q3rally/engine/code/ui/ui_main.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*
=======================================================================
USER INTERFACE MAIN
=======================================================================
*/
// use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build
//#define PRE_RELEASE_TADEMO
#include "ui_local.h"
uiInfo_t uiInfo;
static const char *MonthAbbrev[] = {
"Jan","Feb","Mar",
"Apr","May","Jun",
"Jul","Aug","Sep",
"Oct","Nov","Dec"
};
static const char *skillLevels[] = {
"I Can Win",
"Bring It On",
"Hurt Me Plenty",
"Hardcore",
"Nightmare"
};
static const int numSkillLevels = ARRAY_LEN( skillLevels );
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#define UIAS_LOCAL 0
#define UIAS_GLOBAL0 1
#define UIAS_GLOBAL1 2
#define UIAS_GLOBAL2 3
#define UIAS_GLOBAL3 4
#define UIAS_GLOBAL4 5
#define UIAS_GLOBAL5 6
#define UIAS_FAVORITES 7
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static const char *netSources[] = {
"Local",
"Internet",
"Master1",
"Master2",
"Master3",
"Master4",
"Master5",
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"Favorites"
};
static const int numNetSources = ARRAY_LEN( netSources );
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static const serverFilter_t serverFilters[] = {
{"All", "" },
{"Quake 3 Arena", "" },
{"Team Arena", BASETA },
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{"Rocket Arena", "arena" },
{"Alliance", "alliance20" },
{"Weapons Factory Arena", "wfa" },
{"OSP", "osp" },
};
static const int numServerFilters = ARRAY_LEN( serverFilters );
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static const char *teamArenaGameTypes[] = {
"FFA",
"TOURNAMENT",
"SP",
"TEAM DM",
"CTF",
"1FCTF",
"OVERLOAD",
"HARVESTER"
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};
static int const numTeamArenaGameTypes = ARRAY_LEN( teamArenaGameTypes );
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static char* netnames[] = {
"???",
"UDP",
"UDP6"
};
#ifndef MISSIONPACK
static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files";
#endif
static int gamecodetoui[] = {4,2,3,0,5,1,6};
static int uitogamecode[] = {4,6,2,3,1,5,7};
static void UI_StartServerRefresh(qboolean full, qboolean force);
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static void UI_StopServerRefresh( void );
static void UI_DoServerRefresh( void );
static void UI_FeederSelection(float feederID, int index);
static void UI_BuildServerDisplayList(int force);
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static void UI_BuildServerStatus(qboolean force);
static void UI_BuildFindPlayerList(qboolean force);
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 );
static int UI_MapCountByGameType(qboolean singlePlayer);
static int UI_HeadCountByTeam( void );
static void UI_ParseGameInfo(const char *teamFile);
static void UI_ParseTeamInfo(const char *teamFile);
static const char *UI_SelectedMap(int index, int *actual);
static const char *UI_SelectedHead(int index, int *actual);
static int UI_GetIndexFromSelection(int actual);
static void UI_DrawCinematic(int handle, float x, float y, float w, float h);
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int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
vmCvar_t ui_new;
vmCvar_t ui_debug;
vmCvar_t ui_initialized;
vmCvar_t ui_teamArenaFirstRun;
void _UI_Init( qboolean );
void _UI_Shutdown( void );
void _UI_KeyEvent( int key, qboolean down );
void _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;
case UI_INIT:
_UI_Init(arg0);
return 0;
case UI_SHUTDOWN:
_UI_Shutdown();
return 0;
case UI_KEY_EVENT:
_UI_KeyEvent( arg0, arg1 );
return 0;
case UI_MOUSE_EVENT:
_UI_MouseEvent( arg0, arg1 );
return 0;
case UI_REFRESH:
_UI_Refresh( arg0 );
return 0;
case UI_IS_FULLSCREEN:
return _UI_IsFullscreen();
case UI_SET_ACTIVE_MENU:
_UI_SetActiveMenu( arg0 );
return 0;
case UI_CONSOLE_COMMAND:
return UI_ConsoleCommand(arg0);
case UI_DRAW_CONNECT_SCREEN:
UI_DrawConnectScreen( arg0 );
return 0;
case UI_HASUNIQUECDKEY: // mod authors need to observe this
return qtrue; // change this to qfalse for mods!
}
return -1;
}
void AssetCache( void ) {
int n;
//if (Assets.textFont == NULL) {
//}
//Assets.background = trap_R_RegisterShaderNoMip( ASSET_BACKGROUND );
//Com_Printf("Menu Size: %i bytes\n", sizeof(Menus));
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
uiInfo.uiDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
uiInfo.uiDC.Assets.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
uiInfo.uiDC.Assets.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
uiInfo.uiDC.Assets.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
uiInfo.uiDC.Assets.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
uiInfo.uiDC.Assets.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
uiInfo.uiDC.Assets.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.xscale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.yscale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
trap_R_SetColor( color );
_UI_DrawTopBottom(x, y, width, height, size);
_UI_DrawSides(x, y, width, height, size);
trap_R_SetColor( NULL );
}
int Text_Width(const char *text, float scale, int limit) {
int count,len;
float out;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
out = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
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out += glyph->xSkip;
s++;
count++;
}
}
}
return out * useScale;
}
int Text_Height(const char *text, float scale, int limit) {
int len, count;
float max;
glyphInfo_t *glyph;
float useScale;
const char *s = text;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
max = 0;
if (text) {
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
if ( Q_IsColorString(s) ) {
s += 2;
continue;
} else {
glyph = &font->glyphs[*s & 255];
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if (max < glyph->height) {
max = glyph->height;
}
s++;
count++;
}
}
}
return max * useScale;
}
void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) {
float w, h;
w = width * scale;
h = height * scale;
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader );
}
void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
trap_R_SetColor( newColor );
colorBlack[3] = 1.0;
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
x += (glyph->xSkip * useScale) + adjust;
s++;
count++;
}
}
trap_R_SetColor( NULL );
}
}
void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph, *glyph2;
float yadj;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale >= ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
if (text) {
const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
glyph2 = &font->glyphs[cursor & 255];
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while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
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//int yadj = Assets.textFont.glyphs[text[i]].bottom + Assets.textFont.glyphs[text[i]].top;
//float yadj = scale * (Assets.textFont.glyphs[text[i]].imageHeight - Assets.textFont.glyphs[text[i]].height);
if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
yadj = useScale * glyph->top;
if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) {
int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
colorBlack[3] = newColor[3];
trap_R_SetColor( colorBlack );
Text_PaintChar(x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
colorBlack[3] = 1.0;
trap_R_SetColor( newColor );
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
yadj = useScale * glyph2->top;
if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
glyph2->t2,
glyph2->glyph);
}
x += (glyph->xSkip * useScale);
s++;
count++;
}
}
// need to paint cursor at end of text
if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) {
yadj = useScale * glyph2->top;
Text_PaintChar(x, y - yadj,
glyph2->imageWidth,
glyph2->imageHeight,
useScale,
glyph2->s,
glyph2->t,
glyph2->s2,
glyph2->t2,
glyph2->glyph);
}
trap_R_SetColor( NULL );
}
}
static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit) {
int len, count;
vec4_t newColor;
glyphInfo_t *glyph;
if (text) {
const char *s = text;
float max = *maxX;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
} else if (scale > ui_bigFont.value) {
font = &uiInfo.uiDC.Assets.bigFont;
}
useScale = scale * font->glyphScale;
trap_R_SetColor( color );
len = strlen(text);
if (limit > 0 && len > limit) {
len = limit;
}
count = 0;
while (s && *s && count < len) {
glyph = &font->glyphs[*s & 255];
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if ( Q_IsColorString( s ) ) {
memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) );
newColor[3] = color[3];
trap_R_SetColor( newColor );
s += 2;
continue;
} else {
float yadj = useScale * glyph->top;
if (Text_Width(s, scale, 1) + x > max) {
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*maxX = 0;
break;
}
Text_PaintChar(x, y - yadj,
glyph->imageWidth,
glyph->imageHeight,
useScale,
glyph->s,
glyph->t,
glyph->s2,
glyph->t2,
glyph->glyph);
x += (glyph->xSkip * useScale) + adjust;
*maxX = x;
count++;
s++;
}
}
trap_R_SetColor( NULL );
}
}
void UI_ShowPostGame(qboolean newHigh) {
trap_Cvar_Set ("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
uiInfo.soundHighScore = newHigh;
_UI_SetActiveMenu(UIMENU_POSTGAME);
}
/*
=================
_UI_Refresh
=================
*/
void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
int x, y;
x = (SCREEN_WIDTH - w) / 2;
y = (SCREEN_HEIGHT - h) / 2;
UI_DrawHandlePic(x, y, w, h, image);
}
int frameCount = 0;
int startTime;
#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
static int index;
static int previousTimes[UI_FPS_FRAMES];
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realtime;
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
index++;
if ( index > UI_FPS_FRAMES ) {
int i, total;
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total;
}
UI_UpdateCvars();
if (Menu_Count() > 0) {
// paint all the menus
Menu_PaintAll();
// refresh server browser list
UI_DoServerRefresh();
// refresh server status
UI_BuildServerStatus(qfalse);
// refresh find player list
UI_BuildFindPlayerList(qfalse);
}
// draw cursor
UI_SetColor( NULL );
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
if (Menu_Count() > 0 && (trap_Key_GetCatcher() & KEYCATCH_UI)) {
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UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
}
#ifndef NDEBUG
if (uiInfo.uiDC.debug)
{
// cursor coordinates
//FIXME
//UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
}
#endif
}
/*
=================
_UI_Shutdown
=================
*/
void _UI_Shutdown( void ) {
trap_LAN_SaveCachedServers();
}
char *defaultMenu = NULL;
char *GetMenuBuffer(const char *filename) {
int len;
fileHandle_t f;
static char buf[MAX_MENUFILE];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return defaultMenu;
}
if ( len >= MAX_MENUFILE ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i\n", filename, len, MAX_MENUFILE ) );
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trap_FS_FCloseFile( f );
return defaultMenu;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
//COM_Compress(buf);
return buf;
}
qboolean Asset_Parse(int handle) {
pc_token_t token;
const char *tempStr;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
return qtrue;
}
// font
if (Q_stricmp(token.string, "font") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont);
uiInfo.uiDC.Assets.fontRegistered = qtrue;
continue;
}
if (Q_stricmp(token.string, "smallFont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont);
continue;
}
if (Q_stricmp(token.string, "bigFont") == 0) {
int pointSize;
if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) {
return qfalse;
}
trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont);
continue;
}
// gradientbar
if (Q_stricmp(token.string, "gradientbar") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr);
continue;
}
// enterMenuSound
if (Q_stricmp(token.string, "menuEnterSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// exitMenuSound
if (Q_stricmp(token.string, "menuExitSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// itemFocusSound
if (Q_stricmp(token.string, "itemFocusSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// menuBuzzSound
if (Q_stricmp(token.string, "menuBuzzSound") == 0) {
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
if (Q_stricmp(token.string, "cursor") == 0) {
if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) {
return qfalse;
}
uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr);
continue;
}
if (Q_stricmp(token.string, "fadeClamp") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeCycle") == 0) {
if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "fadeAmount") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowX") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowY") == 0) {
if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) {
return qfalse;
}
continue;
}
if (Q_stricmp(token.string, "shadowColor") == 0) {
if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) {
return qfalse;
}
uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3];
continue;
}
}
return qfalse;
}
void Font_Report( void ) {
int i;
Com_Printf("Font Info\n");
Com_Printf("=========\n");
for ( i = 32; i < 96; i++) {
Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph);
}
}
void UI_Report( void ) {
String_Report();
//Font_Report();
}
void UI_ParseMenu(const char *menuFile) {
int handle;
pc_token_t token;
Com_Printf("Parsing menu file: %s\n", menuFile);
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handle = trap_PC_LoadSource(menuFile);
if (!handle) {
return;
}
while ( 1 ) {
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken( handle, &token )) {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
if (Asset_Parse(handle)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0) {
// start a new menu
Menu_New(handle);
}
}
trap_PC_FreeSource(handle);
}
qboolean Load_Menu(int handle) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] != '{') {
return qfalse;
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if ( token.string[0] == 0 ) {
return qfalse;
}
if ( token.string[0] == '}' ) {
return qtrue;
}
UI_ParseMenu(token.string);
}
return qfalse;
}
void UI_LoadMenus(const char *menuFile, qboolean reset) {
pc_token_t token;
int handle;
int start;
start = trap_Milliseconds();
handle = trap_PC_LoadSource( menuFile );
if (!handle) {
Com_Printf( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile );
handle = trap_PC_LoadSource( "ui/menus.txt" );
if (!handle) {
trap_Error( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!" );
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}
}
ui_new.integer = 1;
if (reset) {
Menu_Reset();
}
while ( 1 ) {
if (!trap_PC_ReadToken(handle, &token))
break;
if( token.string[0] == 0 || token.string[0] == '}') {
break;
}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "loadmenu") == 0) {
if (Load_Menu(handle)) {
continue;
} else {
break;
}
}
}
Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
trap_PC_FreeSource( handle );
}
void UI_Load(void) {
char lastName[1024];
menuDef_t *menu = Menu_GetFocused();
char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
if (menu && menu->window.name) {
Q_strncpyz(lastName, menu->window.name, sizeof(lastName));
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}
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/menus.txt";
}
String_Init();
#ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo("demogameinfo.txt");
#else
UI_ParseGameInfo("gameinfo.txt");
UI_LoadArenas();
#endif
UI_LoadMenus(menuSet, qtrue);
Menus_CloseAll();
Menus_ActivateByName(lastName);
}
// Convert ui's net source to AS_* used by trap calls.
