2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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2015-11-13 22:41:34 +00:00
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Copyright (C) 2002-2015 Q3Rally Team (Per Thormann - q3rally@gmail.com)
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2011-02-18 14:31:32 +00:00
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// cg_players.c -- handle the media and animation for player entities
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#include "cg_local.h"
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char *cg_customSoundNames[MAX_CUSTOM_SOUNDS] = {
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// Q3Rally Code Start
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"*engine0.wav",
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"*engine1.wav",
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"*engine2.wav",
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"*engine3.wav",
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"*engine4.wav",
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"*engine5.wav",
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"*engine6.wav",
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"*engine7.wav",
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"*engine8.wav",
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"*engine9.wav",
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"*engine10.wav",
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"*horn.wav",
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"*falling1.wav",
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/*
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"*death1.wav",
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"*death2.wav",
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"*death3.wav",
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"*jump1.wav",
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"*pain25_1.wav",
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"*pain50_1.wav",
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"*pain75_1.wav",
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"*pain100_1.wav",
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2017-12-03 11:36:57 +00:00
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"*falling1.wav",
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2011-02-18 14:31:32 +00:00
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"*gasp.wav",
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"*drown.wav",
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"*fall1.wav",
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"*taunt.wav"
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*/
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// END
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};
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/*
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================
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CG_CustomSound
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================
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*/
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sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ) {
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clientInfo_t *ci;
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int i;
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if ( soundName[0] != '*' ) {
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return trap_S_RegisterSound( soundName, qfalse );
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}
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if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
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clientNum = 0;
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}
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ci = &cgs.clientinfo[ clientNum ];
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for ( i = 0 ; i < MAX_CUSTOM_SOUNDS && cg_customSoundNames[i] ; i++ ) {
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if ( !strcmp( soundName, cg_customSoundNames[i] ) ) {
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return ci->sounds[i];
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}
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}
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CG_Error( "Unknown custom sound: %s", soundName );
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return 0;
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}
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/*
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=============================================================================
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CLIENT INFO
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=============================================================================
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*/
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#if 0 // ZTM: Not used by Q3Rally
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/*
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======================
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CG_ParseAnimationFile
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2017-07-10 01:33:41 +00:00
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Read a configuration file containing animation counts and rates
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2011-02-18 14:31:32 +00:00
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models/players/visor/animation.cfg, etc
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======================
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*/
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// Q3Rally Code Start (change function to do q3rally related stuff)
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static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) {
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char *text_p, *prev;
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int len;
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char *token;
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char text[20000];
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fileHandle_t f;
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// Q3Rally Code Start
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// char texturename[MAX_QPATH];
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// setup default incase this fails for some reason
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Q_strncpyz( ci->plateName, DEFAULT_PLATE, sizeof( ci->plateName ) );
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// END
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// load the file
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( len <= 0 ) {
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return qfalse;
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}
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if ( len >= sizeof( text ) - 1 ) {
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CG_Printf( "File %s too long\n", filename );
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2017-12-03 11:36:57 +00:00
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trap_FS_FCloseFile( f );
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2011-02-18 14:31:32 +00:00
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return qfalse;
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}
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trap_FS_Read( text, len, f );
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text[len] = 0;
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trap_FS_FCloseFile( f );
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// parse the text
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text_p = text;
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// read optional parameters
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while ( 1 ) {
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prev = text_p; // so we can unget
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token = COM_Parse( &text_p );
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if ( !token ) {
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break;
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}
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/*
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if ( !Q_stricmp( token, "plate" ) ) {
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token = COM_Parse( &text_p );
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if ( !token ) {
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break;
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}
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Com_sprintf( texturename, sizeof( texturename ), "models/players/plates/player%d.tga", ci->clientNum );
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if ( !Q_stricmp( token, "usa" ) ){
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Q_strncpyz( ci->plateName, "plate_usa", sizeof( ci->plateName ) );
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CreateLicensePlateImage(va("models/players/plates/%s_usa.tga", ci->plateSkinName), texturename, ci->name, 10);
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}
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else{
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Q_strncpyz( ci->plateName, "plate_eu", sizeof( ci->plateName ) );
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CreateLicensePlateImage(va("models/players/plates/%s_eu.tga", ci->plateSkinName), texturename, ci->name, 20);
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}
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continue;
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}
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else
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*/
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if ( !Q_stricmp( token, "oppositeRoll" ) ) {
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token = COM_Parse( &text_p );
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if ( !token ) {
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ci->oppositeRoll = qfalse;
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break;
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}
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ci->oppositeRoll = atoi( token );
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}
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else {
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break;
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}
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}
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return qtrue;
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}
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// END
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#endif
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// SKWID( removed function )
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/*
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static qboolean CG_ParseAnimationFile( const char *filename, clientInfo_t *ci ) {
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char *text_p, *prev;
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int len;
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int i;
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char *token;
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float fps;
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int skip;
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char text[20000];
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fileHandle_t f;
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animation_t *animations;
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animations = ci->animations;
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// load the file
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( len <= 0 ) {
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return qfalse;
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}
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if ( len >= sizeof( text ) - 1 ) {
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CG_Printf( "File %s too long\n", filename );
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2017-12-03 11:36:57 +00:00
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trap_FS_FCloseFile( f );
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2011-02-18 14:31:32 +00:00
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return qfalse;
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}
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trap_FS_Read( text, len, f );
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text[len] = 0;
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trap_FS_FCloseFile( f );
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// parse the text
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text_p = text;
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skip = 0; // quite the compiler warning
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ci->footsteps = FOOTSTEP_NORMAL;
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VectorClear( ci->headOffset );
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ci->gender = GENDER_MALE;
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ci->fixedlegs = qfalse;
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ci->fixedtorso = qfalse;
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// read optional parameters
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while ( 1 ) {
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prev = text_p; // so we can unget
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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if ( !Q_stricmp( token, "footsteps" ) ) {
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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if ( !Q_stricmp( token, "default" ) || !Q_stricmp( token, "normal" ) ) {
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ci->footsteps = FOOTSTEP_NORMAL;
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} else if ( !Q_stricmp( token, "boot" ) ) {
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ci->footsteps = FOOTSTEP_BOOT;
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} else if ( !Q_stricmp( token, "flesh" ) ) {
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ci->footsteps = FOOTSTEP_FLESH;
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} else if ( !Q_stricmp( token, "mech" ) ) {
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ci->footsteps = FOOTSTEP_MECH;
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} else if ( !Q_stricmp( token, "energy" ) ) {
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ci->footsteps = FOOTSTEP_ENERGY;
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} else {
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CG_Printf( "Bad footsteps parm in %s: %s\n", filename, token );
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}
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continue;
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} else if ( !Q_stricmp( token, "headoffset" ) ) {
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for ( i = 0 ; i < 3 ; i++ ) {
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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ci->headOffset[i] = atof( token );
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}
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continue;
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} else if ( !Q_stricmp( token, "sex" ) ) {
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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if ( token[0] == 'f' || token[0] == 'F' ) {
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ci->gender = GENDER_FEMALE;
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} else if ( token[0] == 'n' || token[0] == 'N' ) {
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ci->gender = GENDER_NEUTER;
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} else {
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ci->gender = GENDER_MALE;
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}
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continue;
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} else if ( !Q_stricmp( token, "fixedlegs" ) ) {
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ci->fixedlegs = qtrue;
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continue;
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} else if ( !Q_stricmp( token, "fixedtorso" ) ) {
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ci->fixedtorso = qtrue;
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continue;
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}
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// if it is a number, start parsing animations
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if ( token[0] >= '0' && token[0] <= '9' ) {
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text_p = prev; // unget the token
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break;
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}
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2017-07-10 01:33:41 +00:00
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Com_Printf( "unknown token '%s' in %s\n", token, filename );
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2011-02-18 14:31:32 +00:00
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}
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// read information for each frame
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for ( i = 0 ; i < MAX_ANIMATIONS ; i++ ) {
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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if( i >= TORSO_GETFLAG && i <= TORSO_NEGATIVE ) {
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animations[i].firstFrame = animations[TORSO_GESTURE].firstFrame;
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animations[i].frameLerp = animations[TORSO_GESTURE].frameLerp;
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animations[i].initialLerp = animations[TORSO_GESTURE].initialLerp;
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animations[i].loopFrames = animations[TORSO_GESTURE].loopFrames;
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animations[i].numFrames = animations[TORSO_GESTURE].numFrames;
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animations[i].reversed = qfalse;
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animations[i].flipflop = qfalse;
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continue;
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}
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break;
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}
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animations[i].firstFrame = atoi( token );
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// leg only frames are adjusted to not count the upper body only frames
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if ( i == LEGS_WALKCR ) {
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skip = animations[LEGS_WALKCR].firstFrame - animations[TORSO_GESTURE].firstFrame;
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}
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if ( i >= LEGS_WALKCR && i<TORSO_GETFLAG) {
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animations[i].firstFrame -= skip;
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}
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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animations[i].numFrames = atoi( token );
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animations[i].reversed = qfalse;
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animations[i].flipflop = qfalse;
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// if numFrames is negative the animation is reversed
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if (animations[i].numFrames < 0) {
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animations[i].numFrames = -animations[i].numFrames;
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animations[i].reversed = qtrue;
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}
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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animations[i].loopFrames = atoi( token );
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token = COM_Parse( &text_p );
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2017-07-10 01:33:41 +00:00
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if ( !token[0] ) {
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2011-02-18 14:31:32 +00:00
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break;
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}
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fps = atof( token );
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if ( fps == 0 ) {
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fps = 1;
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}
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animations[i].frameLerp = 1000 / fps;
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animations[i].initialLerp = 1000 / fps;
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}
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if ( i != MAX_ANIMATIONS ) {
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2011-08-10 21:49:38 +00:00
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CG_Printf( "Error parsing animation file: %s\n", filename );
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2011-02-18 14:31:32 +00:00
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return qfalse;
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}
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// crouch backward animation
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memcpy(&animations[LEGS_BACKCR], &animations[LEGS_WALKCR], sizeof(animation_t));
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animations[LEGS_BACKCR].reversed = qtrue;
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// walk backward animation
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|
|
|
memcpy(&animations[LEGS_BACKWALK], &animations[LEGS_WALK], sizeof(animation_t));
|
|
|
|
animations[LEGS_BACKWALK].reversed = qtrue;
|
|
|
|
// flag moving fast
|
|
|
|
animations[FLAG_RUN].firstFrame = 0;
|
|
|
|
animations[FLAG_RUN].numFrames = 16;
|
|
|
|
animations[FLAG_RUN].loopFrames = 16;
|
|
|
|
animations[FLAG_RUN].frameLerp = 1000 / 15;
|
|
|
|
animations[FLAG_RUN].initialLerp = 1000 / 15;
|
|
|
|
animations[FLAG_RUN].reversed = qfalse;
|
|
|
|
// flag not moving or moving slowly
|
|
|
|
animations[FLAG_STAND].firstFrame = 16;
|
|
|
|
animations[FLAG_STAND].numFrames = 5;
|
|
|
|
animations[FLAG_STAND].loopFrames = 0;
|
|
|
|
animations[FLAG_STAND].frameLerp = 1000 / 20;
|
|
|
|
animations[FLAG_STAND].initialLerp = 1000 / 20;
|
|
|
|
animations[FLAG_STAND].reversed = qfalse;
|
|
|
|
// flag speeding up
|
|
|
|
animations[FLAG_STAND2RUN].firstFrame = 16;
|
|
|
|
animations[FLAG_STAND2RUN].numFrames = 5;
|
|
|
|
animations[FLAG_STAND2RUN].loopFrames = 1;
|
|
|
|
animations[FLAG_STAND2RUN].frameLerp = 1000 / 15;
|
|
|
|
animations[FLAG_STAND2RUN].initialLerp = 1000 / 15;
|
|
|
|
animations[FLAG_STAND2RUN].reversed = qtrue;
|
|
|
|
//
|
|
|
|
// new anims changes
|
|
|
|
//
|
|
|
|
// animations[TORSO_GETFLAG].flipflop = qtrue;
|
|
|
|
// animations[TORSO_GUARDBASE].flipflop = qtrue;
|
|
|
|
// animations[TORSO_PATROL].flipflop = qtrue;
|
|
|
|
// animations[TORSO_AFFIRMATIVE].flipflop = qtrue;
|
|
|
|
// animations[TORSO_NEGATIVE].flipflop = qtrue;
|
|
|
|
//
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
CG_FileExists
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
// Q3Rally Code Start
|
|
|
|
/*
|
|
|
|
static qboolean CG_FileExists(const char *filename) {
|
|
|
|
int len;
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
len = trap_FS_FOpenFile( filename, NULL, FS_READ );
|
2011-02-18 14:31:32 +00:00
|
|
|
if (len>0) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
CG_FindClientModelFile
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
// Q3Rally Code Start
|
|
|
|
/*
|
|
|
|
static qboolean CG_FindClientModelFile( char *filename, int length, clientInfo_t *ci, const char *teamName, const char *modelName, const char *skinName, const char *base, const char *ext ) {
|
|
|
|
char *team, *charactersFolder;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
switch ( ci->team ) {
|
|
|
|
case TEAM_BLUE: {
|
|
|
|
team = "blue";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
team = "red";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
team = "default";
|
|
|
|
}
|
|
|
|
charactersFolder = "";
|
|
|
|
while(1) {
|
|
|
|
for ( i = 0; i < 2; i++ ) {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
// "models/players/characters/james/stroggs/lower_lily_red.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s_%s.%s", charactersFolder, modelName, teamName, base, skinName, team, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// "models/players/characters/james/lower_lily_red.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s_%s_%s.%s", charactersFolder, modelName, base, skinName, team, ext );
|
|
|
|
}
|
|
|
|
if ( CG_FileExists( filename ) ) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
// "models/players/characters/james/stroggs/lower_red.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", charactersFolder, modelName, teamName, base, team, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// "models/players/characters/james/lower_red.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", charactersFolder, modelName, base, team, ext );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
// "models/players/characters/james/stroggs/lower_lily.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", charactersFolder, modelName, teamName, base, skinName, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// "models/players/characters/james/lower_lily.skin"
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", charactersFolder, modelName, base, skinName, ext );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( CG_FileExists( filename ) ) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
if ( !teamName || !*teamName ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if tried the heads folder first
|
|
|
|
if ( charactersFolder[0] ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
charactersFolder = "characters/";
|
|
|
|
}
|
|
|
|
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
CG_FindClientHeadFile
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
// Q3Rally Code Start
|
|
|
|
/*
|
|
|
|
static qboolean CG_FindClientHeadFile( char *filename, int length, clientInfo_t *ci, const char *teamName, const char *headModelName, const char *headSkinName, const char *base, const char *ext ) {
|
|
|
|
char *team, *headsFolder;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
switch ( ci->team ) {
|
|
|
|
case TEAM_BLUE: {
|
|
|
|
team = "blue";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
team = "red";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
team = "default";
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( headModelName[0] == '*' ) {
|
|
|
|
headsFolder = "heads/";
|
|
|
|
headModelName++;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
headsFolder = "";
|
|
|
|
}
|
|
|
|
while(1) {
|
|
|
|
for ( i = 0; i < 2; i++ ) {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s/%s%s_%s.%s", headsFolder, headModelName, headSkinName, teamName, base, team, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s/%s_%s.%s", headsFolder, headModelName, headSkinName, base, team, ext );
|
|
|
|
}
|
|
|
|
if ( CG_FileExists( filename ) ) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", headsFolder, headModelName, teamName, base, team, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", headsFolder, headModelName, base, team, ext );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if ( i == 0 && teamName && *teamName ) {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s%s_%s.%s", headsFolder, headModelName, teamName, base, headSkinName, ext );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_sprintf( filename, length, "models/players/%s%s/%s_%s.%s", headsFolder, headModelName, base, headSkinName, ext );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( CG_FileExists( filename ) ) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
if ( !teamName || !*teamName ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if tried the heads folder first
|
|
|
|
if ( headsFolder[0] ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
headsFolder = "heads/";
|
|
|
|
}
|
|
|
|
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
CG_RegisterClientSkin
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
// STONELANCE( q3 player replaced with car )
|
|
|
|
//static qboolean CG_RegisterClientSkin( clientInfo_t *ci, const char *teamName, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName ) {
|
|
|
|
static qboolean CG_RegisterClientSkin( clientInfo_t *ci, const char *modelName, const char *skinName, const char *rimName, const char *headName ) {
|
|
|
|
char filename[MAX_QPATH];
|
|
|
|
|
|
|
|
/*
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/%slower_%s.skin", modelName, teamName, skinName );
|
|
|
|
ci->legsSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if (!ci->legsSkin) {
|
|
|
|
Com_Printf( "Leg skin load failure: %s\n", filename );
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/%supper_%s.skin", modelName, teamName, skinName );
|
|
|
|
ci->torsoSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if (!ci->torsoSkin) {
|
|
|
|
Com_Printf( "Torso skin load failure: %s\n", filename );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( headModelName[0] == '*' ) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/head_%s.skin", &headModelName[1], headSkinName );
|
|
|
|
} else {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/%shead_%s.skin", headModelName, teamName, headSkinName );
|
|
|
|
}
|
|
|
|
ci->headSkin = trap_R_RegisterSkin( filename );
|
|
|
|
// if the head skin could not be found and we didn't load from the heads folder try to load from there
|
|
|
|
if ( !ci->headSkin && headModelName[0] != '*' ) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/head_%s.skin", headModelName, headSkinName );
|
|
|
|
ci->headSkin = trap_R_RegisterSkin( filename );
|
|
|
|
}
|
|
|
|
if (!ci->headSkin) {
|
|
|
|
Com_Printf( "Head skin load failure: %s\n", filename );
|
|
|
|
}
|
|
|
|
if ( !ci->legsSkin || !ci->torsoSkin || !ci->headSkin ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
if( cgs.gametype >= GT_TEAM ){
|
|
|
|
switch ( ci->team ) {
|
|
|
|
case TEAM_BLUE:
|
|
|
|
skinName = "blue";
|
|
|
|
break;
|
|
|
|
case TEAM_GREEN:
|
|
|
|
skinName = "green";
|
|
|
|
break;
|
|
|
|
case TEAM_YELLOW:
|
|
|
|
skinName = "yellow";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
skinName = "red";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/%s/%s.skin", modelName, skinName );
|
|
|
|
ci->bodySkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->bodySkin ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load car skin: %s\n", filename );
|
|
|
|
|
|
|
|
// try loading default skin
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/%s/%s.skin", modelName, DEFAULT_SKIN );
|
|
|
|
ci->bodySkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->bodySkin ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default car skin: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// load players icon
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/%s/icon_%s.tga", modelName, skinName );
|
|
|
|
ci->modelIcon = trap_R_RegisterShader( filename );
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/wheels/%s.skin", rimName );
|
|
|
|
ci->wheelSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->wheelSkin ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load wheel skin: %s\n", filename );
|
|
|
|
|
|
|
|
// try loading default skin
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/wheels/%s.skin", DEFAULT_RIM );
|
|
|
|
ci->wheelSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->wheelSkin ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default wheel skin: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/heads/%s.skin", headName );
|
|
|
|
ci->headSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->headSkin ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load head skin: %s\n", filename );
|
|
|
|
|
|
|
|
// try loading default skin
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/heads/%s.skin", DEFAULT_HEAD );
|
|
|
|
ci->headSkin = trap_R_RegisterSkin( filename );
|
|
|
|
if( !ci->headSkin ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default head skin: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-09-15 08:59:59 +00:00
|
|
|
if (ci->plateSkinName[0]) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/plates/player%d.tga", ci->clientNum );
|
|
|
|
} else {
|
2011-07-26 08:52:24 +00:00
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/plates/default.tga" );
|
2012-09-15 08:59:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
ci->plateShader = trap_R_RegisterShader(filename);
|
|
|
|
if( !ci->plateShader ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load plate shader: %s\n", filename );
|
2011-02-18 14:31:32 +00:00
|
|
|
/*
|
2012-09-15 08:59:59 +00:00
|
|
|
// try loading default
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/plates/%s.tga", DEFAULT_PLATE_SKIN );
|
|
|
|
ci->plateShader = trap_R_RegisterShader( filename );
|
|
|
|
if( !ci->plateShader ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default plate shader: %s\n", filename );
|
|
|
|
return qfalse;
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
2012-09-15 08:59:59 +00:00
|
|
|
*/
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================
|
|
|
|
CG_RegisterClientModelname
|
|
|
|
==========================
|
|
|
|
*/
|
|
|
|
// STONELANCE( q3 player replaced with car )
|
|
|
|
// static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelName, const char *skinName, const char *headModelName, const char *headSkinName, const char *teamName ) {
|
|
|
|
static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelName, const char *skinName, const char *rimName, const char *headName, const char *teamName ) {
|
|
|
|
char filename[MAX_QPATH];
|
|
|
|
/*
|
|
|
|
const char *headName;
|
|
|
|
|
|
|
|
char newTeamName[MAX_QPATH];
|
|
|
|
|
|
|
|
if ( headModelName[0] == '\0' ) {
|
|
|
|
headName = modelName;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
headName = headModelName;
|
|
|
|
}
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/lower.md3", modelName );
|
|
|
|
ci->legsModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->legsModel ) {
|
|
|
|
Com_Printf( "Failed to load model file %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/upper.md3", modelName );
|
|
|
|
ci->torsoModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->torsoModel ) {
|
|
|
|
Com_Printf( "Failed to load model file %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( headName[0] == '*' ) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", &headModelName[1], &headModelName[1] );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/head.md3", headName );
|
|
|
|
}
|
|
|
|
ci->headModel = trap_R_RegisterModel( filename );
|
|
|
|
// if the head model could not be found and we didn't load from the heads folder try to load from there
|
|
|
|
if ( !ci->headModel && headName[0] != '*' ) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/%s.md3", headModelName, headModelName );
|
|
|
|
ci->headModel = trap_R_RegisterModel( filename );
|
|
|
|
}
|
|
|
|
if ( !ci->headModel ) {
|
|
|
|
Com_Printf( "Failed to load model file %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if any skins failed to load, return failure
|
|
|
|
if ( !CG_RegisterClientSkin( ci, teamName, modelName, skinName, headName, headSkinName ) ) {
|
|
|
|
if( teamName && *teamName) {
|
|
|
|
Com_Printf( "Failed to load skin file: %s : %s : %s, %s : %s\n", teamName, modelName, skinName, headName, headSkinName );
|
|
|
|
if( ci->team == TEAM_BLUE ) {
|
|
|
|
Com_sprintf(newTeamName, sizeof(newTeamName), "%s/", DEFAULT_BLUETEAM_NAME);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
Com_sprintf(newTeamName, sizeof(newTeamName), "%s/", DEFAULT_REDTEAM_NAME);
|
|
|
|
}
|
|
|
|
if ( !CG_RegisterClientSkin( ci, newTeamName, modelName, skinName, headName, headSkinName ) ) {
|
|
|
|
Com_Printf( "Failed to load skin file: %s : %s : %s, %s : %s\n", newTeamName, modelName, skinName, headName, headSkinName );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Com_Printf( "Failed to load skin file: %s : %s, %s : %s\n", modelName, skinName, headName, headSkinName );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
// load the data from the animation config
|
|
|
|
/*
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", modelName );
|
|
|
|
if ( !CG_ParseAnimationFile( filename, ci ) ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load animation file %s\n", filename );
|
|
|
|
// return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
if( headName[0] == '*' ) {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/icon_%s.tga", &headName[1], headSkinName );
|
|
|
|
} else {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", headName, headSkinName );
|
|
|
|
}
|
|
|
|
ci->modelIcon = trap_R_RegisterShaderNoMip( filename );
|
|
|
|
// if the model icon could not be found and we didn't load from the heads folder try to load from there
|
|
|
|
if ( !ci->modelIcon && headName[0] != '*') {
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s/icon_%s.tga", headName, headSkinName );
|
|
|
|
ci->modelIcon = trap_R_RegisterShaderNoMip( filename );
|
|
|
|
}
|
|
|
|
if ( !ci->modelIcon ) {
|
|
|
|
Com_Printf( "Failed to load icon file: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
// load cmodels before models so filecache works
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/body.md3", modelName );
|
|
|
|
ci->bodyModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->bodyModel ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not load car body model: %s\n", filename);
|
|
|
|
return qfalse;
|
|
|
|
|
|
|
|
#if 0 // ZTM: Not used by Q3Rally
|
|
|
|
// use default body model
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/%s/body.md3", DEFAULT_MODEL );
|
|
|
|
ci->bodyModel = trap_R_RegisterModel( filename );
|
|
|
|
if( !ci->bodyModel ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default car body model: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
modelName = "sidepipe";
|
|
|
|
|
|
|
|
// STONELANCE - UPDATE team name always valid?
