2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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2015-11-13 22:41:34 +00:00
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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2011-02-18 14:31:32 +00:00
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "g_local.h"
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// g_client.c -- client functions that don't happen every frame
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// STONELANCE
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/*
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static vec3_t playerMins = {-15, -15, -24};
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static vec3_t playerMaxs = {15, 15, 32};
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*/
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static vec3_t playerMins = {-CAR_WIDTH/2, -CAR_WIDTH/2, -CAR_WIDTH/2};
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static vec3_t playerMaxs = {CAR_WIDTH/2, CAR_WIDTH/2, CAR_WIDTH/2};
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//static vec3_t playerMins = {-CAR_LENGTH/2, -CAR_WIDTH/2, -CAR_HEIGHT/2};
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//static vec3_t playerMaxs = {CAR_LENGTH/2, CAR_WIDTH/2, CAR_HEIGHT/2};
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// END
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/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial
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potential spawning position for deathmatch games.
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The first time a player enters the game, they will be at an 'initial' spot.
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Targets will be fired when someone spawns in on them.
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"nobots" will prevent bots from using this spot.
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"nohumans" will prevent non-bots from using this spot.
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*/
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void SP_info_player_deathmatch( gentity_t *ent ) {
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int i;
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G_SpawnInt( "nobots", "0", &i);
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if ( i ) {
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ent->flags |= FL_NO_BOTS;
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}
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G_SpawnInt( "nohumans", "0", &i );
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if ( i ) {
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ent->flags |= FL_NO_HUMANS;
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}
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}
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/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
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2017-12-03 10:09:52 +00:00
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equivalent to info_player_deathmatch
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2011-02-18 14:31:32 +00:00
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*/
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void SP_info_player_start(gentity_t *ent) {
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// STONELANCE
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/*
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ent->classname = "info_player_deathmatch";
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SP_info_player_deathmatch( ent );
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*/
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// END
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}
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/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
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The intermission will be viewed from this point. Target an info_notnull for the view direction.
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*/
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void SP_info_player_intermission( gentity_t *ent ) {
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}
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/*
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=======================================================================
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SelectSpawnPoint
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=======================================================================
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*/
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/*
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================
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SpotWouldTelefrag
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================
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*/
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qboolean SpotWouldTelefrag( gentity_t *spot ) {
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int i, num;
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int touch[MAX_GENTITIES];
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gentity_t *hit;
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vec3_t mins, maxs;
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VectorAdd( spot->s.origin, playerMins, mins );
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VectorAdd( spot->s.origin, playerMaxs, maxs );
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num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
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for (i=0 ; i<num ; i++) {
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hit = &g_entities[touch[i]];
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//if ( hit->client && hit->client->ps.stats[STAT_HEALTH] > 0 ) {
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if ( hit->client) {
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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================
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SelectNearestDeathmatchSpawnPoint
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Find the spot that we DON'T want to use
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================
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*/
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#define MAX_SPAWN_POINTS 128
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gentity_t *SelectNearestDeathmatchSpawnPoint( vec3_t from ) {
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gentity_t *spot;
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vec3_t delta;
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float dist, nearestDist;
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gentity_t *nearestSpot;
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nearestDist = 999999;
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nearestSpot = NULL;
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spot = NULL;
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while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL) {
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VectorSubtract( spot->s.origin, from, delta );
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dist = VectorLength( delta );
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if ( dist < nearestDist ) {
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nearestDist = dist;
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nearestSpot = spot;
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}
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}
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return nearestSpot;
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}
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/*
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================
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SelectRandomDeathmatchSpawnPoint
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go to a random point that doesn't telefrag
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================
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*/
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#define MAX_SPAWN_POINTS 128
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2011-03-08 09:07:05 +00:00
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gentity_t *SelectRandomDeathmatchSpawnPoint(qboolean isbot) {
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2011-02-18 14:31:32 +00:00
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gentity_t *spot;
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int count;
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int selection;
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gentity_t *spots[MAX_SPAWN_POINTS];
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count = 0;
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spot = NULL;
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2011-03-08 09:07:05 +00:00
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while((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL && count < MAX_SPAWN_POINTS)
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{
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if(SpotWouldTelefrag(spot))
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continue;
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if(((spot->flags & FL_NO_BOTS) && isbot) ||
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((spot->flags & FL_NO_HUMANS) && !isbot))
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{
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// spot is not for this human/bot player
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2011-02-18 14:31:32 +00:00
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continue;
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}
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2011-03-08 09:07:05 +00:00
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spots[count] = spot;
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2011-02-18 14:31:32 +00:00
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count++;
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}
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if ( !count ) { // no spots that won't telefrag
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return G_Find( NULL, FOFS(classname), "info_player_deathmatch");
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}
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selection = rand() % count;
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return spots[ selection ];
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}
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/*
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===========
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SelectRandomFurthestSpawnPoint
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Chooses a player start, deathmatch start, etc
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============
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*/
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2011-03-08 09:07:05 +00:00
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gentity_t *SelectRandomFurthestSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, qboolean isbot ) {
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2011-02-18 14:31:32 +00:00
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gentity_t *spot;
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vec3_t delta;
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float dist;
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2011-03-08 09:07:05 +00:00
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float list_dist[MAX_SPAWN_POINTS];
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gentity_t *list_spot[MAX_SPAWN_POINTS];
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2011-02-18 14:31:32 +00:00
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int numSpots, rnd, i, j;
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numSpots = 0;
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spot = NULL;
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2011-03-08 09:07:05 +00:00
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while((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
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{
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if(SpotWouldTelefrag(spot))
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continue;
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if(((spot->flags & FL_NO_BOTS) && isbot) ||
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((spot->flags & FL_NO_HUMANS) && !isbot))
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{
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// spot is not for this human/bot player
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2011-02-18 14:31:32 +00:00
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continue;
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}
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2011-03-08 09:07:05 +00:00
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2011-02-18 14:31:32 +00:00
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VectorSubtract( spot->s.origin, avoidPoint, delta );
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dist = VectorLength( delta );
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2011-03-08 09:07:05 +00:00
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for (i = 0; i < numSpots; i++)
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{
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if(dist > list_dist[i])
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{
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if (numSpots >= MAX_SPAWN_POINTS)
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numSpots = MAX_SPAWN_POINTS - 1;
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for(j = numSpots; j > i; j--)
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{
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2011-02-18 14:31:32 +00:00
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list_dist[j] = list_dist[j-1];
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list_spot[j] = list_spot[j-1];
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}
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2011-03-08 09:07:05 +00:00
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2011-02-18 14:31:32 +00:00
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list_dist[i] = dist;
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list_spot[i] = spot;
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2011-03-08 09:07:05 +00:00
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2011-02-18 14:31:32 +00:00
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numSpots++;
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break;
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}
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}
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2011-03-08 09:07:05 +00:00
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if(i >= numSpots && numSpots < MAX_SPAWN_POINTS)
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{
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2011-02-18 14:31:32 +00:00
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list_dist[numSpots] = dist;
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list_spot[numSpots] = spot;
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numSpots++;
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}
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}
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2011-03-08 09:07:05 +00:00
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if(!numSpots)
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{
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spot = G_Find(NULL, FOFS(classname), "info_player_deathmatch");
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2011-02-18 14:31:32 +00:00
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// STONELANCE
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// if (!spot)
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// G_Error( "Couldn't find a spawn point" );
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if (!spot){
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G_Printf( "Warning: Couldn't find a deathmatch spawn point\n" );
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spot = G_Find( NULL, FOFS(classname), "info_player_start");
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if (!spot)
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G_Error( "Couldn't find a spawn point" );
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}
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// END
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2011-03-08 09:07:05 +00:00
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2011-02-18 14:31:32 +00:00
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VectorCopy (spot->s.origin, origin);
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origin[2] += 9;
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VectorCopy (spot->s.angles, angles);
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return spot;
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}
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// select a random spot from the spawn points furthest away
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rnd = random() * (numSpots / 2);
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VectorCopy (list_spot[rnd]->s.origin, origin);
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origin[2] += 9;
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VectorCopy (list_spot[rnd]->s.angles, angles);
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return list_spot[rnd];
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}
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/*
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===========
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SelectSpawnPoint
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Chooses a player start, deathmatch start, etc
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============
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*/
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2011-03-08 09:07:05 +00:00
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gentity_t *SelectSpawnPoint ( vec3_t avoidPoint, vec3_t origin, vec3_t angles, qboolean isbot ) {
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return SelectRandomFurthestSpawnPoint( avoidPoint, origin, angles, isbot );
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2011-02-18 14:31:32 +00:00
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/*
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gentity_t *spot;
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gentity_t *nearestSpot;
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nearestSpot = SelectNearestDeathmatchSpawnPoint( avoidPoint );
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spot = SelectRandomDeathmatchSpawnPoint ( );
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if ( spot == nearestSpot ) {
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// roll again if it would be real close to point of death
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spot = SelectRandomDeathmatchSpawnPoint ( );
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if ( spot == nearestSpot ) {
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// last try
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spot = SelectRandomDeathmatchSpawnPoint ( );
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}
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}
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// find a single player start spot
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if (!spot) {
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G_Error( "Couldn't find a spawn point" );
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}
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VectorCopy (spot->s.origin, origin);
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origin[2] += 9;
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VectorCopy (spot->s.angles, angles);
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return spot;
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*/
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}
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/*
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===========
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SelectInitialSpawnPoint
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Try to find a spawn point marked 'initial', otherwise
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use normal spawn selection.