int UI_SourceForLAN(void) {
switch (ui_netSource.integer) {
default:
case UIAS_LOCAL:
return AS_LOCAL;
case UIAS_GLOBAL0:
case UIAS_GLOBAL1:
case UIAS_GLOBAL2:
case UIAS_GLOBAL3:
case UIAS_GLOBAL4:
case UIAS_GLOBAL5:
return AS_GLOBAL;
case UIAS_FAVORITES:
return AS_FAVORITES;
}
}
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static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL};
#ifndef MISSIONPACK
static int numHandicaps = ARRAY_LEN(handicapValues);
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#endif
static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i, h;
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
i = 20 - h / 5;
Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle);
}
static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle);
}
static void UI_SetCapFragLimits(qboolean uiVars) {
int cap = 5;
int frag = 10;
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_OBELISK) {
cap = 4;
} else if (uiInfo.gameTypes[ui_gameType.integer].gtEnum == GT_HARVESTER) {
cap = 15;
}
if (uiVars) {
trap_Cvar_Set("ui_captureLimit", va("%d", cap));
trap_Cvar_Set("ui_fragLimit", va("%d", frag));
} else {
trap_Cvar_Set("capturelimit", va("%d", cap));
trap_Cvar_Set("fraglimit", va("%d", frag));
}
}
// ui_gameType assumes gametype 0 is -1 ALL and will not show
static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle);
}
static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) {
trap_Cvar_Set("ui_netGameType", "0");
trap_Cvar_Set("ui_actualNetGameType", "0");
}
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle);
}
static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) {
trap_Cvar_Set("ui_joinGameType", "0");
}
Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle);
}
static int UI_TeamIndexFromName(const char *name) {
int i;
if (name && *name) {
for (i = 0; i < uiInfo.teamCount; i++) {
if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) {
return i;
}
}
}
return 0;
}
static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
trap_R_SetColor( color );
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
trap_R_SetColor(NULL);
}
}
static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
if (uiInfo.teamList[i].cinematic >= -2) {
if (uiInfo.teamList[i].cinematic == -1) {
uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
if (uiInfo.teamList[i].cinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic);
UI_DrawCinematic(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal);
trap_R_SetColor(NULL);
uiInfo.teamList[i].cinematic = -2;
}
} else {
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon);
trap_R_SetColor(NULL);
}
}
}
static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.previewMovie > -2) {
uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
if (uiInfo.previewMovie >= 0) {
trap_CIN_RunCinematic(uiInfo.previewMovie);
UI_DrawCinematic(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h);
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} else {
uiInfo.previewMovie = -2;
}
}
}
static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i;
i = trap_Cvar_VariableValue( "g_spSkill" );
if (i < 1 || i > numSkillLevels) {
i = 1;
}
Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle);
}
static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle);
}
}
static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) {
// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num));
const char *text;
if (value <= 0) {
text = "Closed";
} else if (value == 1) {
text = "Human";
} else {
value -= 2;
if (ui_actualNetGameType.integer >= GT_TEAM) {
if (value >= uiInfo.characterCount) {
value = 0;
}
text = uiInfo.characterList[value].name;
} else {
if (value >= UI_GetNumBots()) {
value = 0;
}
text = UI_GetBotNameByNumber(value);
}
}
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static void UI_DrawEffects(rectDef_t *rect, float scale, vec4_t color) {
UI_DrawHandlePic( rect->x, rect->y - 14, 128, 8, uiInfo.uiDC.Assets.fxBasePic );
UI_DrawHandlePic( rect->x + uiInfo.effectsColor * 16 + 8, rect->y - 16, 16, 12, uiInfo.uiDC.Assets.fxPic[uiInfo.effectsColor] );
}
static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
if (net) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
} else {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].levelShot == -1) {
uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName);
}
if (uiInfo.mapList[map].levelShot > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
}
}
static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int minutes, seconds, time;
if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum];
minutes = time / 60;
seconds = time % 60;
Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle);
}
static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map < 0 || map > uiInfo.mapCount) {
if (net) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
} else {
ui_currentMap.integer = 0;
trap_Cvar_Set("ui_currentMap", "0");
}
map = 0;
}
if (uiInfo.mapList[map].cinematic >= -1) {
if (uiInfo.mapList[map].cinematic == -1) {
uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
if (uiInfo.mapList[map].cinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic);
UI_DrawCinematic(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
uiInfo.mapList[map].cinematic = -2;
}
} else {
UI_DrawMapPreview(rect, scale, color, net);
}
}
static qboolean updateModel = qtrue;
static qboolean q3Model = qfalse;
static void UI_DrawPlayerModel(rectDef_t *rect) {
static playerInfo_t info;
char model[MAX_QPATH];
char team[256];
char head[256];
vec3_t viewangles;
vec3_t moveangles;
if (trap_Cvar_VariableValue("ui_Q3Model")) {
Q_strncpyz(model, UI_Cvar_VariableString("model"), sizeof(model));
Q_strncpyz(head, UI_Cvar_VariableString("headmodel"), sizeof(head));
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if (!q3Model) {
q3Model = qtrue;
updateModel = qtrue;
}
team[0] = '\0';
} else {
Q_strncpyz(team, UI_Cvar_VariableString("ui_teamName"), sizeof(team));
Q_strncpyz(model, UI_Cvar_VariableString("team_model"), sizeof(model));
Q_strncpyz(head, UI_Cvar_VariableString("team_headmodel"), sizeof(head));
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if (q3Model) {
q3Model = qfalse;
updateModel = qtrue;
}
}
if (updateModel) {
memset( &info, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 10;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
VectorClear( moveangles );
UI_PlayerInfo_SetModel( &info, model, head, team);
UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
// UI_RegisterClientModelname( &info, model, head, team);
updateModel = qfalse;
}
UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2);
}
static void UI_DrawNetSource(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) {
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ui_netSource.integer = 0;
}
Text_Paint(rect->x, rect->y, scale, color, va("Source: %s", netSources[ui_netSource.integer]), 0, 0, textStyle);
}
static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.currentServerPreview > 0) {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview);
} else {
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("menu/art/unknownmap"));
}
}
static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) {
if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) {
ui_currentNetMap.integer = 0;
trap_Cvar_Set("ui_currentNetMap", "0");
}
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic);
UI_DrawCinematic(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h);
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} else {
UI_DrawNetMapPreview(rect, scale, color);
}
}
static void UI_DrawNetFilter(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer >= numServerFilters) {
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ui_serverFilterType.integer = 0;
}
Text_Paint(rect->x, rect->y, scale, color, va("Filter: %s", serverFilters[ui_serverFilterType.integer].description), 0, 0, textStyle);
}
static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle);
}
static void UI_DrawTierMap(rectDef_t *rect, int index) {
int i;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
if (uiInfo.tierList[i].mapHandles[index] == -1) {
uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index]));
}
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]);
}
static const char *UI_EnglishMapName(const char *map) {
int i;
for (i = 0; i < uiInfo.mapCount; i++) {
if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) {
return uiInfo.mapList[i].mapName;
}
}
return "";
}
static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i, j;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j >= MAPS_PER_TIER) {
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j = 0;
}
Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle);
}
static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int i, j;
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= uiInfo.tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j >= MAPS_PER_TIER) {
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j = 0;
}
Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle);
}
#ifndef MISSIONPACK
static const char *UI_OpponentLeaderName(void) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
return uiInfo.teamList[i].teamMembers[0];
}
#endif
static const char *UI_AIFromName(const char *name) {
int j;
for (j = 0; j < uiInfo.aliasCount; j++) {
if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
return uiInfo.aliasList[j].ai;
}
}
return "James";
}
#ifndef MISSIONPACK
static const int UI_AIIndex(const char *name) {
int j;
for (j = 0; j < uiInfo.characterCount; j++) {
if (Q_stricmp(name, uiInfo.characterList[j].name) == 0) {
return j;
}
}
return 0;
}
#endif
#ifndef MISSIONPACK
static const int UI_AIIndexFromName(const char *name) {
int j;
for (j = 0; j < uiInfo.aliasCount; j++) {
if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) {
return UI_AIIndex(uiInfo.aliasList[j].ai);
}
}
return 0;
}
#endif
#ifndef MISSIONPACK
static const char *UI_OpponentLeaderHead(void) {
const char *leader = UI_OpponentLeaderName();
return UI_AIFromName(leader);
}
#endif
#ifndef MISSIONPACK
static const char *UI_OpponentLeaderModel(void) {
int i;
const char *head = UI_OpponentLeaderHead();
for (i = 0; i < uiInfo.characterCount; i++) {
if (Q_stricmp(head, uiInfo.characterList[i].name) == 0) {
return uiInfo.characterList[i].base;
}
}
return "James";
}
#endif
static qboolean updateOpponentModel = qtrue;
static void UI_DrawOpponent(rectDef_t *rect) {
static playerInfo_t info2;
char model[MAX_QPATH];
char headmodel[MAX_QPATH];
char team[256];
vec3_t viewangles;
vec3_t moveangles;
if (updateOpponentModel) {
Q_strncpyz(model, UI_Cvar_VariableString("ui_opponentModel"), sizeof(model));
Q_strncpyz(headmodel, UI_Cvar_VariableString("ui_opponentModel"), sizeof(headmodel));
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team[0] = '\0';
memset( &info2, 0, sizeof(playerInfo_t) );
viewangles[YAW] = 180 - 10;
viewangles[PITCH] = 0;
viewangles[ROLL] = 0;
VectorClear( moveangles );
UI_PlayerInfo_SetModel( &info2, model, headmodel, "");
UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
UI_RegisterClientModelname( &info2, model, headmodel, team);
updateOpponentModel = qfalse;
}
UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2);
}
static void UI_NextOpponent( void ) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i++;
if (i >= uiInfo.teamCount) {
i = 0;
}
if (i == j) {
i++;
if ( i >= uiInfo.teamCount) {
i = 0;
}
}
trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
static void UI_PriorOpponent( void ) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
i--;
if (i < 0) {
i = uiInfo.teamCount - 1;
}
if (i == j) {
i--;
if ( i < 0) {
i = uiInfo.teamCount - 1;
}
}
trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName );
}
static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
trap_R_SetColor( NULL );
}
static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
trap_R_SetColor( NULL );
}
static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal );
trap_R_SetColor( NULL );
}
static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
if (uiInfo.teamList[i].teamIcon == -1) {
uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName);
uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName));
uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName));
}
trap_R_SetColor( color );
UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name );
trap_R_SetColor( NULL );
}
static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) {
int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (map >= 0 && map < uiInfo.mapCount) {
Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle);
}
}
static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle);
}
static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
int i, h, value;
const char *text;
const char *s = NULL;
switch (ownerDraw) {
case UI_HANDICAP:
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
i = 20 - h / 5;
s = handicapValues[i];
break;
case UI_CLANNAME:
s = UI_Cvar_VariableString("ui_teamName");
break;
case UI_GAMETYPE:
s = uiInfo.gameTypes[ui_gameType.integer].gameType;
break;
case UI_SKILL:
i = trap_Cvar_VariableValue( "g_spSkill" );
if (i < 1 || i > numSkillLevels) {
i = 1;
}
s = skillLevels[i-1];
break;
case UI_BLUETEAMNAME:
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName);
}
break;
case UI_REDTEAMNAME:
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam"));
if (i >= 0 && i < uiInfo.teamCount) {
s = va("%s: %s", "Red", uiInfo.teamList[i].teamName);
}
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1));
if (value <= 0) {
text = "Closed";
} else if (value == 1) {
text = "Human";
} else {
value -= 2;
if (value >= uiInfo.aliasCount) {
value = 0;
}
text = uiInfo.aliasList[value].name;
}
s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1));
if (value <= 0) {
text = "Closed";
} else if (value == 1) {
text = "Human";
} else {
value -= 2;
if (value >= uiInfo.aliasCount) {
value = 0;
}
text = uiInfo.aliasList[value].name;
}
s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text);
break;
case UI_NETSOURCE:
if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) {
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ui_netSource.integer = 0;
}
s = va("Source: %s", netSources[ui_netSource.integer]);
break;
case UI_NETFILTER:
if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer >= numServerFilters) {
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ui_serverFilterType.integer = 0;
}
s = va("Filter: %s", serverFilters[ui_serverFilterType.integer].description );
break;
case UI_TIER:
break;
case UI_TIER_MAPNAME:
break;
case UI_TIER_GAMETYPE:
break;
case UI_ALLMAPS_SELECTION:
break;
case UI_OPPONENT_NAME:
break;
case UI_KEYBINDSTATUS:
if (Display_KeyBindPending()) {
s = "Waiting for new key... Press ESCAPE to cancel";
} else {
s = "Press ENTER or CLICK to change, Press BACKSPACE to clear";
}
break;
case UI_SERVERREFRESHDATE:
s = UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer));
break;
default:
break;
}
if (s) {
return Text_Width(s, scale, 0);
}
return 0;
}
static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
int value = uiInfo.botIndex;
int game = trap_Cvar_VariableValue("g_gametype");
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
const char *text;
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if (game >= GT_TEAM) {
text = uiInfo.characterList[value].name;
} else {
text = UI_GetBotNameByNumber(value);
}
Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle);
}
static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) {
Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle);
}
}
static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle);
}
static void UI_DrawCrosshair(rectDef_t *rect, float scale, vec4_t color) {
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
2017-11-04 11:30:30 +00:00
if (!uiInfo.currentCrosshair) {
return;
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}
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
2017-11-04 11:30:30 +00:00
trap_R_SetColor( color );
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UI_DrawHandlePic( rect->x, rect->y - rect->h, rect->w, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
trap_R_SetColor( NULL );
}
/*
===============
UI_BuildPlayerList
===============
*/
static void UI_BuildPlayerList( void ) {
uiClientState_t cs;
int n, count, team, team2, playerTeamNumber;
char info[MAX_INFO_STRING];
trap_GetClientState( &cs );
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
uiInfo.playerNumber = cs.clientNum;
uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl"));
team = atoi(Info_ValueForKey(info, "t"));
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
uiInfo.playerCount = 0;
uiInfo.myTeamCount = 0;
playerTeamNumber = 0;
for( n = 0; n < count; n++ ) {
trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING );
if (info[0]) {
Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] );
uiInfo.playerCount++;
team2 = atoi(Info_ValueForKey(info, "t"));
if (team2 == team) {
Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH );
Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] );
uiInfo.teamClientNums[uiInfo.myTeamCount] = n;
if (uiInfo.playerNumber == n) {
playerTeamNumber = uiInfo.myTeamCount;
}
uiInfo.myTeamCount++;
}
}
}
if (!uiInfo.teamLeader) {
trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber));
}
n = trap_Cvar_VariableValue("cg_selectedPlayer");
if (n < 0 || n > uiInfo.myTeamCount) {
n = 0;
}
if (n < uiInfo.myTeamCount) {
trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]);
}
}
static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
Text_Paint(rect->x, rect->y, scale, color, (uiInfo.teamLeader) ? UI_Cvar_VariableString("cg_selectedPlayerName") : UI_Cvar_VariableString("name") , 0, 0, textStyle);
}
static void UI_DrawServerRefreshDate(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
if (uiInfo.serverStatus.refreshActive) {
vec4_t lowLight, newColor;
lowLight[0] = 0.8 * color[0];
lowLight[1] = 0.8 * color[1];
lowLight[2] = 0.8 * color[2];
lowLight[3] = 0.8 * color[3];
LerpColor(color,lowLight,newColor,0.5+0.5*sin(uiInfo.uiDC.realTime / PULSE_DIVISOR));
Text_Paint(rect->x, rect->y, scale, newColor, va("Getting info for %d servers (ESC to cancel)", trap_LAN_GetServerCount(UI_SourceForLAN())), 0, 0, textStyle);
2011-02-18 14:31:32 +00:00
} else {
char buff[64];
Q_strncpyz(buff, UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer)), 64);
Text_Paint(rect->x, rect->y, scale, color, va("Refresh Time: %s", buff), 0, 0, textStyle);
}
}
static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
if (uiInfo.serverStatus.motdLen) {
float maxX;
if (uiInfo.serverStatus.motdWidth == -1) {
uiInfo.serverStatus.motdWidth = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.serverStatus.motdOffset > uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdOffset = 0;
uiInfo.serverStatus.motdPaintX = rect->x + 1;
uiInfo.serverStatus.motdPaintX2 = -1;
}
if (uiInfo.uiDC.realTime > uiInfo.serverStatus.motdTime) {
uiInfo.serverStatus.motdTime = uiInfo.uiDC.realTime + 10;
if (uiInfo.serverStatus.motdPaintX <= rect->x + 2) {
if (uiInfo.serverStatus.motdOffset < uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdPaintX += Text_Width(&uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], scale, 1) - 1;
uiInfo.serverStatus.motdOffset++;
} else {
uiInfo.serverStatus.motdOffset = 0;
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
uiInfo.serverStatus.motdPaintX = uiInfo.serverStatus.motdPaintX2;
} else {
uiInfo.serverStatus.motdPaintX = rect->x + rect->w - 2;
}
uiInfo.serverStatus.motdPaintX2 = -1;
}
} else {
//serverStatus.motdPaintX--;
uiInfo.serverStatus.motdPaintX -= 2;
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
//serverStatus.motdPaintX2--;
uiInfo.serverStatus.motdPaintX2 -= 2;
}
}
}
maxX = rect->x + rect->w - 2;
Text_Paint_Limit(&maxX, uiInfo.serverStatus.motdPaintX, rect->y + rect->h - 3, scale, color, &uiInfo.serverStatus.motd[uiInfo.serverStatus.motdOffset], 0, 0);
if (uiInfo.serverStatus.motdPaintX2 >= 0) {
float maxX2 = rect->x + rect->w - 2;
Text_Paint_Limit(&maxX2, uiInfo.serverStatus.motdPaintX2, rect->y + rect->h - 3, scale, color, uiInfo.serverStatus.motd, 0, uiInfo.serverStatus.motdOffset);
}
if (uiInfo.serverStatus.motdOffset && maxX > 0) {
// if we have an offset ( we are skipping the first part of the string ) and we fit the string
if (uiInfo.serverStatus.motdPaintX2 == -1) {
uiInfo.serverStatus.motdPaintX2 = rect->x + rect->w - 2;
}
} else {
uiInfo.serverStatus.motdPaintX2 = -1;
}
}
}
static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
// int ofs = 0; TTimo: unused
if (Display_KeyBindPending()) {
Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
} else {
Text_Paint(rect->x, rect->y, scale, color, "Press ENTER or CLICK to change, Press BACKSPACE to clear", 0, 0, textStyle);
}
}
static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
char * eptr;
char buff[1024];
