q3rally/baseq3r/scripts/base_button.shader

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textures/base_light/btactmach0
{
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_light/btactmach0.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_light/btactmach0.blend.tga
rgbGen wave sin 0.5 0.5 0 .2
blendFunc GL_ONE GL_ONE
}
}
textures/base_button/shootme2
{
qer_editorimage textures/base_button/shootme1.tga
q3map_lightimage textures/base_button/shootme_glow.tga
q3map_surfacelight 1000
light 1
{
map $lightmap
rgbGen identity
}
{
map textures/base_support/metal3_3.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/base_button/shootme_glow.tga
rgbGen wave sin 0.5 1.0 0 .3
blendFunc GL_ONE GL_ONE
}
}