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============
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*/
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2011-03-08 09:07:05 +00:00
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gentity_t *SelectInitialSpawnPoint( vec3_t origin, vec3_t angles, qboolean isbot ) {
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2011-02-18 14:31:32 +00:00
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gentity_t *spot;
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spot = NULL;
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2011-03-08 09:07:05 +00:00
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while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
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{
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if(((spot->flags & FL_NO_BOTS) && isbot) ||
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((spot->flags & FL_NO_HUMANS) && !isbot))
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{
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continue;
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2011-02-18 14:31:32 +00:00
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}
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2011-03-08 09:07:05 +00:00
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if((spot->spawnflags & 0x01))
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break;
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2011-02-18 14:31:32 +00:00
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}
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2011-03-08 09:07:05 +00:00
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if (!spot || SpotWouldTelefrag(spot))
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return SelectSpawnPoint(vec3_origin, origin, angles, isbot);
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2011-02-18 14:31:32 +00:00
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VectorCopy (spot->s.origin, origin);
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origin[2] += 9;
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VectorCopy (spot->s.angles, angles);
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return spot;
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}
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/*
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===========
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SelectSpectatorSpawnPoint
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============
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*/
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gentity_t *SelectSpectatorSpawnPoint( vec3_t origin, vec3_t angles ) {
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FindIntermissionPoint();
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VectorCopy( level.intermission_origin, origin );
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VectorCopy( level.intermission_angle, angles );
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=======================================================================
|
|
|
|
|
|
|
|
BODYQUE
|
|
|
|
|
|
|
|
=======================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
InitBodyQue
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void InitBodyQue (void) {
|
|
|
|
int i;
|
|
|
|
gentity_t *ent;
|
|
|
|
|
|
|
|
level.bodyQueIndex = 0;
|
|
|
|
for (i=0; i<BODY_QUEUE_SIZE ; i++) {
|
|
|
|
ent = G_Spawn();
|
|
|
|
ent->classname = "bodyque";
|
|
|
|
ent->neverFree = qtrue;
|
|
|
|
level.bodyQue[i] = ent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
BodySink
|
|
|
|
|
2017-12-03 10:09:52 +00:00
|
|
|
After sitting around for five seconds, fall into the ground and disappear
|
2011-02-18 14:31:32 +00:00
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void BodySink( gentity_t *ent ) {
|
|
|
|
if ( level.time - ent->timestamp > 6500 ) {
|
|
|
|
// STONELANCE
|
|
|
|
if ( ent->frontBounds ){
|
|
|
|
G_FreeEntity( ent->frontBounds );
|
|
|
|
ent->frontBounds = NULL;
|
|
|
|
}
|
|
|
|
if ( ent->rearBounds ){
|
|
|
|
G_FreeEntity( ent->rearBounds );
|
|
|
|
ent->rearBounds = NULL;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
// the body ques are never actually freed, they are just unlinked
|
|
|
|
trap_UnlinkEntity( ent );
|
|
|
|
ent->physicsObject = qfalse;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
ent->nextthink = level.time + 100;
|
|
|
|
ent->s.pos.trBase[2] -= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
CopyToBodyQue
|
|
|
|
|
|
|
|
A player is respawning, so make an entity that looks
|
|
|
|
just like the existing corpse to leave behind.
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void CopyToBodyQue( gentity_t *ent ) {
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
gentity_t *e;
|
|
|
|
int i;
|
|
|
|
#endif
|
|
|
|
gentity_t *body;
|
|
|
|
int contents;
|
|
|
|
|
|
|
|
trap_UnlinkEntity (ent);
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// if the player is already dead dont worry about copying the body
|
|
|
|
if ( ent->client->ps.stats[STAT_HEALTH] <= GIB_HEALTH )
|
|
|
|
return;
|
|
|
|
// END
|
|
|
|
|
|
|
|
// if client is in a nodrop area, don't leave the body
|
|
|
|
contents = trap_PointContents( ent->s.origin, -1 );
|
|
|
|
if ( contents & CONTENTS_NODROP ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// grab a body que and cycle to the next one
|
|
|
|
body = level.bodyQue[ level.bodyQueIndex ];
|
|
|
|
level.bodyQueIndex = (level.bodyQueIndex + 1) % BODY_QUEUE_SIZE;
|
|
|
|
|
|
|
|
body->s = ent->s;
|
|
|
|
body->s.eFlags = EF_DEAD; // clear EF_TALK, etc
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
if ( ent->s.eFlags & EF_KAMIKAZE ) {
|
|
|
|
body->s.eFlags |= EF_KAMIKAZE;
|
|
|
|
|
|
|
|
// check if there is a kamikaze timer around for this owner
|
2017-07-10 01:33:41 +00:00
|
|
|
for (i = 0; i < level.num_entities; i++) {
|
2011-02-18 14:31:32 +00:00
|
|
|
e = &g_entities[i];
|
|
|
|
if (!e->inuse)
|
|
|
|
continue;
|
|
|
|
if (e->activator != ent)
|
|
|
|
continue;
|
|
|
|
if (strcmp(e->classname, "kamikaze timer"))
|
|
|
|
continue;
|
|
|
|
e->activator = body;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
body->s.powerups = 0; // clear powerups
|
|
|
|
body->s.loopSound = 0; // clear lava burning
|
|
|
|
body->s.number = body - g_entities;
|
|
|
|
body->timestamp = level.time;
|
|
|
|
body->physicsObject = qtrue;
|
|
|
|
body->physicsBounce = 0; // don't bounce
|
|
|
|
if ( body->s.groundEntityNum == ENTITYNUM_NONE ) {
|
|
|
|
body->s.pos.trType = TR_GRAVITY;
|
|
|
|
body->s.pos.trTime = level.time;
|
|
|
|
VectorCopy( ent->client->ps.velocity, body->s.pos.trDelta );
|
|
|
|
} else {
|
|
|
|
body->s.pos.trType = TR_STATIONARY;
|
|
|
|
}
|
|
|
|
body->s.event = 0;
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
if ( ent->frontBounds ){ // there should always be an ent->frontBounds, but just in case
|
|
|
|
body->frontBounds = G_Spawn();
|
|
|
|
VectorCopy (ent->frontBounds->r.mins, body->frontBounds->r.mins);
|
|
|
|
VectorCopy (ent->frontBounds->r.maxs, body->frontBounds->r.maxs);
|
|
|
|
body->frontBounds->r.svFlags = SVF_NOCLIENT;
|
|
|
|
body->frontBounds->flags = FL_EXTRA_BBOX;
|
|
|
|
G_SetOrigin( body->frontBounds, ent->frontBounds->r.currentOrigin );
|
|
|
|
body->frontBounds->r.ownerNum = body->s.number;
|
|
|
|
body->frontBounds->r.contents = CONTENTS_CORPSE;
|
|
|
|
trap_LinkEntity ( body->frontBounds );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ent->rearBounds ){ // there should always be an ent->rearBounds, but just in case
|
|
|
|
body->rearBounds = G_Spawn();
|
|
|
|
VectorCopy (ent->rearBounds->r.mins, body->rearBounds->r.mins);
|
|
|
|
VectorCopy (ent->rearBounds->r.maxs, body->rearBounds->r.maxs);
|
|
|
|
body->rearBounds->r.svFlags = SVF_NOCLIENT;
|
|
|
|
body->rearBounds->flags = FL_EXTRA_BBOX;
|
|
|
|
G_SetOrigin( body->rearBounds, ent->rearBounds->r.currentOrigin );
|
|
|
|
body->rearBounds->r.ownerNum = body->s.number;
|
|
|
|
body->rearBounds->r.contents = CONTENTS_CORPSE;
|
|
|
|
trap_LinkEntity ( body->rearBounds );
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
// change the animation to the last-frame only, so the sequence
|
|
|
|
// doesn't repeat anew for the body
|
|
|
|
// STONELANCE
|
|
|
|
/*
|
|
|
|
switch ( body->s.legsAnim & ~ANIM_TOGGLEBIT ) {
|
|
|
|
case BOTH_DEATH1:
|
|
|
|
case BOTH_DEAD1:
|
|
|
|
body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD1;
|
|
|
|
break;
|
|
|
|
case BOTH_DEATH2:
|
|
|
|
case BOTH_DEAD2:
|
|
|
|
body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD2;
|
|
|
|
break;
|
|
|
|
case BOTH_DEATH3:
|
|
|
|
case BOTH_DEAD3:
|
|
|
|
default:
|
|
|
|
body->s.torsoAnim = body->s.legsAnim = BOTH_DEAD3;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
body->r.svFlags = ent->r.svFlags;
|
|
|
|
VectorCopy (ent->r.mins, body->r.mins);
|
|
|
|
VectorCopy (ent->r.maxs, body->r.maxs);
|
|
|
|
VectorCopy (ent->r.absmin, body->r.absmin);
|
|
|
|
VectorCopy (ent->r.absmax, body->r.absmax);
|
|
|
|
|
|
|
|
body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP;
|
|
|
|
body->r.contents = CONTENTS_CORPSE;
|
|
|
|