const char *lines[64];
int y, numLines, i;
Text_Paint(rect->x + 2, rect->y, scale, color, va("VENDOR: %s", uiInfo.uiDC.glconfig.vendor_string), 0, 30, textStyle);
Text_Paint(rect->x + 2, rect->y + 15, scale, color, va("VERSION: %s: %s", uiInfo.uiDC.glconfig.version_string,uiInfo.uiDC.glconfig.renderer_string), 0, 30, textStyle);
Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
// build null terminated extension strings
// TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
// in TA this was not directly crashing, but displaying a nasty broken shader right in the middle
// brought down the string size to 1024, there's not much that can be shown on the screen anyway
Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024);
eptr = buff;
y = rect->y + 45;
numLines = 0;
while ( y < rect->y + rect->h && *eptr )
{
while ( *eptr && *eptr == ' ' )
*eptr++ = '\0';
// track start of valid string
if (*eptr && *eptr != ' ') {
lines[numLines++] = eptr;
}
while ( *eptr && *eptr != ' ' )
eptr++;
}
i = 0;
while (i < numLines) {
Text_Paint(rect->x + 2, y, scale, color, lines[i++], 0, 20, textStyle);
if (i < numLines) {
Text_Paint(rect->x + rect->w / 2, y, scale, color, lines[i++], 0, 20, textStyle);
}
y += 10;
if (y > rect->y + rect->h - 11) {
break;
}
}
}
// FIXME: table drive
//
static void UI_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle) {
rectDef_t rect;
rect.x = x + text_x;
rect.y = y + text_y;
rect.w = w;
rect.h = h;
switch (ownerDraw) {
case UI_HANDICAP:
UI_DrawHandicap(&rect, scale, color, textStyle);
break;
case UI_EFFECTS:
UI_DrawEffects(&rect, scale, color);
break;
case UI_PLAYERMODEL:
UI_DrawPlayerModel(&rect);
break;
case UI_CLANNAME:
UI_DrawClanName(&rect, scale, color, textStyle);
break;
case UI_CLANLOGO:
UI_DrawClanLogo(&rect, scale, color);
break;
case UI_CLANCINEMATIC:
UI_DrawClanCinematic(&rect, scale, color);
break;
case UI_PREVIEWCINEMATIC:
UI_DrawPreviewCinematic(&rect, scale, color);
break;
case UI_GAMETYPE:
UI_DrawGameType(&rect, scale, color, textStyle);
break;
case UI_NETGAMETYPE:
UI_DrawNetGameType(&rect, scale, color, textStyle);
break;
case UI_JOINGAMETYPE:
UI_DrawJoinGameType(&rect, scale, color, textStyle);
break;
case UI_MAPPREVIEW:
UI_DrawMapPreview(&rect, scale, color, qtrue);
break;
case UI_MAP_TIMETOBEAT:
UI_DrawMapTimeToBeat(&rect, scale, color, textStyle);
break;
case UI_MAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qfalse);
break;
case UI_STARTMAPCINEMATIC:
UI_DrawMapCinematic(&rect, scale, color, qtrue);
break;
case UI_SKILL:
UI_DrawSkill(&rect, scale, color, textStyle);
break;
case UI_BLUETEAMNAME:
UI_DrawTeamName(&rect, scale, color, qtrue, textStyle);
break;
case UI_REDTEAMNAME:
UI_DrawTeamName(&rect, scale, color, qfalse, textStyle);
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle);
break;
case UI_NETSOURCE:
UI_DrawNetSource(&rect, scale, color, textStyle);
break;
case UI_NETMAPPREVIEW:
UI_DrawNetMapPreview(&rect, scale, color);
break;
case UI_NETMAPCINEMATIC:
UI_DrawNetMapCinematic(&rect, scale, color);
break;
case UI_NETFILTER:
UI_DrawNetFilter(&rect, scale, color, textStyle);
break;
case UI_TIER:
UI_DrawTier(&rect, scale, color, textStyle);
break;
case UI_OPPONENTMODEL:
UI_DrawOpponent(&rect);
break;
case UI_TIERMAP1:
UI_DrawTierMap(&rect, 0);
break;
case UI_TIERMAP2:
UI_DrawTierMap(&rect, 1);
break;
case UI_TIERMAP3:
UI_DrawTierMap(&rect, 2);
break;
case UI_PLAYERLOGO:
UI_DrawPlayerLogo(&rect, color);
break;
case UI_PLAYERLOGO_METAL:
UI_DrawPlayerLogoMetal(&rect, color);
break;
case UI_PLAYERLOGO_NAME:
UI_DrawPlayerLogoName(&rect, color);
break;
case UI_OPPONENTLOGO:
UI_DrawOpponentLogo(&rect, color);
break;
case UI_OPPONENTLOGO_METAL:
UI_DrawOpponentLogoMetal(&rect, color);
break;
case UI_OPPONENTLOGO_NAME:
UI_DrawOpponentLogoName(&rect, color);
break;
case UI_TIER_MAPNAME:
UI_DrawTierMapName(&rect, scale, color, textStyle);
break;
case UI_TIER_GAMETYPE:
UI_DrawTierGameType(&rect, scale, color, textStyle);
break;
case UI_ALLMAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue);
break;
case UI_MAPS_SELECTION:
UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse);
break;
case UI_OPPONENT_NAME:
UI_DrawOpponentName(&rect, scale, color, textStyle);
break;
case UI_BOTNAME:
UI_DrawBotName(&rect, scale, color, textStyle);
break;
case UI_BOTSKILL:
UI_DrawBotSkill(&rect, scale, color, textStyle);
break;
case UI_REDBLUE:
UI_DrawRedBlue(&rect, scale, color, textStyle);
break;
case UI_CROSSHAIR:
UI_DrawCrosshair(&rect, scale, color);
break;
case UI_SELECTEDPLAYER:
UI_DrawSelectedPlayer(&rect, scale, color, textStyle);
break;
case UI_SERVERREFRESHDATE:
UI_DrawServerRefreshDate(&rect, scale, color, textStyle);
break;
case UI_SERVERMOTD:
UI_DrawServerMOTD(&rect, scale, color);
break;
case UI_GLINFO:
UI_DrawGLInfo(&rect,scale, color, textStyle);
break;
case UI_KEYBINDSTATUS:
UI_DrawKeyBindStatus(&rect,scale, color, textStyle);
break;
default:
break;
}
}
static qboolean UI_OwnerDrawVisible(int flags) {
qboolean vis = qtrue;
while (flags) {
if (flags & UI_SHOW_FFA) {
if (trap_Cvar_VariableValue("g_gametype") != GT_FFA) {
vis = qfalse;
}
flags &= ~UI_SHOW_FFA;
}
if (flags & UI_SHOW_NOTFFA) {
if (trap_Cvar_VariableValue("g_gametype") == GT_FFA) {
vis = qfalse;
}
flags &= ~UI_SHOW_NOTFFA;
}
if (flags & UI_SHOW_LEADER) {
// these need to show when this client can give orders to a player or a group
if (!uiInfo.teamLeader) {
vis = qfalse;
} else {
// if showing yourself
if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) {
vis = qfalse;
}
}
flags &= ~UI_SHOW_LEADER;
}
if (flags & UI_SHOW_NOTLEADER) {
// these need to show when this client is assigning their own status or they are NOT the leader
if (uiInfo.teamLeader) {
// if not showing yourself
if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) {
vis = qfalse;
}
// these need to show when this client can give orders to a player or a group
}
flags &= ~UI_SHOW_NOTLEADER;
}
if (flags & UI_SHOW_FAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer != UIAS_FAVORITES) {
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vis = qfalse;
}
flags &= ~UI_SHOW_FAVORITESERVERS;
}
if (flags & UI_SHOW_NOTFAVORITESERVERS) {
// this assumes you only put this type of display flag on something showing in the proper context
if (ui_netSource.integer == UIAS_FAVORITES) {
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vis = qfalse;
}
flags &= ~UI_SHOW_NOTFAVORITESERVERS;
}
if (flags & UI_SHOW_ANYTEAMGAME) {
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum <= GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_ANYTEAMGAME;
}
if (flags & UI_SHOW_ANYNONTEAMGAME) {
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum > GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_ANYNONTEAMGAME;
}
if (flags & UI_SHOW_NETANYTEAMGAME) {
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum <= GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYTEAMGAME;
}
if (flags & UI_SHOW_NETANYNONTEAMGAME) {
if (uiInfo.gameTypes[ui_netGameType.integer].gtEnum > GT_TEAM ) {
vis = qfalse;
}
flags &= ~UI_SHOW_NETANYNONTEAMGAME;
}
if (flags & UI_SHOW_NEWHIGHSCORE) {
if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) {
vis = qfalse;
} else {
if (uiInfo.soundHighScore) {
if (trap_Cvar_VariableValue("sv_killserver") == 0) {
// wait on server to go down before playing sound
trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER);
uiInfo.soundHighScore = qfalse;
}
}
}
flags &= ~UI_SHOW_NEWHIGHSCORE;
}
if (flags & UI_SHOW_NEWBESTTIME) {
if (uiInfo.newBestTime < uiInfo.uiDC.realTime) {
vis = qfalse;
}
flags &= ~UI_SHOW_NEWBESTTIME;
}
if (flags & UI_SHOW_DEMOAVAILABLE) {
if (!uiInfo.demoAvailable) {
vis = qfalse;
}
flags &= ~UI_SHOW_DEMOAVAILABLE;
} else {
flags = 0;
}
}
return vis;
}
static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
int h;
h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
h += 5 * select;
if (h > 100) {
h = 5;
} else if (h < 5) {
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h = 100;
}
trap_Cvar_SetValue( "handicap", h );
return qtrue;
}
return qfalse;
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}
static qboolean UI_Effects_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
uiInfo.effectsColor += select;
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if( uiInfo.effectsColor > 6 ) {
uiInfo.effectsColor = 0;
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} else if (uiInfo.effectsColor < 0) {
uiInfo.effectsColor = 6;
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}
trap_Cvar_SetValue( "color1", uitogamecode[uiInfo.effectsColor] );
return qtrue;
}
return qfalse;
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}
static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
int i;
i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
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if (uiInfo.teamList[i].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
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uiInfo.teamList[i].cinematic = -1;
}
i += select;
if (i >= uiInfo.teamCount) {
i = 0;
} else if (i < 0) {
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i = uiInfo.teamCount - 1;
}
trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName);
UI_HeadCountByTeam();
UI_FeederSelection(FEEDER_HEADS, 0);
updateModel = qtrue;
return qtrue;
}
return qfalse;
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}
static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) {
int select = UI_SelectForKey(key);
if (select != 0) {
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int oldCount = UI_MapCountByGameType(qtrue);
// hard coded mess here
if (select < 0) {
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ui_gameType.integer--;
if (ui_gameType.integer == 2) {
ui_gameType.integer = 1;
} else if (ui_gameType.integer < 2) {
ui_gameType.integer = uiInfo.numGameTypes - 1;
}
} else {
ui_gameType.integer++;
if (ui_gameType.integer >= uiInfo.numGameTypes) {
ui_gameType.integer = 1;
} else if (ui_gameType.integer == 2) {
ui_gameType.integer = 3;
}
}
if (uiInfo.gameTypes[ui_gameType.integer].gtEnum < GT_TEAM) {
trap_Cvar_SetValue( "ui_Q3Model", 1 );
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} else {
trap_Cvar_SetValue( "ui_Q3Model", 0 );
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}
trap_Cvar_SetValue("ui_gameType", ui_gameType.integer);
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UI_SetCapFragLimits(qtrue);
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) {
trap_Cvar_SetValue( "ui_currentMap", 0);
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Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL);
}
return qtrue;
}
return qfalse;
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}
static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
ui_netGameType.integer += select;
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if (ui_netGameType.integer < 0) {
ui_netGameType.integer = uiInfo.numGameTypes - 1;
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} else if (ui_netGameType.integer >= uiInfo.numGameTypes) {
ui_netGameType.integer = 0;
}
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trap_Cvar_SetValue( "ui_netGameType", ui_netGameType.integer);
trap_Cvar_SetValue( "ui_actualnetGameType", uiInfo.gameTypes[ui_netGameType.integer].gtEnum);
trap_Cvar_SetValue( "ui_currentNetMap", 0);
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UI_MapCountByGameType(qfalse);
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL);
return qtrue;
}
return qfalse;
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}
static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
ui_joinGameType.integer += select;
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if (ui_joinGameType.integer < 0) {
ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1;
} else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) {
ui_joinGameType.integer = 0;
}
trap_Cvar_SetValue( "ui_joinGameType", ui_joinGameType.integer);
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UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
}
static qboolean UI_Skill_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
int i = trap_Cvar_VariableValue( "g_spSkill" );
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i += select;
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if (i < 1) {
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i = numSkillLevels;
} else if (i > numSkillLevels) {
i = 1;
}
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trap_Cvar_SetValue("g_spSkill", i);
return qtrue;
}
return qfalse;
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}
static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) {
int select = UI_SelectForKey(key);
if (select != 0) {
int i;
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i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam"));
i += select;
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if (i >= uiInfo.teamCount) {
i = 0;
} else if (i < 0) {
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i = uiInfo.teamCount - 1;
}
trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName);
return qtrue;
}
return qfalse;
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}
static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) {
int select = UI_SelectForKey(key);
if (select != 0) {
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// 0 - None
// 1 - Human
// 2..NumCharacters - Bot
char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num);
int value = trap_Cvar_VariableValue(cvar);
value += select;
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if (ui_actualNetGameType.integer >= GT_TEAM) {
if (value >= uiInfo.characterCount + 2) {
value = 0;
} else if (value < 0) {
value = uiInfo.characterCount + 2 - 1;
}
} else {
if (value >= UI_GetNumBots() + 2) {
value = 0;
} else if (value < 0) {
value = UI_GetNumBots() + 2 - 1;
}
}
trap_Cvar_SetValue(cvar, value);
return qtrue;
}
return qfalse;
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}
static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
ui_netSource.integer += select;
if(ui_netSource.integer >= UIAS_GLOBAL1 && ui_netSource.integer <= UIAS_GLOBAL5)
{
char masterstr[2], cvarname[sizeof("sv_master1")];
while(ui_netSource.integer >= UIAS_GLOBAL1 && ui_netSource.integer <= UIAS_GLOBAL5)
{
Com_sprintf(cvarname, sizeof(cvarname), "sv_master%d", ui_netSource.integer - UIAS_GLOBAL0);
trap_Cvar_VariableStringBuffer(cvarname, masterstr, sizeof(masterstr));
if(*masterstr)
break;
ui_netSource.integer += select;
}
}
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if (ui_netSource.integer >= numNetSources) {
ui_netSource.integer = 0;
} else if (ui_netSource.integer < 0) {
ui_netSource.integer = numNetSources - 1;
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}
UI_BuildServerDisplayList(qtrue);
UI_StartServerRefresh(qtrue, qfalse);
trap_Cvar_SetValue( "ui_netSource", ui_netSource.integer);
return qtrue;
}
return qfalse;
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}
static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
ui_serverFilterType.integer += select;
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if (ui_serverFilterType.integer >= numServerFilters) {
ui_serverFilterType.integer = 0;
} else if (ui_serverFilterType.integer < 0) {
ui_serverFilterType.integer = numServerFilters - 1;
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}
UI_BuildServerDisplayList(qtrue);
return qtrue;
}
return qfalse;
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}
static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
if (select < 0) {
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UI_PriorOpponent();
} else {
UI_NextOpponent();
}
return qtrue;
}
return qfalse;
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}
static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
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int game = trap_Cvar_VariableValue("g_gametype");
int value = uiInfo.botIndex;
value += select;
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if (game >= GT_TEAM) {
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
if (value >= uiInfo.characterCount) {
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value = 0;
} else if (value < 0) {
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
value = uiInfo.characterCount - 1;
2011-02-18 14:31:32 +00:00
}
} else {
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
if (value >= UI_GetNumBots()) {
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value = 0;
} else if (value < 0) {
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
value = UI_GetNumBots() - 1;
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}
}
uiInfo.botIndex = value;
return qtrue;
}
return qfalse;
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}
static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
uiInfo.skillIndex += select;
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if (uiInfo.skillIndex >= numSkillLevels) {
uiInfo.skillIndex = 0;
} else if (uiInfo.skillIndex < 0) {
uiInfo.skillIndex = numSkillLevels-1;
}
return qtrue;
}
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return qfalse;
}
static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
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uiInfo.redBlue ^= 1;
return qtrue;
}
return qfalse;
}
static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
uiInfo.currentCrosshair += select;
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if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
} else if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
}
trap_Cvar_SetValue("cg_drawCrosshair", uiInfo.currentCrosshair);
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return qtrue;
}
return qfalse;
}
static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
int select = UI_SelectForKey(key);
if (select != 0) {
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int selected;
UI_BuildPlayerList();
if (!uiInfo.teamLeader) {
return qfalse;
}
selected = trap_Cvar_VariableValue("cg_selectedPlayer");
selected += select;
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if (selected > uiInfo.myTeamCount) {
selected = 0;
} else if (selected < 0) {
selected = uiInfo.myTeamCount;
}
if (selected == uiInfo.myTeamCount) {
trap_Cvar_Set( "cg_selectedPlayerName", "Everyone");
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} else {
trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]);
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}
trap_Cvar_SetValue( "cg_selectedPlayer", selected);
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}
return qfalse;
}
static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) {
switch (ownerDraw) {
case UI_HANDICAP:
return UI_Handicap_HandleKey(flags, special, key);
break;
case UI_EFFECTS:
return UI_Effects_HandleKey(flags, special, key);
break;
case UI_CLANNAME:
return UI_ClanName_HandleKey(flags, special, key);
break;
case UI_GAMETYPE:
return UI_GameType_HandleKey(flags, special, key, qtrue);
break;
case UI_NETGAMETYPE:
return UI_NetGameType_HandleKey(flags, special, key);
break;
case UI_JOINGAMETYPE:
return UI_JoinGameType_HandleKey(flags, special, key);
break;
case UI_SKILL:
return UI_Skill_HandleKey(flags, special, key);
break;
case UI_BLUETEAMNAME:
return UI_TeamName_HandleKey(flags, special, key, qtrue);
break;
case UI_REDTEAMNAME:
return UI_TeamName_HandleKey(flags, special, key, qfalse);
break;
case UI_BLUETEAM1:
case UI_BLUETEAM2:
case UI_BLUETEAM3:
case UI_BLUETEAM4:
case UI_BLUETEAM5:
UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1);
break;
case UI_REDTEAM1:
case UI_REDTEAM2:
case UI_REDTEAM3:
case UI_REDTEAM4:
case UI_REDTEAM5:
UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1);
break;
case UI_NETSOURCE:
UI_NetSource_HandleKey(flags, special, key);
break;
case UI_NETFILTER:
UI_NetFilter_HandleKey(flags, special, key);
break;
case UI_OPPONENT_NAME:
UI_OpponentName_HandleKey(flags, special, key);
break;
case UI_BOTNAME:
return UI_BotName_HandleKey(flags, special, key);
break;
case UI_BOTSKILL:
return UI_BotSkill_HandleKey(flags, special, key);
break;
case UI_REDBLUE:
UI_RedBlue_HandleKey(flags, special, key);
break;
case UI_CROSSHAIR:
UI_Crosshair_HandleKey(flags, special, key);
break;
case UI_SELECTEDPLAYER:
UI_SelectedPlayer_HandleKey(flags, special, key);
break;
default:
break;
}
return qfalse;
}
static float UI_GetValue(int ownerDraw) {
return 0;
}
/*
=================
UI_ServersQsortCompare
=================
*/
static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) {
return trap_LAN_CompareServers( UI_SourceForLAN(), uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2);
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}
/*
=================
UI_ServersSort
=================
*/
void UI_ServersSort(int column, qboolean force) {
if ( !force ) {
if ( uiInfo.serverStatus.sortKey == column ) {
return;
}
}
uiInfo.serverStatus.sortKey = column;
qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare);
// update displayed levelshot
UI_FeederSelection( FEEDER_SERVERS, uiInfo.serverStatus.currentServer );
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}
/*
static void UI_StartSinglePlayer(void) {
int i,j, k, skill;
char buff[1024];
i = trap_Cvar_VariableValue( "ui_currentTier" );
if (i < 0 || i >= tierCount) {
i = 0;
}
j = trap_Cvar_VariableValue("ui_currentMap");
if (j < 0 || j >= MAPS_PER_TIER) {
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j = 0;
}
trap_Cvar_SetValue( "singleplayer", 1 );
trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, GT_MAX_GAME_TYPE-1, tierList[i].gameTypes[j] ) );
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trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", tierList[i].maps[j] ) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
if (j == MAPS_PER_TIER-1) {
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[0]), skill, "", teamList[k].teamMembers[0]);
} else {
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Blue", teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
for (i = 1; i < PLAYERS_PER_TEAM; i++) {
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %i %s 250 %s\n", UI_AIFromName(teamList[k].teamMembers[i]), skill, "Red", teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
}
}
*/
/*
===============
UI_LoadMods
===============
*/
static void UI_LoadMods( void ) {
int numdirs;
char dirlist[2048];
char *dirptr;
char *descptr;
int i;
int dirlen;
uiInfo.modCount = 0;
numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
dirptr = dirlist;
for( i = 0; i < numdirs; i++ ) {
dirlen = strlen( dirptr ) + 1;
descptr = dirptr + dirlen;
uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr);
uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr);
dirptr += dirlen + strlen(descptr) + 1;
uiInfo.modCount++;
if (uiInfo.modCount >= MAX_MODS) {
break;
}
}
}
/*
===============
UI_LoadTeams
===============
*/
static void UI_LoadTeams( void ) {
char teamList[4096];
char *teamName;
int i, len, count;
count = trap_FS_GetFileList( "", "team", teamList, 4096 );
if (count) {
teamName = teamList;
for ( i = 0; i < count; i++ ) {
len = strlen( teamName );
UI_ParseTeamInfo(teamName);
teamName += len + 1;
}
}
}
/*
===============
UI_LoadMovies
===============
*/
static void UI_LoadMovies( void ) {
char movielist[4096];
char *moviename;
int i, len;
uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 );
if (uiInfo.movieCount) {
if (uiInfo.movieCount > MAX_MOVIES) {
uiInfo.movieCount = MAX_MOVIES;
}
moviename = movielist;
for ( i = 0; i < uiInfo.movieCount; i++ ) {
len = strlen( moviename );
if (!Q_stricmp(moviename + len - 4,".roq")) {
moviename[len-4] = '\0';
}
Q_strupr(moviename);
uiInfo.movieList[i] = String_Alloc(moviename);
moviename += len + 1;
}
}
}
#define NAMEBUFSIZE (MAX_DEMOS * 32)
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/*
===============
UI_LoadDemos
===============
*/
static void UI_LoadDemos( void ) {
char demolist[NAMEBUFSIZE];
char demoExt[32];
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char *demoname;
int i, j, len;
int protocol, protocolLegacy;
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protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
protocol = trap_Cvar_VariableValue("com_protocol");
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if(!protocol)
protocol = trap_Cvar_VariableValue("protocol");
if(protocolLegacy == protocol)
protocolLegacy = 0;
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Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, protocol);
uiInfo.demoCount = trap_FS_GetFileList("demos", demoExt, demolist, ARRAY_LEN(demolist));
demoname = demolist;
i = 0;
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for(j = 0; j < 2; j++)
{
if(uiInfo.demoCount > MAX_DEMOS)
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uiInfo.demoCount = MAX_DEMOS;
for(; i < uiInfo.demoCount; i++)
{
len = strlen(demoname);
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uiInfo.demoList[i] = String_Alloc(demoname);
demoname += len + 1;
}
if(!j)
{
if(protocolLegacy > 0 && uiInfo.demoCount < MAX_DEMOS)
{
Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, protocolLegacy);
uiInfo.demoCount += trap_FS_GetFileList("demos", demoExt, demolist, ARRAY_LEN(demolist));
demoname = demolist;
}
else
break;
}
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}
}
static qboolean UI_SetNextMap(int actual, int index) {
int i;
for (i = actual + 1; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish");
return qtrue;
}
}
return qfalse;
}
static void UI_StartSkirmish(qboolean next) {
int i, k, g, delay, temp;
float skill;
char buff[MAX_STRING_CHARS];
if (next) {
int actual;
int index = trap_Cvar_VariableValue("ui_mapIndex");
UI_MapCountByGameType(qtrue);
UI_SelectedMap(index, &actual);
if (UI_SetNextMap(actual, index)) {
} else {
UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_MapCountByGameType(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish");
}
}
g = uiInfo.gameTypes[ui_gameType.integer].gtEnum;
trap_Cvar_SetValue( "g_gametype", g );
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName);
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName"));
trap_Cvar_Set("ui_singlePlayerActive", "1");
// set up sp overrides, will be replaced on postgame
temp = trap_Cvar_VariableValue( "capturelimit" );
trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp));
temp = trap_Cvar_VariableValue( "fraglimit" );
trap_Cvar_Set("ui_saveFragLimit", va("%i", temp));
UI_SetCapFragLimits(qfalse);
temp = trap_Cvar_VariableValue( "cg_drawTimer" );
trap_Cvar_Set("ui_drawTimer", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_doWarmup" );
trap_Cvar_Set("ui_doWarmup", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_friendlyFire" );
trap_Cvar_Set("ui_friendlyFire", va("%i", temp));
temp = trap_Cvar_VariableValue( "sv_maxClients" );
trap_Cvar_Set("ui_maxClients", va("%i", temp));
temp = trap_Cvar_VariableValue( "g_warmup" );
trap_Cvar_Set("ui_Warmup", va("%i", temp));
temp = trap_Cvar_VariableValue( "sv_pure" );
trap_Cvar_Set("ui_pure", va("%i", temp));
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_drawTimer", "1");
trap_Cvar_Set("g_doWarmup", "1");
trap_Cvar_Set("g_warmup", "15");
trap_Cvar_Set("sv_pure", "0");
trap_Cvar_Set("g_friendlyFire", "0");
trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
if (trap_Cvar_VariableValue("ui_recordSPDemo")) {
Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g);
trap_Cvar_Set("ui_recordSPDemoName", buff);
}
delay = 500;
if (g == GT_TOURNAMENT) {
trap_Cvar_Set("sv_maxClients", "2");
Com_sprintf( buff, sizeof(buff), "wait ; addbot %s %f "", %i \n", uiInfo.mapList[ui_currentMap.integer].opponentName, skill, delay);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
} else {
temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2;
trap_Cvar_Set("sv_maxClients", va("%d", temp));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) {
Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Blue", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) {
Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, (g == GT_FFA) ? "" : "Red", delay, uiInfo.teamList[k].teamMembers[i]);
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
delay += 500;
}
}
if (g >= GT_TEAM ) {
// send team command for vanilla q3 game qvm
2011-02-18 14:31:32 +00:00
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
// set g_localTeamPref for ioq3 game qvm
trap_Cvar_Set( "g_localTeamPref", "Red" );
2011-02-18 14:31:32 +00:00
}
}
static void UI_Update(const char *name) {
int val = trap_Cvar_VariableValue(name);
if (Q_stricmp(name, "ui_SetName") == 0) {
trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name"));
} else if (Q_stricmp(name, "ui_setRate") == 0) {
float rate = trap_Cvar_VariableValue("rate");
if (rate >= 5000) {
trap_Cvar_Set("cl_maxpackets", "30");
trap_Cvar_Set("cl_packetdup", "1");
} else if (rate >= 4000) {
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss
} else {
trap_Cvar_Set("cl_maxpackets", "15");
trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth
}
} else if (Q_stricmp(name, "ui_GetName") == 0) {
trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
} else if (Q_stricmp(name, "r_colorbits") == 0) {
switch (val) {
case 0:
trap_Cvar_SetValue( "r_depthbits", 0 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_Reset( "r_stencilbits" );
2011-02-18 14:31:32 +00:00
break;
case 16:
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
break;
case 32:
trap_Cvar_SetValue( "r_depthbits", 24 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_SetValue( "r_stencilbits", 8 );
2011-02-18 14:31:32 +00:00
break;
}
} else if (Q_stricmp(name, "r_lodbias") == 0) {
switch (val) {
case 0:
trap_Cvar_SetValue( "r_subdivisions", 4 );
break;
case 1:
trap_Cvar_SetValue( "r_subdivisions", 12 );
break;
case 2:
trap_Cvar_SetValue( "r_subdivisions", 20 );
break;
}
} else if (Q_stricmp(name, "ui_glCustom") == 0) {
switch (val) {
case 0: // high quality
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 4 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 32 );
trap_Cvar_SetValue( "r_depthbits", 24 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_SetValue( "r_stencilbits", 8 );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_picmip", 0 );
trap_Cvar_SetValue( "r_mode", 4 );
trap_Cvar_Set( "ui_videomode", "800x600" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_texturebits", 32 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_SetValue( "cg_shadows", 1 );
trap_Cvar_SetValue( "cg_brassTime", 2500 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
break;
case 1: // normal
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 12 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 0 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_Reset( "r_stencilbits" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_Set( "ui_videomode", "640x480" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_texturebits", 0 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_SetValue( "cg_brassTime", 2500 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" );
trap_Cvar_SetValue( "cg_shadows", 0 );
break;
case 2: // fast
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 8 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 1 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 0 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_Reset( "r_stencilbits" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_Set( "ui_videomode", "640x480" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_texturebits", 0 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_SetValue( "cg_brassTime", 0 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
case 3: // fastest
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 20 );
trap_Cvar_SetValue( "r_vertexlight", 1 );
trap_Cvar_SetValue( "r_lodbias", 2 );
trap_Cvar_SetValue( "r_colorbits", 16 );
trap_Cvar_SetValue( "r_depthbits", 16 );
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
trap_Cvar_SetValue( "r_stencilbits", 0 );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_Set( "ui_videomode", "640x480" );
2011-02-18 14:31:32 +00:00
trap_Cvar_SetValue( "r_picmip", 2 );
trap_Cvar_SetValue( "r_texturebits", 16 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "cg_brassTime", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" );
break;
}
} else if (Q_stricmp(name, "ui_mousePitch") == 0) {
if (val == 0) {
trap_Cvar_SetValue( "m_pitch", 0.022f );
} else {
trap_Cvar_SetValue( "m_pitch", -0.022f );
}
}
}
static void UI_RunMenuScript(char **args) {
const char *name, *name2;
char buff[1024];
if (String_Parse(args, &name)) {
if (Q_stricmp(name, "StartServer") == 0) {
int i, clients, oldclients;
float skill;
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_Set("ui_singlePlayerActive", "0");
trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) );
trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, GT_MAX_GAME_TYPE-1, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) );
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trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName"));
trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName"));
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) );
skill = trap_Cvar_VariableValue( "g_spSkill" );
// set max clients based on spots
oldclients = trap_Cvar_VariableValue( "sv_maxClients" );
clients = 0;
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
if (bot >= 0) {
clients++;
}
bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
if (bot >= 0) {
clients++;
}
}
if (clients == 0) {
clients = 8;
}
if (oldclients > clients) {
clients = oldclients;
}
trap_Cvar_Set("sv_maxClients", va("%d",clients));
for (i = 0; i < PLAYERS_PER_TEAM; i++) {
int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1));
if (bot > 1) {
if (ui_actualNetGameType.integer >= GT_TEAM) {
Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Blue");
} else {
Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
}
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1));
if (bot > 1) {
if (ui_actualNetGameType.integer >= GT_TEAM) {
Com_sprintf( buff, sizeof(buff), "addbot %s %f %s\n", uiInfo.characterList[bot-2].name, skill, "Red");
} else {
Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill);
}
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
}
}
} else if (Q_stricmp(name, "updateSPMenu") == 0) {
UI_SetCapFragLimits(qtrue);
UI_MapCountByGameType(qtrue);
ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer);
trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer));
Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish");
UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse);
UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse);
} else if (Q_stricmp(name, "resetDefaults") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
Controls_SetDefaults();
#ifdef CINEMATICS_INTRO
2011-02-18 14:31:32 +00:00
trap_Cvar_Set("com_introPlayed", "1" );
#endif
2011-02-18 14:31:32 +00:00
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
} else if (Q_stricmp(name, "getCDKey") == 0) {
char out[17];
trap_GetCDKey(buff, 17);
trap_Cvar_Set("cdkey1", "");
trap_Cvar_Set("cdkey2", "");
trap_Cvar_Set("cdkey3", "");
trap_Cvar_Set("cdkey4", "");
if (strlen(buff) == CDKEY_LEN) {
Q_strncpyz(out, buff, 5);
trap_Cvar_Set("cdkey1", out);
Q_strncpyz(out, buff + 4, 5);
trap_Cvar_Set("cdkey2", out);
Q_strncpyz(out, buff + 8, 5);
trap_Cvar_Set("cdkey3", out);
Q_strncpyz(out, buff + 12, 5);
trap_Cvar_Set("cdkey4", out);
}
} else if (Q_stricmp(name, "verifyCDKey") == 0) {
buff[0] = '\0';
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey1"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey2"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey3"));
Q_strcat(buff, 1024, UI_Cvar_VariableString("cdkey4"));
trap_Cvar_Set("cdkey", buff);
if (trap_VerifyCDKey(buff, UI_Cvar_VariableString("cdkeychecksum"))) {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key Appears to be valid.");
trap_SetCDKey(buff);
} else {
trap_Cvar_Set("ui_cdkeyvalid", "CD Key does not appear to be valid.");
}
} else if (Q_stricmp(name, "loadArenas") == 0) {
ioquake3 resync to revision 3511 from 3444. This updates from SDL 2.0.4 to SDL 2.0.8. Fix nullptr dereference in front of nullptr check in FS_CheckPak0 Fix undefined behaviour due to shifting signed in snd_mem.c Fix shifting bits out of byte in tr_font.c Fix shift into sign in cl_cin.c Fix signed bit operations in MSG_ReadBits Add missing address operator in cm_polylib.c OpenGL1: Decay float[8] to float * in tr_marks.c Avoid srcList[-1] in snd_openal.c Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars Maximize cURL buffer size Fix mouse grab after toggling fullscreen Fix q3history buffer not cleared between mods and OOB-access Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything." Fix displayed color/depth/stencil bits values Restore setting r_colorbits in q3_ui Make setting r_stencilbits more consistent in Team Arena UI Fix map list in Team Arena start server menu after entering SP menu Support SDL audio devices that require float32 samples. sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio(). Added audio capture support to SDL backend. Use the SDL2 audio device interface instead of the legacy 1.2 API. Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8. Update SDL2 to 2.0.8 Add SDL 2.0.1 headers for macOS PPC Make macOS Universal Bundle target 10.6 for x86 and x86_64 Fix possible bot goal state NULL pointer dereference Fix uninitialized bot_goal_t fields Remove unnecessary NULL pointer check in Cmd_RemoveCommand Make UI_DrawProportionalString handle NULL string Fix compiling against macOS system OpenAL and SDL2 frameworks Fix array index in CanDamage() function - discovered by MARTY Fix compiling Makefile (broke in macOS frameworks commit) Fix clearing keys for control in Team Arena UI Make s_useOpenAL be CVAR_LATCH Improvements for dedicated camera followers (team follow1/2) Fix not closing description.txt and fix path seperator Fix duplicate bots displayed in Team Arena ingame add bot menu OpenGL2: Fix parsing specularScale in shaders Don't allow SDL audio capture using pulseaudio Isolate the Altivec code so non-Altivec PPC targets can use the same binary. Limit -maltivec to specific source files on OpenBSD too (untested) Use SDL 2.0.1 headers for macOS ppc64 Fix console offset while Team Arena voiceMenu is open OpenGL2: Readd r_deluxeSpecular. Fix client kicked as unpure when missing the latest cgame/ui pk3s Don't create multiple windows when GL context creation fails Require OpenGL 1.2 for GL_CLAMP_TO_EDGE Fix Linux uninstaller requiring Bash Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh Reported by @illwieckz. Fix in_restart causing fatal error while video is shutdown Allow pkg-config binary to be overridden with PKG_CONFIG Make testgun command without argument disable test gun model Remove unused renderer_buffer variable Don't upload 8 bit grayscale images as 16 bit luminance OpenGL1: Use RE_UploadCinematic() instead of duplicate code Don't load non-core GL functions for OpenGL 3.2 core context Load OpenGL ES 2.0 function procs Don't check fixed function GL extensions when using shader pipeline OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short OpenGL2: Misc fixes and cleanup Fix IQM root joint backlerp when joint number is more than 0 Improve IQM loading Improve IQM CPU vertex skinning performance OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
UI_LoadArenasIntoMapList();
2011-02-18 14:31:32 +00:00
UI_MapCountByGameType(qfalse);
Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver");
} else if (Q_stricmp(name, "saveControls") == 0) {
Controls_SetConfig(qtrue);
} else if (Q_stricmp(name, "loadControls") == 0) {
Controls_GetConfig();
} else if (Q_stricmp(name, "clearError") == 0) {
trap_Cvar_Set("com_errorMessage", "");
} else if (Q_stricmp(name, "loadGameInfo") == 0) {
#ifdef PRE_RELEASE_TADEMO
UI_ParseGameInfo("demogameinfo.txt");
#else
UI_ParseGameInfo("gameinfo.txt");
#endif
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
} else if (Q_stricmp(name, "resetScores") == 0) {
UI_ClearScores();
} else if (Q_stricmp(name, "RefreshServers") == 0) {
UI_StartServerRefresh(qtrue, qtrue);
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UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RefreshFilter") == 0) {
UI_StartServerRefresh(qfalse, qtrue);
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UI_BuildServerDisplayList(qtrue);
} else if (Q_stricmp(name, "RunSPDemo") == 0) {
if (uiInfo.demoAvailable) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum));
}
} else if (Q_stricmp(name, "LoadDemos") == 0) {
UI_LoadDemos();
} else if (Q_stricmp(name, "LoadMovies") == 0) {
UI_LoadMovies();
} else if (Q_stricmp(name, "LoadMods") == 0) {
UI_LoadMods();
} else if (Q_stricmp(name, "playMovie") == 0) {
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex]));
} else if (Q_stricmp(name, "RunMod") == 0) {
trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName);
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "RunDemo") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex]));
} else if (Q_stricmp(name, "Quake3") == 0) {
trap_Cvar_Set( "fs_game", "");
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
} else if (Q_stricmp(name, "closeJoin") == 0) {
if (uiInfo.serverStatus.refreshActive) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
UI_BuildServerDisplayList(qtrue);
} else {
Menus_CloseByName("joinserver");
Menus_OpenByName("main");
}
} else if (Q_stricmp(name, "StopRefresh") == 0) {
UI_StopServerRefresh();
uiInfo.serverStatus.nextDisplayRefresh = 0;
uiInfo.nextServerStatusRefresh = 0;
uiInfo.nextFindPlayerRefresh = 0;
} else if (Q_stricmp(name, "UpdateFilter") == 0) {
// UpdateFilter is called when server broser menu is opened and when a favorite server is deleted.
