
|
|
|
|
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse);
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
2017-07-10 01:33:41 +00:00
|
|
|
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
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2017-07-10 01:33:41 +00:00
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r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE );
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT );
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ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
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r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT );
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r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT );
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r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "0.0", CVAR_CHEAT );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_autoExposure = ri.Cvar_Get( "r_autoExposure", "1", CVAR_ARCHIVE );
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r_forceAutoExposure = ri.Cvar_Get( "r_forceAutoExposure", "0", CVAR_CHEAT );
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r_forceAutoExposureMin = ri.Cvar_Get( "r_forceAutoExposureMin", "-2.0", CVAR_CHEAT );
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r_forceAutoExposureMax = ri.Cvar_Get( "r_forceAutoExposureMax", "2.0", CVAR_CHEAT );
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2017-11-04 11:30:30 +00:00
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r_cameraExposure = ri.Cvar_Get( "r_cameraExposure", "1", CVAR_CHEAT );
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_depthPrepass = ri.Cvar_Get( "r_depthPrepass", "1", CVAR_ARCHIVE );
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r_ssao = ri.Cvar_Get( "r_ssao", "0", CVAR_LATCH | CVAR_ARCHIVE );
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r_normalMapping = ri.Cvar_Get( "r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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2019-05-21 02:42:43 +00:00
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r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
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2017-07-10 01:33:41 +00:00
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r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
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2018-07-30 11:35:12 +00:00
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r_deluxeSpecular = ri.Cvar_Get("r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH);
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2017-07-10 01:33:41 +00:00
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r_pbr = ri.Cvar_Get("r_pbr", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
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r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH );
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r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH );
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r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH );
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r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH );
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r_glossType = ri.Cvar_Get("r_glossType", "1", CVAR_ARCHIVE | CVAR_LATCH);
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE );
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r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH );
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r_imageUpsampleType = ri.Cvar_Get( "r_imageUpsampleType", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_genNormalMaps = ri.Cvar_Get( "r_genNormalMaps", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_forceSun = ri.Cvar_Get( "r_forceSun", "0", CVAR_CHEAT );
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2017-07-10 01:33:41 +00:00
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r_forceSunLightScale = ri.Cvar_Get( "r_forceSunLightScale", "1.0", CVAR_CHEAT );
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r_forceSunAmbientScale = ri.Cvar_Get( "r_forceSunAmbientScale", "0.5", CVAR_CHEAT );
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r_drawSunRays = ri.Cvar_Get( "r_drawSunRays", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_sunlightMode = ri.Cvar_Get( "r_sunlightMode", "1", CVAR_ARCHIVE | CVAR_LATCH );
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|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH );
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2017-07-10 01:33:41 +00:00
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r_shadowBlur = ri.Cvar_Get("r_shadowBlur", "0", CVAR_ARCHIVE | CVAR_LATCH);
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r_shadowMapSize = ri.Cvar_Get("r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH);
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r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "8", CVAR_ARCHIVE | CVAR_LATCH );