body->r.ownerNum = ent->s.number;
|
|
|
|
|
|
|
|
body->nextthink = level.time + 5000;
|
|
|
|
body->think = BodySink;
|
|
|
|
|
|
|
|
body->die = body_die;
|
|
|
|
|
|
|
|
// don't take more damage if already gibbed
|
|
|
|
if ( ent->health <= GIB_HEALTH ) {
|
|
|
|
body->takedamage = qfalse;
|
|
|
|
} else {
|
|
|
|
body->takedamage = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( body->s.pos.trBase, body->r.currentOrigin );
|
|
|
|
trap_LinkEntity (body);
|
|
|
|
}
|
|
|
|
|
|
|
|
//======================================================================
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SetClientViewAngle
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SetClientViewAngle( gentity_t *ent, vec3_t angle ) {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// set the delta angle
|
|
|
|
for (i=0 ; i<3 ; i++) {
|
|
|
|
int cmdAngle;
|
|
|
|
|
|
|
|
cmdAngle = ANGLE2SHORT(angle[i]);
|
|
|
|
ent->client->ps.delta_angles[i] = cmdAngle - ent->client->pers.cmd.angles[i];
|
|
|
|
}
|
|
|
|
VectorCopy( angle, ent->s.angles );
|
|
|
|
VectorCopy (ent->s.angles, ent->client->ps.viewangles);
|
|
|
|
// STONELANCE
|
|
|
|
VectorCopy( angle, ent->s.angles2 );
|
|
|
|
ent->client->ps.damagePitch = ANGLE2SHORT(ent->s.angles2[PITCH]);
|
|
|
|
ent->client->ps.damageYaw = ANGLE2SHORT(ent->s.angles2[YAW]);
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
2011-08-10 21:49:38 +00:00
|
|
|
ClientRespawn
|
2011-02-18 14:31:32 +00:00
|
|
|
================
|
|
|
|
*/
|
2011-08-10 21:49:38 +00:00
|
|
|
void ClientRespawn( gentity_t *ent ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
CopyToBodyQue (ent);
|
|
|
|
ClientSpawn(ent);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
TeamCount
|
|
|
|
|
|
|
|
Returns number of players on a team
|
|
|
|
================
|
|
|
|
*/
|
2017-07-10 01:33:41 +00:00
|
|
|
int TeamCount( int ignoreClientNum, team_t team ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
int i;
|
|
|
|
int count = 0;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if ( i == ignoreClientNum ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( level.clients[i].sess.sessionTeam == team ) {
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
TeamLeader
|
|
|
|
|
|
|
|
Returns the client number of the team leader
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
int TeamLeader( int team ) {
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( level.clients[i].sess.sessionTeam == team ) {
|
|
|
|
if ( level.clients[i].sess.teamLeader )
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
team_t LowestTeamCount( int ignoreClientNum ){
|
|
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
|
|
|
|
counts[TEAM_BLUE] = TeamCount( ignoreClientNum, TEAM_BLUE );
|
|
|
|
counts[TEAM_RED] = TeamCount( ignoreClientNum, TEAM_RED );
|
|
|
|
counts[TEAM_GREEN] = TeamCount( ignoreClientNum, TEAM_GREEN );
|
|
|
|
counts[TEAM_YELLOW] = TeamCount( ignoreClientNum, TEAM_YELLOW );
|
|
|
|
|
|
|
|
if ( counts[TEAM_BLUE] == counts[TEAM_RED]
|
|
|
|
&& counts[TEAM_BLUE] == counts[TEAM_GREEN]
|
|
|
|
&& counts[TEAM_BLUE] == counts[TEAM_YELLOW]) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( counts[TEAM_BLUE] <= counts[TEAM_RED]
|
|
|
|
&& counts[TEAM_BLUE] <= counts[TEAM_GREEN]
|
|
|
|
&& counts[TEAM_BLUE] <= counts[TEAM_YELLOW]) {
|
|
|
|
return TEAM_BLUE;
|
|
|
|
}
|
|
|
|
if ( counts[TEAM_RED] <= counts[TEAM_BLUE]
|
|
|
|
&& counts[TEAM_RED] <= counts[TEAM_GREEN]
|
|
|
|
&& counts[TEAM_RED] <= counts[TEAM_YELLOW]) {
|
|
|
|
return TEAM_RED;
|
|
|
|
}
|
|
|
|
if ( counts[TEAM_GREEN] <= counts[TEAM_RED]
|
|
|
|
&& counts[TEAM_GREEN] <= counts[TEAM_BLUE]
|
|
|
|
&& counts[TEAM_GREEN] <= counts[TEAM_YELLOW]) {
|
|
|
|
return TEAM_GREEN;
|
|
|
|
}
|
|
|
|
if ( counts[TEAM_YELLOW] <= counts[TEAM_RED]
|
|
|
|
&& counts[TEAM_YELLOW] <= counts[TEAM_GREEN]
|
|
|
|
&& counts[TEAM_YELLOW] <= counts[TEAM_YELLOW]) {
|
|
|
|
return TEAM_YELLOW;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
team_t LowestTeamScore( void ){
|
|
|
|
if ( level.teamScores[TEAM_BLUE] == level.teamScores[TEAM_RED]
|
|
|
|
&& level.teamScores[TEAM_BLUE] == level.teamScores[TEAM_GREEN]
|
|
|
|
&& level.teamScores[TEAM_BLUE] == level.teamScores[TEAM_YELLOW]) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( level.teamScores[TEAM_BLUE] <= level.teamScores[TEAM_RED]
|
|
|
|
&& level.teamScores[TEAM_BLUE] <= level.teamScores[TEAM_GREEN]
|
|
|
|
&& level.teamScores[TEAM_BLUE] <= level.teamScores[TEAM_YELLOW]) {
|
|
|
|
return TEAM_BLUE;
|
|
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_RED] <= level.teamScores[TEAM_BLUE]
|
|
|
|
&& level.teamScores[TEAM_RED] <= level.teamScores[TEAM_GREEN]
|
|
|
|
&& level.teamScores[TEAM_RED] <= level.teamScores[TEAM_YELLOW]) {
|
|
|
|
return TEAM_RED;
|
|
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_GREEN] <= level.teamScores[TEAM_RED]
|
|
|
|
&& level.teamScores[TEAM_GREEN] <= level.teamScores[TEAM_BLUE]
|
|
|
|
&& level.teamScores[TEAM_GREEN] <= level.teamScores[TEAM_YELLOW]) {
|
|
|
|
return TEAM_GREEN;
|
|
|
|
}
|
|
|
|
if ( level.teamScores[TEAM_YELLOW] <= level.teamScores[TEAM_RED]
|
|
|
|
&& level.teamScores[TEAM_YELLOW] <= level.teamScores[TEAM_GREEN]
|
|
|
|
&& level.teamScores[TEAM_YELLOW] <= level.teamScores[TEAM_YELLOW]) {
|
|
|
|
return TEAM_YELLOW;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
PickTeam
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
team_t PickTeam( int ignoreClientNum ) {
|
|
|
|
// STONELANCE
|
|
|
|
/*
|
|
|
|
int counts[TEAM_NUM_TEAMS];
|
|
|
|
|
|
|
|
counts[TEAM_BLUE] = TeamCount( ignoreClientNum, TEAM_BLUE );
|
|
|
|
counts[TEAM_RED] = TeamCount( ignoreClientNum, TEAM_RED );
|
|
|
|
|
|
|
|
if ( counts[TEAM_BLUE] > counts[TEAM_RED] ) {
|
|
|
|
return TEAM_RED;
|
|
|
|
}
|
|
|
|
if ( counts[TEAM_RED] > counts[TEAM_BLUE] ) {
|
|
|
|
return TEAM_BLUE;
|
|
|
|
}
|
|
|
|
// equal team count, so join the team with the lowest score
|
|
|
|
if ( level.teamScores[TEAM_BLUE] > level.teamScores[TEAM_RED] ) {
|
|
|
|
return TEAM_RED;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
int team;
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
if ( (team = LowestTeamCount(ignoreClientNum)) ){
|
2011-02-18 14:31:32 +00:00
|
|
|
return team;
|
|
|
|
}
|
|
|
|
|
|
|
|
// equal team count, so join the team with the lowest score
|
2011-03-08 09:07:05 +00:00
|
|
|
if ( (team = LowestTeamScore()) ){
|
2011-02-18 14:31:32 +00:00
|
|
|
return team;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
return TEAM_BLUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ForceClientSkin
|
|
|
|
|
|
|
|
Forces a client's skin (for teamplay)
|
|
|
|
===========
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
static void ForceClientSkin( gclient_t *client, char *model, const char *skin ) {
|
|
|
|
char *p;
|
|
|
|
|
2011-07-26 08:52:24 +00:00
|
|
|
if ((p = strrchr(model, '/')) != 0) {
|
2011-02-18 14:31:32 +00:00
|
|
|
*p = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strcat(model, MAX_QPATH, "/");
|
|
|
|
Q_strcat(model, MAX_QPATH, skin);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
2017-07-10 01:33:41 +00:00
|
|
|
ClientCleanName
|
2011-02-18 14:31:32 +00:00
|
|
|
============
|
|
|
|
*/
|
2011-03-08 09:07:05 +00:00
|
|
|
static void ClientCleanName(const char *in, char *out, int outSize)
|
|
|
|
{
|
|
|
|
int outpos = 0, colorlessLen = 0, spaces = 0;
|
|
|
|
|
|
|
|
// discard leading spaces
|
|
|
|
for(; *in == ' '; in++);
|
|
|
|
|
|
|
|
for(; *in && outpos < outSize - 1; in++)
|
|
|
|
{
|
|
|
|
out[outpos] = *in;
|
2011-02-18 14:31:32 +00:00
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
if(*in == ' ')
|
|
|
|
{
|
|
|
|
// don't allow too many consecutive spaces
|
|
|
|
if(spaces > 2)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
spaces++;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
else if(outpos > 0 && out[outpos - 1] == Q_COLOR_ESCAPE)
|
|
|
|
{
|
|
|
|
if(Q_IsColorString(&out[outpos - 1]))
|
|
|
|
{
|
|
|
|
colorlessLen--;
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// STONELANCE
|
|
|
|
/*
|
2011-03-08 09:07:05 +00:00
|
|
|
if(ColorIndex(*in) == 0)
|
|
|
|
{
|
|
|
|
// Disallow color black in names to prevent players
|
|
|
|
// from getting advantage playing in front of black backgrounds
|
|
|
|
outpos--;
|
|
|
|
continue;
|
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
*/
|
|
|
|
// END
|
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
spaces = 0;
|
|
|
|
colorlessLen++;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
else
|
|
|
|
{
|
2011-02-18 14:31:32 +00:00
|
|
|
spaces = 0;
|
2011-03-08 09:07:05 +00:00
|
|
|
colorlessLen++;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
|
|
|
|
outpos++;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
|
|
|
|
out[outpos] = '\0';
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
// don't allow empty names
|
2011-03-08 09:07:05 +00:00
|
|
|
if( *out == '\0' || colorlessLen == 0)
|
|
|
|
Q_strncpyz(out, "UnnamedPlayer", outSize );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ClientUserInfoChanged
|
|
|
|
|
|
|
|
Called from ClientConnect when the player first connects and
|
|
|
|
directly by the server system when the player updates a userinfo variable.