|
|
|
|
// skinName = teamName;
|
|
|
|
// trap_SendClientCommand("model \"sidepipe/default\"\n");
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/wheel.md3", modelName );
|
|
|
|
ci->wheelModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->wheelModel ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Could not load wheel model: %s\n", filename);
|
|
|
|
|
|
|
|
// use default wheel model
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/%s/wheel.md3", DEFAULT_MODEL );
|
|
|
|
ci->wheelModel = trap_R_RegisterModel( filename );
|
|
|
|
if( !ci->wheelModel ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default wheel model: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/heads/%s.md3", headName );
|
|
|
|
ci->headModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->headModel ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load head model: %s\n", filename );
|
|
|
|
|
|
|
|
// use default wheel model
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/heads/%s.md3", DEFAULT_HEAD );
|
|
|
|
ci->headModel = trap_R_RegisterModel( filename );
|
|
|
|
if( !ci->headModel ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default head model: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// figure out plate model
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/plates/player%d.tga", ci->clientNum );
|
|
|
|
if ( !Q_stricmpn( ci->plateSkinName, "usa_", 4 ) ){
|
|
|
|
Q_strncpyz( ci->plateName, "plate_usa", sizeof( ci->plateName ) );
|
|
|
|
CreateLicensePlateImage(va("models/players/plates/%s.tga", ci->plateSkinName), filename, ci->name, 10);
|
|
|
|
}
|
|
|
|
else{
|
|
|
|
Q_strncpyz( ci->plateName, "plate_eu", sizeof( ci->plateName ) );
|
|
|
|
CreateLicensePlateImage(va("models/players/plates/%s.tga", ci->plateSkinName), filename, ci->name, 20);
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/plates/%s.md3", ci->plateName );
|
|
|
|
ci->plateModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->plateModel ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load license plate model: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
|
|
|
|
/* // use plate_eu model
|
|
|
|
Com_sprintf( filename, sizeof(filename), "models/players/plates/%s.md3", DEFAULT_PLATE );
|
|
|
|
ci->plateModel = trap_R_RegisterModel( filename );
|
|
|
|
if( !ci->plateModel ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load default license plate model: %s\n", filename );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
// load center suspension
|
|
|
|
if (ci->bodyModel && (CG_TagExists(ci->bodyModel, "tag_suspcl") || CG_TagExists(ci->bodyModel, "tag_suspcr"))){
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "models/players/%s/suspc.md3", modelName );
|
|
|
|
ci->suspCModel = trap_R_RegisterModel( filename );
|
|
|
|
if ( !ci->suspCModel ) {
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Q3R Warning: Failed to load center suspension model: %s\n", filename );
|
|
|
|
// return qfalse;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if any skins failed to load, return failure
|
|
|
|
if ( !CG_RegisterClientSkin( ci, modelName, skinName, rimName, headName ) ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Q3R Error: Failed to load skin files: %s : %s : %s : %s\n", modelName, skinName, rimName, headName );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================
|
|
|
|
CG_ColorFromString
|
|
|
|
====================
|
|
|
|
*/
|
|
|
|
static void CG_ColorFromString( const char *v, vec3_t color ) {
|
|
|
|
int val;
|
|
|
|
|
|
|
|
VectorClear( color );
|
|
|
|
|
|
|
|
val = atoi( v );
|
|
|
|
|
|
|
|
if ( val < 1 || val > 7 ) {
|
|
|
|
VectorSet( color, 1, 1, 1 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( val & 1 ) {
|
|
|
|
color[2] = 1.0f;
|
|
|
|
}
|
|
|
|
if ( val & 2 ) {
|
|
|
|
color[1] = 1.0f;
|
|
|
|
}
|
|
|
|
if ( val & 4 ) {
|
|
|
|
color[0] = 1.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
CG_LoadClientInfo
|
|
|
|
|
|
|
|
Load it now, taking the disk hits.
|
|
|
|
This will usually be deferred to a safe time
|
|
|
|
===================
|
|
|
|
*/
|
2017-12-03 11:36:57 +00:00
|
|
|
static void CG_LoadClientInfo( int clientNum, clientInfo_t *ci ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
const char *dir, *fallback;
|
|
|
|
int i, modelloaded;
|
|
|
|
const char *s;
|
|
|
|
char teamname[MAX_QPATH];
|
|
|
|
|
|
|
|
teamname[0] = 0;
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
if( cgs.gametype >= GT_TEAM) {
|
|
|
|
if( ci->team == TEAM_BLUE ) {
|
|
|
|
Q_strncpyz(teamname, cg_blueTeamName.string, sizeof(teamname) );
|
|
|
|
}
|
|
|
|
// Q3Rally Code Start
|
|
|
|
/*
|
|
|
|
else if( ci->team == TEAM_GREEN ) {
|
|
|
|
Q_strncpyz(teamname, cg_greenTeamName.string, sizeof(teamname) );
|
|
|
|
}
|
|
|
|
else if( ci->team == TEAM_YELLOW ) {
|
|
|
|
Q_strncpyz(teamname, cg_yellowTeamName.string, sizeof(teamname) );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
else {
|
|
|
|
Q_strncpyz(teamname, cg_redTeamName.string, sizeof(teamname) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( teamname[0] ) {
|
|
|
|
strcat( teamname, "/" );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
modelloaded = qtrue;
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// if ( !CG_RegisterClientModelname( ci, ci->modelName, ci->skinName, ci->headModelName, ci->headSkinName, teamname ) ) {
|
|
|
|
if ( !CG_RegisterClientModelname( ci, ci->modelName, ci->skinName, ci->rimName, ci->headModelName, teamname ) ) {
|
|
|
|
// END
|
|
|
|
if ( cg_buildScript.integer ) {
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// CG_Error( "CG_RegisterClientModelname( %s, %s, %s, %s %s ) failed", ci->modelName, ci->skinName, ci->headModelName, ci->headSkinName, teamname );
|
|
|
|
CG_Error( "CG_RegisterClientModelname( %s, %s, %s, %s %s ) failed", ci->modelName, ci->skinName, ci->headModelName, ci->rimName, teamname );
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
// fall back
|
|
|
|
if( cgs.gametype >= GT_TEAM) {
|
|
|
|
// keep skin name
|
|
|
|
if( ci->team == TEAM_BLUE ) {
|
|
|
|
Q_strncpyz(teamname, DEFAULT_BLUETEAM_NAME, sizeof(teamname) );
|
|
|
|
} else {
|
|
|
|
Q_strncpyz(teamname, DEFAULT_REDTEAM_NAME, sizeof(teamname) );
|
|
|
|
}
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// if ( !CG_RegisterClientModelname( ci, DEFAULT_TEAM_MODEL, ci->skinName, DEFAULT_TEAM_HEAD, ci->skinName, teamname ) ) {
|
|
|
|
if ( !CG_RegisterClientModelname( ci, DEFAULT_TEAM_MODEL, ci->skinName, ci->rimName, DEFAULT_HEAD, teamname ) ) {
|
|
|
|
CG_Error( "DEFAULT_TEAM_MODEL / skin (%s/%s) failed to register", DEFAULT_TEAM_MODEL, ci->skinName );
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// if ( !CG_RegisterClientModelname( ci, DEFAULT_MODEL, "default", DEFAULT_MODEL, "default", teamname ) ) {
|
|
|
|
if ( !CG_RegisterClientModelname( ci, DEFAULT_MODEL, DEFAULT_SKIN, DEFAULT_RIM, DEFAULT_HEAD, teamname ) ) {
|
|
|
|
CG_Error( "DEFAULT_MODEL (%s) failed to register", DEFAULT_MODEL );
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
}
|
|
|
|
modelloaded = qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
ci->newAnims = qfalse;
|
|
|
|
// STONELANCE UPDATE: change this to body maybe?
|
|
|
|
/*
|
|
|
|
if ( ci->torsoModel ) {
|
|
|
|
orientation_t tag;
|
|
|
|
// if the torso model has the "tag_flag"
|
|
|
|
if ( trap_R_LerpTag( &tag, ci->torsoModel, 0, 0, 1, "tag_flag" ) ) {
|
|
|
|
ci->newAnims = qtrue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
// sounds
|
|
|
|
dir = ci->modelName;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// fallback = (cgs.gametype >= GT_TEAM) ? DEFAULT_TEAM_MODEL : DEFAULT_MODEL;
|
|
|
|
|
|
|
|
// UPDATE - remove after player car sounds are added
|
|
|
|
fallback = "sarge";
|
|
|
|
// END
|
|
|
|
|
|
|
|
for ( i = 0 ; i < MAX_CUSTOM_SOUNDS ; i++ ) {
|
|
|
|
s = cg_customSoundNames[i];
|
|
|
|
if ( !s ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
ci->sounds[i] = 0;
|
|
|
|
// if the model didn't load use the sounds of the default model
|
|
|
|
if (modelloaded) {
|
|
|
|
ci->sounds[i] = trap_S_RegisterSound( va("sound/player/%s/%s", dir, s + 1), qfalse );
|
|
|
|
}
|
|
|
|
if ( !ci->sounds[i] ) {
|
|
|
|
ci->sounds[i] = trap_S_RegisterSound( va("sound/player/%s/%s", DEFAULT_MODEL, s + 1), qfalse );
|
|
|
|
}
|
|
|
|
if ( !ci->sounds[i] ) {
|
|
|
|
ci->sounds[i] = trap_S_RegisterSound( va("sound/player/%s/%s", fallback, s + 1), qfalse );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ci->deferred = qfalse;
|
|
|
|
|
|
|
|
// reset any existing players and bodies, because they might be in bad
|
|
|
|
// frames for this new model
|
|
|
|
for ( i = 0 ; i < MAX_GENTITIES ; i++ ) {
|
|
|
|
if ( cg_entities[i].currentState.clientNum == clientNum
|
|
|
|
&& cg_entities[i].currentState.eType == ET_PLAYER ) {
|
|
|
|
CG_ResetPlayerEntity( &cg_entities[i] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
======================
|
|
|
|
CG_CopyClientInfoModel
|
|
|
|
======================
|
|
|
|
*/
|
|
|
|
static void CG_CopyClientInfoModel( clientInfo_t *from, clientInfo_t *to ) {
|
|
|
|
VectorCopy( from->headOffset, to->headOffset );
|
|
|
|
to->footsteps = from->footsteps;
|
|
|
|
to->gender = from->gender;
|
|
|
|
|
|
|
|
// SKWID( replaced player with car )
|
|
|
|
to->bodyModel = from->bodyModel;
|
|
|
|
to->bodySkin = from->bodySkin;
|
|
|
|
to->wheelModel = from->wheelModel;
|
|
|
|
to->wheelSkin = from->wheelSkin;
|
|
|
|
/*
|
|
|
|
to->legsModel = from->legsModel;
|
|
|
|
to->legsSkin = from->legsSkin;
|
|
|
|
to->torsoModel = from->torsoModel;
|
|
|
|
to->torsoSkin = from->torsoSkin;
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
to->headModel = from->headModel;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// to->headSkin = from->headSkin;
|
|
|
|
|
|
|
|
to->plateModel = from->plateModel;
|
|
|
|
to->plateShader = from->plateShader;
|
|
|
|
|
|
|
|
to->clientNum = from->clientNum;
|
|
|
|
// END
|
|
|
|
to->modelIcon = from->modelIcon;
|
|
|
|
|
|
|
|
to->newAnims = from->newAnims;
|
|
|
|
|
|
|
|
// SKWID( no more need for animations )
|
|
|
|
// memcpy( to->animations, from->animations, sizeof( to->animations ) );
|
|
|
|
// END
|
|
|
|
memcpy( to->sounds, from->sounds, sizeof( to->sounds ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
======================
|
|
|
|
CG_ScanForExistingClientInfo
|
|
|
|
======================
|
|
|
|
*/
|
|
|
|
static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) {
|
|
|
|
int i;
|
|
|
|
clientInfo_t *match;
|
|
|
|
|
|
|
|
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
|
|
|
|
match = &cgs.clientinfo[ i ];
|
|
|
|
if ( !match->infoValid ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( match->deferred ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( !Q_stricmp( ci->modelName, match->modelName )
|
|
|
|
&& !Q_stricmp( ci->skinName, match->skinName )
|
|
|
|
&& !Q_stricmp( ci->headModelName, match->headModelName )
|
|
|
|
// Q3Rally Code Start
|
|
|
|
&& !Q_stricmp( ci->rimName, match->rimName )
|
|
|
|
&& !Q_stricmp( ci->plateName, match->plateName )
|
|
|
|
&& !Q_stricmp( ci->plateSkinName, match->plateSkinName )
|
|
|
|
// && !Q_stricmp( ci->headSkinName, match->headSkinName )
|
|
|
|
// END
|
|
|
|
&& !Q_stricmp( ci->blueTeam, match->blueTeam )
|
|
|
|
&& !Q_stricmp( ci->redTeam, match->redTeam )
|
|
|
|
&& (cgs.gametype < GT_TEAM || ci->team == match->team) ) {
|
2011-07-26 08:52:24 +00:00
|
|
|
// this clientinfo is identical, so use its handles
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
ci->deferred = qfalse;
|
|
|
|
|
|
|
|
CG_CopyClientInfoModel( match, ci );
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// nothing matches, so defer the load
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
======================
|
|
|
|
CG_SetDeferredClientInfo
|
|
|
|
|
|
|
|
We aren't going to load it now, so grab some other
|
|
|
|
client's info to use until we have some spare time.
|
|
|
|
======================
|
|
|
|
*/
|
2017-12-03 11:36:57 +00:00
|
|
|
static void CG_SetDeferredClientInfo( int clientNum, clientInfo_t *ci ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
int i;
|
|
|
|
clientInfo_t *match;
|
|
|
|
|
|
|
|
// if someone else is already the same models and skins we
|
|
|
|
// can just load the client info
|
|
|
|
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
|
|
|
|
match = &cgs.clientinfo[ i ];
|
|
|
|
if ( !match->infoValid || match->deferred ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( Q_stricmp( ci->skinName, match->skinName ) ||
|
|
|
|
Q_stricmp( ci->modelName, match->modelName ) ||
|
|
|
|
// Q_stricmp( ci->headModelName, match->headModelName ) ||
|
|
|
|
// Q_stricmp( ci->headSkinName, match->headSkinName ) ||
|
|
|
|
// Q3Rally Code Start
|
|
|
|
Q_stricmp( ci->rimName, match->rimName ) ||
|
|
|
|
Q_stricmp( ci->plateSkinName, match->plateSkinName ) ||
|
|
|
|
// END
|
|
|
|
(cgs.gametype >= GT_TEAM && ci->team != match->team) ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// just load the real info cause it uses the same models and skins
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_LoadClientInfo( clientNum, ci );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we are in teamplay, only grab a model if the skin is correct
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
|
|
|
|
match = &cgs.clientinfo[ i ];
|
|
|
|
if ( !match->infoValid || match->deferred ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( Q_stricmp( ci->skinName, match->skinName ) ||
|
|
|
|
(cgs.gametype >= GT_TEAM && ci->team != match->team) ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ci->deferred = qtrue;
|
|
|
|
CG_CopyClientInfoModel( match, ci );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// load the full model, because we don't ever want to show
|
|
|
|
// an improper team skin. This will cause a hitch for the first
|
|
|
|
// player, when the second enters. Combat shouldn't be going on
|
|
|
|
// yet, so it shouldn't matter
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_LoadClientInfo( clientNum, ci );
|
2011-02-18 14:31:32 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// find the first valid clientinfo and grab its stuff
|
|
|
|
for ( i = 0 ; i < cgs.maxclients ; i++ ) {
|
|
|
|
match = &cgs.clientinfo[ i ];
|
|
|
|
if ( !match->infoValid ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
ci->deferred = qtrue;
|
|
|
|
CG_CopyClientInfoModel( match, ci );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// we should never get here...