UI_StartServerRefresh(qtrue, qfalse);
2011-02-18 14:31:32 +00:00
UI_BuildServerDisplayList(qtrue);
UI_FeederSelection(FEEDER_SERVERS, 0);
} else if (Q_stricmp(name, "ServerStatus") == 0) {
trap_LAN_GetServerAddressString(UI_SourceForLAN(), uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress));
2011-02-18 14:31:32 +00:00
UI_BuildServerStatus(qtrue);
} else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) {
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
UI_BuildServerStatus(qtrue);
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
} else if (Q_stricmp(name, "FindPlayer") == 0) {
UI_BuildFindPlayerList(qtrue);
// clear the displayed server status info
uiInfo.serverStatusInfo.numLines = 0;
Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL);
} else if (Q_stricmp(name, "JoinServer") == 0) {
trap_Cvar_Set("cg_thirdPerson", "0");
trap_Cvar_Set("cg_cameraOrbit", "0");
trap_Cvar_Set("ui_singlePlayerActive", "0");
if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) {
trap_LAN_GetServerAddressString(UI_SourceForLAN(), uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024);
2011-02-18 14:31:32 +00:00
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) );
}
} else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) {
trap_Cvar_Set("ui_singlePlayerActive", "0");
if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) );
}
} else if (Q_stricmp(name, "Quit") == 0) {
trap_Cvar_Set("ui_singlePlayerActive", "0");
trap_Cmd_ExecuteText( EXEC_NOW, "quit");
} else if (Q_stricmp(name, "Controls") == 0) {
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("setup_menu2");
} else if (Q_stricmp(name, "Leave") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_CloseAll();
Menus_ActivateByName("main");
} else if (Q_stricmp(name, "ServerSort") == 0) {
int sortColumn;
if (Int_Parse(args, &sortColumn)) {
// if same column we're already sorting on then flip the direction
if (sortColumn == uiInfo.serverStatus.sortKey) {
uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir;
}
// make sure we sort again
UI_ServersSort(sortColumn, qtrue);
}
} else if (Q_stricmp(name, "nextSkirmish") == 0) {
UI_StartSkirmish(qtrue);
} else if (Q_stricmp(name, "SkirmishStart") == 0) {
UI_StartSkirmish(qfalse);
} else if (Q_stricmp(name, "closeingame") == 0) {
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
} else if (Q_stricmp(name, "voteMap") == 0) {
if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) );
}
} else if (Q_stricmp(name, "voteKick") == 0) {
if (uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote kick %s\n",uiInfo.playerNames[uiInfo.playerIndex]) );
}
} else if (Q_stricmp(name, "voteGame") == 0) {
if (ui_netGameType.integer >= 0 && ui_netGameType.integer < uiInfo.numGameTypes) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote g_gametype %i\n",uiInfo.gameTypes[ui_netGameType.integer].gtEnum) );
}
} else if (Q_stricmp(name, "voteLeader") == 0) {
if (uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("callteamvote leader %s\n",uiInfo.teamNames[uiInfo.teamIndex]) );
}
} else if (Q_stricmp(name, "addBot") == 0) {
if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) {
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", uiInfo.characterList[uiInfo.botIndex].name, uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
} else {
trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s\n", UI_GetBotNameByNumber(uiInfo.botIndex), uiInfo.skillIndex+1, (uiInfo.redBlue == 0) ? "Red" : "Blue") );
}
} else if (Q_stricmp(name, "addFavorite") == 0) {
if (ui_netSource.integer != UIAS_FAVORITES) {
2011-02-18 14:31:32 +00:00
char name[MAX_NAME_LENGTH];
char addr[MAX_ADDRESSLENGTH];
2011-02-18 14:31:32 +00:00
int res;
trap_LAN_GetServerInfo(UI_SourceForLAN(), uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
2011-02-18 14:31:32 +00:00
name[0] = addr[0] = '\0';
Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), sizeof ( name ) );
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), sizeof ( addr ) );
2011-02-18 14:31:32 +00:00
if (strlen(name) > 0 && strlen(addr) > 0) {
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0) {
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1) {
// list full
Com_Printf("Favorite list full\n");
}
else {
// successfully added
Com_Printf("Added favorite server %s\n", addr);
}
}
}
} else if (Q_stricmp(name, "deleteFavorite") == 0) {
if (ui_netSource.integer == UIAS_FAVORITES) {
char addr[MAX_ADDRESSLENGTH];
trap_LAN_GetServerInfo(AS_FAVORITES, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS);
2011-02-18 14:31:32 +00:00
addr[0] = '\0';
Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), sizeof ( addr ) );
2011-02-18 14:31:32 +00:00
if (strlen(addr) > 0) {
trap_LAN_RemoveServer(AS_FAVORITES, addr);
}
}
} else if (Q_stricmp(name, "createFavorite") == 0) {
char name[MAX_NAME_LENGTH];
char addr[MAX_ADDRESSLENGTH];
int res;
name[0] = addr[0] = '\0';
Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), sizeof ( name ) );
Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), sizeof ( addr ) );
if (strlen(name) > 0 && strlen(addr) > 0) {
res = trap_LAN_AddServer(AS_FAVORITES, name, addr);
if (res == 0) {
// server already in the list
Com_Printf("Favorite already in list\n");
}
else if (res == -1) {
// list full
Com_Printf("Favorite list full\n");
}
else {
// successfully added
Com_Printf("Added favorite server %s\n", addr);
2011-02-18 14:31:32 +00:00
}
}
} else if (Q_stricmp(name, "orders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer < uiInfo.myTeamCount) {
Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[selectedPlayer] );
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
} else {
int i;
for (i = 0; i < uiInfo.myTeamCount; i++) {
if (uiInfo.playerNumber == uiInfo.teamClientNums[i]) {
2011-02-18 14:31:32 +00:00
continue;
}
Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[i] );
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
2011-02-18 14:31:32 +00:00
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "voiceOrdersTeam") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer == uiInfo.myTeamCount) {
trap_Cmd_ExecuteText( EXEC_APPEND, orders );
trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "voiceOrders") == 0) {
const char *orders;
if (String_Parse(args, &orders)) {
int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer");
if (selectedPlayer < uiInfo.myTeamCount) {
Com_sprintf( buff, sizeof( buff ), orders, uiInfo.teamClientNums[selectedPlayer] );
trap_Cmd_ExecuteText( EXEC_APPEND, buff );
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trap_Cmd_ExecuteText( EXEC_APPEND, "\n" );
}
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
}
} else if (Q_stricmp(name, "glCustom") == 0) {
trap_Cvar_Set("ui_glCustom", "4");
} else if (Q_stricmp(name, "update") == 0) {
if (String_Parse(args, &name2)) {
UI_Update(name2);
}
} else if (Q_stricmp(name, "setPbClStatus") == 0) {
int stat;
if ( Int_Parse( args, &stat ) )
trap_SetPbClStatus( stat );
}
else {
Com_Printf("unknown UI script %s\n", name);
}
}
}
static void UI_GetTeamColor(vec4_t *color) {
}
/*
==================
UI_MapCountByGameType
==================
*/
static int UI_MapCountByGameType(qboolean singlePlayer) {
int i, c, game;
c = 0;
game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum;
if (game == GT_SINGLE_PLAYER) {
game++;
}
if (game == GT_TEAM) {
game = GT_FFA;
}
for (i = 0; i < uiInfo.mapCount; i++) {
uiInfo.mapList[i].active = qfalse;
if ( uiInfo.mapList[i].typeBits & (1 << game)) {
if (singlePlayer) {
if (!(uiInfo.mapList[i].typeBits & (1 << GT_SINGLE_PLAYER))) {
continue;
}
}
c++;
uiInfo.mapList[i].active = qtrue;
}
}
return c;
}
qboolean UI_hasSkinForBase(const char *base, const char *team) {
char test[MAX_QPATH];
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Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, NULL, FS_READ)) {
return qtrue;
}
return qfalse;
}
/*
==================
UI_MapCountByTeam
==================
*/
static int UI_HeadCountByTeam(void) {
static int init = 0;
int i, j, k, c, tIndex;
c = 0;
if (!init) {
for (i = 0; i < uiInfo.characterCount; i++) {
uiInfo.characterList[i].reference = 0;
for (j = 0; j < uiInfo.teamCount; j++) {
if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) {
uiInfo.characterList[i].reference |= (1<<j);
}
}
}
init = 1;
}
tIndex = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
// do names
for (i = 0; i < uiInfo.characterCount; i++) {
uiInfo.characterList[i].active = qfalse;
for(j = 0; j < TEAM_MEMBERS; j++) {
if (uiInfo.teamList[tIndex].teamMembers[j] != NULL) {
if (uiInfo.characterList[i].reference&(1<<tIndex)) {// && Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.characterList[i].name)==0) {
uiInfo.characterList[i].active = qtrue;
c++;
break;
}
}
}
}
// and then aliases
for(j = 0; j < TEAM_MEMBERS; j++) {
for(k = 0; k < uiInfo.aliasCount; k++) {
if (uiInfo.aliasList[k].name != NULL) {
if (Q_stricmp(uiInfo.teamList[tIndex].teamMembers[j], uiInfo.aliasList[k].name)==0) {
for (i = 0; i < uiInfo.characterCount; i++) {
if (uiInfo.characterList[i].headImage != -1 && uiInfo.characterList[i].reference&(1<<tIndex) && Q_stricmp(uiInfo.aliasList[k].ai, uiInfo.characterList[i].name)==0) {
if (uiInfo.characterList[i].active == qfalse) {
uiInfo.characterList[i].active = qtrue;
c++;
}
break;
}
}
}
}
}
}
return c;
}
/*
==================
UI_InsertServerIntoDisplayList
==================
*/
static void UI_InsertServerIntoDisplayList(int num, int position) {
int i;
if (position < 0 || position > uiInfo.serverStatus.numDisplayServers ) {
return;
}
//
uiInfo.serverStatus.numDisplayServers++;
for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) {
uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1];
}
uiInfo.serverStatus.displayServers[position] = num;
// update displayed levelshot
if ( position == uiInfo.serverStatus.currentServer ) {
UI_FeederSelection( FEEDER_SERVERS, uiInfo.serverStatus.currentServer );
}
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}
/*
==================
UI_RemoveServerFromDisplayList
==================
*/
static void UI_RemoveServerFromDisplayList(int num) {
int i, j;
for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) {
if (uiInfo.serverStatus.displayServers[i] == num) {
uiInfo.serverStatus.numDisplayServers--;
for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) {
uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1];
}
return;
}
}
}
/*
==================
UI_BinaryServerInsertion
==================
*/
static void UI_BinaryServerInsertion(int num) {
int mid, offset, res, len;
// use binary search to insert server
len = uiInfo.serverStatus.numDisplayServers;
mid = len;
offset = 0;
res = 0;
while(mid > 0) {
mid = len >> 1;
//
res = trap_LAN_CompareServers( UI_SourceForLAN(), uiInfo.serverStatus.sortKey,
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uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]);
// if equal
if (res == 0) {
UI_InsertServerIntoDisplayList(num, offset+mid);
return;
}
// if larger
else if (res == 1) {
offset += mid;
len -= mid;
}
// if smaller
else {
len -= mid;
}
}
if (res == 1) {
offset++;
}
UI_InsertServerIntoDisplayList(num, offset);
}
/*
==================
UI_BuildServerDisplayList
==================
*/
static void UI_BuildServerDisplayList(int force) {
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int i, count, clients, maxClients, ping, game, len, visible;
char info[MAX_STRING_CHARS];
// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible;
int lanSource;
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if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
return;
}
// if we shouldn't reset
if ( force == 2 ) {
force = 0;
}
// do motd updates here too
trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) );
len = strlen(uiInfo.serverStatus.motd);
if (len == 0) {
strcpy(uiInfo.serverStatus.motd, "Welcome to Team Arena!");
len = strlen(uiInfo.serverStatus.motd);
}
if (len != uiInfo.serverStatus.motdLen) {
uiInfo.serverStatus.motdLen = len;
uiInfo.serverStatus.motdWidth = -1;
}
lanSource = UI_SourceForLAN();
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if (force) {
numinvisible = 0;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
// set list box index to zero
Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL);
// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(lanSource, -1, qtrue);
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}
// get the server count (comes from the master)
count = trap_LAN_GetServerCount(lanSource);
if (count == -1 || (ui_netSource.integer == UIAS_LOCAL && count == 0) ) {
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// still waiting on a response from the master
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500;
return;
}
visible = qfalse;
for (i = 0; i < count; i++) {
// if we already got info for this server
if (!trap_LAN_ServerIsVisible(lanSource, i)) {
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continue;
}
visible = qtrue;
// get the ping for this server
ping = trap_LAN_GetServerPing(lanSource, i);
if (ping > 0 || ui_netSource.integer == UIAS_FAVORITES) {
// Remove favorite servers so they do not appear multiple times
// or appear when the cached server info was not filtered out
// but the new server info is filtered out.
if (ui_netSource.integer == UIAS_FAVORITES) {
UI_RemoveServerFromDisplayList(i);
}
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trap_LAN_GetServerInfo(lanSource, i, info, MAX_STRING_CHARS);
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clients = atoi(Info_ValueForKey(info, "clients"));
if (ui_browserShowEmpty.integer == 0) {
if (clients == 0) {
if (ping > 0) {
trap_LAN_MarkServerVisible(lanSource, i, qfalse);
}
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continue;
}
}
if (ui_browserShowFull.integer == 0) {
maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
if (clients == maxClients) {
if (ping > 0) {
trap_LAN_MarkServerVisible(lanSource, i, qfalse);
}
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continue;
}
}
if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) {
game = atoi(Info_ValueForKey(info, "gametype"));
if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) {
if (ping > 0) {
trap_LAN_MarkServerVisible(lanSource, i, qfalse);
}
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continue;
}
}
if (ui_serverFilterType.integer > 0) {
if (Q_stricmp(Info_ValueForKey(info, "game"), serverFilters[ui_serverFilterType.integer].basedir) != 0) {
if (ping > 0) {
trap_LAN_MarkServerVisible(lanSource, i, qfalse);
}
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continue;
}
}
// insert the server into the list
UI_BinaryServerInsertion(i);
// done with this server
if (ping > 0) {
trap_LAN_MarkServerVisible(lanSource, i, qfalse);
uiInfo.serverStatus.numPlayersOnServers += clients;
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numinvisible++;
}
}
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime;
// if there were no servers visible for ping updates
if (!visible) {
// UI_StopServerRefresh();
// uiInfo.serverStatus.nextDisplayRefresh = 0;
}
}
typedef struct
{
char *name, *altName;
} serverStatusCvar_t;
serverStatusCvar_t serverStatusCvars[] = {
{"sv_hostname", "Name"},
{"Address", ""},
{"gamename", "Game name"},
{"g_gametype", "Game type"},
{"mapname", "Map"},
{"version", ""},
{"protocol", ""},
{"timelimit", ""},
{"fraglimit", ""},
{NULL, NULL}
};
/*
==================
UI_SortServerStatusInfo
==================
*/
static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) {
int i, j, index;
char *tmp1, *tmp2;
// FIXME: if "gamename" == "baseq3" or "missionpack" then
// replace the gametype number by FFA, CTF etc.