|
|
|
|
|
|
|
|
The game can override any of the settings and call trap_SetUserinfo
|
|
|
|
if desired.
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void ClientUserinfoChanged( int clientNum ) {
|
|
|
|
gentity_t *ent;
|
2017-07-10 01:33:41 +00:00
|
|
|
int teamTask, teamLeader, health;
|
2011-02-18 14:31:32 +00:00
|
|
|
char *s;
|
|
|
|
char model[MAX_QPATH];
|
|
|
|
char headModel[MAX_QPATH];
|
|
|
|
// STONELANCE
|
|
|
|
char rim[MAX_QPATH];
|
|
|
|
char plate[MAX_QPATH];
|
|
|
|
// END
|
|
|
|
char oldname[MAX_STRING_CHARS];
|
|
|
|
gclient_t *client;
|
|
|
|
char c1[MAX_INFO_STRING];
|
|
|
|
char c2[MAX_INFO_STRING];
|
|
|
|
char redTeam[MAX_INFO_STRING];
|
|
|
|
char blueTeam[MAX_INFO_STRING];
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
|
|
|
|
ent = g_entities + clientNum;
|
|
|
|
client = ent->client;
|
|
|
|
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
|
|
|
|
|
|
|
|
// check for malformed or illegal info strings
|
|
|
|
if ( !Info_Validate(userinfo) ) {
|
|
|
|
strcpy (userinfo, "\\name\\badinfo");
|
2012-09-15 03:03:44 +00:00
|
|
|
// don't keep those clients and userinfo
|
|
|
|
trap_DropClient(clientNum, "Invalid userinfo");
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// check the item prediction
|
|
|
|
s = Info_ValueForKey( userinfo, "cg_predictItems" );
|
|
|
|
if ( !atoi( s ) ) {
|
|
|
|
client->pers.predictItemPickup = qfalse;
|
|
|
|
} else {
|
|
|
|
client->pers.predictItemPickup = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// set name
|
|
|
|
Q_strncpyz ( oldname, client->pers.netname, sizeof( oldname ) );
|
|
|
|
s = Info_ValueForKey (userinfo, "name");
|
|
|
|
ClientCleanName( s, client->pers.netname, sizeof(client->pers.netname) );
|
|
|
|
|
|
|
|
if ( client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
if ( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) {
|
|
|
|
Q_strncpyz( client->pers.netname, "scoreboard", sizeof(client->pers.netname) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( client->pers.connected == CON_CONNECTED ) {
|
|
|
|
if ( strcmp( oldname, client->pers.netname ) ) {
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " renamed to %s\n\"", oldname,
|
|
|
|
client->pers.netname) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// set max health
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
if (client->ps.powerups[PW_GUARD]) {
|
|
|
|
client->pers.maxHealth = 200;
|
|
|
|
} else {
|
|
|
|
health = atoi( Info_ValueForKey( userinfo, "handicap" ) );
|
|
|
|
client->pers.maxHealth = health;
|
|
|
|
if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) {
|
|
|
|
client->pers.maxHealth = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
health = atoi( Info_ValueForKey( userinfo, "handicap" ) );
|
|
|
|
client->pers.maxHealth = health;
|
|
|
|
if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) {
|
|
|
|
client->pers.maxHealth = 100;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth;
|
|
|
|
|
|
|
|
// set model
|
|
|
|
// STONELANCE
|
|
|
|
/*
|
|
|
|
if( g_gametype.integer >= GT_TEAM ) {
|
|
|
|
Q_strncpyz( model, Info_ValueForKey (userinfo, "team_model"), sizeof( model ) );
|
|
|
|
Q_strncpyz( headModel, Info_ValueForKey (userinfo, "team_headmodel"), sizeof( headModel ) );
|
|
|
|
} else {
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
Q_strncpyz( model, Info_ValueForKey (userinfo, "model"), sizeof( model ) );
|
|
|
|
// STONELANCE
|
|
|
|
// Q_strncpyz( headModel, Info_ValueForKey (userinfo, "headmodel"), sizeof( headModel ) );
|
|
|
|
Q_strncpyz( headModel, Info_ValueForKey (userinfo, "head"), sizeof( headModel ) );
|
|
|
|
// }
|
|
|
|
// END
|
|
|
|
|
|
|
|
/* NOTE: all client side now
|
2011-03-08 09:07:05 +00:00
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// team
|
|
|
|
switch( team ) {
|
|
|
|
case TEAM_RED:
|
|
|
|
ForceClientSkin(client, model, "red");
|
|
|
|
// ForceClientSkin(client, headModel, "red");
|
|
|
|
break;
|
|
|
|
case TEAM_BLUE:
|
|
|
|
ForceClientSkin(client, model, "blue");
|
|
|
|
// ForceClientSkin(client, headModel, "blue");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// don't ever use a default skin in teamplay, it would just waste memory
|
|
|
|
// however bots will always join a team but they spawn in as spectator
|
|
|
|
if ( g_gametype.integer >= GT_TEAM && team == TEAM_SPECTATOR) {
|
|
|
|
ForceClientSkin(client, model, "red");
|
|
|
|
// ForceClientSkin(client, headModel, "red");
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// rim
|
|
|
|
Q_strncpyz( rim, Info_ValueForKey (userinfo, "rim"), sizeof( rim ) );
|
|
|
|
|
|
|
|
// plate
|
|
|
|
Q_strncpyz( plate, Info_ValueForKey (userinfo, "plate"), sizeof( plate ) );
|
|
|
|
// END
|
|
|
|
|
|
|
|
#ifdef MISSIONPACK
|
2017-11-04 11:30:30 +00:00
|
|
|
if (g_gametype.integer >= GT_TEAM && !(ent->r.svFlags & SVF_BOT)) {
|
2011-02-18 14:31:32 +00:00
|
|
|
client->pers.teamInfo = qtrue;
|
|
|
|
} else {
|
|
|
|
s = Info_ValueForKey( userinfo, "teamoverlay" );
|
|
|
|
if ( ! *s || atoi( s ) != 0 ) {
|
|
|
|
client->pers.teamInfo = qtrue;
|
|
|
|
} else {
|
|
|
|
client->pers.teamInfo = qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
// teamInfo
|
|
|
|
s = Info_ValueForKey( userinfo, "teamoverlay" );
|
|
|
|
if ( ! *s || atoi( s ) != 0 ) {
|
|
|
|
client->pers.teamInfo = qtrue;
|
|
|
|
} else {
|
|
|
|
client->pers.teamInfo = qfalse;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// UPDATE: enable this
|
|
|
|
/*
|
|
|
|
s = Info_ValueForKey( userinfo, "cg_autodrop" );
|
|
|
|
if ( ! *s || atoi( s ) != 0 ) {
|
|
|
|
client->pers.autoDrop = qtrue;
|
|
|
|
} else {
|
|
|
|
client->pers.autoDrop = qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
s = Info_ValueForKey( userinfo, "cg_controlMode" );
|
|
|
|
if ( *s ) {
|
|
|
|
client->pers.controlMode = atoi( s );
|
|
|
|
}
|
|
|
|
|
|
|
|
s = Info_ValueForKey( userinfo, "cg_manualShift" );
|
|
|
|
if ( *s ) {
|
|
|
|
client->pers.manualShift = atoi( s );
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
s = Info_ValueForKey( userinfo, "cg_pmove_fixed" );
|
|
|
|
if ( !*s || atoi( s ) == 0 ) {
|
|
|
|
client->pers.pmoveFixed = qfalse;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
client->pers.pmoveFixed = qtrue;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
// team task (0 = none, 1 = offence, 2 = defence)
|
|
|
|
teamTask = atoi(Info_ValueForKey(userinfo, "teamtask"));
|
|
|
|
// team Leader (1 = leader, 0 is normal player)
|
|
|
|
teamLeader = client->sess.teamLeader;
|
|
|
|
|
|
|
|
// colors
|
2018-04-08 02:03:51 +00:00
|
|
|
Q_strncpyz(c1, Info_ValueForKey( userinfo, "color1" ), sizeof( c1 ));
|
|
|
|
Q_strncpyz(c2, Info_ValueForKey( userinfo, "color2" ), sizeof( c2 ));
|
2011-02-18 14:31:32 +00:00
|
|
|
|
2018-04-08 02:03:51 +00:00
|
|
|
Q_strncpyz(redTeam, Info_ValueForKey( userinfo, "g_redteam" ), sizeof( redTeam ));
|
|
|
|
Q_strncpyz(blueTeam, Info_ValueForKey( userinfo, "g_blueteam" ), sizeof( blueTeam ));
|
2011-02-18 14:31:32 +00:00
|
|
|
// STONELANCE - UPDATE: need to add names for green and yellow teams?