|
|
|
|
CG_Printf( "CG_SetDeferredClientInfo: no valid clients!\n" );
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_LoadClientInfo( clientNum, ci );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
======================
|
|
|
|
CG_NewClientInfo
|
|
|
|
======================
|
|
|
|
*/
|
|
|
|
void CG_NewClientInfo( int clientNum ) {
|
|
|
|
clientInfo_t *ci;
|
|
|
|
clientInfo_t newInfo;
|
|
|
|
const char *configstring;
|
|
|
|
const char *v;
|
|
|
|
char *slash;
|
|
|
|
|
|
|
|
ci = &cgs.clientinfo[clientNum];
|
|
|
|
|
|
|
|
configstring = CG_ConfigString( clientNum + CS_PLAYERS );
|
|
|
|
if ( !configstring[0] ) {
|
|
|
|
memset( ci, 0, sizeof( *ci ) );
|
|
|
|
return; // player just left
|
|
|
|
}
|
|
|
|
|
|
|
|
// build into a temp buffer so the defer checks can use
|
|
|
|
// the old value
|
|
|
|
memset( &newInfo, 0, sizeof( newInfo ) );
|
|
|
|
// Q3Rally Code Start
|
|
|
|
newInfo.clientNum = clientNum;
|
|
|
|
// END
|
|
|
|
|
|
|
|
// isolate the player's name
|
|
|
|
v = Info_ValueForKey(configstring, "n");
|
|
|
|
Q_strncpyz( newInfo.name, v, sizeof( newInfo.name ) );
|
|
|
|
|
|
|
|
// colors
|
|
|
|
v = Info_ValueForKey( configstring, "c1" );
|
|
|
|
CG_ColorFromString( v, newInfo.color1 );
|
|
|
|
|
2011-07-26 08:52:24 +00:00
|
|
|
newInfo.c1RGBA[0] = 255 * newInfo.color1[0];
|
|
|
|
newInfo.c1RGBA[1] = 255 * newInfo.color1[1];
|
|
|
|
newInfo.c1RGBA[2] = 255 * newInfo.color1[2];
|
|
|
|
newInfo.c1RGBA[3] = 255;
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
v = Info_ValueForKey( configstring, "c2" );
|
|
|
|
CG_ColorFromString( v, newInfo.color2 );
|
|
|
|
|
2011-07-26 08:52:24 +00:00
|
|
|
newInfo.c2RGBA[0] = 255 * newInfo.color2[0];
|
|
|
|
newInfo.c2RGBA[1] = 255 * newInfo.color2[1];
|
|
|
|
newInfo.c2RGBA[2] = 255 * newInfo.color2[2];
|
|
|
|
newInfo.c2RGBA[3] = 255;
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// bot skill
|
|
|
|
v = Info_ValueForKey( configstring, "skill" );
|
|
|
|
newInfo.botSkill = atoi( v );
|
|
|
|
|
|
|
|
// handicap
|
|
|
|
v = Info_ValueForKey( configstring, "hc" );
|
|
|
|
newInfo.handicap = atoi( v );
|
|
|
|
|
|
|
|
// wins
|
|
|
|
v = Info_ValueForKey( configstring, "w" );
|
|
|
|
newInfo.wins = atoi( v );
|
|
|
|
|
|
|
|
// losses
|
|
|
|
v = Info_ValueForKey( configstring, "l" );
|
|
|
|
newInfo.losses = atoi( v );
|
|
|
|
|
|
|
|
// team
|
|
|
|
v = Info_ValueForKey( configstring, "t" );
|
|
|
|
newInfo.team = atoi( v );
|
|
|
|
|
|
|
|
// team task
|
|
|
|
v = Info_ValueForKey( configstring, "tt" );
|
|
|
|
newInfo.teamTask = atoi(v);
|
|
|
|
|
|
|
|
// team leader
|
|
|
|
v = Info_ValueForKey( configstring, "tl" );
|
|
|
|
newInfo.teamLeader = atoi(v);
|
|
|
|
|
|
|
|
v = Info_ValueForKey( configstring, "g_redteam" );
|
|
|
|
Q_strncpyz(newInfo.redTeam, v, MAX_TEAMNAME);
|
|
|
|
|
|
|
|
v = Info_ValueForKey( configstring, "g_blueteam" );
|
|
|
|
Q_strncpyz(newInfo.blueTeam, v, MAX_TEAMNAME);
|
|
|
|
|
|
|
|
// model
|
|
|
|
v = Info_ValueForKey( configstring, "model" );
|
|
|
|
if ( cg_forceModel.integer ) {
|
|
|
|
// forcemodel makes everyone use a single model
|
|
|
|
// to prevent load hitches
|
|
|
|
char modelStr[MAX_QPATH];
|
|
|
|
char *skin;
|
|
|
|
|
|
|
|
if( cgs.gametype >= GT_TEAM ) {
|
|
|
|
Q_strncpyz( newInfo.modelName, DEFAULT_TEAM_MODEL, sizeof( newInfo.modelName ) );
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// Q_strncpyz( newInfo.skinName, "default", sizeof( newInfo.skinName ) );
|
|
|
|
Q_strncpyz( newInfo.skinName, DEFAULT_SKIN, sizeof( newInfo.skinName ) );
|
|
|
|
// END
|
|
|
|
} else {
|
|
|
|
trap_Cvar_VariableStringBuffer( "model", modelStr, sizeof( modelStr ) );
|
|
|
|
if ( ( skin = strchr( modelStr, '/' ) ) == NULL) {
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// skin = "default";
|
|
|
|
skin = DEFAULT_SKIN;
|
|
|
|
// END
|
|
|
|
} else {
|
|
|
|
*skin++ = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( newInfo.skinName, skin, sizeof( newInfo.skinName ) );
|
|
|
|
Q_strncpyz( newInfo.modelName, modelStr, sizeof( newInfo.modelName ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
// keep skin name
|
|
|
|
slash = strchr( v, '/' );
|
|
|
|
if ( slash ) {
|
|
|
|
Q_strncpyz( newInfo.skinName, slash + 1, sizeof( newInfo.skinName ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
trap_Cvar_VariableStringBuffer( "rim", ci->rimName, sizeof(ci->rimName));
|
|
|
|
trap_Cvar_VariableStringBuffer( "plate", ci->plateSkinName, sizeof(ci->plateSkinName));
|
|
|
|
// END
|
|
|
|
} else {
|
|
|
|
Q_strncpyz( newInfo.modelName, v, sizeof( newInfo.modelName ) );
|
|
|
|
|
|
|
|
slash = strchr( newInfo.modelName, '/' );
|
|
|
|
if ( !slash ) {
|
|
|
|
// modelName didn not include a skin name
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// Q_strncpyz( newInfo.skinName, "default", sizeof( newInfo.skinName ) );
|
|
|
|
Q_strncpyz( newInfo.skinName, DEFAULT_SKIN, sizeof( newInfo.skinName ) );
|
|
|
|
// END
|
|
|
|
} else {
|
|
|
|
Q_strncpyz( newInfo.skinName, slash + 1, sizeof( newInfo.skinName ) );
|
|
|
|
// truncate modelName
|
|
|
|
*slash = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
v = Info_ValueForKey( configstring, "rim" );
|
|
|
|
Q_strncpyz( newInfo.rimName, v, sizeof( newInfo.rimName ) );
|
|
|
|
|
|
|
|
v = Info_ValueForKey( configstring, "plate" );
|
|
|
|
Q_strncpyz( newInfo.plateSkinName, v, sizeof( newInfo.plateSkinName ) );
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
v = Info_ValueForKey( configstring, "cm" );
|
|
|
|
newInfo.controlMode = atoi(v);
|
|
|
|
|
|
|
|
v = Info_ValueForKey( configstring, "ms" );
|
|
|
|
newInfo.manualShift = atoi(v);
|
|
|
|
// END
|
|
|
|
|
|
|
|
// head model
|
|
|
|
v = Info_ValueForKey( configstring, "hmodel" );
|
|
|
|
if ( cg_forceModel.integer ) {
|
|
|
|
// forcemodel makes everyone use a single model
|
|
|
|
// to prevent load hitches
|
|
|
|
char modelStr[MAX_QPATH];
|
|
|
|
|
|
|
|
// Q3Rally Code Start (removed)
|
|
|
|
/*
|
|
|
|
char *skin;
|
|
|
|
|
|
|
|
if( cgs.gametype >= GT_TEAM ) {
|
2011-07-26 08:52:24 +00:00
|
|
|
Q_strncpyz( newInfo.headModelName, DEFAULT_TEAM_HEAD, sizeof( newInfo.headModelName ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
Q_strncpyz( newInfo.headSkinName, "default", sizeof( newInfo.headSkinName ) );
|
|
|
|
} else {
|
|
|
|
trap_Cvar_VariableStringBuffer( "headmodel", modelStr, sizeof( modelStr ) );
|
|
|
|
*/
|
|
|
|
trap_Cvar_VariableStringBuffer( "head", modelStr, sizeof( modelStr ) );
|
|
|
|
/*
|
|
|
|
if ( ( skin = strchr( modelStr, '/' ) ) == NULL) {
|
|
|
|
skin = "default";
|
|
|
|
} else {
|
|
|
|
*skin++ = 0;
|
|
|
|
}
|
|
|
|
Q_strncpyz( newInfo.headSkinName, skin, sizeof( newInfo.headSkinName ) );
|
|
|
|
*/
|
|
|
|
Q_strncpyz( newInfo.headModelName, modelStr, sizeof( newInfo.headModelName ) );
|
|
|
|
// }
|
|
|
|
// END
|
|
|
|
|
|
|
|
// STONELANCE (removed)
|
|
|
|
/*
|
|
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
|
|
// keep skin name
|
|
|
|
slash = strchr( v, '/' );
|
|
|
|
if ( slash ) {
|
|
|
|
Q_strncpyz( newInfo.headSkinName, slash + 1, sizeof( newInfo.headSkinName ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
} else {
|
|
|
|
Q_strncpyz( newInfo.headModelName, v, sizeof( newInfo.headModelName ) );
|
|
|
|
|
|
|
|
slash = strchr( newInfo.headModelName, '/' );
|
|
|
|
// STONELANCE (removed)
|
|
|
|
/*
|
|
|
|
if ( !slash ) {
|
|
|
|
// modelName didn not include a skin name
|
|
|
|
Q_strncpyz( newInfo.headSkinName, "default", sizeof( newInfo.headSkinName ) );
|
|
|
|
} else {
|
|
|
|
Q_strncpyz( newInfo.headSkinName, slash + 1, sizeof( newInfo.headSkinName ) );
|
|
|
|
// truncate modelName
|
|
|
|
*slash = 0;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// hack off any extra crap if there is a /
|
|
|
|
if ( slash ) {
|
|
|
|
// truncate modelName
|
|
|
|
*slash = 0;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
// scan for an existing clientinfo that matches this modelname
|
|
|
|
// so we can avoid loading checks if possible
|
|
|
|
if ( !CG_ScanForExistingClientInfo( &newInfo ) ) {
|
|
|
|
qboolean forceDefer;
|
|
|
|
|
|
|
|
forceDefer = trap_MemoryRemaining() < 4000000;
|
|
|
|
|
|
|
|
// if we are defering loads, just have it pick the first valid
|
2017-12-03 11:36:57 +00:00
|
|
|
if ( forceDefer || (cg_deferPlayers.integer && !cg_buildScript.integer && !cg.loading ) ) {
|
2011-02-18 14:31:32 +00:00
|
|
|
// keep whatever they had if it won't violate team skins
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_SetDeferredClientInfo( clientNum, &newInfo );
|
2011-02-18 14:31:32 +00:00
|
|
|
// if we are low on memory, leave them with this model
|
|
|
|
if ( forceDefer ) {
|
2011-08-10 21:49:38 +00:00
|
|
|
CG_Printf( "Memory is low. Using deferred model.\n" );
|
2011-02-18 14:31:32 +00:00
|
|
|
newInfo.deferred = qfalse;
|
|
|
|
}
|
|
|
|
} else {
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_LoadClientInfo( clientNum, &newInfo );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// replace whatever was there with the new one
|
|
|
|
newInfo.infoValid = qtrue;
|
|
|
|
*ci = newInfo;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
======================
|
|
|
|
CG_LoadDeferredPlayers
|
|
|
|
|
|
|
|
Called each frame when a player is dead
|
|
|
|
and the scoreboard is up
|
|
|
|
so deferred players can be loaded
|
|
|
|
======================
|
|
|
|
*/
|
|
|
|
void CG_LoadDeferredPlayers( void ) {
|
|
|
|
int i;
|
|
|
|
clientInfo_t *ci;
|
|
|
|
|
|
|
|
// scan for a deferred player to load
|
|
|
|
for ( i = 0, ci = cgs.clientinfo ; i < cgs.maxclients ; i++, ci++ ) {
|
|
|
|
if ( ci->infoValid && ci->deferred ) {
|
|
|
|
// if we are low on memory, leave it deferred
|
|
|
|
if ( trap_MemoryRemaining() < 4000000 ) {
|
2011-08-10 21:49:38 +00:00
|
|
|
CG_Printf( "Memory is low. Using deferred model.\n" );
|
2011-02-18 14:31:32 +00:00
|
|
|
ci->deferred = qfalse;
|
|
|
|
continue;
|
|
|
|
}
|
2017-12-03 11:36:57 +00:00
|
|
|
CG_LoadClientInfo( i, ci );
|
2011-02-18 14:31:32 +00:00
|
|
|
// break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
PLAYER ANIMATION
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_SetLerpFrameAnimation
|
|
|
|
|
|
|
|
may include ANIM_TOGGLEBIT
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// SKWID( removed function )
|
|
|
|
/*
|
|
|
|
static void CG_SetLerpFrameAnimation( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation ) {
|
|
|
|
animation_t *anim;
|
|
|
|
|
|
|
|
lf->animationNumber = newAnimation;
|
|
|
|
newAnimation &= ~ANIM_TOGGLEBIT;
|
|
|
|
|
|
|
|
if ( newAnimation < 0 || newAnimation >= MAX_TOTALANIMATIONS ) {
|
|
|
|
CG_Error( "Bad animation number: %i", newAnimation );
|
|
|
|
}
|
|
|
|
|
|
|
|
anim = &ci->animations[ newAnimation ];
|
|
|
|
|
|
|
|
lf->animation = anim;
|
|
|
|
lf->animationTime = lf->frameTime + anim->initialLerp;
|
|
|
|
|
|
|
|
if ( cg_debugAnim.integer ) {
|
|
|
|
CG_Printf( "Anim: %i\n", newAnimation );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_RunLerpFrame
|
|
|
|
|
|
|
|
Sets cg.snap, cg.oldFrame, and cg.backlerp
|
|
|
|
cg.time should be between oldFrameTime and frameTime after exit
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// SKWID( removed this function )
|
|
|
|
/*
|
|
|
|
static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale ) {
|
|
|
|
int f, numFrames;
|
|
|
|
animation_t *anim;
|
|
|
|
|
|
|
|
// debugging tool to get no animations
|
|
|
|
if ( cg_animSpeed.integer == 0 ) {
|
|
|
|
lf->oldFrame = lf->frame = lf->backlerp = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// see if the animation sequence is switching
|
|
|
|
if ( newAnimation != lf->animationNumber || !lf->animation ) {
|
|
|
|
CG_SetLerpFrameAnimation( ci, lf, newAnimation );
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we have passed the current frame, move it to
|
|
|
|
// oldFrame and calculate a new frame
|
|
|
|
if ( cg.time >= lf->frameTime ) {
|
|
|
|
lf->oldFrame = lf->frame;
|
|
|
|
lf->oldFrameTime = lf->frameTime;
|
|
|
|
|
|
|
|
// get the next frame based on the animation
|
|
|
|
anim = lf->animation;
|
|
|
|
if ( !anim->frameLerp ) {
|
|
|
|
return; // shouldn't happen
|
|
|
|
}
|
|
|
|
if ( cg.time < lf->animationTime ) {
|
|
|
|
lf->frameTime = lf->animationTime; // initial lerp
|
|
|
|
} else {
|
|
|
|
lf->frameTime = lf->oldFrameTime + anim->frameLerp;
|
|
|
|
}
|
|
|
|
f = ( lf->frameTime - lf->animationTime ) / anim->frameLerp;
|
|
|
|
f *= speedScale; // adjust for haste, etc
|
|
|
|
|
|
|
|
numFrames = anim->numFrames;
|
|
|
|
if (anim->flipflop) {
|
|
|
|
numFrames *= 2;
|
|
|
|
}
|
|
|
|
if ( f >= numFrames ) {
|
|
|
|
f -= numFrames;
|
|
|
|
if ( anim->loopFrames ) {
|
|
|
|
f %= anim->loopFrames;
|
|
|
|
f += anim->numFrames - anim->loopFrames;
|
|
|
|
} else {
|
|
|
|
f = numFrames - 1;
|
|
|
|
// the animation is stuck at the end, so it
|
|
|
|
// can immediately transition to another sequence
|
|
|
|
lf->frameTime = cg.time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( anim->reversed ) {
|
|
|
|
lf->frame = anim->firstFrame + anim->numFrames - 1 - f;
|
|
|
|
}
|
|
|
|
else if (anim->flipflop && f>=anim->numFrames) {
|
|
|
|
lf->frame = anim->firstFrame + anim->numFrames - 1 - (f%anim->numFrames);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
lf->frame = anim->firstFrame + f;
|
|
|
|
}
|
|
|
|
if ( cg.time > lf->frameTime ) {
|
|
|
|
lf->frameTime = cg.time;
|
|
|
|
if ( cg_debugAnim.integer ) {
|
|
|
|
CG_Printf( "Clamp lf->frameTime\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( lf->frameTime > cg.time + 200 ) {
|
|
|
|
lf->frameTime = cg.time;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( lf->oldFrameTime > cg.time ) {
|
|
|
|
lf->oldFrameTime = cg.time;
|
|
|
|
}
|
|
|
|
// calculate current lerp value
|
|
|
|
if ( lf->frameTime == lf->oldFrameTime ) {
|
|
|
|
lf->backlerp = 0;
|
|
|
|
} else {
|
|
|
|
lf->backlerp = 1.0 - (float)( cg.time - lf->oldFrameTime ) / ( lf->frameTime - lf->oldFrameTime );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_ClearLerpFrame
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// SKWID( removed function )
|
|
|
|
/*
|
|
|
|
static void CG_ClearLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int animationNumber ) {
|
|
|
|
lf->frameTime = lf->oldFrameTime = cg.time;
|
|
|
|
CG_SetLerpFrameAnimation( ci, lf, animationNumber );
|
|
|
|
lf->oldFrame = lf->frame = lf->animation->firstFrame;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerAnimation
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// SKWID( removed function )
|
|
|
|
/*
|
|
|
|
static void CG_PlayerAnimation( centity_t *cent, int *legsOld, int *legs, float *legsBackLerp,
|
|
|
|
int *torsoOld, int *torso, float *torsoBackLerp ) {
|
|
|
|
clientInfo_t *ci;
|
|
|
|
int clientNum;
|
|
|
|
float speedScale;
|
|
|
|
|
|
|
|
clientNum = cent->currentState.clientNum;
|
|
|
|
|
|
|
|
if ( cg_noPlayerAnims.integer ) {
|
|
|
|
*legsOld = *legs = *torsoOld = *torso = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_HASTE ) ) {
|
|
|
|
speedScale = 1.5;
|
|
|
|
} else {
|
|
|
|
speedScale = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
|
|
|
|
// do the shuffle turn frames locally
|
|
|
|
if ( cent->pe.legs.yawing && ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) == LEGS_IDLE ) {
|
|
|
|
CG_RunLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale );
|
|
|
|
} else {
|
|
|
|
CG_RunLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale );
|
|
|
|
}
|
|
|
|
|
|
|
|
*legsOld = cent->pe.legs.oldFrame;
|
|
|
|
*legs = cent->pe.legs.frame;
|
|
|
|
*legsBackLerp = cent->pe.legs.backlerp;
|
|
|
|
|
|
|
|
CG_RunLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale );
|
|
|
|
|
|
|
|
*torsoOld = cent->pe.torso.oldFrame;
|
|
|
|
*torso = cent->pe.torso.frame;
|
|
|
|
*torsoBackLerp = cent->pe.torso.backlerp;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================================
|
|
|
|
|
|
|
|
PLAYER ANGLES
|
|
|
|
|
|
|
|
=============================================================================
|
|
|
|
*/
|
|
|
|
|
2012-09-15 03:56:52 +00:00
|
|
|
#if 0 // ZTM: Not used by Q3Rally
|
2011-02-18 14:31:32 +00:00
|
|
|
/*
|
|
|
|
==================
|
|
|
|
CG_SwingAngles
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