//
index = 0;
for (i = 0; serverStatusCvars[i].name; i++) {
for (j = 0; j < info->numLines; j++) {
if ( !info->lines[j][1] || info->lines[j][1][0] ) {
continue;
}
if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) {
// swap lines
tmp1 = info->lines[index][0];
tmp2 = info->lines[index][3];
info->lines[index][0] = info->lines[j][0];
info->lines[index][3] = info->lines[j][3];
info->lines[j][0] = tmp1;
info->lines[j][3] = tmp2;
//
if ( strlen(serverStatusCvars[i].altName) ) {
info->lines[index][0] = serverStatusCvars[i].altName;
}
index++;
}
}
}
}
/*
==================
UI_GetServerStatusInfo
==================
*/
static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) {
char *p, *score, *ping, *name;
int i, len;
if (info) {
memset(info, 0, sizeof(*info));
}
// ignore initial unset addresses
if (serverAddress && *serverAddress == '\0') {
return qfalse;
}
// reset server status request for this address
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if (!info) {
trap_LAN_ServerStatus( serverAddress, NULL, 0);
return qfalse;
}
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if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) {
Q_strncpyz(info->address, serverAddress, sizeof(info->address));
p = info->text;
info->numLines = 0;
info->lines[info->numLines][0] = "Address";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = info->address;
info->numLines++;
// get the cvars
while (p && *p) {
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
if (*p == '\\')
break;
info->lines[info->numLines][0] = p;
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
p = strchr(p, '\\');
if (!p) break;
*p++ = '\0';
info->lines[info->numLines][3] = p;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
}
// get the player list
if (info->numLines < MAX_SERVERSTATUS_LINES-3) {
// empty line
info->lines[info->numLines][0] = "";
info->lines[info->numLines][1] = "";
info->lines[info->numLines][2] = "";
info->lines[info->numLines][3] = "";
info->numLines++;
// header
info->lines[info->numLines][0] = "num";
info->lines[info->numLines][1] = "score";
info->lines[info->numLines][2] = "ping";
info->lines[info->numLines][3] = "name";
info->numLines++;
// parse players
i = 0;
len = 0;
while (p && *p) {
if (*p == '\\')
*p++ = '\0';
score = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
ping = p;
p = strchr(p, ' ');
if (!p)
break;
*p++ = '\0';
name = p;
Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i);
info->lines[info->numLines][0] = &info->pings[len];
len += strlen(&info->pings[len]) + 1;
info->lines[info->numLines][1] = score;
info->lines[info->numLines][2] = ping;
info->lines[info->numLines][3] = name;
info->numLines++;
if (info->numLines >= MAX_SERVERSTATUS_LINES)
break;
p = strchr(p, '\\');
if (!p)
break;
*p++ = '\0';
//
i++;
}
}
UI_SortServerStatusInfo( info );
return qtrue;
}
return qfalse;
}
/*
==================
stristr
==================
*/
static char *stristr(char *str, char *charset) {
int i;
while(*str) {
for (i = 0; charset[i] && str[i]; i++) {
if (toupper(charset[i]) != toupper(str[i])) break;
}
if (!charset[i]) return str;
str++;
}
return NULL;
}
/*
==================
UI_BuildFindPlayerList
==================
*/
static void UI_BuildFindPlayerList(qboolean force) {
static int numFound, numTimeOuts;
int i, j, resend;
serverStatusInfo_t info;
char name[MAX_NAME_LENGTH+2];
char infoString[MAX_STRING_CHARS];
int lanSource;
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if (!force) {
if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus));
uiInfo.numFoundPlayerServers = 0;
uiInfo.currentFoundPlayerServer = 0;
trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName));
Q_CleanStr(uiInfo.findPlayerName);
// should have a string of some length
if (!strlen(uiInfo.findPlayerName)) {
uiInfo.nextFindPlayerRefresh = 0;
return;
}
// set resend time
resend = ui_serverStatusTimeOut.integer / 2 - 10;
if (resend < 50) {
resend = 50;
}
trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend));
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
//
uiInfo.numFoundPlayerServers = 1;
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d...", uiInfo.pendingServerStatus.num);
numFound = 0;
numTimeOuts++;
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
// if this pending server is valid
if (uiInfo.pendingServerStatus.server[i].valid) {
// try to get the server status for this server
if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) {
//
numFound++;
// parse through the server status lines
for (j = 0; j < info.numLines; j++) {
// should have ping info
if ( !info.lines[j][2] || !info.lines[j][2][0] ) {
continue;
}
// clean string first
Q_strncpyz(name, info.lines[j][3], sizeof(name));
Q_CleanStr(name);
// if the player name is a substring
if (stristr(name, uiInfo.findPlayerName)) {
// add to found server list if we have space (always leave space for a line with the number found)
if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) {
//
Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].adrstr,
sizeof(uiInfo.foundPlayerServerAddresses[0]));
Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
uiInfo.pendingServerStatus.server[i].name,
sizeof(uiInfo.foundPlayerServerNames[0]));
uiInfo.numFoundPlayerServers++;
}
else {
// can't add any more so we're done
uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers;
}
}
}
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
// retrieved the server status so reuse this spot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
}
}
// if empty pending slot or timed out
if (!uiInfo.pendingServerStatus.server[i].valid ||
uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) {
if (uiInfo.pendingServerStatus.server[i].valid) {
numTimeOuts++;
}
// reset server status request for this address
UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL );
// reuse pending slot
uiInfo.pendingServerStatus.server[i].valid = qfalse;
// if we didn't try to get the status of all servers in the main browser yet
if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) {
uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime;
lanSource = UI_SourceForLAN();
trap_LAN_GetServerAddressString(lanSource, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num],
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uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr));
trap_LAN_GetServerInfo(lanSource, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString));
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Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name));
uiInfo.pendingServerStatus.server[i].valid = qtrue;
uiInfo.pendingServerStatus.num++;
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1],
sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]),
"searching %d/%d...", uiInfo.pendingServerStatus.num, numFound);
}
}
}
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
if (uiInfo.pendingServerStatus.server[i].valid) {
break;
}
}
// if still trying to retrieve server status info
if (i < MAX_SERVERSTATUSREQUESTS) {
uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25;
}
else {
// add a line that shows the number of servers found
if (!uiInfo.numFoundPlayerServers) {
Com_sprintf(uiInfo.foundPlayerServerNames[0], sizeof(uiInfo.foundPlayerServerNames[0]), "no servers found");
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}
else {
Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerNames[0]),
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"%d server%s found with player %s", uiInfo.numFoundPlayerServers-1,
uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName);
}
uiInfo.nextFindPlayerRefresh = 0;
// show the server status info for the selected server
UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer);
}
}
/*
==================
UI_BuildServerStatus
==================
*/
static void UI_BuildServerStatus(qboolean force) {
if (uiInfo.nextFindPlayerRefresh) {
return;
}
if (!force) {
if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) {
return;
}
}
else {
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
uiInfo.serverStatusInfo.numLines = 0;
// reset all server status requests
trap_LAN_ServerStatus( NULL, NULL, 0);
}
if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) {
return;
}
if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) {
uiInfo.nextServerStatusRefresh = 0;
UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL );
}
else {
uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500;
}
}
/*
==================
UI_FeederCount
==================
*/
static int UI_FeederCount(float feederID) {
if (feederID == FEEDER_HEADS) {
return UI_HeadCountByTeam();
} else if (feederID == FEEDER_Q3HEADS) {
return uiInfo.q3HeadCount;
} else if (feederID == FEEDER_CINEMATICS) {
return uiInfo.movieCount;
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse);
} else if (feederID == FEEDER_SERVERS) {
return uiInfo.serverStatus.numDisplayServers;
} else if (feederID == FEEDER_SERVERSTATUS) {
return uiInfo.serverStatusInfo.numLines;
} else if (feederID == FEEDER_FINDPLAYER) {
return uiInfo.numFoundPlayerServers;
} else if (feederID == FEEDER_PLAYER_LIST) {
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
return uiInfo.playerCount;
} else if (feederID == FEEDER_TEAM_LIST) {
if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) {
uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000;
UI_BuildPlayerList();
}
return uiInfo.myTeamCount;
} else if (feederID == FEEDER_MODS) {
return uiInfo.modCount;
} else if (feederID == FEEDER_DEMOS) {
return uiInfo.demoCount;
}
return 0;
}
static const char *UI_SelectedMap(int index, int *actual) {
int i, c;
c = 0;
*actual = 0;
for (i = 0; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
if (c == index) {
*actual = i;
return uiInfo.mapList[i].mapName;
} else {
c++;
}
}
}
return "";
}
static const char *UI_SelectedHead(int index, int *actual) {
int i, c;
c = 0;
*actual = 0;
for (i = 0; i < uiInfo.characterCount; i++) {
if (uiInfo.characterList[i].active) {
if (c == index) {
*actual = i;
return uiInfo.characterList[i].name;
} else {
c++;
}
}
}
return "";
}
static int UI_GetIndexFromSelection(int actual) {
int i, c;
c = 0;
for (i = 0; i < uiInfo.mapCount; i++) {
if (uiInfo.mapList[i].active) {
if (i == actual) {
return c;
}
c++;
}
}
return 0;
}
static void UI_UpdatePendingPings( void ) {
trap_LAN_ResetPings(UI_SourceForLAN());
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uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
}
static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) {
static char info[MAX_STRING_CHARS];
static char hostname[1024];
static char clientBuff[32];
static int lastColumn = -1;
static int lastTime = 0;
*handle = -1;
if (feederID == FEEDER_HEADS) {
int actual;
return UI_SelectedHead(index, &actual);
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
return uiInfo.q3HeadNames[index];
}
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
int actual;
return UI_SelectedMap(index, &actual);
} else if (feederID == FEEDER_SERVERS) {
if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) {
int ping, game, punkbuster;
if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) {
trap_LAN_GetServerInfo(UI_SourceForLAN(), uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
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lastColumn = column;
lastTime = uiInfo.uiDC.realTime;
}
ping = atoi(Info_ValueForKey(info, "ping"));
if (ping == -1) {
// if we ever see a ping that is out of date, do a server refresh
// UI_UpdatePendingPings();
}
switch (column) {
case SORT_HOST :
if (ping <= 0) {
return Info_ValueForKey(info, "addr");
} else {
if ( ui_netSource.integer == UIAS_LOCAL ) {
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int nettype = atoi(Info_ValueForKey(info, "nettype"));
if (nettype < 0 || nettype >= ARRAY_LEN(netnames)) {
nettype = 0;
}
Com_sprintf( hostname, sizeof(hostname), "%s [%s]",
Info_ValueForKey(info, "hostname"),
netnames[nettype] );
return hostname;
}
else {
Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname"));
return hostname;
}
}
case SORT_MAP : return Info_ValueForKey(info, "mapname");
case SORT_CLIENTS :
Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients"));
return clientBuff;
case SORT_GAME :
game = atoi(Info_ValueForKey(info, "gametype"));
if (game >= 0 && game < numTeamArenaGameTypes) {
return teamArenaGameTypes[game];
} else {
return "Unknown";
}
case SORT_PING :
if (ping <= 0) {
return "...";
} else {
return Info_ValueForKey(info, "ping");
}
case SORT_PUNKBUSTER:
punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
if ( punkbuster ) {
return "Yes";
} else {
return "No";
}
}
}
} else if (feederID == FEEDER_SERVERSTATUS) {
if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) {
if ( column >= 0 && column < 4 ) {
return uiInfo.serverStatusInfo.lines[index][column];
}
}
} else if (feederID == FEEDER_FINDPLAYER) {
if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) {
//return uiInfo.foundPlayerServerAddresses[index];
return uiInfo.foundPlayerServerNames[index];
}
} else if (feederID == FEEDER_PLAYER_LIST) {
if (index >= 0 && index < uiInfo.playerCount) {
return uiInfo.playerNames[index];
}
} else if (feederID == FEEDER_TEAM_LIST) {
if (index >= 0 && index < uiInfo.myTeamCount) {
return uiInfo.teamNames[index];
}
} else if (feederID == FEEDER_MODS) {
if (index >= 0 && index < uiInfo.modCount) {
if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) {
return uiInfo.modList[index].modDescr;
} else {
return uiInfo.modList[index].modName;
}
}
} else if (feederID == FEEDER_CINEMATICS) {
if (index >= 0 && index < uiInfo.movieCount) {
return uiInfo.movieList[index];
}
} else if (feederID == FEEDER_DEMOS) {
if (index >= 0 && index < uiInfo.demoCount) {
return uiInfo.demoList[index];
}
}
return "";
}
static qhandle_t UI_FeederItemImage(float feederID, int index) {
if (feederID == FEEDER_HEADS) {
int actual;
UI_SelectedHead(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.characterCount) {
if (uiInfo.characterList[index].headImage == -1) {
uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName);
}
return uiInfo.characterList[index].headImage;
}
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
return uiInfo.q3HeadIcons[index];
}
} else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) {
int actual;
UI_SelectedMap(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.mapCount) {
if (uiInfo.mapList[index].levelShot == -1) {
uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName);
}
return uiInfo.mapList[index].levelShot;
}
}
return 0;
}
static void UI_FeederSelection(float feederID, int index) {
static char info[MAX_STRING_CHARS];
if (feederID == FEEDER_HEADS) {
int actual;
UI_SelectedHead(index, &actual);
index = actual;
if (index >= 0 && index < uiInfo.characterCount) {
trap_Cvar_Set( "team_model", uiInfo.characterList[index].base);
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trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name));
updateModel = qtrue;
}
} else if (feederID == FEEDER_Q3HEADS) {
if (index >= 0 && index < uiInfo.q3HeadCount) {
trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]);
trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]);
updateModel = qtrue;
}
} else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) {
int actual, map;
map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer;
if (uiInfo.mapList[map].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic);
uiInfo.mapList[map].cinematic = -1;
}
UI_SelectedMap(index, &actual);
trap_Cvar_Set("ui_mapIndex", va("%d", index));
ui_mapIndex.integer = index;
if (feederID == FEEDER_MAPS) {
ui_currentMap.integer = actual;
trap_Cvar_Set("ui_currentMap", va("%d", actual));
uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName);
updateOpponentModel = qtrue;
} else {
ui_currentNetMap.integer = actual;
trap_Cvar_Set("ui_currentNetMap", va("%d", actual));
uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
} else if (feederID == FEEDER_SERVERS) {
const char *mapName = NULL;
uiInfo.serverStatus.currentServer = index;
trap_LAN_GetServerInfo(UI_SourceForLAN(), uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS);
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uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname")));
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
mapName = Info_ValueForKey(info, "mapname");
if (mapName && *mapName) {
uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) );
}
} else if (feederID == FEEDER_SERVERSTATUS) {
//
} else if (feederID == FEEDER_FINDPLAYER) {
uiInfo.currentFoundPlayerServer = index;
//
if ( index < uiInfo.numFoundPlayerServers-1) {
// build a new server status for this server
Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress));
Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL);
UI_BuildServerStatus(qtrue);
}
} else if (feederID == FEEDER_PLAYER_LIST) {
uiInfo.playerIndex = index;
} else if (feederID == FEEDER_TEAM_LIST) {
uiInfo.teamIndex = index;
} else if (feederID == FEEDER_MODS) {
uiInfo.modIndex = index;
} else if (feederID == FEEDER_CINEMATICS) {
uiInfo.movieIndex = index;
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
}
uiInfo.previewMovie = -1;
} else if (feederID == FEEDER_DEMOS) {
uiInfo.demoIndex = index;
}
}
static qboolean Team_Parse(char **p) {
char *token;
const char *tempStr;
int i;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if (!token[0]) {
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return qfalse;
}
if (token[0] == '{') {
if (uiInfo.teamCount == MAX_TEAMS) {
uiInfo.teamCount--;
Com_Printf("Too many teams, last team replaced!\n");
}
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// seven tokens per line, team name and icon, and 5 team member names
if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamName) || !String_Parse(p, &tempStr)) {
return qfalse;
}
uiInfo.teamList[uiInfo.teamCount].imageName = tempStr;
uiInfo.teamList[uiInfo.teamCount].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[uiInfo.teamCount].imageName);
uiInfo.teamList[uiInfo.teamCount].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[uiInfo.teamCount].imageName));
uiInfo.teamList[uiInfo.teamCount].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[uiInfo.teamCount].imageName));
uiInfo.teamList[uiInfo.teamCount].cinematic = -1;
for (i = 0; i < TEAM_MEMBERS; i++) {
uiInfo.teamList[uiInfo.teamCount].teamMembers[i] = NULL;
if (!String_Parse(p, &uiInfo.teamList[uiInfo.teamCount].teamMembers[i])) {
return qfalse;
}
}
Com_Printf("Loaded team %s with team icon %s.\n", uiInfo.teamList[uiInfo.teamCount].teamName, tempStr);
uiInfo.teamCount++;
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token = COM_ParseExt(p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
static qboolean Character_Parse(char **p) {
char *token;
const char *tempStr;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if (!token[0]) {
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return qfalse;
}
if (token[0] == '{') {
if (uiInfo.characterCount == MAX_HEADS) {
uiInfo.characterCount--;
Com_Printf("Too many characters, last character replaced!\n");