|
2011-03-08 09:07:05 +00:00
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// send over a subset of the userinfo keys so other clients can
|
|
|
|
// print scoreboards, display models, and play custom sounds
|
2011-03-08 09:07:05 +00:00
|
|
|
if (ent->r.svFlags & SVF_BOT)
|
|
|
|
{
|
2011-02-18 14:31:32 +00:00
|
|
|
// STONELANCE - UPDATE: change the userinfo string for bots?
|
|
|
|
s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\skill\\%s\\tt\\%d\\tl\\%d",
|
2017-07-10 01:33:41 +00:00
|
|
|
client->pers.netname, client->sess.sessionTeam, model, headModel, c1, c2,
|
2011-02-18 14:31:32 +00:00
|
|
|
client->pers.maxHealth, client->sess.wins, client->sess.losses,
|
|
|
|
Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader );
|
2011-03-08 09:07:05 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2011-02-18 14:31:32 +00:00
|
|
|
// STONELANCE
|
|
|
|
s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\rim\\%s\\plate\\%s\\g_redteam\\%s\\g_blueteam\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\cm\\%i\\ms\\%i\\tt\\%d\\tl\\%d",
|
|
|
|
client->pers.netname, client->sess.sessionTeam, model, headModel, rim, plate, redTeam, blueTeam, c1, c2,
|
|
|
|
client->pers.maxHealth, client->sess.wins, client->sess.losses,
|
|
|
|
client->pers.controlMode, client->pers.manualShift, teamTask, teamLeader);
|
|
|
|
/*
|
|
|
|
s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\g_redteam\\%s\\g_blueteam\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\tl\\%d",
|
|
|
|
client->pers.netname, client->sess.sessionTeam, model, headModel, redTeam, blueTeam, c1, c2,
|
|
|
|
client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask, teamLeader);
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_SetConfigstring( CS_PLAYERS+clientNum, s );
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
// this is not the userinfo, more like the configstring actually
|
2011-02-18 14:31:32 +00:00
|
|
|
G_LogPrintf( "ClientUserinfoChanged: %i %s\n", clientNum, s );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ClientConnect
|
|
|
|
|
|
|
|
Called when a player begins connecting to the server.
|
|
|
|
Called again for every map change or tournement restart.
|
|
|
|
|
|
|
|
The session information will be valid after exit.
|
|
|
|
|
|
|
|
Return NULL if the client should be allowed, otherwise return
|
|
|
|
a string with the reason for denial.
|
|
|
|
|
|
|
|
Otherwise, the client will be sent the current gamestate
|
|
|
|
and will eventually get to ClientBegin.
|
|
|
|
|
|
|
|
firstTime will be qtrue the very first time a client connects
|
|
|
|
to the server machine, but qfalse on map changes and tournement
|
|
|
|
restarts.
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
|
|
|
|
char *value;
|
|
|
|
// char *areabits;
|
|
|
|
gclient_t *client;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
gentity_t *ent;
|
|
|
|
|
|
|
|
ent = &g_entities[ clientNum ];
|
|
|
|
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof( userinfo ) );
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
// IP filtering
|
|
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
|
|
|
|
// recommanding PB based IP / GUID banning, the builtin system is pretty limited
|
|
|
|
// check to see if they are on the banned IP list
|
2011-02-18 14:31:32 +00:00
|
|
|
value = Info_ValueForKey (userinfo, "ip");
|
|
|
|
if ( G_FilterPacket( value ) ) {
|
2011-03-08 09:07:05 +00:00
|
|
|
return "You are banned from this server.";
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
// we don't check password for bots and local client
|
|
|
|
// NOTE: local client <-> "ip" "localhost"
|
|
|
|
// this means this client is not running in our current process
|
|
|
|
if ( !isBot && (strcmp(value, "localhost") != 0)) {
|
|
|
|
// check for a password
|
2011-02-18 14:31:32 +00:00
|
|
|
value = Info_ValueForKey (userinfo, "password");
|
|
|
|
if ( g_password.string[0] && Q_stricmp( g_password.string, "none" ) &&
|
|
|
|
strcmp( g_password.string, value) != 0) {
|
|
|
|
return "Invalid password";
|
|
|
|
}
|
|
|
|
}
|
2012-09-15 03:03:44 +00:00
|
|
|
// if a player reconnects quickly after a disconnect, the client disconnect may never be called, thus flag can get lost in the ether
|
|
|
|
if (ent->inuse) {
|
|
|
|
G_LogPrintf("Forcing disconnect on active client: %i\n", clientNum);
|
|
|
|
// so lets just fix up anything that should happen on a disconnect
|
|
|
|
ClientDisconnect(clientNum);
|
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
// they can connect
|
|
|
|
ent->client = level.clients + clientNum;
|
|
|
|
client = ent->client;
|
|
|
|
|
|
|
|
// areabits = client->areabits;
|
|
|
|
|
|
|
|
memset( client, 0, sizeof(*client) );
|
|
|
|
|
|
|
|
client->pers.connected = CON_CONNECTING;
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
// check for local client
|
|
|
|
value = Info_ValueForKey( userinfo, "ip" );
|
|
|
|
if ( !strcmp( value, "localhost" ) ) {
|
|
|
|
client->pers.localClient = qtrue;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// FIXME: dont need this anymore?
|
|
|
|
/*
|
|
|
|
if (isRallyRace() && client->sess.sessionTeam == TEAM_SPECTATOR
|
|
|
|
&& !client->sess.spectatorWilling){
|
|
|
|
if (level.startRaceTime){
|
|
|
|
Com_Printf("ClientConnect: race start, spectator\n");
|
|
|
|
client->sess.sessionTeam = TEAM_SPECTATOR;
|
|
|
|
}
|
|
|
|
else if ( g_gametype.integer >= GT_TEAM ) {
|
|
|
|
Com_Printf("ClientConnect: team pick\n");
|
|
|
|
client->sess.sessionTeam = PickTeam( -1 );
|
|
|
|
BroadcastTeamChange( client, -1 );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_Printf("ClientConnect: team free\n");
|
|
|
|
client->sess.sessionTeam = TEAM_FREE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
if( isBot ) {
|
|
|
|
ent->r.svFlags |= SVF_BOT;
|
|
|
|
ent->inuse = qtrue;
|
|
|
|
if( !G_BotConnect( clientNum, !firstTime ) ) {
|
|
|
|
return "BotConnectfailed";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-07-10 01:33:41 +00:00
|
|
|
// read or initialize the session data
|
|
|
|
if ( firstTime || level.newSession ) {
|
|
|
|
G_InitSessionData( client, userinfo );
|
|
|
|
}
|
|
|
|
G_ReadSessionData( client );
|
|
|
|
|
2017-12-03 10:09:52 +00:00
|
|
|
// get and distribute relevant parameters
|
2011-02-18 14:31:32 +00:00
|
|
|
G_LogPrintf( "ClientConnect: %i\n", clientNum );
|
|
|
|
ClientUserinfoChanged( clientNum );
|
|
|
|
|
|
|
|
// don't do the "xxx connected" messages if they were caried over from previous level
|
|
|
|
if ( firstTime ) {
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " connected\n\"", client->pers.netname) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( g_gametype.integer >= GT_TEAM &&
|
|
|
|
client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
|
|
|
BroadcastTeamChange( client, -1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// count current clients and rank for scoreboard
|
|
|
|
CalculateRanks();
|
|
|
|
|
|
|
|
// for statistics
|
|
|
|
// client->areabits = areabits;
|
|
|
|
// if ( !client->areabits )
|
|
|
|
// client->areabits = G_Alloc( (trap_AAS_PointReachabilityAreaIndex( NULL ) + 7) / 8 );
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ClientBegin
|
|
|
|
|
|
|
|
called when a client has finished connecting, and is ready
|
|
|
|
to be placed into the level. This will happen every level load,
|
|
|
|
and on transition between teams, but doesn't happen on respawns
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void ClientBegin( int clientNum ) {
|
|
|
|
gentity_t *ent;
|
|
|
|
gclient_t *client;
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
ent = g_entities + clientNum;
|
2011-03-08 09:07:05 +00:00
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
client = level.clients + clientNum;
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
// Make sure that clients that were not fully connected when the
|
|
|
|
// race was started will spawn as spectators
|
|
|
|
if ((isRallyRace() || g_gametype.integer == GT_DERBY) && level.startRaceTime &&
|
|
|
|
client->sess.sessionTeam != TEAM_SPECTATOR && !isRaceObserver( clientNum ) &&
|
|
|
|
!client->finishRaceTime ){
|
|
|
|
|
|
|
|
SetTeam(ent, "racerSpectator");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// trap_SendServerCommand( -1, va("raceTime %i", level.startRaceTime) );
|
|
|
|
|
|
|
|
client->buttons = 0;
|
|
|
|
client->oldbuttons = 0;
|
|
|
|
// END
|
|
|
|
|
|
|
|
if ( ent->r.linked ) {
|
|
|
|
trap_UnlinkEntity( ent );
|
|
|
|
}
|
|
|
|
G_InitGentity( ent );
|
|
|
|
ent->touch = 0;
|
|
|
|
ent->pain = 0;
|
|
|
|
ent->client = client;
|
|
|
|
|
|
|
|
client->pers.connected = CON_CONNECTED;
|
|
|
|
client->pers.enterTime = level.time;
|
|
|
|
client->pers.teamState.state = TEAM_BEGIN;
|
|
|
|
|
|
|
|
// save eflags around this, because changing teams will
|
|
|
|
// cause this to happen with a valid entity, and we