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r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "1024", CVAR_ARCHIVE | CVAR_LATCH );
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r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_ignoreDstAlpha = ri.Cvar_Get( "r_ignoreDstAlpha", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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//
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// temporary latched variables that can only change over a restart
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//
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2017-07-10 01:33:41 +00:00
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r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
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ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
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ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
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r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
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r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
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r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
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r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
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//
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// archived variables that can change at any time
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//
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r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT );
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r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE );
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r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE );
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r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT );
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ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse );
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r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE );
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r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE );
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r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE );
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r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
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r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE );
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r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE );
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r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
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r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE );
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r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE);
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE );
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r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0",
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CVAR_ARCHIVE | CVAR_LATCH );
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r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE );
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|
|
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE );
|
|
|
|
|
|
|
|
r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE );
|
|
|
|
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE );
|
|
|
|
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE );
|
|
|
|
|
|
|
|
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
|
|
|
|
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
|
|
|
|
|
|
|
|
r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE);
|
|
|
|
|
|
|
|
//
|
|
|
|
// temporary variables that can change at any time
|
|
|
|
//
|
|
|
|
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP );
|
|
|
|
|
|
|
|
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
|
|
|
|
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
|
|
|
|
r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 );
|
|
|
|
r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 );
|
|
|
|
|
|
|
|
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
|
|
|
|
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
|
|
|
|
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 );
|
|
|
|
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
|
|
|
|
|
|
|
|
r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT);
|
|
|
|
r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT);
|
|
|
|
r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT);
|
|
|
|
|
|
|
|
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
|
|
|
|
|
|
|
|
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
|
|
|
|
r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT );
|
|
|
|