static void CG_SwingAngles( float destination, float swingTolerance, float clampTolerance,
|
|
|
|
float speed, float *angle, qboolean *swinging ) {
|
|
|
|
float swing;
|
|
|
|
float move;
|
|
|
|
float scale;
|
|
|
|
|
|
|
|
if ( !*swinging ) {
|
|
|
|
// see if a swing should be started
|
|
|
|
swing = AngleSubtract( *angle, destination );
|
|
|
|
if ( swing > swingTolerance || swing < -swingTolerance ) {
|
|
|
|
*swinging = qtrue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !*swinging ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// modify the speed depending on the delta
|
|
|
|
// so it doesn't seem so linear
|
|
|
|
swing = AngleSubtract( destination, *angle );
|
|
|
|
scale = fabs( swing );
|
|
|
|
if ( scale < swingTolerance * 0.5 ) {
|
|
|
|
scale = 0.5;
|
|
|
|
} else if ( scale < swingTolerance ) {
|
|
|
|
scale = 1.0;
|
|
|
|
} else {
|
|
|
|
scale = 2.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// swing towards the destination angle
|
|
|
|
if ( swing >= 0 ) {
|
|
|
|
move = cg.frametime * scale * speed;
|
|
|
|
if ( move >= swing ) {
|
|
|
|
move = swing;
|
|
|
|
*swinging = qfalse;
|
|
|
|
}
|
|
|
|
*angle = AngleMod( *angle + move );
|
|
|
|
} else if ( swing < 0 ) {
|
|
|
|
move = cg.frametime * scale * -speed;
|
|
|
|
if ( move <= swing ) {
|
|
|
|
move = swing;
|
|
|
|
*swinging = qfalse;
|
|
|
|
}
|
|
|
|
*angle = AngleMod( *angle + move );
|
|
|
|
}
|
|
|
|
|
|
|
|
// clamp to no more than tolerance
|
|
|
|
swing = AngleSubtract( destination, *angle );
|
|
|
|
if ( swing > clampTolerance ) {
|
|
|
|
*angle = AngleMod( destination - (clampTolerance - 1) );
|
|
|
|
} else if ( swing < -clampTolerance ) {
|
|
|
|
*angle = AngleMod( destination + (clampTolerance - 1) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
CG_AddPainTwitch
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
static void CG_AddPainTwitch( centity_t *cent, vec3_t torsoAngles ) {
|
|
|
|
int t;
|
|
|
|
float f;
|
|
|
|
|
|
|
|
t = cg.time - cent->pe.painTime;
|
|
|
|
if ( t >= PAIN_TWITCH_TIME ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
f = 1.0 - (float)t / PAIN_TWITCH_TIME;
|
|
|
|
|
|
|
|
if ( cent->pe.painDirection ) {
|
|
|
|
torsoAngles[ROLL] += 20 * f;
|
|
|
|
} else {
|
|
|
|
torsoAngles[ROLL] -= 20 * f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerAngles
|
|
|
|
|
2017-12-03 10:09:52 +00:00
|
|
|
Handles separate torso motion
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
legs pivot based on direction of movement
|
|
|
|
|
|
|
|
head always looks exactly at cent->lerpAngles
|
|
|
|
|
|
|
|
if motion < 20 degrees, show in head only
|
|
|
|
if < 45 degrees, also show in torso
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// SKWID( removed function )
|
|
|
|
/*
|
|
|
|
static void CG_PlayerAngles( centity_t *cent, vec3_t legs[3], vec3_t torso[3], vec3_t head[3] ) {
|
|
|
|
vec3_t legsAngles, torsoAngles, headAngles;
|
|
|
|
float dest;
|
|
|
|
static int movementOffsets[8] = { 0, 22, 45, -22, 0, 22, -45, -22 };
|
|
|
|
vec3_t velocity;
|
|
|
|
float speed;
|
|
|
|
int dir, clientNum;
|
|
|
|
clientInfo_t *ci;
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpAngles, headAngles );
|
|
|
|
headAngles[YAW] = AngleMod( headAngles[YAW] );
|
|
|
|
VectorClear( legsAngles );
|
|
|
|
VectorClear( torsoAngles );
|
|
|
|
|
|
|
|
// --------- yaw -------------
|
|
|
|
|
|
|
|
// allow yaw to drift a bit
|
|
|
|
if ( ( cent->currentState.legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE
|
2011-08-10 21:49:38 +00:00
|
|
|
|| ((cent->currentState.torsoAnim & ~ANIM_TOGGLEBIT) != TORSO_STAND
|
|
|
|
&& (cent->currentState.torsoAnim & ~ANIM_TOGGLEBIT) != TORSO_STAND2)) {
|
2011-02-18 14:31:32 +00:00
|
|
|
// if not standing still, always point all in the same direction
|
|
|
|
cent->pe.torso.yawing = qtrue; // always center
|
|
|
|
cent->pe.torso.pitching = qtrue; // always center
|
|
|
|
cent->pe.legs.yawing = qtrue; // always center
|
|
|
|
}
|
|
|
|
|
|
|
|
// adjust legs for movement dir
|
|
|
|
if ( cent->currentState.eFlags & EF_DEAD ) {
|
|
|
|
// don't let dead bodies twitch
|
|
|
|
dir = 0;
|
|
|
|
} else {
|
|
|
|
dir = cent->currentState.angles2[YAW];
|
|
|
|
if ( dir < 0 || dir > 7 ) {
|
|
|
|
CG_Error( "Bad player movement angle" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
legsAngles[YAW] = headAngles[YAW] + movementOffsets[ dir ];
|
|
|
|
torsoAngles[YAW] = headAngles[YAW] + 0.25 * movementOffsets[ dir ];
|
|
|
|
|
|
|
|
// torso
|
|
|
|
CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe.torso.yawing );
|
|
|
|
CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.legs.yawing );
|
|
|
|
|
|
|
|
torsoAngles[YAW] = cent->pe.torso.yawAngle;
|
|
|
|
legsAngles[YAW] = cent->pe.legs.yawAngle;
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
// --------- pitch -------------
|
|
|
|
|
|
|
|
// only show a fraction of the pitch angle in the torso
|
|
|
|
if ( headAngles[PITCH] > 180 ) {
|
|
|
|
dest = (-360 + headAngles[PITCH]) * 0.75f;
|
|
|
|
} else {
|
|
|
|
dest = headAngles[PITCH] * 0.75f;
|
|
|
|
}
|
|
|
|
CG_SwingAngles( dest, 15, 30, 0.1f, ¢->pe.torso.pitchAngle, ¢->pe.torso.pitching );
|
|
|
|
torsoAngles[PITCH] = cent->pe.torso.pitchAngle;
|
|
|
|
|
|
|
|
//
|
|
|
|
clientNum = cent->currentState.clientNum;
|
|
|
|
if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
|
|
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
if ( ci->fixedtorso ) {
|
|
|
|
torsoAngles[PITCH] = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------- roll -------------
|
|
|
|
|
|
|
|
|
|
|
|
// lean towards the direction of travel
|
|
|
|
VectorCopy( cent->currentState.pos.trDelta, velocity );
|
|
|
|
speed = VectorNormalize( velocity );
|
|
|
|
if ( speed ) {
|
|
|
|
vec3_t axis[3];
|
|
|
|
float side;
|
|
|
|
|
|
|
|
speed *= 0.05f;
|
|
|
|
|
|
|
|
AnglesToAxis( legsAngles, axis );
|
|
|
|
side = speed * DotProduct( velocity, axis[1] );
|
|
|
|
legsAngles[ROLL] -= side;
|
|
|
|
|
|
|
|
side = speed * DotProduct( velocity, axis[0] );
|
|
|
|
legsAngles[PITCH] += side;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
clientNum = cent->currentState.clientNum;
|
|
|
|
if ( clientNum >= 0 && clientNum < MAX_CLIENTS ) {
|
|
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
if ( ci->fixedlegs ) {
|
|
|
|
legsAngles[YAW] = torsoAngles[YAW];
|
|
|
|
legsAngles[PITCH] = 0.0f;
|
|
|
|
legsAngles[ROLL] = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// pain twitch
|
|
|
|
CG_AddPainTwitch( cent, torsoAngles );
|
|
|
|
|
|
|
|
// pull the angles back out of the hierarchial chain
|
|
|
|
AnglesSubtract( headAngles, torsoAngles, headAngles );
|
|
|
|
AnglesSubtract( torsoAngles, legsAngles, torsoAngles );
|
|
|
|
AnglesToAxis( legsAngles, legs );
|
|
|
|
AnglesToAxis( torsoAngles, torso );
|
|
|
|
AnglesToAxis( headAngles, head );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_HasteTrail
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// STONELANCE - removed function
|
|
|
|
/*
|
|
|
|
static void CG_HasteTrail( centity_t *cent ) {
|
|
|
|
localEntity_t *smoke;
|
|
|
|
vec3_t origin;
|
|
|
|
int anim;
|
|
|
|
|
|
|
|
if ( cent->trailTime > cg.time ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// SKWID( removed animations )
|
|
|
|
// anim = cent->pe.legs.animationNumber & ~ANIM_TOGGLEBIT;
|
|
|
|
// if ( anim != LEGS_RUN && anim != LEGS_BACK ) {
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
// END
|
|
|
|
|
|
|
|
cent->trailTime += 100;
|
|
|
|
if ( cent->trailTime < cg.time ) {
|
|
|
|
cent->trailTime = cg.time;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, origin );
|
|
|
|
origin[2] -= 16;
|
|
|
|
|
|
|
|
smoke = CG_SmokePuff( origin, vec3_origin,
|
|
|
|
8,
|
|
|
|
1, 1, 1, 1,
|
|
|
|
500,
|
|
|
|
cg.time,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
cgs.media.hastePuffShader );
|
|
|
|
|
|
|
|
// use the optimized local entity add
|
|
|
|
smoke->leType = LE_SCALE_FADE;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_BreathPuffs
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_BreathPuffs( centity_t *cent, refEntity_t *head) {
|
|
|
|
clientInfo_t *ci;
|
|
|
|
vec3_t up, origin;
|
|
|
|
int contents;
|
|
|
|
|
|
|
|
ci = &cgs.clientinfo[ cent->currentState.number ];
|
|
|
|
|
|
|
|
if (!cg_enableBreath.integer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( cent->currentState.eFlags & EF_DEAD ) {
|
|
|
|
return;
|
|
|
|
}
|
2011-07-26 08:52:24 +00:00
|
|
|
contents = CG_PointContents( head->origin, 0 );
|
2011-02-18 14:31:32 +00:00
|
|
|
if ( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( ci->breathPuffTime > cg.time ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorSet( up, 0, 0, 8 );
|
|
|
|
VectorMA(head->origin, 8, head->axis[0], origin);
|
|
|
|
VectorMA(origin, -4, head->axis[2], origin);
|
|
|
|
CG_SmokePuff( origin, up, 16, 1, 1, 1, 0.66f, 1500, cg.time, cg.time + 400, LEF_PUFF_DONT_SCALE, cgs.media.shotgunSmokePuffShader );
|
|
|
|
ci->breathPuffTime = cg.time + 2000;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_DustTrail
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_DustTrail( centity_t *cent ) {
|
|
|
|
int anim;
|
|
|
|
vec3_t end, vel;
|
|
|
|
trace_t tr;
|
|
|
|
|
|
|
|
if (!cg_enableDust.integer)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ( cent->dustTrailTime > cg.time ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// STONELANCE - UPDATE: use this instead of my dust function?
|
|
|
|
/*
|
|
|
|
anim = cent->pe.legs.animationNumber & ~ANIM_TOGGLEBIT;
|
|
|
|
if ( anim != LEGS_LANDB && anim != LEGS_LAND ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
cent->dustTrailTime += 40;
|
|
|
|
if ( cent->dustTrailTime < cg.time ) {
|
|
|
|
cent->dustTrailTime = cg.time;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy(cent->currentState.pos.trBase, end);
|
|
|
|
end[2] -= 64;
|
|
|
|
CG_Trace( &tr, cent->currentState.pos.trBase, NULL, NULL, end, cent->currentState.number, MASK_PLAYERSOLID );
|
|
|
|
|
|
|
|
if ( !(tr.surfaceFlags & SURF_DUST) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
VectorCopy( cent->currentState.pos.trBase, end );
|
|
|
|
end[2] -= 16;
|
|
|
|
|
|
|
|
VectorSet(vel, 0, 0, -30);
|
2011-07-29 17:52:36 +00:00
|
|
|
CG_SmokePuff( end, vel,
|
2011-02-18 14:31:32 +00:00
|
|
|
24,
|
|
|
|
.8f, .8f, 0.7f, 0.33f,
|
|
|
|
500,
|
|
|
|
cg.time,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
cgs.media.dustPuffShader );
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_TrailItem
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_TrailItem( centity_t *cent, qhandle_t hModel ) {
|
|
|
|
refEntity_t ent;
|
|
|
|
vec3_t angles;
|
|
|
|
vec3_t axis[3];
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpAngles, angles );
|
|
|
|
angles[PITCH] = 0;
|
|
|
|
angles[ROLL] = 0;
|
|
|
|
AnglesToAxis( angles, axis );
|
|
|
|
|
|
|
|
memset( &ent, 0, sizeof( ent ) );
|
|
|
|
VectorMA( cent->lerpOrigin, -16, axis[0], ent.origin );
|
|
|
|
ent.origin[2] += 16;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// angles[YAW] += 90;
|
|
|
|
// END
|
|
|
|
AnglesToAxis( angles, ent.axis );
|
|
|
|
|
|
|
|
ent.hModel = hModel;
|
|
|
|
trap_R_AddRefEntityToScene( &ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerFlag
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerFlag( centity_t *cent, qhandle_t hSkin, refEntity_t *torso ) {
|
2012-09-15 03:56:52 +00:00
|
|
|
#if 0 // Not supported by Q3Rally
|
2011-02-18 14:31:32 +00:00
|
|
|
clientInfo_t *ci;
|
|
|
|
refEntity_t pole;
|
|
|
|
refEntity_t flag;
|
|
|
|
vec3_t angles, dir;
|
|
|
|
int legsAnim, flagAnim, updateangles;
|
|
|
|
float angle, d;
|
|
|
|
|
|
|
|
// show the flag pole model
|
|
|
|
memset( &pole, 0, sizeof(pole) );
|
|
|
|
pole.hModel = cgs.media.flagPoleModel;
|
|
|
|
VectorCopy( torso->lightingOrigin, pole.lightingOrigin );
|
|
|
|
pole.shadowPlane = torso->shadowPlane;
|
|
|
|
pole.renderfx = torso->renderfx;
|
|
|
|
CG_PositionEntityOnTag( &pole, torso, torso->hModel, "tag_flag" );
|
|
|
|
trap_R_AddRefEntityToScene( &pole );
|
|
|
|
|
|
|
|
// show the flag model
|
|
|
|
memset( &flag, 0, sizeof(flag) );
|
|
|
|
flag.hModel = cgs.media.flagFlapModel;
|
|
|
|
flag.customSkin = hSkin;
|
|
|
|
VectorCopy( torso->lightingOrigin, flag.lightingOrigin );
|
|
|
|
flag.shadowPlane = torso->shadowPlane;
|
|
|
|
flag.renderfx = torso->renderfx;
|
|
|
|
|
|
|
|
VectorClear(angles);
|
|
|
|
|
|
|
|
updateangles = qfalse;
|
|
|
|
legsAnim = cent->currentState.legsAnim & ~ANIM_TOGGLEBIT;
|
|
|
|
if( legsAnim == LEGS_IDLE || legsAnim == LEGS_IDLECR ) {
|
|
|
|
flagAnim = FLAG_STAND;
|
|
|
|
} else if ( legsAnim == LEGS_WALK || legsAnim == LEGS_WALKCR ) {
|
|
|
|
flagAnim = FLAG_STAND;
|
|
|
|
updateangles = qtrue;
|
|
|
|
} else {
|
|
|
|
flagAnim = FLAG_RUN;
|
|
|
|
updateangles = qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( updateangles ) {
|
|
|
|
|
|
|
|
VectorCopy( cent->currentState.pos.trDelta, dir );
|
|
|
|
// add gravity
|
|
|
|
dir[2] += 100;
|
|
|
|
VectorNormalize( dir );
|
|
|
|
d = DotProduct(pole.axis[2], dir);
|
2012-09-15 03:03:44 +00:00
|
|
|
// if there is enough movement orthogonal to the flag pole
|
2011-02-18 14:31:32 +00:00
|
|
|
if (fabs(d) < 0.9) {
|
|
|
|
//
|
|
|
|
d = DotProduct(pole.axis[0], dir);
|
|
|
|
if (d > 1.0f) {
|
|
|
|
d = 1.0f;
|
|
|
|
}
|
|
|
|
else if (d < -1.0f) {
|
|
|
|
d = -1.0f;
|
|
|
|
}
|
2012-09-15 08:01:58 +00:00
|
|
|
angle = Q_acos(d);
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
d = DotProduct(pole.axis[1], dir);
|
|
|
|
if (d < 0) {
|
|
|
|
angles[YAW] = 360 - angle * 180 / M_PI;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
angles[YAW] = angle * 180 / M_PI;
|
|
|
|
}
|
|
|
|
if (angles[YAW] < 0)
|
|
|
|
angles[YAW] += 360;
|
|
|
|
if (angles[YAW] > 360)
|
|
|
|
angles[YAW] -= 360;
|
|
|
|
|
|
|
|
//vectoangles( cent->currentState.pos.trDelta, tmpangles );
|
|
|
|
//angles[YAW] = tmpangles[YAW] + 45 - cent->pe.torso.yawAngle;
|
|
|
|
// change the yaw angle
|
|
|
|
CG_SwingAngles( angles[YAW], 25, 90, 0.15f, ¢->pe.flag.yawAngle, ¢->pe.flag.yawing );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
d = DotProduct(pole.axis[2], dir);
|
|
|
|
angle = Q_acos(d);
|
|
|
|
|
|
|
|
d = DotProduct(pole.axis[1], dir);
|
|
|
|
if (d < 0) {
|
|
|
|
angle = 360 - angle * 180 / M_PI;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
angle = angle * 180 / M_PI;
|
|
|
|
}
|
|
|
|
if (angle > 340 && angle < 20) {
|
|
|
|
flagAnim = FLAG_RUNUP;
|
|
|
|
}
|
|
|
|
if (angle > 160 && angle < 200) {
|
|
|
|
flagAnim = FLAG_RUNDOWN;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
// set the yaw angle
|
|
|
|
angles[YAW] = cent->pe.flag.yawAngle;
|
|
|
|
// lerp the flag animation frames
|
|
|
|
ci = &cgs.clientinfo[ cent->currentState.clientNum ];
|
|
|
|
// STONELANCE (removed function)
|
|
|
|
// CG_RunLerpFrame( ci, ¢->pe.flag, flagAnim, 1 );
|
|
|
|
// END
|
|
|
|
flag.oldframe = cent->pe.flag.oldFrame;
|
|
|
|
flag.frame = cent->pe.flag.frame;
|
|
|
|
flag.backlerp = cent->pe.flag.backlerp;
|
|
|
|
|
|
|
|
AnglesToAxis( angles, flag.axis );
|
|
|
|
CG_PositionRotatedEntityOnTag( &flag, &pole, pole.hModel, "tag_flag" );
|
|
|
|
|
|
|
|
trap_R_AddRefEntityToScene( &flag );
|
2012-09-15 03:56:52 +00:00
|
|
|
#endif
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
#ifdef MISSIONPACK
|
2011-02-18 14:31:32 +00:00
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerTokens
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerTokens( centity_t *cent, int renderfx ) {
|
|
|
|
int tokens, i, j;
|
|
|
|
float angle;
|
|
|
|
refEntity_t ent;
|
|
|
|
vec3_t dir, origin;
|
|
|
|
skulltrail_t *trail;
|
2017-07-10 01:33:41 +00:00
|
|
|
if ( cent->currentState.number >= MAX_CLIENTS ) {
|
|
|
|
return;
|
|
|
|
}
|
2011-02-18 14:31:32 +00:00
|
|
|
trail = &cg.skulltrails[cent->currentState.number];
|
|
|
|
tokens = cent->currentState.generic1;
|
|
|
|
if ( !tokens ) {
|
|
|
|
trail->numpositions = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( tokens > MAX_SKULLTRAIL ) {
|
|
|
|
tokens = MAX_SKULLTRAIL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add skulls if there are more than last time
|
|
|
|
for (i = 0; i < tokens - trail->numpositions; i++) {
|
|
|
|
for (j = trail->numpositions; j > 0; j--) {