|
|
|
|
// want to make sure the teleport bit is set right
|
|
|
|
// so the viewpoint doesn't interpolate through the
|
|
|
|
// world to the new position
|
|
|
|
flags = client->ps.eFlags;
|
|
|
|
memset( &client->ps, 0, sizeof( client->ps ) );
|
|
|
|
client->ps.eFlags = flags;
|
|
|
|
|
|
|
|
// locate ent at a spawn point
|
|
|
|
ClientSpawn( ent );
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
ent->ready = qfalse;
|
|
|
|
if ( isRallyRace() && !level.startRaceTime )
|
|
|
|
{
|
|
|
|
ent->number = 1;
|
|
|
|
ent->currentLap = 1;
|
|
|
|
ent->client->finishRaceTime = 0;
|
|
|
|
ent->updateTime = level.time + 1000;
|
|
|
|
ent->client->ps.stats[STAT_DAMAGE_DEALT] = 0;
|
|
|
|
ent->client->ps.stats[STAT_DAMAGE_TAKEN] = 0;
|
|
|
|
ent->client->ps.stats[STAT_NEXT_CHECKPOINT] = ent->number;
|
|
|
|
}
|
|
|
|
|
|
|
|
ent->raceObserver = qfalse;
|
|
|
|
// END
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
/*
|
2011-08-10 21:49:38 +00:00
|
|
|
if ( client->sess.sessionTeam != TEAM_SPECTATOR ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
if ( g_gametype.integer != GT_TOURNAMENT ) {
|
|
|
|
trap_SendServerCommand( -1, va("print \"%s" S_COLOR_WHITE " entered the game\n\"", client->pers.netname) );
|
|
|
|
}
|
2011-08-10 21:49:38 +00:00
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
*/
|
|
|
|
// END
|
|
|
|
G_LogPrintf( "ClientBegin: %i\n", clientNum );
|
|
|
|
|
|
|
|
// count current clients and rank for scoreboard
|
|
|
|
CalculateRanks();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ClientSpawn
|
|
|
|
|
|
|
|
Called every time a client is placed fresh in the world:
|
|
|
|
after the first ClientBegin, and after each respawn
|
|
|
|
Initializes all non-persistant parts of playerState
|
|
|
|
============
|
|
|
|
*/
|
|
|
|
void ClientSpawn(gentity_t *ent) {
|
|
|
|
int index;
|
|
|
|
vec3_t spawn_origin, spawn_angles;
|
|
|
|
gclient_t *client;
|
|
|
|
int i;
|
|
|
|
clientPersistant_t saved;
|
|
|
|
clientSession_t savedSess;
|
|
|
|
int persistant[MAX_PERSISTANT];
|
|
|
|
gentity_t *spawnPoint;
|
2011-08-10 21:49:38 +00:00
|
|
|
gentity_t *tent;
|
2011-02-18 14:31:32 +00:00
|
|
|
int flags;
|
|
|
|
int savedPing;
|
|
|
|
// char *savedAreaBits;
|
|
|
|
int accuracy_hits, accuracy_shots;
|
|
|
|
int eventSequence;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
// STONELANCE
|
|
|
|
int savedDamageTaken;
|
|
|
|
int savedDamageDealt;
|
|
|
|
gentity_t *savedCarPoints[4];
|
|
|
|
vec3_t origin, forward;
|
|
|
|
// END
|
|
|
|
|
|
|
|
index = ent - g_entities;
|
|
|
|
client = ent->client;
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
VectorClear(spawn_origin);
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// find a spawn point
|
|
|
|
// do it before setting health back up, so farthest
|
|
|
|
// ranging doesn't count this client
|
|
|
|
// STONELANCE
|
|
|
|
// if ( client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
|
|
|
if ( client->sess.sessionTeam == TEAM_SPECTATOR || isRaceObserver( ent->s.number ) ) {
|
2011-03-08 09:07:05 +00:00
|
|
|
spawnPoint = NULL;
|
|
|
|
if ( client->sess.spectatorState == SPECTATOR_OBSERVE ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
int clientNum;
|
|
|
|
|
|
|
|
clientNum = client->sess.spectatorClient;
|
|
|
|
|
|
|
|
// team follow1 and team follow2 go to whatever clients are playing
|
|
|
|
if ( clientNum == -1 ) {
|
|
|
|
clientNum = level.follow1;
|
|
|
|
} else if ( clientNum == -2 ) {
|
|
|
|
clientNum = level.follow2;
|
|
|
|
}
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
if( clientNum >= 0)
|
|
|
|
spawnPoint = FindBestObserverSpot(ent, &g_entities[clientNum], spawn_origin, spawn_angles);
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
if (!spawnPoint)
|
2011-02-18 14:31:32 +00:00
|
|
|
// END
|
|
|
|
spawnPoint = SelectSpectatorSpawnPoint (
|
|
|
|
spawn_origin, spawn_angles);
|
2011-03-08 09:07:05 +00:00
|
|
|
} else if (g_gametype.integer >= GT_CTF ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
// all base oriented team games use the CTF spawn points
|
|
|
|
spawnPoint = SelectCTFSpawnPoint (
|
|
|
|
client->sess.sessionTeam,
|
|
|
|
client->pers.teamState.state,
|
2011-03-08 09:07:05 +00:00
|
|
|
spawn_origin, spawn_angles,
|
|
|
|
!!(ent->r.svFlags & SVF_BOT));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2011-02-18 14:31:32 +00:00
|
|
|
// STONELANCE
|
2011-03-08 09:07:05 +00:00
|
|
|
if (isRallyRace()) {
|
|
|
|
// respawn at the grid if the race just started to stop people from
|
|
|
|
// killing themselves inorder to get ahead at the beginning
|
|
|
|
if ( level.startRaceTime && level.time - level.startRaceTime > 1000 )
|
|
|
|
spawnPoint = SelectLastMarkerForSpawn(ent, spawn_origin, spawn_angles, !!(ent->r.svFlags & SVF_BOT));
|
|
|
|
else
|
|
|
|
spawnPoint = SelectGridPositionSpawn(ent, spawn_origin, spawn_angles, !!(ent->r.svFlags & SVF_BOT));
|
|
|
|
|
|
|
|
if (g_trackReversed.integer && level.trackIsReversable){
|
|
|
|
spawn_angles[YAW] += 180;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-03-08 09:07:05 +00:00
|
|
|
} else
|
|
|
|
// END
|
|
|
|
// the first spawn should be at a good looking spot
|
|
|
|
if ( !client->pers.initialSpawn && client->pers.localClient )
|
|
|
|
{
|
|
|
|
client->pers.initialSpawn = qtrue;
|
|
|
|
spawnPoint = SelectInitialSpawnPoint(spawn_origin, spawn_angles,
|
|
|
|
!!(ent->r.svFlags & SVF_BOT));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// don't spawn near existing origin if possible
|
|
|
|
spawnPoint = SelectSpawnPoint (
|
|
|
|
client->ps.origin,
|
|
|
|
spawn_origin, spawn_angles, !!(ent->r.svFlags & SVF_BOT));
|
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
client->pers.teamState.state = TEAM_ACTIVE;
|
|
|
|
|
|
|
|
// always clear the kamikaze flag
|
|
|
|
ent->s.eFlags &= ~EF_KAMIKAZE;
|
|
|
|
|
|
|
|
// toggle the teleport bit so the client knows to not lerp
|
|
|
|
// and never clear the voted flag
|
|
|
|
flags = ent->client->ps.eFlags & (EF_TELEPORT_BIT | EF_VOTED | EF_TEAMVOTED);
|
|
|
|
flags ^= EF_TELEPORT_BIT;
|
|
|
|
|
|
|
|
// clear everything but the persistant data
|
|
|
|
|
|
|
|
saved = client->pers;
|
|
|
|
savedSess = client->sess;
|
|
|
|
savedPing = client->ps.ping;
|
|
|
|
// STONELANCE
|
|
|
|
savedDamageDealt = client->ps.stats[STAT_DAMAGE_DEALT];
|
|
|
|
savedDamageTaken = client->ps.stats[STAT_DAMAGE_TAKEN];
|
|
|
|
// END
|
|
|
|
// savedAreaBits = client->areabits;
|
|
|
|
accuracy_hits = client->accuracy_hits;
|
|
|
|
accuracy_shots = client->accuracy_shots;
|
|
|
|
for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) {
|
|
|
|
persistant[i] = client->ps.persistant[i];
|
|
|
|
}
|
|
|
|
eventSequence = client->ps.eventSequence;
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
savedCarPoints[0] = client->carPoints[0];
|
|
|
|
savedCarPoints[1] = client->carPoints[1];
|
|
|
|
savedCarPoints[2] = client->carPoints[2];
|
|
|
|
savedCarPoints[3] = client->carPoints[3];
|
|
|
|
/*
|
|
|
|
for (i = 0; i < FIRST_FRAME_POINT; i++){
|
|
|
|
if ( client->carPoints[i] ){
|
|
|
|
// Com_Printf("Freeing wheel entities\n");
|
|
|
|
G_FreeEntity( client->carPoints[i] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
2011-03-08 09:07:05 +00:00
|
|
|
Com_Memset (client, 0, sizeof(*client));
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
client->pers = saved;
|
|
|
|
client->sess = savedSess;
|
|
|
|
client->ps.ping = savedPing;
|
|
|
|
// STONELANCE
|
|
|
|
client->carPoints[0] = savedCarPoints[0];
|
|
|
|
client->carPoints[1] = savedCarPoints[1];
|
|
|
|
client->carPoints[2] = savedCarPoints[2];
|
|
|
|
client->carPoints[3] = savedCarPoints[3];
|
|
|
|
client->ps.stats[STAT_DAMAGE_DEALT] = savedDamageDealt;
|
|
|
|
client->ps.stats[STAT_DAMAGE_TAKEN] = savedDamageTaken;
|
|
|
|
client->ps.stats[STAT_NEXT_CHECKPOINT] = ent->number;
|
|
|
|
// END
|
|
|
|
// client->areabits = savedAreaBits;
|
|
|
|
client->accuracy_hits = accuracy_hits;
|
|
|
|
client->accuracy_shots = accuracy_shots;
|
|
|
|
client->lastkilled_client = -1;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) {
|
|
|
|
client->ps.persistant[i] = persistant[i];
|
|
|
|
}
|
|
|
|
client->ps.eventSequence = eventSequence;
|
|
|
|
// increment the spawncount so the client will detect the respawn
|
|
|
|
client->ps.persistant[PERS_SPAWN_COUNT]++;
|
|
|
|
client->ps.persistant[PERS_TEAM] = client->sess.sessionTeam;
|
|
|
|
|
|
|
|
client->airOutTime = level.time + 12000;
|
|
|
|
|
|
|
|
trap_GetUserinfo( index, userinfo, sizeof(userinfo) );
|
|
|
|
// set max health
|
|
|
|
client->pers.maxHealth = atoi( Info_ValueForKey( userinfo, "handicap" ) );
|
|
|
|
if ( client->pers.maxHealth < 1 || client->pers.maxHealth > 100 ) {
|
|
|
|
client->pers.maxHealth = 100;
|
|
|
|
}
|
|
|
|
// clear entity values
|
|
|
|
client->ps.stats[STAT_MAX_HEALTH] = client->pers.maxHealth;
|
|
|
|
client->ps.eFlags = flags;
