q3rally/baseq3r/scripts/base_object.shader

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textures/base_object/plasmalogo_1
{
q3map_lightimage textures/base_object/plasmalogo.tga
//surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/plasmalogo_1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_object/plasmalogo.tga
rgbGen wave triangle 0.5 0.5 0.5 0.15
blendfunc GL_ONE GL_ONE
}
}
textures/base_object/quadsign_1
{
qer_editorimage base_object/quadsign1.tga
q3map_lightimage textures/base_object/quadsign1.blend.tga
//surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/quadsign1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_object/quadsign1.blend.tga
rgbGen wave triangle 0.5 0.5 0.5 0.15
blendfunc GL_ONE GL_ONE
}
}
textures/base_object/hastesign_1
{
qer_editorimage base_object/hastesign1.tga
q3map_lightimage textures/base_object/hastesign1.blend.tga
//surfaceparm nomarks
q3map_surfacelight 1000
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/hastesign1.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_object/hastesign1.blend.tga
rgbGen wave triangle 0.5 0.5 0.5 0.15
blendfunc GL_ONE GL_ONE
}
}
textures/base_object/boxQ3_1
{
// A green box with a specular map on it
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/boxQ3_1.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
}
textures/base_object/boxQ3_2
{
// A silver box with a specular and a lightglow map on it
q3map_surfacelight 200
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/boxQ3_2.tga
blendFunc GL_DST_COLOR GL_SRC_ALPHA
rgbGen identity
alphaGen lightingSpecular
}
{
map textures/base_object/boxQ3_2.blend.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.5 0 .2
}
}
textures/base_object/boxQ3_3
{
// A red box side with a specular map on it
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/boxQ3_3.tga
rgbGen identity
alphaGen lightingSpecular
blendFunc GL_DST_COLOR GL_SRC_ALPHA
}
}
textures/base_object/boxq3_4
{
// A golden yellow box with a specular map on it
{
map $lightmap
rgbGen identity
}
{
map textures/base_object/boxq3_4.tga
rgbGen identity
alphaGen lightingSpecular
blendFunc GL_DST_COLOR GL_SRC_ALPHA
}
}