|
|
|
|
VectorCopy(trail->positions[j-1], trail->positions[j]);
|
|
|
|
}
|
|
|
|
VectorCopy(cent->lerpOrigin, trail->positions[0]);
|
|
|
|
}
|
|
|
|
trail->numpositions = tokens;
|
|
|
|
|
|
|
|
// move all the skulls along the trail
|
|
|
|
VectorCopy(cent->lerpOrigin, origin);
|
|
|
|
for (i = 0; i < trail->numpositions; i++) {
|
|
|
|
VectorSubtract(trail->positions[i], origin, dir);
|
|
|
|
if (VectorNormalize(dir) > 30) {
|
|
|
|
VectorMA(origin, 30, dir, trail->positions[i]);
|
|
|
|
}
|
|
|
|
VectorCopy(trail->positions[i], origin);
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &ent, 0, sizeof( ent ) );
|
|
|
|
if( cgs.clientinfo[ cent->currentState.clientNum ].team == TEAM_BLUE ) {
|
|
|
|
ent.hModel = cgs.media.redCubeModel;
|
|
|
|
} else {
|
|
|
|
ent.hModel = cgs.media.blueCubeModel;
|
|
|
|
}
|
|
|
|
ent.renderfx = renderfx;
|
|
|
|
|
|
|
|
VectorCopy(cent->lerpOrigin, origin);
|
|
|
|
for (i = 0; i < trail->numpositions; i++) {
|
|
|
|
VectorSubtract(origin, trail->positions[i], ent.axis[0]);
|
|
|
|
ent.axis[0][2] = 0;
|
|
|
|
VectorNormalize(ent.axis[0]);
|
|
|
|
VectorSet(ent.axis[2], 0, 0, 1);
|
|
|
|
CrossProduct(ent.axis[0], ent.axis[2], ent.axis[1]);
|
|
|
|
|
|
|
|
VectorCopy(trail->positions[i], ent.origin);
|
|
|
|
angle = (((cg.time + 500 * MAX_SKULLTRAIL - 500 * i) / 16) & 255) * (M_PI * 2) / 255;
|
|
|
|
ent.origin[2] += sin(angle) * 10;
|
|
|
|
trap_R_AddRefEntityToScene( &ent );
|
|
|
|
VectorCopy(trail->positions[i], origin);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerPowerups
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerPowerups( centity_t *cent, refEntity_t *torso ) {
|
|
|
|
int powerups;
|
|
|
|
clientInfo_t *ci;
|
|
|
|
|
|
|
|
powerups = cent->currentState.powerups;
|
|
|
|
if ( !powerups ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// quad gives a dlight
|
|
|
|
if ( powerups & ( 1 << PW_QUAD ) ) {
|
|
|
|
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 0.2f, 0.2f, 1 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// flight plays a looped sound
|
|
|
|
// STOENLANCE
|
|
|
|
/*
|
|
|
|
if ( powerups & ( 1 << PW_FLIGHT ) ) {
|
|
|
|
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin, vec3_origin, cgs.media.flightSound );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
ci = &cgs.clientinfo[ cent->currentState.clientNum ];
|
|
|
|
// redflag
|
|
|
|
if ( powerups & ( 1 << PW_REDFLAG ) ) {
|
|
|
|
if (ci->newAnims) {
|
|
|
|
CG_PlayerFlag( cent, cgs.media.redFlagFlapSkin, torso );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
CG_TrailItem( cent, cgs.media.redFlagModel );
|
|
|
|
}
|
|
|
|
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 0.2f, 0.2f );
|
|
|
|
}
|
|
|
|
|
|
|
|
// blueflag
|
|
|
|
if ( powerups & ( 1 << PW_BLUEFLAG ) ) {
|
|
|
|
if (ci->newAnims){
|
|
|
|
CG_PlayerFlag( cent, cgs.media.blueFlagFlapSkin, torso );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
CG_TrailItem( cent, cgs.media.blueFlagModel );
|
|
|
|
}
|
|
|
|
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 0.2f, 0.2f, 1.0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// neutralflag
|
|
|
|
if ( powerups & ( 1 << PW_NEUTRALFLAG ) ) {
|
|
|
|
if (ci->newAnims) {
|
|
|
|
CG_PlayerFlag( cent, cgs.media.neutralFlagFlapSkin, torso );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
CG_TrailItem( cent, cgs.media.neutralFlagModel );
|
|
|
|
}
|
|
|
|
trap_R_AddLightToScene( cent->lerpOrigin, 200 + (rand()&31), 1.0, 1.0, 1.0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
// haste leaves smoke trails
|
|
|
|
// STONELANCE - no smoke from haste
|
|
|
|
/*
|
|
|
|
if ( powerups & ( 1 << PW_HASTE ) ) {
|
|
|
|
CG_HasteTrail( cent );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerFloatSprite
|
|
|
|
|
|
|
|
Float a sprite over the player's head
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerFloatSprite( centity_t *cent, qhandle_t shader ) {
|
|
|
|
int rf;
|
|
|
|
refEntity_t ent;
|
|
|
|
|
|
|
|
if ( cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson ) {
|
|
|
|
rf = RF_THIRD_PERSON; // only show in mirrors
|
|
|
|
} else {
|
|
|
|
rf = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &ent, 0, sizeof( ent ) );
|
|
|
|
VectorCopy( cent->lerpOrigin, ent.origin );
|
|
|
|
ent.origin[2] += 48;
|
|
|
|
ent.reType = RT_SPRITE;
|
|
|
|
ent.customShader = shader;
|
|
|
|
ent.radius = 10;
|
|
|
|
ent.renderfx = rf;
|
|
|
|
ent.shaderRGBA[0] = 255;
|
|
|
|
ent.shaderRGBA[1] = 255;
|
|
|
|
ent.shaderRGBA[2] = 255;
|
|
|
|
ent.shaderRGBA[3] = 255;
|
|
|
|
trap_R_AddRefEntityToScene( &ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerFloatSpriteField
|
|
|
|
|
|
|
|
Float a sprite over the player's head
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerFloatSpriteField( centity_t *cent, int value ) {
|
|
|
|
char num[16], *ptr;
|
|
|
|
int l;
|
|
|
|
int frame;
|
|
|
|
int rf;
|
|
|
|
refEntity_t ent;
|
|
|
|
int width, radius;
|
|
|
|
vec3_t right;
|
|
|
|
|
|
|
|
radius = 10;
|
|
|
|
width = 2;
|
|
|
|
|
|
|
|
AngleVectors(cent->currentState.apos.trBase, NULL, right, NULL);
|
|
|
|
|
|
|
|
switch ( width ) {
|
|
|
|
case 1:
|
|
|
|
value = value > 9 ? 9 : value;
|
|
|
|
value = value < 0 ? 0 : value;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
value = value > 99 ? 99 : value;
|
|
|
|
value = value < -9 ? -9 : value;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
value = value > 999 ? 999 : value;
|
|
|
|
value = value < -99 ? -99 : value;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
value = value > 9999 ? 9999 : value;
|
|
|
|
value = value < -999 ? -999 : value;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.number == cg.snap->ps.clientNum && !cg.renderingThirdPerson ) {
|
|
|
|
rf = RF_THIRD_PERSON; // only show in mirrors
|
|
|
|
} else {
|
|
|
|
rf = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &ent, 0, sizeof( ent ) );
|
|
|
|
VectorCopy( cent->lerpOrigin, ent.origin );
|
|
|
|
ent.origin[2] += 48;
|
|
|
|
ent.reType = RT_SPRITE;
|
|
|
|
ent.radius = radius;
|
|
|
|
ent.renderfx = rf;
|
|
|
|
ent.shaderRGBA[0] = 0;
|
|
|
|
ent.shaderRGBA[1] = 255;
|
|
|
|
ent.shaderRGBA[2] = 0;
|
|
|
|
ent.shaderRGBA[3] = 127;
|
|
|
|
ent.shaderTime = cg.time / 1000.0f;
|
|
|
|
|
|
|
|
Com_sprintf (num, sizeof(num), "%i", value);
|
|
|
|
l = strlen(num);
|
|
|
|
if (l > width)
|
|
|
|
l = width;
|
|
|
|
|
|
|
|
if (l == width){
|
|
|
|
VectorMA(ent.origin, -radius / 2, right, ent.origin);
|
|
|
|
}
|
|
|
|
|
|
|
|
ptr = num;
|
|
|
|
while (*ptr && l)
|
|
|
|
{
|
|
|
|
if (*ptr == '-')
|
|
|
|
frame = STAT_MINUS;
|
|
|
|
else
|
|
|
|
frame = *ptr -'0';
|
|
|
|
|
|
|
|
ent.customShader = cgs.media.numberShaders[frame];
|
|
|
|
trap_R_AddRefEntityToScene( &ent );
|
|
|
|
|
|
|
|
VectorMA(ent.origin, radius, right, ent.origin);
|
|
|
|
ptr++;
|
|
|
|
l--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerSprites
|
|
|
|
|
|
|
|
Float sprites over the player's head
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerSprites( centity_t *cent ) {
|
|
|
|
int team;
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_CONNECTION ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.connectionShader );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_TALK ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.balloonShader );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_IMPRESSIVE ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalImpressive );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_EXCELLENT ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalExcellent );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_GAUNTLET ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalGauntlet );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_DEFEND ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalDefend );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_ASSIST ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalAssist );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_AWARD_CAP ) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.medalCapture );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// UPDATE - enable this
|
|
|
|
// if ( cg_drawPositionSprites.integer && isRallyRace() &&
|
|
|
|
if ( isRallyRace() &&
|
|
|
|
cg_entities[cent->currentState.number].currentPosition >= 1 &&
|
|
|
|
cg_entities[cent->currentState.number].positionChangeTime + 5000 > cg.time) {
|
|
|
|
CG_PlayerFloatSpriteField( cent, cg_entities[cent->currentState.number].currentPosition );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
team = cgs.clientinfo[ cent->currentState.clientNum ].team;
|
|
|
|
if ( !(cent->currentState.eFlags & EF_DEAD) &&
|
|
|
|
cg.snap->ps.persistant[PERS_TEAM] == team &&
|
|
|
|
// STONELANCE - dont draw friend sprite over yourself
|
|
|
|
cent->currentState.clientNum != cg.snap->ps.clientNum &&
|
|
|
|
// END
|
|
|
|
cgs.gametype >= GT_TEAM) {
|
|
|
|
if (cg_drawFriend.integer) {
|
|
|
|
CG_PlayerFloatSprite( cent, cgs.media.friendShader );
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerShadow
|
|
|
|
|
|
|
|
Returns the Z component of the surface being shadowed
|
|
|
|
|
|
|
|
should it return a full plane instead of a Z?
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
#define SHADOW_DISTANCE 128
|
|
|
|
static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane ) {
|
|
|
|
vec3_t end, mins = {-15, -15, 0}, maxs = {15, 15, 2};
|
|
|
|
// Q3Rally Code Start
|
|
|
|
vec3_t forward;
|
|
|
|
// END
|
|
|
|
trace_t trace;
|
|
|
|
float alpha;
|
|
|
|
|
|
|
|
*shadowPlane = 0;
|
|
|
|
|
|
|
|
if ( cg_shadows.integer == 0 ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// no shadows when invisible
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_INVIS ) ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// send a trace down from the player to the ground
|
|
|
|
VectorCopy( cent->lerpOrigin, end );
|
|
|
|
end[2] -= SHADOW_DISTANCE;
|
|
|
|
|
|
|
|
trap_CM_BoxTrace( &trace, cent->lerpOrigin, end, mins, maxs, 0, MASK_PLAYERSOLID );
|
|
|
|
|
|
|
|
// no shadow if too high
|
|
|
|
if ( trace.fraction == 1.0 || trace.startsolid || trace.allsolid ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
*shadowPlane = trace.endpos[2] + 1;
|
|
|
|
|
|
|
|
if ( cg_shadows.integer != 1 ) { // no mark for stencil or projection shadows
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// fade the shadow out with height
|
|
|
|
alpha = 1.0 - trace.fraction;
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
// hack / FPE - bogus planes?
|
2011-02-18 14:31:32 +00:00
|
|
|
//assert( DotProduct( trace.plane.normal, trace.plane.normal ) != 0.0f )
|
|
|
|
|
|
|
|
// add the mark as a temporary, so it goes directly to the renderer
|
|
|
|
// without taking a spot in the cg_marks array
|
|
|
|
// Q3Rally Code Start
|
|
|
|
AngleVectors( cent->lerpAngles, forward, NULL, NULL );
|
|
|
|
CG_ImpactMark2( cgs.media.shadowMarkShader, trace.endpos, trace.plane.normal,
|
|
|
|
forward, alpha, alpha, alpha, 1, qfalse, 64, qtrue );
|
|
|
|
// END
|
|
|
|
// SKWID( replaced player with car )
|
|
|
|
// CG_ImpactMark( cgs.media.shadowMarkShader, trace.endpos, trace.plane.normal,
|
|
|
|
// cent->pe.legs.yawAngle, alpha,alpha,alpha,1, qfalse, 24, qtrue );
|
|
|
|
// END
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_PlayerSplash
|
|
|
|
|
|
|
|
Draw a mark at the water surface
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_PlayerSplash( centity_t *cent ) {
|
|
|
|
vec3_t start, end;
|
|
|
|
trace_t trace;
|
|
|
|
int contents;
|
|
|
|
polyVert_t verts[4];
|
|
|
|
|
|
|
|
if ( !cg_shadows.integer ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, end );
|
|
|
|
end[2] -= 24;
|
|
|
|
|
|
|
|
// if the feet aren't in liquid, don't make a mark
|
|
|
|
// this won't handle moving water brushes, but they wouldn't draw right anyway...
|
2011-07-26 08:52:24 +00:00
|
|
|
contents = CG_PointContents( end, 0 );
|
2011-02-18 14:31:32 +00:00
|
|
|
if ( !( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, start );
|
|
|
|
start[2] += 32;
|
|
|
|
|
|
|
|
// if the head isn't out of liquid, don't make a mark
|
2011-07-26 08:52:24 +00:00
|
|
|
contents = CG_PointContents( start, 0 );
|
2011-02-18 14:31:32 +00:00
|
|
|
if ( contents & ( CONTENTS_SOLID | CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// trace down to find the surface
|
|
|
|
trap_CM_BoxTrace( &trace, start, end, NULL, NULL, 0, ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) );
|
|
|
|
|
|
|
|
if ( trace.fraction == 1.0 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create a mark polygon
|
|
|
|
VectorCopy( trace.endpos, verts[0].xyz );
|
|
|
|
verts[0].xyz[0] -= 32;
|
|
|
|
verts[0].xyz[1] -= 32;
|
|
|
|
verts[0].st[0] = 0;
|
|
|
|
verts[0].st[1] = 0;
|
|
|
|
verts[0].modulate[0] = 255;
|
|
|
|
verts[0].modulate[1] = 255;
|
|
|
|
verts[0].modulate[2] = 255;
|
|
|
|
verts[0].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[1].xyz );
|
|
|
|
verts[1].xyz[0] -= 32;
|
|
|
|
verts[1].xyz[1] += 32;
|
|
|
|
verts[1].st[0] = 0;
|
|
|
|
verts[1].st[1] = 1;
|
|
|
|
verts[1].modulate[0] = 255;
|
|
|
|
verts[1].modulate[1] = 255;
|
|
|
|
verts[1].modulate[2] = 255;
|
|
|
|
verts[1].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[2].xyz );
|
|
|
|
verts[2].xyz[0] += 32;
|
|
|
|
verts[2].xyz[1] += 32;
|
|
|
|
verts[2].st[0] = 1;
|
|
|
|
verts[2].st[1] = 1;
|
|
|
|
verts[2].modulate[0] = 255;
|
|
|
|
verts[2].modulate[1] = 255;
|
|
|
|
verts[2].modulate[2] = 255;
|
|
|
|
verts[2].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[3].xyz );
|
|
|
|
verts[3].xyz[0] += 32;
|
|
|
|
verts[3].xyz[1] -= 32;
|
|
|
|
verts[3].st[0] = 1;
|
|
|
|
verts[3].st[1] = 0;
|
|
|
|
verts[3].modulate[0] = 255;
|
|
|
|
verts[3].modulate[1] = 255;
|
|
|
|
verts[3].modulate[2] = 255;
|
|
|
|
verts[3].modulate[3] = 255;
|
|
|
|
|
|
|
|
trap_R_AddPolyToScene( cgs.media.wakeMarkShader, 4, verts );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_AddRefEntityWithPowerups
|
|
|
|
|
|
|
|
Adds a piece with modifications or duplications for powerups
|
|
|
|
Also called by CG_Missile for quad rockets, but nobody can tell...
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void CG_AddRefEntityWithPowerups( refEntity_t *ent, entityState_t *state, int team ) {
|
|
|
|
|
|
|
|
if ( state->powerups & ( 1 << PW_INVIS ) ) {
|
|
|
|
ent->customShader = cgs.media.invisShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
} else {
|
|
|
|
/*
|
|
|
|
if ( state->eFlags & EF_KAMIKAZE ) {
|
|
|
|
if (team == TEAM_BLUE)
|
|
|
|
ent->customShader = cgs.media.blueKamikazeShader;
|
|
|
|
else
|
|
|
|
ent->customShader = cgs.media.redKamikazeShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
else {*/
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
//}
|
|
|
|
|
|
|
|
if ( state->powerups & ( 1 << PW_QUAD ) )
|
|
|
|
{
|
|
|
|
if (team == TEAM_RED)
|
|
|
|
ent->customShader = cgs.media.redQuadShader;
|
|
|
|
else
|
|
|
|
ent->customShader = cgs.media.quadShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
if ( state->powerups & ( 1 << PW_REGEN ) ) {
|
|
|
|
if ( ( ( cg.time / 100 ) % 10 ) == 1 ) {
|
|
|
|
ent->customShader = cgs.media.regenShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Q3Rally Code Start
|
|
|
|
if ( state->powerups & ( 1 << PW_HASTE ) ) {
|
|
|
|
ent->customShader = cgs.media.hasteShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( state->powerups & ( 1 << PW_SHIELD ) ) {
|
|
|
|
ent->customShader = cgs.media.shieldShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
if ( state->powerups & ( 1 << PW_BATTLESUIT ) ) {
|
|
|
|
ent->customShader = cgs.media.battleSuitShader;
|
|
|
|
trap_R_AddRefEntityToScene( ent );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// STONELANCE( new functions )
|
|
|
|
static float surfaceColors[4][4] = {
|
|
|
|
{ 0.0f, 0.2f, 0.0f, 0.3f }, // grass
|
|
|
|
{ 0.2f, 0.13f, 0.036f, 0.3f }, // dirt
|
|
|
|
{ 0.95f, 0.95f, 0.95f, 0.3f }, // ashpalt
|
|
|
|
{ 0.4f, 0.05f, 0.0f, 0.3f } // fleshy
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_AddSplash
|
|
|
|
|
|
|
|
Ripped from CG_PlayerSplash.
|
|
|
|
Draws a splash effect for the tire if it is in the water and
|
|
|
|
returns true. Returns false if the tire is not in the water.