|
|
|
|
|
|
|
|
ent->s.groundEntityNum = ENTITYNUM_NONE;
|
|
|
|
ent->client = &level.clients[index];
|
|
|
|
ent->takedamage = qtrue;
|
|
|
|
ent->inuse = qtrue;
|
|
|
|
ent->classname = "player";
|
|
|
|
ent->r.contents = CONTENTS_BODY;
|
|
|
|
ent->clipmask = MASK_PLAYERSOLID;
|
|
|
|
ent->die = player_die;
|
|
|
|
ent->waterlevel = 0;
|
|
|
|
ent->watertype = 0;
|
|
|
|
ent->flags = 0;
|
|
|
|
|
|
|
|
VectorCopy (playerMins, ent->r.mins);
|
|
|
|
VectorCopy (playerMaxs, ent->r.maxs);
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
client->ps.pm_flags |= SVF_CAPSULE;
|
|
|
|
// END
|
|
|
|
|
|
|
|
client->ps.clientNum = index;
|
|
|
|
|
|
|
|
// STONELANCE (dont give machinegun on spawn in races)
|
|
|
|
if (!isRallyRace()/* TEMP DERBY && g_gametype.integer != GT_DERBY */){
|
|
|
|
client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN );
|
|
|
|
if ( g_gametype.integer == GT_TEAM ) {
|
|
|
|
client->ps.ammo[WP_MACHINEGUN] = 50;
|
|
|
|
} else {
|
|
|
|
client->ps.ammo[WP_MACHINEGUN] = 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!isRallyNonDMRace()/* TEMP DERBY && g_gametype.integer != GT_DERBY*/){
|
|
|
|
client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
client->ps.stats[STAT_WEAPONS] &= ~( 1 << WP_GAUNTLET );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MACHINEGUN );
|
|
|
|
if ( g_gametype.integer == GT_TEAM ) {
|
|
|
|
client->ps.ammo[WP_MACHINEGUN] = 50;
|
|
|
|
} else {
|
|
|
|
client->ps.ammo[WP_MACHINEGUN] = 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GAUNTLET );
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
client->ps.ammo[WP_GAUNTLET] = -1;
|
|
|
|
// STONELANCE
|
|
|
|
// client->ps.ammo[WP_GRAPPLING_HOOK] = -1;
|
|
|
|
// END
|
|
|
|
|
|
|
|
// health will count down towards max_health
|
|
|
|
ent->health = client->ps.stats[STAT_HEALTH] = client->ps.stats[STAT_MAX_HEALTH] + 25;
|
|
|
|
|
|
|
|
G_SetOrigin( ent, spawn_origin );
|
|
|
|
VectorCopy( spawn_origin, client->ps.origin );
|
|
|
|
|
|
|
|
// the respawned flag will be cleared after the attack and jump keys come up
|
|
|
|
client->ps.pm_flags |= PMF_RESPAWNED;
|
|
|
|
|
|
|
|
trap_GetUsercmd( client - level.clients, &ent->client->pers.cmd );
|
|
|
|
SetClientViewAngle( ent, spawn_angles );
|
|
|
|
|
|
|
|
// STONELANCE
|
|
|
|
ent->client->pers.cmd.buttons = 0;
|
|
|
|
|
|
|
|
client->frameNum = 0;
|
|
|
|
client->pmoveTime = 0;
|
|
|
|
|
|
|
|
// PM_InitializeVehicle(&client->car, client->ps.origin, spawn_angles /*client->ps.viewangles*/, vec3_origin, car_frontweight_dist.value );
|
|
|
|
client->car.initializeOnNextMove = qtrue;
|
|
|
|
|
|
|
|
if ( !ent->frontBounds )
|
|
|
|
ent->frontBounds = G_Spawn();
|
|
|
|
if ( !ent->rearBounds )
|
|
|
|
ent->rearBounds = G_Spawn();
|
|
|
|
|
|
|
|
// ent->r.ownerNum = client->ps.clientNum;
|
|
|
|
|
|
|
|
VectorCopy (playerMins, ent->frontBounds->r.mins);
|
|
|
|
VectorCopy (playerMaxs, ent->frontBounds->r.maxs);
|
|
|
|
if ( client->sess.sessionTeam != TEAM_SPECTATOR && !isRaceObserver( ent->s.number ) )
|
|
|
|
ent->frontBounds->r.contents = CONTENTS_BODY;
|
|
|
|
else
|
|
|
|
ent->frontBounds->r.contents = 0;
|
|
|
|
ent->frontBounds->r.svFlags = SVF_NOCLIENT;
|
|
|
|
ent->frontBounds->flags = FL_EXTRA_BBOX;
|
|
|
|
ent->frontBounds->r.ownerNum = client->ps.clientNum;
|
|
|
|
|
|
|
|
VectorCopy (playerMins, ent->rearBounds->r.mins);
|
|
|
|
VectorCopy (playerMaxs, ent->rearBounds->r.maxs);
|
|
|
|
if ( client->sess.sessionTeam != TEAM_SPECTATOR && !isRaceObserver( ent->s.number ) )
|
|
|
|
ent->rearBounds->r.contents = CONTENTS_BODY;
|
|
|
|
else
|
|
|
|
ent->rearBounds->r.contents = 0;
|
|
|
|
ent->rearBounds->r.svFlags = SVF_NOCLIENT;
|
|
|
|
ent->rearBounds->flags = FL_EXTRA_BBOX;
|
|
|
|
ent->rearBounds->r.ownerNum = client->ps.clientNum;
|
|
|
|
|
|
|
|
AngleVectors(spawn_angles, forward, NULL, NULL);
|
|
|
|
VectorMA( client->ps.origin, (CAR_LENGTH - CAR_WIDTH) / 2, forward, origin );
|
|
|
|
G_SetOrigin( ent->frontBounds, origin );
|
|
|
|
// STONELANCE - temp test of capsules
|
|
|
|
trap_LinkEntity ( ent->frontBounds );
|
|
|
|
|
|
|
|
VectorMA( client->ps.origin, -(CAR_LENGTH - CAR_WIDTH) / 2, forward, origin );
|
|
|
|
G_SetOrigin( ent->rearBounds, origin );
|
|
|
|
// STONELANCE - temp test of capsules
|
|
|
|
trap_LinkEntity ( ent->rearBounds );
|
|
|
|
|
|
|
|
// FIXME: try to get rid of 2
|
|
|
|
// carpoints
|
|
|
|
for (i = 0; i < FIRST_FRAME_POINT; i++){
|
|
|
|
if ( !client->carPoints[i] ) {
|
|
|
|
client->carPoints[i] = G_Spawn();
|
|
|
|
// Com_Printf("Spawning wheel entities\n");
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
if (i == 0 || i == 1)
|
|
|
|
client->carPoints[i]->s.modelindex = G_ModelIndex("models/test/sphere02.md3");
|
|
|
|
else if (i == 2 || i == 3)
|
|
|
|
client->carPoints[i]->s.modelindex = G_ModelIndex("models/test/sphere01.md3");
|
|
|
|
else if (i == 4 || i == 5)
|
|
|
|
client->carPoints[i]->s.modelindex = G_ModelIndex("models/test/sphere03.md3");
|
|
|
|
else if (i == 6 || i == 7)
|
|
|
|
client->carPoints[i]->s.modelindex = G_ModelIndex("models/test/sphere04.md3");
|
|
|
|
else
|
|
|
|
client->carPoints[i]->s.modelindex = G_ModelIndex("models/test/sphere02.md3");
|
|
|
|
*/
|
|
|
|
// client->carPoints[i].r.svFlags = SVF_NOCLIENT;
|
|
|
|
|
|
|
|
client->carPoints[i]->s.otherEntityNum = ent->s.clientNum;
|
|
|
|
client->carPoints[i]->s.otherEntityNum2 = i;
|
|
|
|
client->carPoints[i]->r.svFlags |= SVF_SINGLECLIENT | SVF_BROADCAST;
|
|
|
|
client->carPoints[i]->r.singleClient = ent->s.number;
|
|
|
|
|
|
|
|
client->carPoints[i]->s.eType = ET_AUXENT;
|
|
|
|
// trap_LinkEntity(client->carPoints[i]);
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
// don't allow full run speed for a bit
|
|
|
|
client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
|
|
|
|
client->ps.pm_time = 100;
|
|
|
|
|
|
|
|
client->respawnTime = level.time;
|
|
|
|
client->inactivityTime = level.time + g_inactivity.integer * 1000;
|
|
|
|
client->latched_buttons = 0;
|
|
|
|
|
|
|
|
// set default animations
|
|
|
|
// STONELANCE
|
|
|
|
/*
|
|
|
|
client->ps.torsoAnim = TORSO_STAND;
|
|
|
|
client->ps.legsAnim = LEGS_IDLE;
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
2011-08-10 21:49:38 +00:00
|
|
|
if (!level.intermissiontime) {
|
|
|
|
if (ent->client->sess.sessionTeam != TEAM_SPECTATOR) {
|
|
|
|
G_KillBox(ent);
|
|
|
|
// force the base weapon up
|
|
|
|
// STONELANCE
|
|
|
|
if (!isRallyRace()/* TEMP DERBY && g_gametype.integer != GT_DERBY*/){
|
|
|
|
client->ps.weapon = WP_MACHINEGUN;
|
|
|
|
}
|
|
|
|
else if (!isRallyNonDMRace()/*TEMP DERBY && g_gametype.integer != GT_DERBY*/){
|
|
|
|
client->ps.weapon = WP_GAUNTLET;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
client->ps.weapon = WP_NONE;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-08-10 21:49:38 +00:00
|
|
|
|
|
|
|
// client->ps.weapon = WP_MACHINEGUN;
|
|
|
|
// END
|
|
|
|
client->ps.weaponstate = WEAPON_READY;
|
|
|
|
// fire the targets of the spawn point
|
|
|
|
G_UseTargets(spawnPoint, ent);
|
|
|
|
// select the highest weapon number available, after any spawn given items have fired
|
|
|
|
client->ps.weapon = 1;
|
|
|
|
|
|
|
|
for (i = WP_NUM_WEAPONS - 1 ; i > 0 ; i--) {
|
|
|
|
if (client->ps.stats[STAT_WEAPONS] & (1 << i)) {
|
|
|
|
client->ps.weapon = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// positively link the client, even if the command times are weird
|
|
|
|
VectorCopy(ent->client->ps.origin, ent->r.currentOrigin);
|
|
|
|
|
|
|
|
tent = G_TempEntity(ent->client->ps.origin, EV_PLAYER_TELEPORT_IN);
|
|
|
|
tent->s.clientNum = ent->s.clientNum;
|
|
|
|
|
|
|
|
trap_LinkEntity (ent);
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2011-08-10 21:49:38 +00:00
|
|
|
} else {
|
|
|
|
// move players to intermission
|
|
|
|
MoveClientToIntermission(ent);
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
// run a client frame to drop exactly to the floor,
|
|
|
|
// initialize animations and other things
|
|
|
|
client->ps.commandTime = level.time - 100;
|
|
|
|
ent->client->pers.cmd.serverTime = level.time;
|
|
|
|
ClientThink( ent-g_entities );
|
ioquake3 resync to revision 2398 from 2369.
This is the last ioquake3 revision before ioquake3 changed from subversion to git at the beginning of 2013.
#5808 - Include and use .glsl in source (rend2)
#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
Include Rend2 renderer in MacOSX bundle
Include OpenGL1 and Rend2 renderers in MacOSX UB
Include Rend2 renderer in NSIS installer.
Include OpenGL1 and Rend2 renderers in Loki Setup Installer.
Have NSIS uninstaller delete rend2.
Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
Fix writting voip data in demos (broke in r2102).
Fix server ignoring client move commands if voip data is included.
Allow changing cl_voip without restarting.
Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