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
|
|
|
|
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
|
|
|
|
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT );
|
|
|
|
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
|
|
|
|
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
|
|
|
|
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
|
|
|
|
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
|
|
|
|
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
|
|
|
|
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
|
|
|
|
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
|
|
|
|
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
|
|
|
|
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
|
|
|
|
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
|
|
|
|
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
|
|
|
|
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
|
|
|
|
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
|
|
|
|
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
|
|
|
|
r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT );
|
|
|
|
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
|
|
|
|
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
|
|
|
|
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
|
|
|
|
|
|
|
|
r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE);
|
|
|
|
|
|
|
|
r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE);
|
|
|
|
r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE);
|
|
|
|
|
|
|
|
r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0);
|
|
|
|
r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0);
|
|
|
|
|
|
|
|
// make sure all the commands added here are also
|
|
|
|
// removed in R_Shutdown
|
|
|
|
ri.Cmd_AddCommand( "imagelist", R_ImageList_f );
|
|
|
|
ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f );
|
|
|
|
ri.Cmd_AddCommand( "skinlist", R_SkinList_f );
|
|
|
|
ri.Cmd_AddCommand( "modellist", R_Modellist_f );
|
|
|
|
ri.Cmd_AddCommand( "modelist", R_ModeList_f );
|
|
|
|
ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f );
|
|
|
|
ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f );
|
|
|
|
ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f );
|
|
|
|
ri.Cmd_AddCommand( "minimize", GLimp_Minimize );
|
|
|
|
ri.Cmd_AddCommand( "gfxmeminfo", GfxMemInfo_f );
|
2017-07-10 01:33:41 +00:00
|
|
|
ri.Cmd_AddCommand( "exportCubemaps", R_ExportCubemaps_f );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void R_InitQueries(void)
|
|
|
|
{
|
|
|
|
if (!glRefConfig.occlusionQuery)
|
|
|
|
return;
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
if (r_drawSunRays->integer)
|
|
|
|
qglGenQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void R_ShutDownQueries(void)
|
|
|
|
{
|
|
|
|
if (!glRefConfig.occlusionQuery)
|
|
|
|
return;
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
if (r_drawSunRays->integer)
|
|
|
|
qglDeleteQueries(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery);
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_Init
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void R_Init( void ) {
|
|
|
|
int err;
|
|
|
|
int i;
|
|
|
|
byte *ptr;
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
|
|
|
|
|
|
|
|
// clear all our internal state
|
|
|
|
Com_Memset( &tr, 0, sizeof( tr ) );
|
|
|
|
Com_Memset( &backEnd, 0, sizeof( backEnd ) );
|
|
|
|
Com_Memset( &tess, 0, sizeof( tess ) );
|
|
|
|
|
|
|
|
if(sizeof(glconfig_t) != 11332)
|
|
|
|
ri.Error( ERR_FATAL, "Mod ABI incompatible: sizeof(glconfig_t) == %u != 11332", (unsigned int) sizeof(glconfig_t));
|
|
|
|
|
|
|
|
// Swap_Init();
|
|
|
|
|
|
|
|
if ( (intptr_t)tess.xyz & 15 ) {
|
|
|
|
ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" );
|
|
|
|
}
|
|
|
|
//Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) );
|
|
|
|
|
|
|
|
//
|
|
|
|
// init function tables
|
|
|
|
//
|
|
|
|
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
|
|
|
|
{
|
|
|
|
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
|
|
|
|
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
|
|
|
|
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
|
|
|
|
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
|
|
|
|
|
|
|
|
if ( i < FUNCTABLE_SIZE / 2 )
|
|
|
|
{
|
|
|
|
if ( i < FUNCTABLE_SIZE / 4 )
|
|
|
|
{
|
|
|
|
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
R_InitFogTable();
|
|
|
|
|
|
|
|
R_NoiseInit();
|
|
|
|
|
|
|
|
R_Register();
|
|
|
|
|
|
|
|
max_polys = r_maxpolys->integer;
|
|
|
|
if (max_polys < MAX_POLYS)
|
|
|
|
max_polys = MAX_POLYS;
|
|
|
|
|
|
|
|
max_polyverts = r_maxpolyverts->integer;
|
|
|
|
if (max_polyverts < MAX_POLYVERTS)
|
|
|
|
max_polyverts = MAX_POLYVERTS;
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low);
|
|
|
|
backEndData = (backEndData_t *) ptr;
|
|
|
|
backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData ));
|
|
|
|
backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys);
|
|
|
|
R_InitNextFrame();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
InitOpenGL();
|
|
|
|
|
|
|
|
R_InitImages();
|
|
|
|
|
|
|
|
if (glRefConfig.framebufferObject)
|
|
|
|
FBO_Init();
|
|
|
|
|
|
|
|