}
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// two tokens per line, character name and sex
if (!String_Parse(p, &uiInfo.characterList[uiInfo.characterCount].name) || !String_Parse(p, &tempStr)) {
return qfalse;
}
uiInfo.characterList[uiInfo.characterCount].headImage = -1;
uiInfo.characterList[uiInfo.characterCount].imageName = String_Alloc(va("models/players/heads/%s/icon_default.tga", uiInfo.characterList[uiInfo.characterCount].name));
if (tempStr && (!Q_stricmp(tempStr, "female"))) {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc("Janet");
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} else if (tempStr && (!Q_stricmp(tempStr, "male"))) {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc("James");
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} else {
uiInfo.characterList[uiInfo.characterCount].base = String_Alloc(tempStr);
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}
Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base, uiInfo.characterList[uiInfo.characterCount].name);
uiInfo.characterCount++;
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token = COM_ParseExt(p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
static qboolean Alias_Parse(char **p) {
char *token;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if (!token[0]) {
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return qfalse;
}
if (token[0] == '{') {
if (uiInfo.aliasCount == MAX_ALIASES) {
uiInfo.aliasCount--;
Com_Printf("Too many aliases, last alias replaced!\n");
}
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// three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense
if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) {
return qfalse;
}
Com_Printf("Loaded character alias %s using character ai %s.\n", uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai);
uiInfo.aliasCount++;
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token = COM_ParseExt(p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
// mode
// 0 - high level parsing
// 1 - team parsing
// 2 - character parsing
static void UI_ParseTeamInfo(const char *teamFile) {
char *token;
char *p;
char *buff = NULL;
//static int mode = 0; TTimo: unused
buff = GetMenuBuffer(teamFile);
if (!buff) {
return;
}
p = buff;
while ( 1 ) {
token = COM_ParseExt( &p, qtrue );
if (!token[0] || token[0] == '}') {
2011-02-18 14:31:32 +00:00
break;
}
if ( Q_stricmp( token, "}" ) == 0 ) {
break;
}
if (Q_stricmp(token, "teams") == 0) {
if (Team_Parse(&p)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token, "characters") == 0) {
Character_Parse(&p);
}
if (Q_stricmp(token, "aliases") == 0) {
Alias_Parse(&p);
}
}
}
static qboolean GameType_Parse(char **p, qboolean join) {
char *token;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
if (join) {
uiInfo.numJoinGameTypes = 0;
} else {
uiInfo.numGameTypes = 0;
}
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if (!token[0]) {
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return qfalse;
}
if (token[0] == '{') {
// two tokens per line, gametype name and number
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if (join) {
if (!String_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gameType) || !Int_Parse(p, &uiInfo.joinGameTypes[uiInfo.numJoinGameTypes].gtEnum)) {
return qfalse;
}
} else {
if (!String_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gameType) || !Int_Parse(p, &uiInfo.gameTypes[uiInfo.numGameTypes].gtEnum)) {
return qfalse;
}
}
if (join) {
if (uiInfo.numJoinGameTypes < MAX_GAMETYPES) {
uiInfo.numJoinGameTypes++;
} else {
Com_Printf("Too many net game types, last one replace!\n");
}
} else {
if (uiInfo.numGameTypes < MAX_GAMETYPES) {
uiInfo.numGameTypes++;
} else {
Com_Printf("Too many game types, last one replace!\n");
}
}
token = COM_ParseExt(p, qtrue);
if (token[0] != '}') {
return qfalse;
}
}
}
return qfalse;
}
static qboolean MapList_Parse(char **p) {
char *token;
token = COM_ParseExt(p, qtrue);
if (token[0] != '{') {
return qfalse;
}
uiInfo.mapCount = 0;
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "}") == 0) {
return qtrue;
}
if (!token[0]) {
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return qfalse;
}
if (token[0] == '{') {
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapName) || !String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].mapLoadName)
||!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].teamMembers) ) {
return qfalse;
}
if (!String_Parse(p, &uiInfo.mapList[uiInfo.mapCount].opponentName)) {
return qfalse;
}
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
while (1) {
token = COM_ParseExt(p, qtrue);
if (token[0] >= '0' && token[0] <= '9') {
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << (token[0] - 0x030));
if (!Int_Parse(p, &uiInfo.mapList[uiInfo.mapCount].timeToBeat[token[0] - 0x30])) {
return qfalse;
}
} else {
break;
}
}
//mapList[mapCount].imageName = String_Alloc(va("levelshots/%s", mapList[mapCount].mapLoadName));
//if (uiInfo.mapCount == 0) {
// only load the first cinematic, selection loads the others
// uiInfo.mapList[uiInfo.mapCount].cinematic = trap_CIN_PlayCinematic(va("%s.roq",uiInfo.mapList[uiInfo.mapCount].mapLoadName), qfalse, qfalse, qtrue, 0, 0, 0, 0);
//}
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
uiInfo.mapList[uiInfo.mapCount].levelShot = trap_R_RegisterShaderNoMip(va("levelshots/%s_small", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
if (uiInfo.mapCount < MAX_MAPS) {
uiInfo.mapCount++;
} else {
Com_Printf("Too many maps, last one replaced!\n");
}
}
}
return qfalse;
}
static void UI_ParseGameInfo(const char *teamFile) {
char *token;
char *p;
char *buff = NULL;
//int mode = 0; TTimo: unused
buff = GetMenuBuffer(teamFile);
if (!buff) {
return;
}
p = buff;
while ( 1 ) {
token = COM_ParseExt( &p, qtrue );
if (!token[0] || token[0] == '}') {
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break;
}
if ( Q_stricmp( token, "}" ) == 0 ) {
break;
}
if (Q_stricmp(token, "gametypes") == 0) {
if (GameType_Parse(&p, qfalse)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token, "joingametypes") == 0) {
if (GameType_Parse(&p, qtrue)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token, "maps") == 0) {
// start a new menu
MapList_Parse(&p);
}
}
}
static void UI_Pause(qboolean b) {
if (b) {
// pause the game and set the ui keycatcher
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
} else {
// unpause the game and clear the ui keycatcher
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
#ifndef MISSIONPACK
static int UI_OwnerDraw_Width(int ownerDraw) {
return 0;
}
#endif
static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) {
return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
}
static void UI_StopCinematic(int handle) {
if (handle >= 0) {
trap_CIN_StopCinematic(handle);
} else {
handle = abs(handle);
if (handle == UI_MAPCINEMATIC) {
if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic);
uiInfo.mapList[ui_currentMap.integer].cinematic = -1;
}
} else if (handle == UI_NETMAPCINEMATIC) {
if (uiInfo.serverStatus.currentServerCinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic);
uiInfo.serverStatus.currentServerCinematic = -1;
}
} else if (handle == UI_CLANCINEMATIC) {
int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName"));
if (i >= 0 && i < uiInfo.teamCount) {
if (uiInfo.teamList[i].cinematic >= 0) {
trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic);
uiInfo.teamList[i].cinematic = -1;
}
}
}
}
}
static void UI_DrawCinematic(int handle, float x, float y, float w, float h) {
// adjust coords to get correct placement in wide screen
UI_AdjustFrom640( &x, &y, &w, &h );
// CIN_SetExtents takes stretched 640x480 virtualized coords
x *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
w *= SCREEN_WIDTH / (float)uiInfo.uiDC.glconfig.vidWidth;
y *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
h *= SCREEN_HEIGHT / (float)uiInfo.uiDC.glconfig.vidHeight;
2011-02-18 14:31:32 +00:00
trap_CIN_SetExtents(handle, x, y, w, h);
trap_CIN_DrawCinematic(handle);
}
static void UI_RunCinematicFrame(int handle) {
trap_CIN_RunCinematic(handle);
}
/*
=================
PlayerModel_BuildList
=================
*/
static void UI_BuildQ3Model_List( void )
{
int numdirs;
int numfiles;
char dirlist[2048];
char filelist[2048];
char skinname[MAX_QPATH];
char scratch[256];
char* dirptr;
char* fileptr;
int i;
int j, k, dirty;
int dirlen;
int filelen;
uiInfo.q3HeadCount = 0;
// iterate directory of all player models
numdirs = trap_FS_GetFileList("models/players", "/", dirlist, 2048 );
dirptr = dirlist;
for (i=0; i<numdirs && uiInfo.q3HeadCount < MAX_PLAYERMODELS; i++,dirptr+=dirlen+1)
{
dirlen = strlen(dirptr);
if (dirlen && dirptr[dirlen-1]=='/') dirptr[dirlen-1]='\0';
if (!strcmp(dirptr,".") || !strcmp(dirptr,".."))
continue;
// iterate all skin files in directory
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
fileptr = filelist;
for (j=0; j<numfiles && uiInfo.q3HeadCount < MAX_PLAYERMODELS;j++,fileptr+=filelen+1)
{
filelen = strlen(fileptr);
COM_StripExtension(fileptr, skinname, sizeof(skinname));
// look for icon_????
if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0))
{
if (Q_stricmp(skinname, "icon_default") == 0) {
Com_sprintf( scratch, sizeof(scratch), "%s", dirptr);
} else {
Com_sprintf( scratch, sizeof(scratch), "%s/%s",dirptr, skinname + 5);
}
dirty = 0;
for(k=0;k<uiInfo.q3HeadCount;k++) {
if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) {
dirty = 1;
break;
}
}
if (!dirty) {
Com_sprintf( uiInfo.q3HeadNames[uiInfo.q3HeadCount], sizeof(uiInfo.q3HeadNames[uiInfo.q3HeadCount]), "%s", scratch);
uiInfo.q3HeadIcons[uiInfo.q3HeadCount++] = trap_R_RegisterShaderNoMip(va("models/players/%s/%s",dirptr,skinname));
}
}
}
}
}
/*
=================
UI_Init
=================
*/
void _UI_Init( qboolean inGameLoad ) {
const char *menuSet;
//uiInfo.inGameLoad = inGameLoad;
UI_RegisterCvars();
UI_InitMemory();
// cache redundant calulations
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
trap_Cvar_Set("ui_videomode", va( "%dx%d", uiInfo.uiDC.glconfig.vidWidth, uiInfo.uiDC.glconfig.vidHeight ) );
2011-02-18 14:31:32 +00:00
// for 640x480 virtualized screen
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0);
uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0);
if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) {
// wide screen
uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) );
uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
2011-02-18 14:31:32 +00:00
}
else {
// no wide screen
uiInfo.uiDC.bias = 0;
}
//UI_Load();
uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
uiInfo.uiDC.setColor = &UI_SetColor;
uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
uiInfo.uiDC.drawText = &Text_Paint;
uiInfo.uiDC.textWidth = &Text_Width;
uiInfo.uiDC.textHeight = &Text_Height;
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
uiInfo.uiDC.fillRect = &UI_FillRect;
uiInfo.uiDC.drawRect = &_UI_DrawRect;
uiInfo.uiDC.drawSides = &_UI_DrawSides;
uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
uiInfo.uiDC.clearScene = &trap_R_ClearScene;
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
uiInfo.uiDC.renderScene = &trap_R_RenderScene;
uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
uiInfo.uiDC.getValue = &UI_GetValue;
uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible;
uiInfo.uiDC.runScript = &UI_RunMenuScript;
uiInfo.uiDC.getTeamColor = &UI_GetTeamColor;
uiInfo.uiDC.setCVar = trap_Cvar_Set;
uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor;
uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
uiInfo.uiDC.feederCount = &UI_FeederCount;
uiInfo.uiDC.feederItemImage = &UI_FeederItemImage;
uiInfo.uiDC.feederItemText = &UI_FeederItemText;
uiInfo.uiDC.feederSelection = &UI_FeederSelection;
uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
uiInfo.uiDC.Error = &Com_Error;
uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.Pause = &UI_Pause;
uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
Init_Display(&uiInfo.uiDC);
String_Init();
uiInfo.uiDC.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" );
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" );
AssetCache();
uiInfo.teamCount = 0;
uiInfo.characterCount = 0;
uiInfo.aliasCount = 0;
#ifdef PRE_RELEASE_TADEMO
UI_ParseTeamInfo("demoteaminfo.txt");
UI_ParseGameInfo("demogameinfo.txt");
#else
UI_ParseTeamInfo("teaminfo.txt");
UI_LoadTeams();
UI_ParseGameInfo("gameinfo.txt");
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
2017-11-04 11:30:30 +00:00
UI_LoadArenas();
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#endif
menuSet = UI_Cvar_VariableString("ui_menuFiles");
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/menus.txt";
}
#if 0
if (uiInfo.inGameLoad) {
UI_LoadMenus("ui/ingame.txt", qtrue);
} else {
}
#else
UI_LoadMenus(menuSet, qtrue);
UI_LoadMenus("ui/ingame.txt", qfalse);
#endif
Menus_CloseAll();
trap_LAN_LoadCachedServers();
UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);
UI_BuildQ3Model_List();
UI_LoadBots();
// sets defaults for ui temp cvars
uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1];
ioquake3 resync to revision 3385 from 3347. Fix going to previous browser source in q3_ui Limit ui_smallFont/ui_bigFont/cg_noTaunt cvars to missionpack Fix team chat box for spectators Don't draw crosshair 0 in Team Arena setup menu Make client for Windows x86_64 use OpenAL64.dll by default Fix loading renderer DLLs on Windows x86 Add Windows application manifest Disable DPI scaling on Windows ignore window resize event on fullscreen Don't reload arenas.txt/*.arena files in Team Arena UI Fix crash when out of memory in Team Arena's String_Alloc Fix in_nograb not releasing the mouse cursor Update UI player animation handling to match CGame Fix specifying minimum mac os version in make-macosx.sh Fix listen server sending snapshots each client frame Statically link libgcc on Windows Fix hit accuracy stats for lightning gun and shotgun kills Don't link to libGL at compile time Add common OpenGL version parsing + OpenGL 3 fixes Support parsing OpenGL ES version strings Fix setting cflags/libs from sdl2-config Load OpenGL ES 1.1 function procs [qcommon] Use unsigned types where wrapping arithmetic is intended OpenGL2: Fix brightness when r_autoExposure is disabled OpenGL2: Fix MD3 surface with zero shaders dividing by zero [botlib/be_aas_def.h] Change array size from MAX_PATH to MAX_QPATH Don't redefine MAX_PATH in bot code Fix memory leak in (unused) AAS_FloodAreas() Fix compiling GLSL shaders under Windows. Only draw cm_patch/bot debug polygons in world scenes Fix reading crash log when log wraps around buffer Don't send team overlay info to bots Fix a race condition in the makedirs target Fix shader corruption on OpenBSD
2017-11-04 11:30:30 +00:00
uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair") % NUM_CROSSHAIRS;
if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = 0;
}
2011-02-18 14:31:32 +00:00
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
uiInfo.serverStatus.currentServerCinematic = -1;
uiInfo.previewMovie = -1;
if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) {
trap_Cvar_Set("s_volume", "0.8");
trap_Cvar_Set("s_musicvolume", "0.5");
trap_Cvar_Set("ui_TeamArenaFirstRun", "1");
}
trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer));
}
/*
=================
UI_KeyEvent
=================
*/
void _UI_KeyEvent( int key, qboolean down ) {
if (Menu_Count() > 0) {
menuDef_t *menu = Menu_GetFocused();
if (menu) {
if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) {
Menus_CloseAll();
} else {
Menu_HandleKey(menu, key, down );
}
} else {
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
//if ((s > 0) && (s != menu_null_sound)) {
// trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
//}
}
/*
=================
UI_MouseEvent
=================
*/
void _UI_MouseEvent( int dx, int dy )
{
int bias;
// convert X bias to 640 coords
bias = uiInfo.uiDC.bias / uiInfo.uiDC.xscale;
2011-02-18 14:31:32 +00:00
// update mouse screen position
uiInfo.uiDC.cursorx += dx;
if (uiInfo.uiDC.cursorx < -bias)
uiInfo.uiDC.cursorx = -bias;
else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH+bias)
uiInfo.uiDC.cursorx = SCREEN_WIDTH+bias;
2011-02-18 14:31:32 +00:00
uiInfo.uiDC.cursory += dy;
if (uiInfo.uiDC.cursory < 0)
uiInfo.uiDC.cursory = 0;
else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
uiInfo.uiDC.cursory = SCREEN_HEIGHT;
if (Menu_Count() > 0) {
//menuDef_t *menu = Menu_GetFocused();
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
}
}
void UI_LoadNonIngame( void ) {
const char *menuSet = UI_Cvar_VariableString("ui_menuFiles");
if (menuSet == NULL || menuSet[0] == '\0') {
menuSet = "ui/menus.txt";
}
UI_LoadMenus(menuSet, qfalse);
uiInfo.inGameLoad = qfalse;
}
void _UI_SetActiveMenu( uiMenuCommand_t menu ) {
char buf[256];
// this should be the ONLY way the menu system is brought up
// ensure minimum menu data is cached
2011-02-18 14:31:32 +00:00
if (Menu_Count() > 0) {
vec3_t v;
v[0] = v[1] = v[2] = 0;
switch ( menu ) {
case UIMENU_NONE:
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
return;
case UIMENU_MAIN:
trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
//trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND );
//trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL);
if (uiInfo.inGameLoad) {
UI_LoadNonIngame();
}
Menus_CloseAll();
Menus_ActivateByName("main");
trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf));
if (strlen(buf)) {
if (!ui_singlePlayerActive.integer) {
Menus_ActivateByName("error_popmenu");
} else {
trap_Cvar_Set("com_errorMessage", "");
}
}
return;
case UIMENU_TEAM:
trap_Key_SetCatcher( KEYCATCH_UI );
Menus_ActivateByName("team");
return;
case UIMENU_NEED_CD:
// no cd check in TA
//trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("needcd");
//UI_ConfirmMenu( "Insert the CD", NULL, NeedCDAction );
return;
case UIMENU_BAD_CD_KEY:
// no cd check in TA
//trap_Key_SetCatcher( KEYCATCH_UI );
//Menus_ActivateByName("badcd");
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return;
case UIMENU_POSTGAME:
trap_Cvar_Set( "sv_killserver", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
if (uiInfo.inGameLoad) {
UI_LoadNonIngame();
}
Menus_CloseAll();
Menus_ActivateByName("endofgame");
//UI_ConfirmMenu( "Bad CD Key", NULL, NeedCDKeyAction );
return;
case UIMENU_INGAME:
trap_Cvar_Set( "cl_paused", "1" );
trap_Key_SetCatcher( KEYCATCH_UI );
UI_BuildPlayerList();
Menus_CloseAll();
Menus_ActivateByName("ingame");
return;
}
}
}
qboolean _UI_IsFullscreen( void ) {
return Menus_AnyFullScreenVisible();
}
static connstate_t lastConnState;
static char lastLoadingText[MAX_INFO_VALUE];
static void UI_ReadableSize ( char *buf, int bufsize, int value )
{
if (value > 1024*1024*1024 ) { // gigs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB",
(value % (1024*1024*1024))*100 / (1024*1024*1024) );
} else if (value > 1024*1024 ) { // megs
Com_sprintf( buf, bufsize, "%d", value / (1024*1024) );
Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB",
(value % (1024*1024))*100 / (1024*1024) );