|
|
|
|
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static qboolean CG_AddSplash( centity_t *cent, vec3_t origin ) {
|
|
|
|
vec3_t start, end;
|
|
|
|
trace_t trace;
|
|
|
|
int contents;
|
|
|
|
polyVert_t verts[4];
|
|
|
|
|
|
|
|
VectorCopy( origin, end );
|
|
|
|
end[2] -= 10;
|
|
|
|
|
|
|
|
// if the bottom isn't in liquid, don't make a mark
|
|
|
|
contents = trap_CM_PointContents( end, 0 );
|
|
|
|
if ( !( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( origin, start );
|
|
|
|
start[2] += 10;
|
|
|
|
|
|
|
|
// if the top isn't out of liquid, don't make a mark
|
|
|
|
contents = trap_CM_PointContents( start, 0 );
|
|
|
|
if ( contents & ( CONTENTS_SOLID | CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) {
|
|
|
|
// Com_Printf("Entire tire in water\n");
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// trace down to find the surface
|
|
|
|
trap_CM_BoxTrace( &trace, start, end, NULL, NULL, 0, ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) );
|
|
|
|
|
|
|
|
if ( trace.fraction == 1.0 ) {
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Com_Printf("Bottom of tire in water\n");
|
|
|
|
|
|
|
|
// create a mark polygon
|
|
|
|
VectorCopy( trace.endpos, verts[0].xyz );
|
|
|
|
verts[0].xyz[0] -= 32;
|
|
|
|
verts[0].xyz[1] -= 32;
|
|
|
|
verts[0].st[0] = 0;
|
|
|
|
verts[0].st[1] = 0;
|
|
|
|
verts[0].modulate[0] = 255;
|
|
|
|
verts[0].modulate[1] = 255;
|
|
|
|
verts[0].modulate[2] = 255;
|
|
|
|
verts[0].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[1].xyz );
|
|
|
|
verts[1].xyz[0] -= 32;
|
|
|
|
verts[1].xyz[1] += 32;
|
|
|
|
verts[1].st[0] = 0;
|
|
|
|
verts[1].st[1] = 1;
|
|
|
|
verts[1].modulate[0] = 255;
|
|
|
|
verts[1].modulate[1] = 255;
|
|
|
|
verts[1].modulate[2] = 255;
|
|
|
|
verts[1].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[2].xyz );
|
|
|
|
verts[2].xyz[0] += 32;
|
|
|
|
verts[2].xyz[1] += 32;
|
|
|
|
verts[2].st[0] = 1;
|
|
|
|
verts[2].st[1] = 1;
|
|
|
|
verts[2].modulate[0] = 255;
|
|
|
|
verts[2].modulate[1] = 255;
|
|
|
|
verts[2].modulate[2] = 255;
|
|
|
|
verts[2].modulate[3] = 255;
|
|
|
|
|
|
|
|
VectorCopy( trace.endpos, verts[3].xyz );
|
|
|
|
verts[3].xyz[0] += 32;
|
|
|
|
verts[3].xyz[1] -= 32;
|
|
|
|
verts[3].st[0] = 1;
|
|
|
|
verts[3].st[1] = 0;
|
|
|
|
verts[3].modulate[0] = 255;
|
|
|
|
verts[3].modulate[1] = 255;
|
|
|
|
verts[3].modulate[2] = 255;
|
|
|
|
verts[3].modulate[3] = 255;
|
|
|
|
|
|
|
|
trap_R_AddPolyToScene( cgs.media.wakeMarkShader, 4, verts );
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_SurfaceEffects
|
|
|
|
|
|
|
|
Draw skidmarks, dust, smoke, and tire splashes
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void CG_SurfaceEffects( centity_t *cent, vec3_t curOrigin, vec3_t up, int tireNum ){
|
|
|
|
vec3_t delta, origin, end;
|
|
|
|
int colorIndex;
|
|
|
|
float length;
|
|
|
|
qhandle_t shader;
|
|
|
|
trace_t tr;
|
|
|
|
|
|
|
|
VectorMA(curOrigin, -(WHEEL_RADIUS * 2.0f), up, end);
|
|
|
|
CG_Trace(&tr, curOrigin, NULL, NULL, end, cent->currentState.number, CONTENTS_SOLID);
|
|
|
|
|
|
|
|
if (tr.surfaceFlags & SURF_SKY)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// teleportFlag - teleported so dont use old skid origin
|
|
|
|
if ( !CG_AddSplash(cent, curOrigin) && tr.fraction != 1.0 && !cent->teleportFlag ){
|
|
|
|
|
|
|
|
// FIXME: add snow and leaves
|
|
|
|
if (tr.surfaceFlags & SURF_SLICK){
|
|
|
|
shader = -1;
|
|
|
|
colorIndex = 2;
|
|
|
|
}
|
|
|
|
else if (tr.surfaceFlags & SURF_GRASS){
|
|
|
|
shader = cgs.media.SMGrassShader;
|
|
|
|
colorIndex = 0;
|
|
|
|
}
|
|
|
|
else if (tr.surfaceFlags & SURF_DUST){
|
|
|
|
shader = cgs.media.SMDirtShader;
|
|
|
|
colorIndex = 1;
|
|
|
|
}
|
|
|
|
else if (tr.surfaceFlags & SURF_DIRT) {
|
|
|
|
shader = cgs.media.SMDirtShader;
|
|
|
|
colorIndex = 1;
|
|
|
|
}
|
|
|
|
else if (tr.surfaceFlags & SURF_FLESH){
|
|
|
|
shader = cgs.media.SMFleshShader;
|
|
|
|
colorIndex = 3;
|
|
|
|
}
|
|
|
|
else if (tr.surfaceFlags & SURF_GRAVEL){ // like dirt but without so much dust
|
|
|
|
shader = cgs.media.SMDirtShader;
|
|
|
|
colorIndex = 1;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
shader = cgs.media.SMAsphaltShader;
|
|
|
|
colorIndex = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorSubtract(cent->lastSkidOrigin[tireNum], curOrigin, delta);
|
|
|
|
if ( cent->wheelSkidding[tireNum] && shader >= 0 ){
|
|
|
|
length = VectorLength(delta) / 2;
|
|
|
|
|
|
|
|
// create smoke even if we arent moving because the car is being stopped from moving
|
|
|
|
if (cent->smokeTime[tireNum] < cg.time){
|
|
|
|
if (tr.surfaceFlags & SURF_DUST)
|
|
|
|
CreateSmokeCloudEntity(tr.endpos, up, 20, 48, 2000, surfaceColors[colorIndex][0], surfaceColors[colorIndex][1], surfaceColors[colorIndex][2], surfaceColors[colorIndex][3], cgs.media.smokePuffShader);
|
|
|
|
else
|
|
|
|
CreateSmokeCloudEntity(tr.endpos, up, 20, 12, 1000, surfaceColors[colorIndex][0], surfaceColors[colorIndex][1], surfaceColors[colorIndex][2], surfaceColors[colorIndex][3], cgs.media.smokePuffShader);
|
|
|
|
|
|
|
|
cent->smokeTime[tireNum] = cg.time + 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (length < cg_minSkidLength.integer){
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// trap_S_AddRealLoopingSound( cent->currentState.clientNum, origin, cent->currentState.pos.trDelta, trap_S_RegisterSound( "sound/rally/car/skid.wav", qfalse ) );
|
|
|
|
/*
|
|
|
|
if( cent->skidSoundTime + 500 < cg.time )
|
|
|
|
{
|
|
|
|
trap_S_StartSound( origin, cent->currentState.clientNum, CHAN_VOICE, trap_S_RegisterSound( "sound/rally/car/skid.wav", qfalse ) );
|
|
|
|
cent->skidSoundTime = cg.time;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
VectorMA(curOrigin, 1/2.0F, delta, origin);
|
|
|
|
VectorNormalize(delta);
|
|
|
|
|
|
|
|
CG_SkidMark( shader, origin, tr.plane.normal, delta, 1,1,1,1, qfalse, 8.0F, length, qfalse );
|
|
|
|
}
|
|
|
|
else if ( tr.surfaceFlags & SURF_DUST ){
|
|
|
|
if ( VectorLength(delta) > 5 && cent->smokeTime[tireNum] < cg.time ){
|
|
|
|
CreateSmokeCloudEntity( tr.endpos, up, 20, 36, 1500, surfaceColors[colorIndex][0] * 1.3f, surfaceColors[colorIndex][1] * 1.3f, surfaceColors[colorIndex][2] * 1.3f, 0.8f, cgs.media.dustPuffShader);
|
|
|
|
cent->smokeTime[tireNum] = cg.time + 100;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy(curOrigin, cent->lastSkidOrigin[tireNum]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CG_PlayerEngineSmoke ( centity_t *cent, refEntity_t *body ){
|
|
|
|
vec4_t color;
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t dir = {0, 0, 1};
|
|
|
|
float radius = 32;
|
|
|
|
|
|
|
|
if (cent->engineSmokeTime + 100 > cg.time)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( cent->currentState.eFlags & EF_SMOKE_DARK || cent->currentState.eFlags & EF_DEAD ){
|
|
|
|
radius = 64;
|
|
|
|
|
|
|
|
color[0] = color[1] = color[2] = 0.5f;
|
|
|
|
color[3] = 1.0f;
|
|
|
|
}
|
|
|
|
else if( cent->currentState.eFlags & EF_SMOKE_LIGHT ){
|
|
|
|
radius = 32;
|
|
|
|
|
|
|
|
color[0] = color[1] = color[2] = 0.9f;
|
|
|
|
color[3] = 1.0f;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return;
|
|
|
|
|
|
|
|
CG_GetTagPosition( body, body->hModel, "tag_smoke", origin );
|
|
|
|
|
|
|
|
CreateSmokeCloudEntity( origin, dir, 75, radius, 1000, color[0], color[1], color[2], color[3], cgs.media.smokePuffShader );
|
|
|
|
|
|
|
|
cent->engineSmokeTime = cg.time;
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
|
|
|
|
// SKWID( new function )
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_AddWheels
|
|
|
|
|
|
|
|
Adds the wheels to the car body.
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// FIXME: could increase the speed by only looking for components that
|
|
|
|
// need to be drawn once when the model is loaded
|
|
|
|
static void CG_AddWheels( centity_t *cent, refEntity_t *body, float angle )
|
|
|
|
{
|
|
|
|
clientInfo_t *ci;
|
|
|
|
centity_t *cent2;
|
|
|
|
refEntity_t wheel_fl, wheel_fr, wheel_rl, wheel_rr;
|
|
|
|
refEntity_t susp_cl, susp_cr;
|
|
|
|
// refEntity_t susp_fl, susp_fr;
|
|
|
|
vec3_t whlAngles;
|
|
|
|
float vel;
|
|
|
|
int i;
|
|
|
|
float springLength;
|
|
|
|
qboolean corpse;
|
|
|
|
|
|
|
|
ci = &cgs.clientinfo[cent->currentState.clientNum];
|
|
|
|
cent2 = &cg_entities[cent->currentState.clientNum];
|
|
|
|
// END
|
|
|
|
|
|
|
|
memset( &wheel_fl, 0, sizeof(wheel_fl) );
|
|
|
|
memset( &wheel_fr, 0, sizeof(wheel_fr) );
|
|
|
|
memset( &wheel_rl, 0, sizeof(wheel_rl) );
|
|
|
|
memset( &wheel_rr, 0, sizeof(wheel_rr) );
|
|
|
|
|
|
|
|
corpse = (cent->currentState.eFlags & EF_DEAD) && !(cent2->currentState.eFlags & EF_DEAD);
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
vel = DotProduct(cent2->currentState.pos.trDelta, body->axis[0]);
|
|
|
|
if( cent->currentState.clientNum != cg.snap->ps.clientNum )
|
|
|
|
{
|
|
|
|
cent2->wheelSpeeds[3] = cent2->wheelSpeeds[2] = cent2->wheelSpeeds[1] = cent2->wheelSpeeds[0] = -vel / WHEEL_RADIUS;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !corpse ){
|
|
|
|
for (i = 0; i < 4; i++){
|
|
|
|
cent2->wheelAngles[i] += 180.0f / M_PI * cent2->wheelSpeeds[i] * (cg.frametime / 1000.0f);
|
|
|
|
cent2->wheelAngles[i] = AngleNormalize360(cent2->wheelAngles[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorClear(whlAngles);
|
|
|
|
if ( !corpse )
|
|
|
|
whlAngles[YAW] = angle;
|
|
|
|
// END
|
|
|
|
|
|
|
|
VectorCopy( body->lightingOrigin, wheel_fl.lightingOrigin );
|
|
|
|
VectorCopy( body->lightingOrigin, wheel_fr.lightingOrigin );
|
|
|
|
VectorCopy( body->lightingOrigin, wheel_rl.lightingOrigin );
|
|
|
|
VectorCopy( body->lightingOrigin, wheel_rr.lightingOrigin );
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
wheel_fl.hModel = ci->wheelModel;
|
|
|
|
if ( CG_TagExists( body->hModel, "tag_wheelfl" ) && wheel_fl.hModel ){
|
|
|
|
if ( !corpse )
|
|
|
|
whlAngles[ROLL] = -cent2->wheelAngles[0];
|
|
|
|
|
|
|
|
if( CG_TagExists( wheel_fl.hModel, "tag_polygonwheel" ) )
|
|
|
|
wheel_fl.customSkin = 0;
|
|
|
|
else
|
|
|
|
wheel_fl.customSkin = ci->wheelSkin;
|
|
|
|
// END
|
|
|
|
wheel_fl.shadowPlane = body->shadowPlane;
|
|
|
|
wheel_fl.renderfx = body->renderfx;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
AnglesToAxis(whlAngles, wheel_fl.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &wheel_fl, body, body->hModel, "tag_wheelfl" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum)){
|
|
|
|
// VectorMA(wheel_fl.origin, 8.2 - CP_SPRING_MINLEN - cg.snap->ps.legsTimer / CP_SPRING_SCALE, body->axis[2], wheel_fl.origin);
|
|
|
|
VectorMA(wheel_fl.origin, 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.legsTimer / CP_SPRING_SCALE, body->axis[2], wheel_fl.origin);
|
|
|
|
}
|
|
|
|
CG_AddRefEntityWithPowerups( &wheel_fl, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
// skids
|
|
|
|
if (!(cent->currentState.eFlags & EF_DEAD))
|
|
|
|
CG_SurfaceEffects(cent2, wheel_fl.origin, body->axis[2], 0);
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
wheel_fr.hModel = ci->wheelModel;
|
|
|
|
if (CG_TagExists(body->hModel, "tag_wheelfr") && wheel_fr.hModel){
|
|
|
|
if ( !corpse )
|
|
|
|
whlAngles[ROLL] = cent2->wheelAngles[1];
|
|
|
|
|
|
|
|
if( CG_TagExists( wheel_fr.hModel, "tag_polygonwheel" ) )
|
|
|
|
wheel_fr.customSkin = 0;
|
|
|
|
else
|
|
|
|
wheel_fr.customSkin = ci->wheelSkin;
|
|
|
|
// END
|
|
|
|
wheel_fr.shadowPlane = body->shadowPlane;
|
|
|
|
wheel_fr.renderfx = body->renderfx;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
AnglesToAxis(whlAngles, wheel_fr.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &wheel_fr, body, body->hModel, "tag_wheelfr" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum))
|
|
|
|
{
|
|
|
|
springLength = 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.legsAnim / CP_SPRING_SCALE;
|
|
|
|
// VectorMA(wheel_fr.origin, 8.2 - CP_SPRING_MINLEN - cg.snap->ps.legsAnim / CP_SPRING_SCALE, body->axis[2], wheel_fr.origin);
|
|
|
|
// VectorMA(wheel_fr.origin, 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.legsAnim / CP_SPRING_SCALE, body->axis[2], wheel_fr.origin);
|
|
|
|
VectorMA(wheel_fr.origin, springLength, body->axis[2], wheel_fr.origin);
|
|
|
|
}
|
|
|
|
CG_AddRefEntityWithPowerups( &wheel_fr, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
// skids
|
|
|
|
if (!(cent->currentState.eFlags & EF_DEAD))
|
|
|
|
CG_SurfaceEffects(cent2, wheel_fr.origin, body->axis[2], 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
whlAngles[YAW] = 0;
|
|
|
|
wheel_rl.hModel = ci->wheelModel;
|
|
|
|
if (CG_TagExists(body->hModel, "tag_wheelrl") && wheel_rl.hModel){
|
|
|
|
if ( !corpse )
|
|
|
|
whlAngles[ROLL] = -cent2->wheelAngles[2];
|
|
|
|
|
|
|
|
if( CG_TagExists( wheel_rl.hModel, "tag_polygonwheel" ) )
|
|
|
|
wheel_rl.customSkin = 0;
|
|
|
|
else
|
|
|
|
wheel_rl.customSkin = ci->wheelSkin;
|
|
|
|
// END
|
|
|
|
wheel_rl.shadowPlane = body->shadowPlane;
|
|
|
|
wheel_rl.renderfx = body->renderfx;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
AnglesToAxis(whlAngles, wheel_rl.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &wheel_rl, body, body->hModel, "tag_wheelrl" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum))
|
|
|
|
{
|
|
|
|
// VectorMA(wheel_rl.origin, 8.2 - CP_SPRING_MINLEN - cg.snap->ps.torsoTimer / CP_SPRING_SCALE, body->axis[2], wheel_rl.origin);
|
|
|
|
VectorMA(wheel_rl.origin, 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.torsoTimer / CP_SPRING_SCALE, body->axis[2], wheel_rl.origin);
|
|
|
|
}
|
|
|
|
CG_AddRefEntityWithPowerups( &wheel_rl, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
// skids
|
|
|
|
if (!(cent->currentState.eFlags & EF_DEAD))
|
|
|
|
CG_SurfaceEffects(cent2, wheel_rl.origin, body->axis[2], 2);
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
wheel_rr.hModel = ci->wheelModel;
|
|
|
|
if (CG_TagExists(body->hModel, "tag_wheelrr") && wheel_rr.hModel){
|
|
|
|
if ( !corpse )
|
|
|
|
whlAngles[ROLL] = cent2->wheelAngles[3];
|
|
|
|
|
|
|
|
if( CG_TagExists( wheel_rr.hModel, "tag_polygonwheel" ) )
|
|
|
|
wheel_rr.customSkin = 0;
|
|
|
|
else
|
|
|
|
wheel_rr.customSkin = ci->wheelSkin;
|
|
|
|
// END
|
|
|
|
wheel_rr.shadowPlane = body->shadowPlane;
|
|
|
|
wheel_rr.renderfx = body->renderfx;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
AnglesToAxis(whlAngles, wheel_rr.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &wheel_rr, body, body->hModel, "tag_wheelrr" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum))
|
|
|
|
{
|
|
|
|
springLength = 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.torsoAnim / CP_SPRING_SCALE;
|
|
|
|
// VectorMA(wheel_rr.origin, 8.2 - CP_SPRING_MINLEN - cg.snap->ps.torsoAnim / CP_SPRING_SCALE, body->axis[2], wheel_rr.origin);
|
|
|
|
// VectorMA(wheel_rr.origin, 8.2 - CP_SPRING_MINLEN - cg.predictedPlayerState.torsoAnim / CP_SPRING_SCALE, body->axis[2], wheel_rr.origin);
|
|
|
|
VectorMA(wheel_rr.origin, springLength, body->axis[2], wheel_rr.origin);
|
|
|
|
}
|
|
|
|
CG_AddRefEntityWithPowerups( &wheel_rr, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
// skids
|
|
|
|
if (!(cent->currentState.eFlags & EF_DEAD))
|
|
|
|
CG_SurfaceEffects(cent2, wheel_rr.origin, body->axis[2], 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
memset( &susp_cl, 0, sizeof(susp_cl) );
|
|
|
|
memset( &susp_cr, 0, sizeof(susp_cr) );
|
|
|
|
// memset( &susp_fl, 0, sizeof(susp_fl) );
|
|
|
|
// memset( &susp_fr, 0, sizeof(susp_fr) );
|
|
|
|
|
|
|
|
susp_cl.hModel = ci->suspCModel;
|
|
|
|
if (CG_TagExists(body->hModel, "tag_suspcl") && susp_cl.hModel){
|
|
|
|
susp_cl.shadowPlane = body->shadowPlane;
|
|
|
|
susp_cl.renderfx = body->renderfx;
|
|
|
|
|
|
|
|
VectorClear(whlAngles);
|
|
|
|
whlAngles[PITCH] = -M_180_PI * atan2((8.2 - cg.snap->ps.legsTimer / 10.0f) - (8.2 - cg.snap->ps.torsoTimer / 10.0f), 2*WHEEL_FORWARD);
|
|
|
|
AnglesToAxis(whlAngles, susp_cl.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &susp_cl, body, body->hModel, "tag_suspcl" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum)){
|
|
|
|
// VectorMA(susp_cl.origin, ((8.2 - cg.snap->ps.legsTimer / 10.0f) + (8.2 - cg.snap->ps.torsoTimer / 10.0f))/2, body->axis[2], susp_cl.origin);
|
|
|
|
VectorMA(susp_cl.origin, ((8.2 - cg.predictedPlayerState.legsTimer / 10.0f) + (8.2 - cg.predictedPlayerState.torsoTimer / 10.0f))/2, body->axis[2], susp_cl.origin);
|
|
|
|
}
|
|
|
|
trap_R_AddRefEntityToScene( &susp_cl );
|
|
|
|
}
|
|
|
|
|
|
|
|