Only declare var_SampleToView in lightall shader when it is actually used.
Fix a couple files not ending with a newline.
Fix clients being able to reset their player state and respawn using donedl.
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
Fix reconnect command to work after leaving server. (#5794)
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449)
Makefile fixes for OpenBSD by Jonathan Gray. (#5728)
Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
Fix bot skill format so it doesn't always have a space at the beginning of it.
More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
Have make-macosx.sh require the user to specify which architecture she/he wants to build for and suggest building UB's if the user is unaware of what architectures are
Lets list all the valid options.
2017-07-09 21:21:12 +00:00
|
|
|
// run the presend to set anything else, follow spectators wait
|
|
|
|
// until all clients have been reconnected after map_restart
|
|
|
|
if ( ent->client->sess.spectatorState != SPECTATOR_FOLLOW ) {
|
|
|
|
ClientEndFrame( ent );
|
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
// clear entity state values
|
|
|
|
BG_PlayerStateToEntityState( &client->ps, &ent->s, qtrue );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===========
|
|
|
|
ClientDisconnect
|
|
|
|
|
|
|
|
Called when a player drops from the server.
|
|
|
|
Will not be called between levels.
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This should NOT be called directly by any game logic,
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call trap_DropClient(), which will call this and do
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server system housekeeping.
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============
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*/
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void ClientDisconnect( int clientNum ) {
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gentity_t *ent;
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gentity_t *tent;
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int i;
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// cleanup if we are kicking a bot that
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// hasn't spawned yet
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G_RemoveQueuedBotBegin( clientNum );
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ent = g_entities + clientNum;
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2012-09-15 03:03:44 +00:00
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if (!ent->client || ent->client->pers.connected == CON_DISCONNECTED) {
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2011-02-18 14:31:32 +00:00
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return;
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}
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// stop any following clients
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for ( i = 0 ; i < level.maxclients ; i++ ) {
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if ( level.clients[i].sess.sessionTeam == TEAM_SPECTATOR
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&& level.clients[i].sess.spectatorState == SPECTATOR_FOLLOW
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&& level.clients[i].sess.spectatorClient == clientNum ) {
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StopFollowing( &g_entities[i] );
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}
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}
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// send effect if they were completely connected
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if ( ent->client->pers.connected == CON_CONNECTED
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&& ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
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tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
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tent->s.clientNum = ent->s.clientNum;
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// They don't get to take powerups with them!
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// Especially important for stuff like CTF flags
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TossClientItems( ent );
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#ifdef MISSIONPACK
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TossClientPersistantPowerups( ent );
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if( g_gametype.integer == GT_HARVESTER ) {
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TossClientCubes( ent );
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}
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#endif
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}
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G_LogPrintf( "ClientDisconnect: %i\n", clientNum );
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// if we are playing in tourney mode and losing, give a win to the other player
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// STONELANCE
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/*
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if ( (g_gametype.integer == GT_TOURNAMENT )
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&& !level.intermissiontime
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&& !level.warmupTime && level.sortedClients[1] == clientNum ) {
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level.clients[ level.sortedClients[0] ].sess.wins++;
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ClientUserinfoChanged( level.sortedClients[0] );
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}
|
2017-11-17 03:49:41 +00:00
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if( g_gametype.integer == GT_TOURNAMENT &&
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ent->client->sess.sessionTeam == TEAM_FREE &&
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level.intermissiontime ) {
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trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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level.restarted = qtrue;
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level.changemap = NULL;
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level.intermissiontime = 0;
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}
|
2011-02-18 14:31:32 +00:00
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*/
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if ( ent->frontBounds ){
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G_FreeEntity( ent->frontBounds );
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ent->frontBounds = NULL;
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}
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if ( ent->rearBounds ){
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G_FreeEntity( ent->rearBounds );
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ent->rearBounds = NULL;
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}
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for (i = 0; i < 4; i++){
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if ( ent->client->carPoints[i] ){
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G_FreeEntity( ent->client->carPoints[i] );
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ent->client->carPoints[i] = NULL;
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}
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}
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// END
|
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|
|
trap_UnlinkEntity (ent);
|
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|
|
ent->s.modelindex = 0;
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|
ent->inuse = qfalse;
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|
ent->classname = "disconnected";
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ent->client->pers.connected = CON_DISCONNECTED;
|
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|
ent->client->ps.persistant[PERS_TEAM] = TEAM_FREE;
|
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|
|
ent->client->sess.sessionTeam = TEAM_FREE;
|
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|
|
trap_SetConfigstring( CS_PLAYERS + clientNum, "");
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|
|
CalculateRanks();
|
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|
|
if ( ent->r.svFlags & SVF_BOT ) {
|
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|
|
BotAIShutdownClient( clientNum, qfalse );
|
|
|
|
}
|
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|
}
|
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