mirror of
https://github.com/Q3Rally-Team/q3rally.git
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59 lines
1.9 KiB
Text
59 lines
1.9 KiB
Text
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!!! --- Q3Rally v0.3 changelog --- !!!
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new since v0.0.1.2
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Added:
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– new Domination game type
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– new car model
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– added new skins from Bloody Rally (thx insellium)
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– changed gauntlet to chainsaw
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– new unknownmap image
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– new icon for q3rally.exe files
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– different icons for client and server
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– widescreen preview in offline and online mode
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– new widesreen map images
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– new ammoboxes and ammosprites
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– new shotgun sound
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– new console background
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– minimap can now switched on/off in the q3roptions menu
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– start/stop demo recording key binding via menu
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– added more skins (PS2)
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– new skins for the camaro
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– two new domination maps
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– added discord button to main menu
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– added alt fire mode for railgun (telefrag gun)
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Fixed:
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– sync the code with ioquake3
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– some tweaks on Domination
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– change console background to something more readable
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– revised all shaders
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– minor changes on q3r_david4
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– get surfaceparms to work
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– fix bug where the game freeze at 161 mph
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– bug fixed where blue cannot win a ctf game (thx zturtleman)
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– fixed bug where q3rally crashed by selecting eu_greatbritain plate
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– fixed splash screen overlay in HUD
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– tweaked the overpowered railgun
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– fixed the menu transitions, now they are a bit faster
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– fixed serverinfo menu from q3a style to q3rally style
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– tweaked flags from insellium
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– code changes for chainsaw
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– fixed q3r_david4 map
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– tweaked flag models again
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– removed useless files
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– changed sounds from .wav to .ogg
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– fixed startserver screen (on and offline)
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– fixed torch shader
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– updated q3r_banner texture
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– tweaked/merged scripts
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– fixed tree shader
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– updated file headers
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– polished the speedometer
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– polished menu buttons, etc…
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– q3r_ctf_01 updated
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– shotgun bullet bug fixed
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– fixed bug in bot path creation system
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– reworked readme files
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