susp_cr.hModel = ci->suspCModel;
|
|
|
|
if (CG_TagExists(body->hModel, "tag_suspcr") && susp_cr.hModel){
|
|
|
|
susp_cr.shadowPlane = body->shadowPlane;
|
|
|
|
susp_cr.renderfx = body->renderfx;
|
|
|
|
|
|
|
|
VectorClear(whlAngles);
|
|
|
|
whlAngles[PITCH] = -M_180_PI * atan2((8.2 - cg.snap->ps.legsAnim / 10.0f) - (8.2 - cg.snap->ps.torsoAnim / 10.0f), 2*WHEEL_FORWARD);
|
|
|
|
AnglesToAxis(whlAngles, susp_cr.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &susp_cr, body, body->hModel, "tag_suspcr" );
|
|
|
|
|
|
|
|
if (!corpse && (cent->currentState.clientNum == cg.snap->ps.clientNum)){
|
|
|
|
// VectorMA(susp_cr.origin, ((8.2 - cg.snap->ps.legsAnim / 10.0f) + (8.2 - cg.snap->ps.torsoAnim / 10.0f))/2, body->axis[2], susp_cr.origin);
|
|
|
|
VectorMA(susp_cr.origin, ((8.2 - cg.predictedPlayerState.legsAnim / 10.0f) + (8.2 - cg.predictedPlayerState.torsoAnim / 10.0f))/2, body->axis[2], susp_cr.origin);
|
|
|
|
}
|
|
|
|
trap_R_AddRefEntityToScene( &susp_cr );
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
if (CG_TagExists(body->hModel, "tag_suspfr")){
|
|
|
|
susp_fr.hModel = trap_R_RegisterModel("models/players/reaper/suspf.md3");
|
|
|
|
susp_fr.customShader = trap_R_RegisterShader("models/players/reaper/parts_blue.tga");
|
|
|
|
susp_fr.shadowPlane = body->shadowPlane;
|
|
|
|
susp_fr.renderfx = body->renderfx;
|
|
|
|
|
|
|
|
CG_GetTagPosition(body, body->hModel, "tag_suspfr", susp_fr.origin);
|
|
|
|
VectorSubtract(wheel_fr.origin, susp_fr.origin, delta);
|
|
|
|
|
|
|
|
VectorClear(whlAngles);
|
|
|
|
whlAngles[PITCH] = -M_180_PI * atan2(8.2 - cg.snap->ps.legsAnim / 10.0f, -DotProduct(delta, body->axis[1]));
|
|
|
|
AnglesToAxis(whlAngles, susp_fr.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &susp_fr, body, body->hModel, "tag_suspfr" );
|
|
|
|
|
|
|
|
trap_R_AddRefEntityToScene( &susp_fr );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CG_TagExists(body->hModel, "tag_suspfl")){
|
|
|
|
susp_fl.hModel = trap_R_RegisterModel("models/players/reaper/suspf.md3");
|
|
|
|
susp_fl.customShader = trap_R_RegisterShader("models/players/reaper/parts_blue.tga");
|
|
|
|
susp_fl.shadowPlane = body->shadowPlane;
|
|
|
|
susp_fl.renderfx = body->renderfx;
|
|
|
|
|
|
|
|
CG_GetTagPosition(body, body->hModel, "tag_suspfl", susp_fl.origin);
|
|
|
|
VectorSubtract(wheel_fl.origin, susp_fl.origin, delta);
|
|
|
|
|
|
|
|
VectorClear(whlAngles);
|
|
|
|
whlAngles[PITCH] = M_180_PI * atan2(8.2 - cg.snap->ps.legsTimer / 10.0f, DotProduct(delta, body->axis[1]));
|
|
|
|
AnglesToAxis(whlAngles, susp_fl.axis);
|
|
|
|
CG_PositionRotatedEntityOnTag( &susp_fl, body, body->hModel, "tag_suspfl" );
|
|
|
|
|
|
|
|
trap_R_AddRefEntityToScene( &susp_fl );
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
cent2->teleportFlag = 0;
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
// END
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
CG_LightVerts
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
int CG_LightVerts( vec3_t normal, int numVerts, polyVert_t *verts )
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
float incoming;
|
|
|
|
vec3_t ambientLight;
|
|
|
|
vec3_t lightDir;
|
|
|
|
vec3_t directedLight;
|
|
|
|
|
|
|
|
trap_R_LightForPoint( verts[0].xyz, ambientLight, directedLight, lightDir );
|
|
|
|
|
|
|
|
for (i = 0; i < numVerts; i++) {
|
|
|
|
incoming = DotProduct (normal, lightDir);
|
|
|
|
if ( incoming <= 0 ) {
|
|
|
|
verts[i].modulate[0] = ambientLight[0];
|
|
|
|
verts[i].modulate[1] = ambientLight[1];
|
|
|
|
verts[i].modulate[2] = ambientLight[2];
|
|
|
|
verts[i].modulate[3] = 255;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
j = ( ambientLight[0] + incoming * directedLight[0] );
|
|
|
|
if ( j > 255 ) {
|
|
|
|
j = 255;
|
|
|
|
}
|
|
|
|
verts[i].modulate[0] = j;
|
|
|
|
|
|
|
|
j = ( ambientLight[1] + incoming * directedLight[1] );
|
|
|
|
if ( j > 255 ) {
|
|
|
|
j = 255;
|
|
|
|
}
|
|
|
|
verts[i].modulate[1] = j;
|
|
|
|
|
|
|
|
j = ( ambientLight[2] + incoming * directedLight[2] );
|
|
|
|
if ( j > 255 ) {
|
|
|
|
j = 255;
|
|
|
|
}
|
|
|
|
verts[i].modulate[2] = j;
|
|
|
|
|
|
|
|
verts[i].modulate[3] = 255;
|
|
|
|
}
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_Player
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void CG_Player( centity_t *cent ) {
|
|
|
|
clientInfo_t *ci;
|
|
|
|
// SKWID( replaced player with car )
|
|
|
|
refEntity_t body;
|
|
|
|
/*
|
|
|
|
refEntity_t legs;
|
|
|
|
refEntity_t torso;
|
|
|
|
*/
|
|
|
|
refEntity_t head;
|
|
|
|
refEntity_t plate;
|
|
|
|
refEntity_t turbo;
|
|
|
|
refEntity_t headlight;
|
|
|
|
refEntity_t brakelight;
|
|
|
|
refEntity_t reverselight;
|
|
|
|
refEntity_t emergencylight;
|
|
|
|
// END
|
|
|
|
// Q3Rally Code Start
|
|
|
|
centity_t *other;
|
|
|
|
char filename[MAX_QPATH];
|
|
|
|
vec3_t angles;
|
|
|
|
float wheelAngle;
|
|
|
|
int i;
|
|
|
|
// END
|
|
|
|
int clientNum;
|
|
|
|
int renderfx;
|
|
|
|
qboolean shadow;
|
|
|
|
float shadowPlane;
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
refEntity_t skull;
|
|
|
|
refEntity_t powerup;
|
|
|
|
int t;
|
|
|
|
float c;
|
|
|
|
float angle;
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// vec3_t dir;
|
|
|
|
#endif
|
|
|
|
vec3_t dir;
|
|
|
|
// END
|
|
|
|
|
|
|
|
// the client number is stored in clientNum. It can't be derived
|
|
|
|
// from the entity number, because a single client may have
|
|
|
|
// multiple corpses on the level using the same clientinfo
|
|
|
|
clientNum = cent->currentState.clientNum;
|
|
|
|
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
|
|
|
|
CG_Error( "Bad clientNum on player entity");
|
|
|
|
}
|
|
|
|
ci = &cgs.clientinfo[ clientNum ];
|
|
|
|
|
|
|
|
// it is possible to see corpses from disconnected players that may
|
|
|
|
// not have valid clientinfo
|
|
|
|
if ( !ci->infoValid ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// get the player model information
|
|
|
|
renderfx = 0;
|
|
|
|
if ( cent->currentState.number == cg.snap->ps.clientNum) {
|
|
|
|
if (!cg.renderingThirdPerson) {
|
|
|
|
renderfx = RF_THIRD_PERSON; // only draw in mirrors
|
|
|
|
} else {
|
|
|
|
if (cg_cameraMode.integer) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// SKWID( replaced player with car )
|
|
|
|
memset( &body, 0, sizeof(body) );
|
|
|
|
/*
|
|
|
|
memset( &legs, 0, sizeof(legs) );
|
|
|
|
memset( &torso, 0, sizeof(torso) );
|
|
|
|
*/
|
|
|
|
memset( &head, 0, sizeof(head) );
|
|
|
|
memset( &plate, 0, sizeof(plate) );
|
|
|
|
memset( &headlight, 0, sizeof(headlight) );
|
|
|
|
memset( &brakelight, 0, sizeof(brakelight) );
|
|
|
|
memset( &reverselight, 0, sizeof(reverselight) );
|
|
|
|
memset( &emergencylight, 0, sizeof(emergencylight) );
|
|
|
|
memset( &turbo, 0, sizeof(turbo) );
|
|
|
|
// END
|
|
|
|
|
|
|
|
// SKWID( removed animation )
|
|
|
|
/*
|
|
|
|
// get the rotation information
|
|
|
|
CG_PlayerAngles( cent, legs.axis, torso.axis, head.axis );
|
|
|
|
|
|
|
|
// get the animation state (after rotation, to allow feet shuffle)
|
|
|
|
CG_PlayerAnimation( cent, &legs.oldframe, &legs.frame, &legs.backlerp,
|
|
|
|
&torso.oldframe, &torso.frame, &torso.backlerp );
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
// add the talk baloon or disconnect icon
|
|
|
|
CG_PlayerSprites( cent );
|
|
|
|
|
|
|
|
// add the shadow
|
|
|
|
shadow = CG_PlayerShadow( cent, &shadowPlane );
|
|
|
|
|
|
|
|
// add a water splash if partially in and out of water
|
|
|
|
CG_PlayerSplash( cent );
|
|
|
|
|
|
|
|
if ( cg_shadows.integer == 3 && shadow ) {
|
|
|
|
renderfx |= RF_SHADOW_PLANE;
|
|
|
|
}
|
|
|
|
renderfx |= RF_LIGHTING_ORIGIN; // use the same origin for all
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
if( cgs.gametype == GT_HARVESTER ) {
|
|
|
|
CG_PlayerTokens( cent, renderfx );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// SKWID( replaced player with car )
|
|
|
|
body.hModel = ci->bodyModel;
|
|
|
|
if( !body.hModel)
|
|
|
|
return;
|
|
|
|
body.customSkin = ci->bodySkin;
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// if ( cg_entities[clientNum].finishRaceTime ) {
|
|
|
|
// body.customShader = cgs.media.ghostCarShader;
|
|
|
|
// }
|
|
|
|
// END
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, body.origin );
|
|
|
|
VectorCopy( cent->lerpOrigin, body.lightingOrigin );
|
|
|
|
body.shadowPlane = shadowPlane;
|
|
|
|
body.renderfx = renderfx;
|
|
|
|
VectorCopy( body.origin, body.oldorigin );
|
|
|
|
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// UPDATE - need to use lerpAngles?
|
|
|
|
VectorCopy( cent->lerpAngles, angles);
|
|
|
|
if (ci->oppositeRoll)
|
|
|
|
angles[ROLL] *= -1.0f;
|
|
|
|
AnglesToAxis( angles, body.axis );
|
|
|
|
|
|
|
|
// if (cg_entities[clientNum].finishRaceTime)
|
|
|
|
// trap_R_AddRefEntityToScene( &body );
|
|
|
|
// else
|
|
|
|
CG_AddRefEntityWithPowerups( &body, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
|
|
|
|
// engine sounds
|
|
|
|
/*
|
|
|
|
if( cent->currentState.clientNum == cg.predictedPlayerState.clientNum &&
|
|
|
|
cg_engineSounds.integer &&
|
|
|
|
cent->engineSoundTime + cg_engineSoundDelay.integer < cg.time )
|
|
|
|
{
|
|
|
|
int index = (int) (10.0f * (cg.predictedPlayerState.stats[STAT_RPM] - CP_RPM_MIN) / (CP_RPM_MAX - CP_RPM_MIN));
|
|
|
|
|
|
|
|
trap_S_StartSound( cg.predictedPlayerState.origin,
|
|
|
|
cg.predictedPlayerState.clientNum,
|
|
|
|
CHAN_VOICE,
|
|
|
|
cgs.clientinfo[cg.predictedPlayerState.clientNum].sounds[index] );
|
|
|
|
|
|
|
|
cent->engineSoundTime = cg.time;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
if( cent->currentState.clientNum == cg.predictedPlayerState.clientNum &&
|
|
|
|
cg_engineSounds.integer )
|
|
|
|
{
|
|
|
|
int index = (int) (10.0f * (cg.predictedPlayerState.stats[STAT_RPM] - CP_RPM_MIN) / (CP_RPM_MAX - CP_RPM_MIN));
|
|
|
|
|
|
|
|
trap_S_AddLoopingSound( cent->currentState.number + 32,
|
|
|
|
cent->lerpOrigin,
|
|
|
|
vec3_origin,
|
|
|
|
cgs.clientinfo[cent->currentState.clientNum].sounds[index] );
|
|
|
|
|
|
|
|
// trap_S_StopLoopingSound( cg.predictedPlayerState.clientNum );
|
|
|
|
// trap_S_AddLoopingSound( cg_entities[cg.predictedPlayerState.clientNum].currentState.number,
|
|
|
|
// cg.predictedPlayerState.origin,
|
|
|
|
// cg.predictedPlayerState.velocity,
|
|
|
|
// cgs.clientinfo[cg.predictedPlayerState.clientNum].sounds[index] );
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ci->controlMode == CT_MOUSE){
|
|
|
|
wheelAngle = WheelAngle(cent->currentState.apos.trBase[YAW], cent->currentState.angles2[YAW]);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
wheelAngle = cent->currentState.angles2[YAW];
|
|
|
|
}
|
|
|
|
|
|
|
|
// add the car wheels
|
|
|
|
// CG_AddWheels(cent, &body, wheelAngle);
|
|
|
|
// use this so proper angles are used when dead
|
|
|
|
if( cent->currentState.clientNum == cg.snap->ps.clientNum )
|
|
|
|
CG_AddWheels( cent, &body, cg_entities[cent->currentState.clientNum].steeringAngle );
|
|
|
|
else
|
|
|
|
CG_AddWheels( cent, &body, wheelAngle );
|
|
|
|
|
|
|
|
CG_PlayerEngineSmoke(cent, &body);
|
|
|
|
// END
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
// Q3Rally Code Start
|
|
|
|
#if 0
|
2011-02-18 14:31:32 +00:00
|
|
|
//
|
|
|
|
// add the legs
|
|
|
|
//
|
|
|
|
legs.hModel = ci->legsModel;
|
|
|
|
legs.customSkin = ci->legsSkin;
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, legs.origin );
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, legs.lightingOrigin );
|
|
|
|
legs.shadowPlane = shadowPlane;
|
|
|
|
legs.renderfx = renderfx;
|
|
|
|
VectorCopy (legs.origin, legs.oldorigin); // don't positionally lerp at all
|
|
|
|
|
|
|
|
CG_AddRefEntityWithPowerups( &legs, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
// if the model failed, allow the default nullmodel to be displayed
|
|
|
|
if (!legs.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the torso
|
|
|
|
//
|
|
|
|
torso.hModel = ci->torsoModel;
|
|
|
|
if (!torso.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
torso.customSkin = ci->torsoSkin;
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, torso.lightingOrigin );
|
|
|
|
|
|
|
|
CG_PositionRotatedEntityOnTag( &torso, &legs, ci->legsModel, "tag_torso");
|
|
|
|
|
|
|
|
torso.shadowPlane = shadowPlane;
|
|
|
|
torso.renderfx = renderfx;
|
|
|
|
|
|
|
|
CG_AddRefEntityWithPowerups( &torso, ¢->currentState, ci->team );
|
|
|
|
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
if ( cent->currentState.eFlags & EF_KAMIKAZE ) {
|
|
|
|
|
|
|
|
memset( &skull, 0, sizeof(skull) );
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, skull.lightingOrigin );
|
|
|
|
skull.shadowPlane = shadowPlane;
|
|
|
|
skull.renderfx = renderfx;
|
|
|
|
|
|
|
|
if ( cent->currentState.eFlags & EF_DEAD ) {
|
|
|
|
// one skull bobbing above the dead body
|
|
|
|
angle = ((cg.time / 7) & 255) * (M_PI * 2) / 255;
|
|
|
|
if (angle > M_PI * 2)
|
|
|
|
angle -= (float)M_PI * 2;
|
|
|
|
dir[0] = sin(angle) * 20;
|
|
|
|
dir[1] = cos(angle) * 20;
|
|
|
|
angle = ((cg.time / 4) & 255) * (M_PI * 2) / 255;
|
|
|
|
dir[2] = 15 + sin(angle) * 8;
|
|
|
|
VectorAdd(torso.origin, dir, skull.origin);
|
|
|
|
|
|
|
|
dir[2] = 0;
|
|
|
|
VectorCopy(dir, skull.axis[1]);
|
|
|
|
VectorNormalize(skull.axis[1]);
|
|
|
|
VectorSet(skull.axis[2], 0, 0, 1);
|
|
|
|
CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]);
|
|
|
|
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadModel;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadTrail;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// three skulls spinning around the player
|
|
|
|
angle = ((cg.time / 4) & 255) * (M_PI * 2) / 255;
|
|
|
|
dir[0] = cos(angle) * 20;
|
|
|
|
dir[1] = sin(angle) * 20;
|
|
|
|
dir[2] = cos(angle) * 20;
|
|
|
|
VectorAdd(torso.origin, dir, skull.origin);
|
|
|
|
|
|
|
|
angles[0] = sin(angle) * 30;
|
|
|
|
angles[1] = (angle * 180 / M_PI) + 90;
|
|
|
|
if (angles[1] > 360)
|
|
|
|
angles[1] -= 360;
|
|
|
|
angles[2] = 0;
|
|
|
|
AnglesToAxis( angles, skull.axis );
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
/*
|
|
|
|
dir[2] = 0;
|
|
|
|
VectorInverse(dir);
|
|
|
|
VectorCopy(dir, skull.axis[1]);
|
|
|
|
VectorNormalize(skull.axis[1]);
|
|
|
|
VectorSet(skull.axis[2], 0, 0, 1);
|
|
|
|
CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]);
|
|
|
|
*/
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadModel;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
// flip the trail because this skull is spinning in the other direction
|
|
|
|
VectorInverse(skull.axis[1]);
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadTrail;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
|
|
|
|
angle = ((cg.time / 4) & 255) * (M_PI * 2) / 255 + M_PI;
|
|
|
|
if (angle > M_PI * 2)
|
|
|
|
angle -= (float)M_PI * 2;
|
|
|
|
dir[0] = sin(angle) * 20;
|
|
|
|
dir[1] = cos(angle) * 20;
|
|
|
|
dir[2] = cos(angle) * 20;
|
|
|
|
VectorAdd(torso.origin, dir, skull.origin);
|
|
|
|
|
|
|
|
angles[0] = cos(angle - 0.5 * M_PI) * 30;
|
|
|
|
angles[1] = 360 - (angle * 180 / M_PI);
|
|
|
|
if (angles[1] > 360)
|
|
|
|
angles[1] -= 360;
|
|
|
|
angles[2] = 0;
|
|
|
|
AnglesToAxis( angles, skull.axis );
|
|
|
|
|
2017-12-03 11:36:57 +00:00
|
|
|
/*
|
|
|
|
dir[2] = 0;
|
|
|
|
VectorCopy(dir, skull.axis[1]);
|
|
|
|
VectorNormalize(skull.axis[1]);
|
|
|
|
VectorSet(skull.axis[2], 0, 0, 1);
|
|
|
|
CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]);
|
|
|
|
*/
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadModel;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadTrail;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
|
|
|
|
angle = ((cg.time / 3) & 255) * (M_PI * 2) / 255 + 0.5 * M_PI;
|
|
|
|
if (angle > M_PI * 2)
|
|
|
|
angle -= (float)M_PI * 2;
|
|
|
|
dir[0] = sin(angle) * 20;
|
|
|
|
dir[1] = cos(angle) * 20;
|
|
|
|
dir[2] = 0;
|
|
|
|
VectorAdd(torso.origin, dir, skull.origin);
|
|
|
|
|
|
|
|
VectorCopy(dir, skull.axis[1]);
|
|
|
|
VectorNormalize(skull.axis[1]);
|
|
|
|
VectorSet(skull.axis[2], 0, 0, 1);
|
|
|
|
CrossProduct(skull.axis[1], skull.axis[2], skull.axis[0]);
|
|
|
|
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadModel;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
skull.hModel = cgs.media.kamikazeHeadTrail;
|
|
|
|
trap_R_AddRefEntityToScene( &skull );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_GUARD ) ) {
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.guardPowerupModel;
|