GLSL_InitGPUShaders();
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
R_InitVaos();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
R_InitShaders();
|
|
|
|
|
|
|
|
R_InitSkins();
|
|
|
|
|
|
|
|
R_ModelInit();
|
|
|
|
|
|
|
|
R_InitFreeType();
|
|
|
|
|
|
|
|
R_InitQueries();
|
|
|
|
|
|
|
|
|
|
|
|
err = qglGetError();
|
|
|
|
if ( err != GL_NO_ERROR )
|
|
|
|
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
|
|
|
|
|
|
|
|
// print info
|
|
|
|
GfxInfo_f();
|
|
|
|
ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
RE_Shutdown
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void RE_Shutdown( qboolean destroyWindow ) {
|
|
|
|
|
|
|
|
ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
|
|
|
|
|
2017-08-07 05:23:43 +00:00
|
|
|
ri.Cmd_RemoveCommand( "imagelist" );
|
|
|
|
ri.Cmd_RemoveCommand( "shaderlist" );
|
|
|
|
ri.Cmd_RemoveCommand( "skinlist" );
|
|
|
|
ri.Cmd_RemoveCommand( "modellist" );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
ri.Cmd_RemoveCommand( "modelist" );
|
2017-08-07 05:23:43 +00:00
|
|
|
ri.Cmd_RemoveCommand( "screenshot" );
|
|
|
|
ri.Cmd_RemoveCommand( "screenshotJPEG" );
|
|
|
|
ri.Cmd_RemoveCommand( "gfxinfo" );
|
|
|
|
ri.Cmd_RemoveCommand( "minimize" );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
ri.Cmd_RemoveCommand( "gfxmeminfo" );
|
2017-07-10 01:33:41 +00:00
|
|
|
ri.Cmd_RemoveCommand( "exportCubemaps" );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
|
|
|
|
|
|
|
|
if ( tr.registered ) {
|
2017-07-10 01:33:41 +00:00
|
|
|
R_IssuePendingRenderCommands();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
R_ShutDownQueries();
|
|
|
|
if (glRefConfig.framebufferObject)
|
|
|
|
FBO_Shutdown();
|
|
|
|
R_DeleteTextures();
|
2017-07-10 01:33:41 +00:00
|
|
|
R_ShutdownVaos();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
GLSL_ShutdownGPUShaders();
|
|
|
|
}
|
|
|
|
|
|
|
|
R_DoneFreeType();
|
|
|
|
|
|
|
|
// shut down platform specific OpenGL stuff
|
|
|
|
if ( destroyWindow ) {
|
|
|
|
GLimp_Shutdown();
|
2017-07-10 01:33:41 +00:00
|
|
|
|
|
|
|
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
|
2018-07-30 11:35:12 +00:00
|
|
|
Com_Memset( &glRefConfig, 0, sizeof( glRefConfig ) );
|
|
|
|
textureFilterAnisotropic = qfalse;
|
|
|
|
maxAnisotropy = 0;
|
|
|
|
displayAspect = 0.0f;
|
2020-03-15 19:40:23 +00:00
|
|
|
haveClampToEdge = qfalse;
|
2018-07-30 11:35:12 +00:00
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
Com_Memset( &glState, 0, sizeof( glState ) );
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
tr.registered = qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
RE_EndRegistration
|
|
|
|
|
|
|
|
Touch all images to make sure they are resident
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void RE_EndRegistration( void ) {
|
2017-07-10 01:33:41 +00:00
|
|
|
R_IssuePendingRenderCommands();
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
if (!ri.Sys_LowPhysicalMemory()) {
|
|
|
|
RB_ShowImages();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
|
|
GetRefAPI
|
|
|
|
|
|
|
|
@@@@@@@@@@@@@@@@@@@@@
|
|
|
|
*/
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
2017-07-10 01:33:41 +00:00
|
|
|
Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
#else
|
|
|
|
refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) {
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static refexport_t re;
|
|
|
|
|
|
|
|
ri = *rimp;
|
|
|
|
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
|
|
|
|
if ( apiVersion != REF_API_VERSION ) {
|
|
|
|
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
|
|
|
|
REF_API_VERSION, apiVersion );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// the RE_ functions are Renderer Entry points
|
|
|
|
|
|
|
|
re.Shutdown = RE_Shutdown;
|
|
|
|
|
|
|
|
re.BeginRegistration = RE_BeginRegistration;
|
|
|
|
re.RegisterModel = RE_RegisterModel;
|
|
|
|
re.RegisterSkin = RE_RegisterSkin;
|
|
|
|
re.RegisterShader = RE_RegisterShader;
|
|
|
|
re.RegisterShaderNoMip = RE_RegisterShaderNoMip;
|
|
|
|
re.LoadWorld = RE_LoadWorldMap;
|
|
|
|
re.SetWorldVisData = RE_SetWorldVisData;
|
|
|
|
re.EndRegistration = RE_EndRegistration;
|
|
|
|
|
|
|
|
re.BeginFrame = RE_BeginFrame;
|
|
|
|
re.EndFrame = RE_EndFrame;
|
|
|
|
|
|
|
|
re.MarkFragments = R_MarkFragments;
|
|
|
|
re.LerpTag = R_LerpTag;
|
|
|
|
re.ModelBounds = R_ModelBounds;
|
|
|
|
|
|
|
|
re.ClearScene = RE_ClearScene;
|
|
|
|
re.AddRefEntityToScene = RE_AddRefEntityToScene;
|
|
|
|
re.AddPolyToScene = RE_AddPolyToScene;
|
|
|
|
re.LightForPoint = R_LightForPoint;
|
|
|
|
re.AddLightToScene = RE_AddLightToScene;
|
|
|
|
re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene;
|
|
|
|
re.RenderScene = RE_RenderScene;
|
|
|
|
|
|
|
|
re.SetColor = RE_SetColor;
|
|
|
|
re.DrawStretchPic = RE_StretchPic;
|
|
|
|
re.DrawStretchRaw = RE_StretchRaw;
|
|
|
|
re.UploadCinematic = RE_UploadCinematic;
|
|
|
|
|
|
|
|
re.RegisterFont = RE_RegisterFont;
|
|
|
|
re.RemapShader = R_RemapShader;
|
|
|
|
re.GetEntityToken = R_GetEntityToken;
|
|
|
|
re.inPVS = R_inPVS;
|
|
|
|
|
|
|
|
re.TakeVideoFrame = RE_TakeVideoFrame;
|
|
|
|
|
|
|
|
return &re;
|
|
|
|
}
|