} else if (value > 1024 ) { // kilos
Com_sprintf( buf, bufsize, "%d KB", value / 1024 );
} else { // bytes
Com_sprintf( buf, bufsize, "%d bytes", value );
}
}
// Assumes time is in msec
static void UI_PrintTime ( char *buf, int bufsize, int time ) {
time /= 1000; // change to seconds
if (time > 3600) { // in the hours range
Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 );
} else if (time > 60) { // mins
Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 );
} else { // secs
Com_sprintf( buf, bufsize, "%d sec", time );
}
}
void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) {
int len = Text_Width(text, scale, 0);
Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE);
}
void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) {
int width;
char *s1,*s2,*s3;
char c_bcp;
char buf[1024];
if (!str || str[0]=='\0')
return;
Q_strncpyz(buf, str, sizeof(buf));
s1 = s2 = s3 = buf;
while (1) {
do {
s3++;
} while (*s3!=' ' && *s3!='\0');
c_bcp = *s3;
*s3 = '\0';
width = Text_Width(s1, scale, 0);
*s3 = c_bcp;
if (width > xmax) {
if (s1==s2)
{
// fuck, don't have a clean cut, we'll overflow
s2 = s3;
}
*s2 = '\0';
Text_PaintCenter(x, y, scale, color, s1, adjust);
y += ystep;
if (c_bcp == '\0')
{
// that was the last word
// we could start a new loop, but that wouldn't be much use
// even if the word is too long, we would overflow it (see above)
// so just print it now if needed
s2++;
if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
Text_PaintCenter(x, y, scale, color, s2, adjust);
break;
}
s2++;
s1 = s2;
s3 = s2;
}
else
{
s2 = s3;
if (c_bcp == '\0') // we reached the end
{
Text_PaintCenter(x, y, scale, color, s1, adjust);
break;
}
}
}
}
static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) {
static char dlText[] = "Downloading:";
static char etaText[] = "Estimated time left:";
static char xferText[] = "Transfer rate:";
int downloadSize, downloadCount, downloadTime;
char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64];
int xferRate;
int leftWidth;
const char *s;
downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" );
downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" );
downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" );
leftWidth = 320;
UI_SetColor(colorWhite);
Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0);
Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0);
Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0);
if (downloadSize > 0) {
s = va( "%s (%d%%)", downloadName,
(int)( (float)downloadCount * 100.0f / downloadSize ) );
} else {
s = downloadName;
}
Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0);
UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount );
UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize );
if (downloadCount < 4096 || !downloadTime) {
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
} else {
if ((uiInfo.uiDC.realTime - downloadTime) / 1000) {
xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000);
} else {
xferRate = 0;
}
UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate );
// Extrapolate estimated completion time
if (downloadSize && xferRate) {
int n = downloadSize / xferRate; // estimated time for entire d/l in secs
// We do it in K (/1024) because we'd overflow around 4MB
UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf,
(n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000);
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0);
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
} else {
Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0);
if (downloadSize) {
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0);
} else {
Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0);
}
}
if (xferRate) {
Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0);
}
}
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay ) {
char *s;
uiClientState_t cstate;
char info[MAX_INFO_VALUE];
char text[256];
float centerPoint, yStart, scale;
menuDef_t *menu = Menus_FindByName("Connect");
if ( !overlay && menu ) {
Menu_Paint(menu, qtrue);
}
if (!overlay) {
centerPoint = 320;
yStart = 130;
scale = 0.5f;
} else {
return;
}
// see what information we should display
trap_GetClientState( &cstate );
info[0] = '\0';
if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) {
Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0);
}
if (!Q_stricmp(cstate.servername,"localhost")) {
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, "Starting up...", ITEM_TEXTSTYLE_SHADOWEDMORE);
2011-02-18 14:31:32 +00:00
} else {
Com_sprintf(text, sizeof(text), "Connecting to %s", cstate.servername);
2011-02-18 14:31:32 +00:00
Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE);
}
// display global MOTD at bottom
Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0);
// print any server info (server full, bad version, etc)
if ( cstate.connState < CA_CONNECTED ) {
Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0);
}
if ( lastConnState > cstate.connState ) {
lastLoadingText[0] = '\0';
}
lastConnState = cstate.connState;
switch ( cstate.connState ) {
case CA_CONNECTING:
s = va("Awaiting connection...%i", cstate.connectPacketCount);
break;
case CA_CHALLENGING:
s = va("Awaiting challenge...%i", cstate.connectPacketCount);
break;
case CA_CONNECTED: {
char downloadName[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) );
if (*downloadName) {
UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale );
return;
}
}
s = "Awaiting gamestate...";
break;
case CA_LOADING:
return;
case CA_PRIMED:
return;
default:
return;
}
if (Q_stricmp(cstate.servername,"localhost")) {
Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0);
}
// password required / connection rejected information goes here
}
/*
================
cvars
================
*/
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
} cvarTable_t;
vmCvar_t ui_ffa_fraglimit;
vmCvar_t ui_ffa_timelimit;
vmCvar_t ui_tourney_fraglimit;
vmCvar_t ui_tourney_timelimit;
vmCvar_t ui_team_fraglimit;
vmCvar_t ui_team_timelimit;
vmCvar_t ui_team_friendly;
vmCvar_t ui_ctf_capturelimit;
vmCvar_t ui_ctf_timelimit;
vmCvar_t ui_ctf_friendly;
vmCvar_t ui_arenasFile;
vmCvar_t ui_botsFile;
vmCvar_t ui_spScores1;
vmCvar_t ui_spScores2;
vmCvar_t ui_spScores3;
vmCvar_t ui_spScores4;
vmCvar_t ui_spScores5;
vmCvar_t ui_spAwards;
vmCvar_t ui_spVideos;
vmCvar_t ui_spSkill;
vmCvar_t ui_spSelection;
vmCvar_t ui_browserMaster;
vmCvar_t ui_browserGameType;
vmCvar_t ui_browserShowFull;
vmCvar_t ui_browserShowEmpty;
vmCvar_t ui_brassTime;
vmCvar_t ui_drawCrosshair;
vmCvar_t ui_drawCrosshairNames;
vmCvar_t ui_marks;
vmCvar_t ui_server1;
vmCvar_t ui_server2;
vmCvar_t ui_server3;
vmCvar_t ui_server4;
vmCvar_t ui_server5;
vmCvar_t ui_server6;
vmCvar_t ui_server7;
vmCvar_t ui_server8;
vmCvar_t ui_server9;
vmCvar_t ui_server10;
vmCvar_t ui_server11;
vmCvar_t ui_server12;
vmCvar_t ui_server13;
vmCvar_t ui_server14;
vmCvar_t ui_server15;
vmCvar_t ui_server16;
vmCvar_t ui_cdkeychecked;
vmCvar_t ui_redteam;
vmCvar_t ui_redteam1;
vmCvar_t ui_redteam2;
vmCvar_t ui_redteam3;
vmCvar_t ui_redteam4;
vmCvar_t ui_redteam5;
vmCvar_t ui_blueteam;
vmCvar_t ui_blueteam1;
vmCvar_t ui_blueteam2;
vmCvar_t ui_blueteam3;
vmCvar_t ui_blueteam4;
vmCvar_t ui_blueteam5;
vmCvar_t ui_teamName;
vmCvar_t ui_dedicated;
vmCvar_t ui_gameType;
vmCvar_t ui_netGameType;
vmCvar_t ui_actualNetGameType;
vmCvar_t ui_joinGameType;
vmCvar_t ui_netSource;
vmCvar_t ui_serverFilterType;
vmCvar_t ui_opponentName;
vmCvar_t ui_menuFiles;
vmCvar_t ui_currentTier;
vmCvar_t ui_currentMap;
vmCvar_t ui_currentNetMap;
vmCvar_t ui_mapIndex;
vmCvar_t ui_currentOpponent;
vmCvar_t ui_selectedPlayer;
vmCvar_t ui_selectedPlayerName;
vmCvar_t ui_lastServerRefresh_0;
vmCvar_t ui_lastServerRefresh_1;
vmCvar_t ui_lastServerRefresh_2;
vmCvar_t ui_lastServerRefresh_3;
vmCvar_t ui_lastServerRefresh_4;
vmCvar_t ui_lastServerRefresh_5;
vmCvar_t ui_lastServerRefresh_6;
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vmCvar_t ui_singlePlayerActive;
vmCvar_t ui_scoreAccuracy;
vmCvar_t ui_scoreImpressives;
vmCvar_t ui_scoreExcellents;
vmCvar_t ui_scoreCaptures;
vmCvar_t ui_scoreDefends;
vmCvar_t ui_scoreAssists;
vmCvar_t ui_scoreGauntlets;
vmCvar_t ui_scoreScore;
vmCvar_t ui_scorePerfect;
vmCvar_t ui_scoreTeam;
vmCvar_t ui_scoreBase;
vmCvar_t ui_scoreTimeBonus;
vmCvar_t ui_scoreSkillBonus;
vmCvar_t ui_scoreShutoutBonus;
vmCvar_t ui_scoreTime;
vmCvar_t ui_captureLimit;
vmCvar_t ui_fragLimit;
vmCvar_t ui_smallFont;
vmCvar_t ui_bigFont;
vmCvar_t ui_findPlayer;
vmCvar_t ui_Q3Model;
vmCvar_t ui_hudFiles;
vmCvar_t ui_recordSPDemo;
vmCvar_t ui_realCaptureLimit;
vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
static cvarTable_t cvarTable[] = {
{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
{ &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
{ &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
{ &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
{ &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
{ &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
{ &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
{ &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
{ &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
{ &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
{ &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE },
{ &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE },
{ &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE },
{ &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE },
{ &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE },
{ &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE },
{ &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE },
{ &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE },
{ &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
{ &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
{ &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
{ &ui_server1, "server1", "", CVAR_ARCHIVE },
{ &ui_server2, "server2", "", CVAR_ARCHIVE },
{ &ui_server3, "server3", "", CVAR_ARCHIVE },
{ &ui_server4, "server4", "", CVAR_ARCHIVE },
{ &ui_server5, "server5", "", CVAR_ARCHIVE },
{ &ui_server6, "server6", "", CVAR_ARCHIVE },
{ &ui_server7, "server7", "", CVAR_ARCHIVE },
{ &ui_server8, "server8", "", CVAR_ARCHIVE },
{ &ui_server9, "server9", "", CVAR_ARCHIVE },
{ &ui_server10, "server10", "", CVAR_ARCHIVE },
{ &ui_server11, "server11", "", CVAR_ARCHIVE },
{ &ui_server12, "server12", "", CVAR_ARCHIVE },
{ &ui_server13, "server13", "", CVAR_ARCHIVE },
{ &ui_server14, "server14", "", CVAR_ARCHIVE },
{ &ui_server15, "server15", "", CVAR_ARCHIVE },
{ &ui_server16, "server16", "", CVAR_ARCHIVE },
{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
{ &ui_new, "ui_new", "0", CVAR_TEMP },
{ &ui_debug, "ui_debug", "0", CVAR_TEMP },
{ &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
{ &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE },
{ &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE },
{ &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE },
{ &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE },
{ &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE },
{ &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE },
{ &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE },
{ &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE },
{ &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE },
{ &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE },
{ &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE },
{ &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE },
{ &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE },
{ &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE },
{ &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE },
{ &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE },
{ &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE },
{ &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE },
{ &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE },
{ &ui_netSource, "ui_netSource", "1", CVAR_ARCHIVE },
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{ &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE },
{ &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE },
{ &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
{ &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
{ &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE },
{ &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE },
{ &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE},
{ &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_4, "ui_lastServerRefresh_4", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_5, "ui_lastServerRefresh_5", "", CVAR_ARCHIVE},
{ &ui_lastServerRefresh_6, "ui_lastServerRefresh_6", "", CVAR_ARCHIVE},
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{ &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
{ &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE},
{ &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE},
{ &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE},
{ &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE},
{ &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE},
{ &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE},
{ &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE},
{ &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE},
{ &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE},
{ &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE},
{ &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE},
{ &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE},
{ &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE},
{ &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE},
{ &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE},
{ &ui_fragLimit, "ui_fragLimit", "10", 0},
{ &ui_captureLimit, "ui_captureLimit", "5", 0},
{ &ui_smallFont, "ui_smallFont", "0.25", CVAR_ARCHIVE},
{ &ui_bigFont, "ui_bigFont", "0.4", CVAR_ARCHIVE},
{ &ui_findPlayer, "ui_findPlayer", "Sarge", CVAR_ARCHIVE},
{ &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE},
{ &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE},
{ &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE},
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
{ NULL, "ui_videomode", "", CVAR_ROM },
{ NULL, "g_localTeamPref", "", 0 },
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};
static int cvarTableSize = ARRAY_LEN( cvarTable );
2011-02-18 14:31:32 +00:00
/*
=================
UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
}
}
/*
=================
UI_UpdateCvars
=================
*/
void UI_UpdateCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
if ( !cv->vmCvar ) {
continue;
}
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trap_Cvar_Update( cv->vmCvar );
}
}
/*
=================
ArenaServers_StopRefresh
=================
*/
static void UI_StopServerRefresh( void )
{
int count;
if (!uiInfo.serverStatus.refreshActive) {
// not currently refreshing
return;
}
uiInfo.serverStatus.refreshActive = qfalse;
Com_Printf("%d servers listed in browser with %d players.\n",
uiInfo.serverStatus.numDisplayServers,
uiInfo.serverStatus.numPlayersOnServers);
count = trap_LAN_GetServerCount(UI_SourceForLAN());
2011-02-18 14:31:32 +00:00
if (count - uiInfo.serverStatus.numDisplayServers > 0) {
Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n",
count - uiInfo.serverStatus.numDisplayServers,
(int) trap_Cvar_VariableValue("cl_maxPing"));
}
}
/*
=================
ArenaServers_MaxPing
=================
*/
#ifndef MISSIONPACK
static int ArenaServers_MaxPing( void ) {
int maxPing;
maxPing = (int)trap_Cvar_VariableValue( "cl_maxPing" );
if( maxPing < 100 ) {
maxPing = 100;
}
return maxPing;
}
#endif
/*
=================
UI_DoServerRefresh
=================
*/
static void UI_DoServerRefresh( void )
{
qboolean wait = qfalse;
if (!uiInfo.serverStatus.refreshActive) {
return;
}
if (ui_netSource.integer != UIAS_FAVORITES) {
if (ui_netSource.integer == UIAS_LOCAL) {
if (!trap_LAN_GetServerCount(AS_LOCAL)) {
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wait = qtrue;
}
} else {
if (trap_LAN_GetServerCount(AS_GLOBAL) < 0) {
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wait = qtrue;
}
}
}
if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
if (wait) {
return;
}
}
// if still trying to retrieve pings
if (trap_LAN_UpdateVisiblePings(UI_SourceForLAN())) {
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uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
} else if (!wait) {
// get the last servers in the list
UI_BuildServerDisplayList(2);
// stop the refresh
UI_StopServerRefresh();
} else if ( ui_netSource.integer == UIAS_LOCAL ) {
// no local servers found, check again
trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
2011-02-18 14:31:32 +00:00
}
//
UI_BuildServerDisplayList(qfalse);
}
/*
=================
UI_StartServerRefresh
=================
*/
static void UI_StartServerRefresh(qboolean full, qboolean force)
2011-02-18 14:31:32 +00:00
{
char *ptr;
int lanSource;
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qtime_t q;
// This function is called with force=qfalse when server browser menu opens or net source changes.
// Automatically update local and favorite servers.
// Only auto update master server list if there is no server info cache.
if ( !force && ( ui_netSource.integer >= UIAS_GLOBAL0 && ui_netSource.integer <= UIAS_GLOBAL5 ) ) {
if ( trap_LAN_GetServerCount( UI_SourceForLAN() ) > 0 ) {
return; // have cached list
}
}
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trap_RealTime(&q);
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
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if (!full) {
UI_UpdatePendingPings();
return;
}
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000;
// clear number of displayed servers
uiInfo.serverStatus.numDisplayServers = 0;
uiInfo.serverStatus.numPlayersOnServers = 0;
lanSource = UI_SourceForLAN();
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// mark all servers as visible so we store ping updates for them
trap_LAN_MarkServerVisible(lanSource, -1, qtrue);
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// reset all the pings
trap_LAN_ResetPings(lanSource);
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//
if( ui_netSource.integer == UIAS_LOCAL ) {
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trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
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return;
}
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
if( ui_netSource.integer >= UIAS_GLOBAL0 && ui_netSource.integer <= UIAS_GLOBAL5 ) {
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ptr = UI_Cvar_VariableString("debug_protocol");
if (strlen(ptr)) {
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", ui_netSource.integer - UIAS_GLOBAL0, ptr ) );
2011-02-18 14:31:32 +00:00
}
else {
trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", ui_netSource.integer - UIAS_GLOBAL0, (int)trap_Cvar_VariableValue( "protocol" ) ) );
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}
}
}