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
|
|
|
powerup.customSkin = 0;
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_SCOUT ) ) {
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.scoutPowerupModel;
|
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
|
|
|
powerup.customSkin = 0;
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_DOUBLER ) ) {
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.doublerPowerupModel;
|
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
|
|
|
powerup.customSkin = 0;
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_AMMOREGEN ) ) {
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.ammoRegenPowerupModel;
|
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
|
|
|
powerup.customSkin = 0;
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
if ( cent->currentState.powerups & ( 1 << PW_INVULNERABILITY ) ) {
|
|
|
|
if ( !ci->invulnerabilityStartTime ) {
|
|
|
|
ci->invulnerabilityStartTime = cg.time;
|
|
|
|
}
|
|
|
|
ci->invulnerabilityStopTime = cg.time;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
ci->invulnerabilityStartTime = 0;
|
|
|
|
}
|
|
|
|
if ( (cent->currentState.powerups & ( 1 << PW_INVULNERABILITY ) ) ||
|
|
|
|
cg.time - ci->invulnerabilityStopTime < 250 ) {
|
|
|
|
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.invulnerabilityPowerupModel;
|
2017-12-03 10:09:52 +00:00
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
2011-02-18 14:31:32 +00:00
|
|
|
powerup.customSkin = 0;
|
|
|
|
// always draw
|
|
|
|
powerup.renderfx &= ~RF_THIRD_PERSON;
|
|
|
|
VectorCopy(cent->lerpOrigin, powerup.origin);
|
|
|
|
|
|
|
|
if ( cg.time - ci->invulnerabilityStartTime < 250 ) {
|
|
|
|
c = (float) (cg.time - ci->invulnerabilityStartTime) / 250;
|
|
|
|
}
|
|
|
|
else if (cg.time - ci->invulnerabilityStopTime < 250 ) {
|
|
|
|
c = (float) (250 - (cg.time - ci->invulnerabilityStopTime)) / 250;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
c = 1;
|
|
|
|
}
|
|
|
|
VectorSet( powerup.axis[0], c, 0, 0 );
|
|
|
|
VectorSet( powerup.axis[1], 0, c, 0 );
|
|
|
|
VectorSet( powerup.axis[2], 0, 0, c );
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
|
|
|
|
t = cg.time - ci->medkitUsageTime;
|
|
|
|
if ( ci->medkitUsageTime && t < 500 ) {
|
|
|
|
memcpy(&powerup, &torso, sizeof(torso));
|
|
|
|
powerup.hModel = cgs.media.medkitUsageModel;
|
2017-12-03 10:09:52 +00:00
|
|
|
powerup.frame = 0;
|
|
|
|
powerup.oldframe = 0;
|
2011-02-18 14:31:32 +00:00
|
|
|
powerup.customSkin = 0;
|
|
|
|
// always draw
|
|
|
|
powerup.renderfx &= ~RF_THIRD_PERSON;
|
|
|
|
VectorClear(angles);
|
|
|
|
AnglesToAxis(angles, powerup.axis);
|
|
|
|
VectorCopy(cent->lerpOrigin, powerup.origin);
|
|
|
|
powerup.origin[2] += -24 + (float) t * 80 / 500;
|
|
|
|
if ( t > 400 ) {
|
|
|
|
c = (float) (t - 1000) * 0xff / 100;
|
|
|
|
powerup.shaderRGBA[0] = 0xff - c;
|
|
|
|
powerup.shaderRGBA[1] = 0xff - c;
|
|
|
|
powerup.shaderRGBA[2] = 0xff - c;
|
|
|
|
powerup.shaderRGBA[3] = 0xff - c;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
powerup.shaderRGBA[0] = 0xff;
|
|
|
|
powerup.shaderRGBA[1] = 0xff;
|
|
|
|
powerup.shaderRGBA[2] = 0xff;
|
|
|
|
powerup.shaderRGBA[3] = 0xff;
|
|
|
|
}
|
|
|
|
trap_R_AddRefEntityToScene( &powerup );
|
|
|
|
}
|
|
|
|
#endif // MISSIONPACK
|
2017-12-03 11:36:57 +00:00
|
|
|
#endif // Q3Rally
|
2011-02-18 14:31:32 +00:00
|
|
|
|
|
|
|
// STONELANCE( add head support )
|
|
|
|
/*
|
2017-12-03 11:36:57 +00:00
|
|
|
//
|
|
|
|
// add the head
|
|
|
|
//
|
2011-02-18 14:31:32 +00:00
|
|
|
head.hModel = ci->headModel;
|
|
|
|
if (!head.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
head.customSkin = ci->headSkin;
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, head.lightingOrigin );
|
|
|
|
|
|
|
|
CG_PositionRotatedEntityOnTag( &head, &torso, ci->torsoModel, "tag_head");
|
|
|
|
|
|
|
|
head.shadowPlane = shadowPlane;
|
|
|
|
head.renderfx = renderfx;
|
|
|
|
|
|
|
|
CG_AddRefEntityWithPowerups( &head, ¢->currentState, ci->team );
|
|
|
|
*/
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the head
|
|
|
|
//
|
|
|
|
if ( CG_TagExists(ci->bodyModel, "tag_head") ){
|
|
|
|
head.hModel = ci->headModel;
|
|
|
|
if (!head.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
head.customSkin = ci->headSkin;
|
|
|
|
|
|
|
|
VectorCopy( cent->currentState.angles2, angles );
|
|
|
|
if (ci->controlMode == CT_MOUSE){
|
|
|
|
angles[YAW] = Com_Clamp(-45, 45, AngleNormalize180(cent->currentState.apos.trBase[YAW] - angles[YAW]));
|
|
|
|
}
|
|
|
|
AnglesToAxis(angles, head.axis);
|
|
|
|
|
|
|
|
// if ( cg_entities[clientNum].finishRaceTime ) {
|
|
|
|
// head.customShader = cgs.media.ghostCarShader;
|
|
|
|
// }
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, head.lightingOrigin );
|
|
|
|
CG_PositionRotatedEntityOnTag( &head, &body, ci->bodyModel, "tag_head");
|
|
|
|
head.shadowPlane = shadowPlane;
|
|
|
|
head.renderfx = renderfx;
|
|
|
|
|
|
|
|
// check for head tag, if no tag the length of delta should be 0
|
|
|
|
// if (cg_entities[clientNum].finishRaceTime)
|
|
|
|
// trap_R_AddRefEntityToScene( &head );
|
|
|
|
// else
|
|
|
|
CG_AddRefEntityWithPowerups( &head, ¢->currentState, ci->team );
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the license plate
|
|
|
|
//
|
|
|
|
if (!(cent->currentState.powerups & ( 1 << PW_INVIS )) && CG_TagExists(ci->bodyModel, "tag_plate")){
|
|
|
|
plate.frame = 0;
|
|
|
|
plate.hModel = ci->plateModel;
|
|
|
|
if (!plate.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
plate.customShader = ci->plateShader;
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, plate.lightingOrigin );
|
|
|
|
CG_PositionEntityOnTag( &plate, &body, ci->bodyModel, "tag_plate");
|
|
|
|
plate.shadowPlane = shadowPlane;
|
|
|
|
plate.renderfx = renderfx;
|
|
|
|
|
|
|
|
/*
|
|
|
|
plate.radius = 20;
|
|
|
|
plate.shaderRGBA[0] = 255;
|
|
|
|
plate.shaderRGBA[1] = 255;
|
|
|
|
plate.shaderRGBA[2] = 255;
|
|
|
|
plate.shaderRGBA[3] = 255;
|
|
|
|
plate.shaderTime = cg.time / 1000.0f;
|
|
|
|
*/
|
|
|
|
trap_R_AddRefEntityToScene( &plate );
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the headlights
|
|
|
|
//
|
|
|
|
/*
|
|
|
|
VectorMA(body.origin, 200, body.axis[0], dir);
|
|
|
|
VectorMA(dir, 75, body.axis[1], dir);
|
|
|
|
trap_R_AddAdditiveLightToScene( dir, 200, 0.3f, 0.3f, 0.3f );
|
|
|
|
VectorMA(dir, -150, body.axis[1], dir);
|
|
|
|
trap_R_AddAdditiveLightToScene( dir, 200, 0.3f, 0.3f, 0.3f );
|
|
|
|
*/
|
|
|
|
if (/*cg_entities[cent->currentState.clientNum].hl_left->light &&*/
|
|
|
|
!(cent->currentState.powerups & ( 1 << PW_INVIS ))){
|
|
|
|
|
|
|
|
headlight.hModel = cgs.media.headLightGlow;
|
|
|
|
if (!headlight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, headlight.lightingOrigin );
|
|
|
|
headlight.shadowPlane = shadowPlane;
|
|
|
|
headlight.renderfx = renderfx;
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++){
|
|
|
|
Com_sprintf(filename, sizeof(filename), "tag_hlite%d", i+1);
|
|
|
|
if (!CG_TagExists(ci->bodyModel, filename)) continue;
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &headlight, &body, ci->bodyModel, filename);
|
|
|
|
trap_R_AddRefEntityToScene( &headlight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the red and blue lights for emergency vehicles
|
|
|
|
//
|
|
|
|
if (/*cg_entities[cent->currentState.clientNum].hl_left->light &&*/
|
|
|
|
!(cent->currentState.powerups & ( 1 << PW_INVIS ))){
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, emergencylight.lightingOrigin );
|
|
|
|
emergencylight.shadowPlane = shadowPlane;
|
|
|
|
emergencylight.renderfx = renderfx;
|
|
|
|
|
|
|
|
// red
|
|
|
|
if ( CG_TagExists(ci->bodyModel, "tag_redlight") ){
|
|
|
|
emergencylight.hModel = trap_R_RegisterModel( "gfx/flares/red_lite.md3" );
|
|
|
|
if (!emergencylight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &emergencylight, &body, ci->bodyModel, "tag_redlight");
|
|
|
|
trap_R_AddRefEntityToScene( &emergencylight );
|
|
|
|
}
|
|
|
|
|
|
|
|
// blue
|
|
|
|
if ( CG_TagExists(ci->bodyModel, "tag_bluelight") ){
|
|
|
|
emergencylight.hModel = trap_R_RegisterModel( "gfx/flares/blue_lite.md3" );
|
|
|
|
if (!emergencylight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &emergencylight, &body, ci->bodyModel, "tag_bluelight");
|
|
|
|
trap_R_AddRefEntityToScene( &emergencylight );
|
|
|
|
}
|
|
|
|
|
|
|
|
// yellow
|
|
|
|
if ( CG_TagExists(ci->bodyModel, "tag_yellowlight") ) {
|
|
|
|
emergencylight.hModel = trap_R_RegisterModel( "gfx/flares/yellow_lite.md3" );
|
|
|
|
if (!emergencylight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &emergencylight, &body, ci->bodyModel, "tag_yellowlight");
|
|
|
|
trap_R_AddRefEntityToScene( &emergencylight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the brakelights
|
|
|
|
//
|
|
|
|
if ((cg_entities[cent->currentState.clientNum].currentState.eFlags & EF_BRAKE) &&
|
|
|
|
!(cent->currentState.powerups & ( 1 << PW_INVIS ))){
|
|
|
|
brakelight.hModel = cgs.media.brakeLightGlow;
|
|
|
|
if (!brakelight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, brakelight.lightingOrigin );
|
|
|
|
brakelight.shadowPlane = shadowPlane;
|
|
|
|
brakelight.renderfx = renderfx;
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++){
|
|
|
|
Com_sprintf(filename, sizeof(filename), "tag_blite%d", i+1);
|
|
|
|
if (!CG_TagExists(ci->bodyModel, filename)) continue;
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &brakelight, &body, ci->bodyModel, filename);
|
|
|
|
trap_R_AddRefEntityToScene( &brakelight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the reverselights
|
|
|
|
//
|
|
|
|
if ((cg_entities[cent->currentState.clientNum].currentState.eFlags & EF_REVERSE) &&
|
|
|
|
VectorLength(cent->currentState.pos.trDelta) > 10.0f &&
|
|
|
|
!(cent->currentState.powerups & ( 1 << PW_INVIS ))){
|
|
|
|
reverselight.hModel = cgs.media.reverseLightGlow;
|
|
|
|
if (!reverselight.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, reverselight.lightingOrigin );
|
|
|
|
reverselight.shadowPlane = shadowPlane;
|
|
|
|
reverselight.renderfx = renderfx;
|
|
|
|
|
|
|
|
for (i = 0; i < 2; i++){
|
|
|
|
Com_sprintf(filename, sizeof(filename), "tag_rlite%d", i+1);
|
|
|
|
if (!CG_TagExists(ci->bodyModel, filename)) continue;
|
|
|
|
|
|
|
|
CG_PositionEntityOnTag( &reverselight, &body, ci->bodyModel, filename);
|
|
|
|
trap_R_AddRefEntityToScene( &reverselight );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// add turbo flame
|
|
|
|
//
|
|
|
|
if (cent->currentState.powerups & ( 1 << PW_TURBO ) && CG_TagExists(ci->bodyModel, "tag_turbo")){
|
|
|
|
turbo.hModel = cgs.media.turboModel;
|
|
|
|
if (!turbo.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, turbo.lightingOrigin );
|
|
|
|
CG_PositionEntityOnTag( &turbo, &body, ci->bodyModel, "tag_turbo");
|
|
|
|
turbo.shadowPlane = shadowPlane;
|
|
|
|
turbo.renderfx = renderfx;
|
|
|
|
|
|
|
|
trap_R_AddRefEntityToScene( &turbo );
|
|
|
|
}
|
|
|
|
|
|
|
|
// floating arrow to checkpoint
|
|
|
|
if (cg_checkpointArrowMode.integer == 2 && cent->currentState.clientNum == cg.snap->ps.clientNum){
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
for (i = 0; i < MAX_GENTITIES; i++) {
|
2011-02-18 14:31:32 +00:00
|
|
|
other = &cg_entities[i];
|
|
|
|
if (other->currentState.eType != ET_CHECKPOINT) continue;
|
|
|
|
if (other->currentState.weapon != cg.snap->ps.stats[STAT_NEXT_CHECKPOINT]) continue;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
ioquake3 resync to revision 2369 from 2317.
Some revision messages:
Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources.
Play correct team sounds when in spectator mode and following a player.
Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.)
really fix the confusion with game entity and refentity numbers
to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES
Added Rend2, an alternate renderer. (Bug #4358)
Fix restoring fs_game when default.cfg is missing.
Fix restoring old fs_game upon leaving a server. Patch by Ensiform.
Change more operator commands to require sv_running to be usable. Patch by Ensiform.
Fix some "> MAX_*" to be ">= MAX_*".
Fix follow command to find clients whose name begins with a number.
Fix up "gc" command, make it more like "tell". Based on patch by Ensiform.
Add usage messages for gc, tell, vtell, and votell commands.
Check player names in gc, tell, vtell, and votell commands.
#5799 - Change messagemode text box to display colors like in console input box.
Improve "play" command, based on a patch from Ensiform.
Check for invalid filename in OpenAL's RegisterSound function.
Changed Base sound system to warn not error when sound filename is empty or too long.
Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
|
|
|
if (i != MAX_GENTITIES){
|
2011-02-18 14:31:32 +00:00
|
|
|
turbo.hModel = cgs.media.checkpointArrow;
|
|
|
|
if (!turbo.hModel) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorSubtract(other->currentState.origin, cent->lerpOrigin, dir);
|
|
|
|
|
|
|
|
VectorClear(angles);
|
|
|
|
angles[YAW] = vectoyaw(dir);
|
|
|
|
AnglesToAxis(angles, turbo.axis);
|
|
|
|
|
|
|
|
VectorScale(turbo.axis[0], 0.5f, turbo.axis[0]);
|
|
|
|
VectorScale(turbo.axis[1], 0.5f, turbo.axis[1]);
|
|
|
|
turbo.nonNormalizedAxes = qtrue;
|
|
|
|
|
|
|
|
VectorMA( cent->lerpOrigin, 24, turbo.axis[2], turbo.origin );
|
|
|
|
VectorCopy( cent->lerpOrigin, turbo.lightingOrigin );
|
|
|
|
turbo.shadowPlane = shadowPlane;
|
|
|
|
turbo.renderfx = renderfx;
|
|
|
|
|
|
|
|
trap_R_AddRefEntityToScene( &turbo );
|
|
|
|
}
|
|
|
|
}
|
2018-09-07 23:39:04 +00:00
|
|
|
|
|
|
|
|
2011-02-18 14:31:32 +00:00
|
|
|
/*
|
|
|
|
#ifdef MISSIONPACK
|
|
|
|
CG_BreathPuffs(cent, &head);
|
|
|
|
|
|
|
|
CG_DustTrail(cent);
|
|
|
|
#endif
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
|
|
|
|
//
|
|
|
|
// add the gun / barrel / flash
|
|
|
|
//
|
|
|
|
// Q3Rally Code Start
|
2017-12-03 11:36:57 +00:00
|
|
|
// CG_AddPlayerWeapon( &torso, NULL, cent, ci->team );
|
2011-02-18 14:31:32 +00:00
|
|
|
CG_AddPlayerWeapon( &body, NULL, cent, ci->team );
|
|
|
|
// END
|
|
|
|
|
|
|
|
// add powerups floating behind the player
|
|
|
|
// Q3Rally Code Start
|
|
|
|
// CG_PlayerPowerups( cent, &torso );
|
|
|
|
CG_PlayerPowerups( cent, &body );
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=====================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_ResetPlayerEntity
|
|
|
|
|
|
|
|
A player just came into view or teleported, so reset all animation info
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void CG_ResetPlayerEntity( centity_t *cent ) {
|
|
|
|
cent->errorTime = -99999; // guarantee no error decay added
|
|
|
|
cent->extrapolated = qfalse;
|
|
|
|
|
|
|
|
// SKWID( removed functions )
|
|
|
|
// CG_ClearLerpFrame( &cgs.clientinfo[ cent->currentState.clientNum ], ¢->pe.legs, cent->currentState.legsAnim );
|
|
|
|
// CG_ClearLerpFrame( &cgs.clientinfo[ cent->currentState.clientNum ], ¢->pe.torso, cent->currentState.torsoAnim );
|
|
|
|
// END
|
|
|
|
|
|
|
|
BG_EvaluateTrajectory( ¢->currentState.pos, cg.time, cent->lerpOrigin );
|
|
|
|
BG_EvaluateTrajectory( ¢->currentState.apos, cg.time, cent->lerpAngles );
|
|
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, cent->rawOrigin );
|
|
|
|
VectorCopy( cent->lerpAngles, cent->rawAngles );
|
|
|
|
|
|
|
|
// SKWID( replace player with car )
|
|
|
|
memset( ¢->pe.body, 0, sizeof( cent->pe.body ) );
|
|
|
|
cent->pe.body.yawAngle = cent->rawAngles[YAW];
|
|
|
|
cent->pe.body.yawing = qfalse;
|
|
|
|
cent->pe.body.pitchAngle = cent->rawAngles[PITCH];
|
|
|
|
cent->pe.body.pitching = qfalse;
|
|
|
|
|
|
|
|
/*
|
|
|
|
memset( ¢->pe.legs, 0, sizeof( cent->pe.legs ) );
|
|
|
|
cent->pe.legs.yawAngle = cent->rawAngles[YAW];
|
|
|
|
cent->pe.legs.yawing = qfalse;
|
|
|
|
cent->pe.legs.pitchAngle = 0;
|
|
|
|
cent->pe.legs.pitching = qfalse;
|
|
|
|
|
2012-09-15 03:03:44 +00:00
|
|
|
memset( ¢->pe.torso, 0, sizeof( cent->pe.torso ) );
|
2011-02-18 14:31:32 +00:00
|
|
|
cent->pe.torso.yawAngle = cent->rawAngles[YAW];
|
|
|
|
cent->pe.torso.yawing = qfalse;
|
|
|
|
cent->pe.torso.pitchAngle = cent->rawAngles[PITCH];
|
|
|
|
cent->pe.torso.pitching = qfalse;
|
|
|
|
|
|
|
|
if ( cg_debugPosition.integer ) {
|
2011-07-26 08:52:24 +00:00
|
|
|
CG_Printf("%i ResetPlayerEntity yaw=%f\n", cent->currentState.number, cent->pe.torso.yawAngle );
|
2011-02-18 14:31:32 +00:00
|
|
|
}
|
|
|
|
*/
|
|
|
|
// END
|
|
|
|
}
|
|
|
|
|